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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson


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Hi,

I got a message about this, reposting it here since this is the correct forum:

 

 

I updated my mod Full AutoStrut on SpaceDock and it's update isn't showing up in NetKan's pull requests for some unknown reason.

thanks!

https://github.com/Xyphos/KSP_FullAutoStrut
 

https://spacedock.info/mod/1479/FullAutoStrut

 

I'm guessing that maybe the bot is broken and needs to be restarted

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  On 10/10/2019 at 5:58 PM, BenderIsGreat1a2b3 said:

Will CKAN still work if I upgrade my Mac to Catilina?

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The GUI probably won't, because Mono only supports WinForms in 32-bit mode on Mac, which Catalina doesn't support (see https://github.com/mono/mono/issues/6701). But you should still be able to run CKAN's command line tools or ConsoleUI.

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  On 10/10/2019 at 7:41 PM, HebaruSan said:

The GUI probably won't, because Mono only supports WinForms in 32-bit mode on Mac, which Catalina doesn't support (see https://github.com/mono/mono/issues/6701). But you should still be able to run CKAN's command line tools or ConsoleUI.

Expand  

I've upgraded earlier this week to Catalina and can confirm that this is case. The command line and ConsoleUI options work fine, and performance (at least with ConsoleUI) is considerably better than the WinForms front-end, although not quite as functional.

Edited by CaffeineAddict
Spell checked upgraded to make more sense
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If I switch to 1.7 compatibility, install a mod that isn't available in 1.6.1, and then turn off 1.7 compatibility, will the installed 1.7 mod still be listed as available for mods that require it?

Alista's AT-Utils mod requiries Configurable Containers Core. CCC is only available for 1.7.2 so blocks the installation of AT-Utils, and therefore the entire chain of mods I want. I've left a note on the CC discussion, but Alista has said previously that he is a bit snowed under for the time being so might not have seen it yet. I'd like to install the 1.7.2 CCC, then remove the 1.7 compatibility so I don't accidently install/upgrade any mods that have a specific 1.6.1 version (such as Kopernicus)


Thanks

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Hey,

Sorry to disturb you, but I get this error, when I try to install "Chaka Monkey Exploration Systems" with CKAN:

https://i.ibb.co/6sCz2Z9/CKAN-error.png

 

  Reveal hidden contents

 

Is it because it wants Kerbal Joint Reinforcement?

(I have KJR Next and Infernal Robotics Next, both installed via CKAN without an error...)

Edited by N3N
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  On 10/15/2019 at 3:34 PM, N3N said:

Hey,

Sorry to disturb you, but I get this error, when I try to install "Chaka Monkey Exploration Systems" with CKAN:

https://i.ibb.co/6sCz2Z9/CKAN-error.png

  Reveal hidden contents

Is it because it wants Kerbal Joint Reinforcement?

(I have KJR Next and Infernal Robotics Next, both installed via CKAN without an error...)

Expand  

That's this bug: https://github.com/KSP-CKAN/CKAN/issues/2852

It's fixed here: https://github.com/KSP-CKAN/CKAN/pull/2854

To workaround this issue until the next release is out, clear your search bar before you select the mod to install.
 

  On 10/12/2019 at 10:54 AM, strudo76 said:

If I switch to 1.7 compatibility, install a mod that isn't available in 1.6.1, and then turn off 1.7 compatibility, will the installed 1.7 mod still be listed as available for mods that require it?

Alista's AT-Utils mod requiries Configurable Containers Core. CCC is only available for 1.7.2 so blocks the installation of AT-Utils, and therefore the entire chain of mods I want. I've left a note on the CC discussion, but Alista has said previously that he is a bit snowed under for the time being so might not have seen it yet. I'd like to install the 1.7.2 CCC, then remove the 1.7 compatibility so I don't accidently install/upgrade any mods that have a specific 1.6.1 version (such as Kopernicus)


Thanks

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Yes, the dependency will be seen as satisfied, your described scenario should work.

Edited by DasSkelett
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  On 10/15/2019 at 3:41 PM, DasSkelett said:

That's this bug: https://github.com/KSP-CKAN/CKAN/issues/2852

It's fixed here: https://github.com/KSP-CKAN/CKAN/pull/2854

To workaround this issue until the next release is out, clear your search bar before selecting the mod to install.

Expand  

Hey,

Thank you, I will try this. ;)

 

----------------------------------------------------

EDIT:

OK, now I can select it without an error, but I can still not install it...

 

It says: "InvernalRoboticsNext v3.0.0 conflicts with KerbalJointReinforcementContinued v3.4.1", but I have installed "Kerbal Joint Reinforcement - Next" and "Infernal Robotics - Next" via CKAN without a problem, so what now?

Is there a problem with the dependencies of "Chaka Monkey Exploration Systems", that these aren't updated or correct anymore?

Edited by N3N
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  On 10/15/2019 at 3:49 PM, N3N said:

Hey,

Thank you, I will try this. ;)

----------------------------------------------------

EDIT:

OK, now I can select it without an error, but I can still not install it...

 

It says: "InvernalRoboticsNext v3.0.0 conflicts with KerbalJointReinforcementContinued v3.4.1", but I have installed "Kerbal Joint Reinforcement - Next" and "Infernal Robotics - Next" via CKAN without a problem, so what now?

Is there a problem with the dependencies of "Chaka Monkey Exploration Systems", that these aren't updated or correct anymore?

Expand  

Oh dear, I see.
ChakaMonkeyExplorationSystems depends on KerbalJointReinforcement, but KerbalJointReinforcementNext doesn't provide it anymore since https://github.com/KSP-CKAN/NetKAN/pull/7221.
So ChakaMonkeyExplorationSystems pulls in KerbalJointReinforcementContinued to satisfy the dependency, but this conflicts with KerbalJointReinforcementNext and InvernalRoboticsNext.

Regarding the metadata side, probably easiest to solve this is to change the dependency of ChakaMonkeyExplorationSystems to "any_of": [ "KerbalJointReinforcement", "KerbalJointReinforcementNext" ] (pinging @HebaruSan),
but I don't know if ChakaMonkeyExplorationSystems will really work with KJRNext. I suspect it does, since all KJRs should work in the "background", but you never know.

...maybe @Rudolf Meier or @YANFRET know?

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  On 10/15/2019 at 10:45 PM, DasSkelett said:

Regarding the metadata side, probably easiest to solve this is to change the dependency of ChakaMonkeyExplorationSystems to "any_of": [ "KerbalJointReinforcement", "KerbalJointReinforcementNext" ] (pinging @HebaruSan),

but I don't know if ChakaMonkeyExplorationSystems will really work with KJRNext. I suspect it does, since all KJRs should work in the "background", but you never know.

...maybe @Rudolf Meier or @YANFRET know?

Expand  

I haven't tried this specific combination, but I don't see why it shouldn't.

You can say in general, that KJRn is working when other KJR's work.

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  On 10/15/2019 at 10:45 PM, DasSkelett said:

Oh dear, I see.
ChakaMonkeyExplorationSystems depends on KerbalJointReinforcement, but KerbalJointReinforcementNext doesn't provide it anymore since https://github.com/KSP-CKAN/NetKAN/pull/7221.
So ChakaMonkeyExplorationSystems pulls in KerbalJointReinforcementContinued to satisfy the dependency, but this conflicts with KerbalJointReinforcementNext and InvernalRoboticsNext.

Regarding the metadata side, probably easiest to solve this is to change the dependency of ChakaMonkeyExplorationSystems to "any_of": [ "KerbalJointReinforcement", "KerbalJointReinforcementNext" ] (pinging @HebaruSan),
but I don't know if ChakaMonkeyExplorationSystems will really work with KJRNext. I suspect it does, since all KJRs should work in the "background", but you never know.

...maybe @Rudolf Meier or @YANFRET know?

Expand  

 

  On 10/16/2019 at 7:39 AM, Rudolf Meier said:

I haven't tried this specific combination, but I don't see why it shouldn't.

You can say in general, that KJRn is working when other KJR's work.

Expand  

 

Hello,

OK, than I have to wait for an update of the mod or at least of the metadata, right?

Or is there something I can do or help with it?

 

And thank you for your help!

Edited by N3N
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  On 10/19/2019 at 5:42 AM, Teilnehmer said:

There are many mods in the CKAN list which have an excessively optimistic MaxKSPVersion = ‘any’ setting. Most of them however are not compatible with KSP 1.8, and it’s not convenient to have them visible by default.

What could be done with that?

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Please report inaccurate metadata at:  https://github.com/KSP-CKAN/NetKAN/issues/new/choose

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  On 10/10/2019 at 8:43 PM, CaffeineAddict said:

I've upgraded earlier this week to Catalina and can confirm that this is case. The command line and ConsoleUI options work fine, and performance (at least with ConsoleUI) is considerably better than the WinForms front-end, although not quite as functional.

Expand  

If I wanted to run the Windows version of CKAN inside a VM, giving it file-share access to the Mac volume with the KSP & CKAN install, is there a straightforward way to do that? What I mean is do I just have to copy some config files from somewhere on the Mac to some location on the Windows volume, or can I point the Windows CKAN instance to the appropriate files on the Mac volume directly?

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  On 10/20/2019 at 5:09 PM, dmsilev said:

If I wanted to run the Windows version of CKAN inside a VM, giving it file-share access to the Mac volume with the KSP & CKAN install, is there a straightforward way to do that? What I mean is do I just have to copy some config files from somewhere on the Mac to some location on the Windows volume, or can I point the Windows CKAN instance to the appropriate files on the Mac volume directly?

Expand  

A qualified "Yes".

Using a Windows 10 client (VM) on VirtualBox (Parallels or VMWare Workstation behaviour might be slightly different), I mapped a permanent Shared Folder to the folder on my Mac that I use to store my KSP installations.

I "installed" CKAN on my Windows VM, pointed it at a test install of KSP on my Mac (1.8 in this case), and it was able to interpret which mods were installed and how (manually or via CKAN). I installed a new mod from the VM instance of CKAN and started up KSP from the Mac, worked fine, then un-installed it from my Mac instance of CKAN, and it correctly uninstalled it.

Note that starting KSP from the VM instance of CKAN will attempt to open it in the VM, so if it gets so far as loading successfully, it will probably run like a potato.

No config files needed to be moved around or copied, and it was fairly straight forward.

That said, I would imagine that this is a use case not envisaged by the developers so YMMV, and I would guess that support would be problematic.

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  On 10/20/2019 at 9:57 PM, CaffeineAddict said:

A qualified "Yes".

Using a Windows 10 client (VM) on VirtualBox (Parallels or VMWare Workstation behaviour might be slightly different), I mapped a permanent Shared Folder to the folder on my Mac that I use to store my KSP installations.

I "installed" CKAN on my Windows VM, pointed it at a test install of KSP on my Mac (1.8 in this case), and it was able to interpret which mods were installed and how (manually or via CKAN). I installed a new mod from the VM instance of CKAN and started up KSP from the Mac, worked fine, then un-installed it from my Mac instance of CKAN, and it correctly uninstalled it.

Note that starting KSP from the VM instance of CKAN will attempt to open it in the VM, so if it gets so far as loading successfully, it will probably run like a potato.

No config files needed to be moved around or copied, and it was fairly straight forward.

That said, I would imagine that this is a use case not envisaged by the developers so YMMV, and I would guess that support would be problematic.

Expand  

Thanks! I tried this with Parallels and a W10 VM. I put the CKAN executable in the KSP directory (in my Steam folder on the Mac volume), navigated to it in Windows Explorer, ran it, and everything Just Worked (tm). KSP itself was installed as a Mac app, so I'm sure trying to run that through the VM would have failed miserably, but that's no big deal. 

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