cinemagic Posted April 5, 2021 Share Posted April 5, 2021 Why do the 5m&7m fuel nose cones have only 1200k heat resistance? Should nose cones have better heat resistance than normal tanks? Quote Link to comment Share on other sites More sharing options...
Lathari Posted April 6, 2021 Share Posted April 6, 2021 Anyone else noticing, that when using NFLV engine mounts, you have to spacebar the engines in offset mode to reset their placement and null torque? Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted April 9, 2021 Share Posted April 9, 2021 for the amazing work on these mods, I made a NF soup for you! Quote Link to comment Share on other sites More sharing options...
Souptime Posted April 9, 2021 Share Posted April 9, 2021 26 minutes ago, Starhelperdude said: for the amazing work on these mods, I made a NF soup for you! Kerbchamp That gold service module and engines look like new parts, if im wrong what are they then? they look cool Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted April 9, 2021 Share Posted April 9, 2021 1 hour ago, Souptime said: That gold service module and engines look like new parts, if im wrong what are they then? they look cool I'm not sure about the engines, but the service module appears to be a NFEX probe bus amalgamation. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted April 9, 2021 Share Posted April 9, 2021 3 hours ago, Souptime said: Kerbchamp That gold service module and engines look like new parts, if im wrong what are they then? they look cool if these are ions they can't be that new since I didn't experience a NFP revamp since my time observing the NF mods even before I made a account Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 17, 2021 Author Share Posted April 17, 2021 (edited) Those are old parts, just a better picture that I took when I was playing that looked cool. Added NFP 1.3.3: Fixed missing curly boi in VASMIR Waterfall patch which broke effects for various versions Edited April 17, 2021 by Nertea Quote Link to comment Share on other sites More sharing options...
Grond Posted April 21, 2021 Share Posted April 21, 2021 I'm having an issue where the parts from these mods don't show up in the editor when I load the game? Any solution? Quote Link to comment Share on other sites More sharing options...
Brigadier Posted April 22, 2021 Share Posted April 22, 2021 4 hours ago, BigLadChad said: I'm having an issue where the parts from these mods don't show up in the editor when I load the game? Any solution? Welcome to the forums. Yes, but in the absence of details, it's difficult to diagnose the problem without resorting to guessing. Might I suggest you read the post at the link in my sig block and post a link to your player.log file (from a session that demonstrates the problem) and perhaps a screenshot of your GameData directory. We'll work from there. What kind of game: Career, Science or Sandbox? Are you sure that you installed the mods correctly? How did you install the mods and where did you put them? Did you rename any folders in GameData? I'm positive we can resolve this. Quote Link to comment Share on other sites More sharing options...
rebel-1 Posted April 22, 2021 Share Posted April 22, 2021 If I want to remove some parts from the installed mod, is it enough to delete the .cfg files of these parts? The game will not give errors? Can I delete the entire folder for example RCS? Quote Link to comment Share on other sites More sharing options...
Grimmas Posted April 22, 2021 Share Posted April 22, 2021 Generally yes, deleting the relevant cfg will prevent the part from loading. I don't recommend deleting whole folders, they may contain other files that may be referenced by other parts. AFAIK KSP won't load models/textures unless they are referenced by a part config, so you won't get any benefit from deleting the whole folder. Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 22, 2021 Author Share Posted April 22, 2021 4 hours ago, Grimmas said: Generally yes, deleting the relevant cfg will prevent the part from loading. I don't recommend deleting whole folders, they may contain other files that may be referenced by other parts. AFAIK KSP won't load models/textures unless they are referenced by a part config, so you won't get any benefit from deleting the whole folder. Unfortunately this is not correct, KSP loads all assets regardless of whether they are used. Quote Link to comment Share on other sites More sharing options...
Grimmas Posted April 22, 2021 Share Posted April 22, 2021 God but why... Ugh. OK in that case let me revise that statement, if you know the assets aren't needed then it's better to delete the assets too. Quote Link to comment Share on other sites More sharing options...
Psycho_zs Posted April 23, 2021 Share Posted April 23, 2021 15 hours ago, Grimmas said: God but why... Ugh. OK in that case let me revise that statement, if you know the assets aren't needed then it's better to delete the assets too. Blacklist feature of ReStock to the rescue! Quote Link to comment Share on other sites More sharing options...
rebel-1 Posted April 23, 2021 Share Posted April 23, 2021 18 hours ago, Nertea said: Unfortunately this is not correct, KSP loads all assets regardless of whether they are used. So how do I remove unnecessary parts? Is deleting or renaming the .cfg file extensions enough? Quote Link to comment Share on other sites More sharing options...
lemon cup Posted April 23, 2021 Share Posted April 23, 2021 27 minutes ago, rebel-1 said: So how do I remove unnecessary parts? Is deleting or renaming the .cfg file extensions enough? I recommend Janitor’s Closet. This allows you to go into the VAB and Alt+Right Click parts from the list that you want to block. When you have finished blocking the parts that you no longer wish to have, use the “broom and dustpan” button in the toolbar to “PermaPrune” all the files related to that part. Next time you boot up KSP, the game will not load those files, saving you some texture overhead. This has several advantages to deleting parts from the file explorer: it lets you do it in game and see exactly what you are deleting rather than guessing from file names, and it still preserves the original file which you can manually restore later in case you regret deleting something. Quote Link to comment Share on other sites More sharing options...
rebel-1 Posted April 23, 2021 Share Posted April 23, 2021 15 minutes ago, lemon cup said: I recommend Janitor’s Closet. This allows you to go into the VAB and Alt+Right Click parts from the list that you want to block. When you have finished blocking the parts that you no longer wish to have, use the “broom and dustpan” button in the toolbar to “PermaPrune” all the files related to that part. Next time you boot up KSP, the game will not load those files, saving you some texture overhead. This has several advantages to deleting parts from the file explorer: it lets you do it in game and see exactly what you are deleting rather than guessing from file names, and it still preserves the original file which you can manually restore later in case you regret deleting something. I know about him. I've been trying it for several years now. Yesterday I tried again, and again it does not work for me. Previous conversations with the author did not lead to anything. The mod just doesn't work and that's it. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 23, 2021 Share Posted April 23, 2021 4 minutes ago, rebel-1 said: I know about him. I've been trying it for several years now. Yesterday I tried again, and again it does not work for me. Previous conversations with the author did not lead to anything. The mod just doesn't work and that's it. It does, I use it, as do others. I do not remember any previous conversations, but would be happy to review with you whatever is going on. Start off with how you installed it, and please provide log files Quote Link to comment Share on other sites More sharing options...
Grimmas Posted April 23, 2021 Share Posted April 23, 2021 Janitor's Closet works for me too, I've been using it for a while. Though the PermaPrune function is not that great since it doesn't check whether the part is currently in use on any vessel before it gets pruned, and because it's an 'all or nothing' deal that renames all parts that are fully blocked, and won't let you pick and choose. JC is more useful for cutting down on part list clutter, for the great filter functionality, and for its ability to tell you which part came from which mod. Quote Link to comment Share on other sites More sharing options...
NightSky Posted April 29, 2021 Share Posted April 29, 2021 Sorry if this has already been asked (I searched, but I couldn't find a previous answer). I have some ships that use solarpanel-blanket-4 and solarpanel-deploying-1x4-3 from (a earlier?) version of the Near Future Solar and the battery-375 from the Near Future Electrical. Have those part been removed? I cannot find them in the new version and without them I loose my ships. Thank you Quote Link to comment Share on other sites More sharing options...
Grimmas Posted April 29, 2021 Share Posted April 29, 2021 (edited) Quick search on Github shows that those parts were deprecated and eventually deleted on Nov 4, 2019 so that was quite a while ago. Your options would be to accept the destruction of those vessels and re-launch them with updated parts, revert to an older version of the mod, or download the config/model/texture files of those parts from Github and re-add them to their previous locations (which will probably work fine but may require some manual editing of the part configs). Edit: in theory I guess you could also try to edit your save and replace them with similar parts. Though this is a really good way to mess up your save, so at least make a backup first. Edited April 29, 2021 by Grimmas Quote Link to comment Share on other sites More sharing options...
NightSky Posted April 30, 2021 Share Posted April 30, 2021 (edited) 10 hours ago, Grimmas said: Quick search on Github shows that those parts were deprecated and eventually deleted on Nov 4, 2019 so that was quite a while ago. Your options would be to accept the destruction of those vessels and re-launch them with updated parts, revert to an older version of the mod, or download the config/model/texture files of those parts from Github and re-add them to their previous locations (which will probably work fine but may require some manual editing of the part configs). Edit: in theory I guess you could also try to edit your save and replace them with similar parts. Though this is a really good way to mess up your save, so at least make a backup first. Seems you are quite right. I would not edit the save file since, as you pointed out, this is the best way to get things broken. I will probably use te KSP approach when they deprecate parts: I will install them and hide them from the VAB. Couldn't this be a good approach also for this packages? In this way people will not loose their ships while not beeing able to build new ones with old parts. Edit: I see that this is wat was done before removing. Edited April 30, 2021 by NightSky Quote Link to comment Share on other sites More sharing options...
NightSky Posted April 30, 2021 Share Posted April 30, 2021 (edited) Uhm, there is something that does not work, since I cannot make KSP see the files even if I add them. I'm I forgetting something here (e.g. it is not enough to add the file to the folder) or it is just an incompatibility issue with KSP 1.11? Edit: got it to work by modifying the .cfg file to point to the 3d model path. Edited April 30, 2021 by NightSky Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted April 30, 2021 Share Posted April 30, 2021 The only grievance I have with NF Spacecraft is that some of the pods tend to taper inwards near the bottom, which makes it kinda awkward to fit a heat shield, and they often tend to overheat during re-entry because of that exposed portion not protected by the shield. Which is a shame, because some of them look really nice, but it's just hard to use them when there's a chance they could explode. Quote Link to comment Share on other sites More sharing options...
Krist Posted May 2, 2021 Share Posted May 2, 2021 After a while away from KSP I have not started playing again. I just discovered this add on. I have a few questions though. There are some very nice command modules included. However I am a bit challenged building spacecraft out of them. I would like to know from the more experience players here how to: = Have both parachutes, a coupler, and a fairing up front. - What makes a good service module. Any good examples floating around? Quote Link to comment Share on other sites More sharing options...
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