Thatguywholikesionengines Posted August 4, 2022 Share Posted August 4, 2022 4 hours ago, Jacke said: I think the previous poster is confusing the desire with rocket engines with heated high-temperature exhaust to have the lightest average atomic particle mass. @mikegarrison, you are quite right that engines with electro-magnetic acceleration of the fuel want the highest average atomic particle mass. The magnetoplasmadynamic lithium-powered engines + the VASIMRs were what I meant to mention - My bad. I've got a custom config working anyway that seems to do the trick! Quote Link to comment Share on other sites More sharing options...
mwerezak Posted August 8, 2022 Share Posted August 8, 2022 (edited) I've run into a bug with the Rhea command pod. It thinks it is a probe, even when there is crew present. I ran out of power and lost total control of the Rhea, despite there being crew right there! KSP ver 1.12.3.3173 (steam) Near Future Spacecraft 1.4.3 installed from CKAN I edited the part and replaced "minimumCrew = 0" with "minimumCrew = 1". Problem went away, now says "Full Crew Control" with the crew icon instead of the probe icon in the upper left. Edited August 8, 2022 by mwerezak Additional information Quote Link to comment Share on other sites More sharing options...
KSPMoose Posted August 24, 2022 Share Posted August 24, 2022 (edited) I know you've deemed this "Feature Complete" but is there a way you could make the reactors compatible with the existing radiators? Maybe give me some pointers on how I could modify the files in the mod to accomplish this myself? I love this mod and I appreciate all the work you've put into it, just this one little thing gets me. Thank you! Edit: Tried to upload a pic of what is happening, the insane amount of hardware attached to one reactor and the temperature still going up, but the forum doesn't like any of my links... Second Edit: After some extra research, I can see this post makes no sense. I must have something conflicting with the way systemheat interacts with all the different systems as it's not being distributed properly and/or the parts are not updated correctly. Ugh... Here goes one by one uninstall and reload.... Third Edit: The radiators that are supposed to come with the Near Future Electrical mod aren't showing up in any place that I can see. Not even in a search in parts or in the tech tree. Edited August 25, 2022 by KSPMoose more info Quote Link to comment Share on other sites More sharing options...
Jimbodiah Posted August 27, 2022 Share Posted August 27, 2022 Will the Fueltank module accept MM patches to add NF Propulsion fuels to say the tanks from CryoTanks? i.e. TANK { name = Lithium amount = 0.0 maxAmount = 0.0 } Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted September 2, 2022 Share Posted September 2, 2022 (edited) In case I haven't said this before: Your mod collection is awesome, and I thank you for your hard work. I used the 7.5 parts to create a rocket inspired by mad lad Philip Bono's ROOST concept. I had to give it Falcon 9 landing legs because the engine block kept falling off on landing. Also I'm not sure what the use case for this would be outside of messing around in sandbox (which I love). Edited September 2, 2022 by Blufor878 Quote Link to comment Share on other sites More sharing options...
Frostiken Posted September 5, 2022 Share Posted September 5, 2022 (edited) Here's a screenshot from inside the Proteus command pod. As you can see, most of the screens don't work. Also, if you notice, the Instrument Panel lights don't work, nor does any illumination of the buttons (cockpit lights work okay it seems). The Nereid pod works 100% fine, this is something specific about the Proteus that's busted. So much of this pod was broken I legit was treating this like a flight simulator and was looking for a switch that said 'battery' or something because I thought nothing had power. EDIT: Oh my god. OH MY GOD. There ACTUALLY IS A BATTERY AND BUS switch under the red covers on the top right. I was NOT expecting there to actually be one. @Nertea you absolute cheeky stand-up guy. Edited September 5, 2022 by Frostiken Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted September 5, 2022 Share Posted September 5, 2022 @Frostiken yup..there are other IVAs out there that use, and need those two switches activated Quote Link to comment Share on other sites More sharing options...
Zefnoly Posted September 7, 2022 Share Posted September 7, 2022 Are watefall effects missing for Aeronautics pack? Quote Link to comment Share on other sites More sharing options...
Hannil Posted September 12, 2022 Share Posted September 12, 2022 On 9/5/2022 at 6:07 AM, Frostiken said: Here's a screenshot from inside the Proteus command pod. As you can see, most of the screens don't work. Also, if you notice, the Instrument Panel lights don't work, nor does any illumination of the buttons (cockpit lights work okay it seems). The Nereid pod works 100% fine, this is something specific about the Proteus that's busted. So much of this pod was broken I legit was treating this like a flight simulator and was looking for a switch that said 'battery' or something because I thought nothing had power. EDIT: Oh my god. OH MY GOD. There ACTUALLY IS A BATTERY AND BUS switch under the red covers on the top right. I was NOT expecting there to actually be one. @Nertea you absolute cheeky stand-up guy. I only get IVA for mk1-X, mk3-9 and PD-1. How can you get for other capsul ? even if it does work ^^' Quote Link to comment Share on other sites More sharing options...
Nertea Posted September 13, 2022 Author Share Posted September 13, 2022 (edited) On 8/7/2022 at 7:44 PM, mwerezak said: I've run into a bug with the Rhea command pod. It thinks it is a probe, even when there is crew present. I ran out of power and lost total control of the Rhea, despite there being crew right there! KSP ver 1.12.3.3173 (steam) Near Future Spacecraft 1.4.3 installed from CKAN I edited the part and replaced "minimumCrew = 0" with "minimumCrew = 1". Problem went away, now says "Full Crew Control" with the crew icon instead of the probe icon in the upper left. This is an intentional 'bug'. You have command all the time because it is a probe core. Also because it's a probe core, it has to be powered. On 8/23/2022 at 11:21 PM, KSPMoose said: I know you've deemed this "Feature Complete" but is there a way you could make the reactors compatible with the existing radiators? Maybe give me some pointers on how I could modify the files in the mod to accomplish this myself? I love this mod and I appreciate all the work you've put into it, just this one little thing gets me. Thank you! Edit: Tried to upload a pic of what is happening, the insane amount of hardware attached to one reactor and the temperature still going up, but the forum doesn't like any of my links... Second Edit: After some extra research, I can see this post makes no sense. I must have something conflicting with the way systemheat interacts with all the different systems as it's not being distributed properly and/or the parts are not updated correctly. Ugh... Here goes one by one uninstall and reload.... Third Edit: The radiators that are supposed to come with the Near Future Electrical mod aren't showing up in any place that I can see. Not even in a search in parts or in the tech tree. There are no radiators with NFE. Reactors are totally compatible with existing radiators out of the box, it won't even take a ton. They just will not be very efficient. On 9/7/2022 at 7:44 AM, Zefnoly said: Are watefall effects missing for Aeronautics pack? Missing implies I ever did any. Never got around to it. Edited September 13, 2022 by Nertea Quote Link to comment Share on other sites More sharing options...
Hannil Posted September 17, 2022 Share Posted September 17, 2022 Is there any way to have the PMA-C "Panoptes" IVA with screen and clickable interface ? Quote Link to comment Share on other sites More sharing options...
Randomizer23 Posted September 22, 2022 Share Posted September 22, 2022 (edited) I am unable to install these mods with Ckan, is anyone aware of this issue? Its been like this for a couple days https://imgur.com/a/QEZMHiS Edited September 22, 2022 by Randomizer23 Quote Link to comment Share on other sites More sharing options...
Brigadier Posted September 23, 2022 Share Posted September 23, 2022 On 9/21/2022 at 6:40 PM, Randomizer23 said: I am unable to install these mods with Ckan, is anyone aware of this issue? Its been like this for a couple days https://imgur.com/a/QEZMHiS Have you asked on the CKAN forum? Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 23, 2022 Share Posted September 23, 2022 @Randomizer23 That's perhaps because Spacedock is migrating the servers from Germany to Finland afaik? Quote Link to comment Share on other sites More sharing options...
Randomizer23 Posted September 24, 2022 Share Posted September 24, 2022 On 9/23/2022 at 5:44 AM, Gordon Dry said: @Randomizer23 That's perhaps because Spacedock is migrating the servers from Germany to Finland afaik? Oh I guess Ill wait then Quote Link to comment Share on other sites More sharing options...
Mr_yourface13 Posted September 28, 2022 Share Posted September 28, 2022 I know this is probably not the best place to ask this, but is there an additional required mod to use the included thrusters in the Nereid Capsule? I've looked at action groups and other RClick options/RCS and I've not been able to get it to fire. If someone could give me info on usage of those thrusters (whether I should get a new mod to use them or if I am just being dumb) as well as the best place to post questions like this in the future for this mod, that would be appreciated! Quote Link to comment Share on other sites More sharing options...
darthgently Posted September 28, 2022 Share Posted September 28, 2022 42 minutes ago, Mr_yourface13 said: I know this is probably not the best place to ask this, but is there an additional required mod to use the included thrusters in the Nereid Capsule? I've looked at action groups and other RClick options/RCS and I've not been able to get it to fire. If someone could give me info on usage of those thrusters (whether I should get a new mod to use them or if I am just being dumb) as well as the best place to post questions like this in the future for this mod, that would be appreciated I don't generally use RCS that is integrated into capsules but from what I've seen they typically have the same modules as thrusters do. Look in the "control" section of the capsule pop-up window (part action window, or PAW) and verify RCS is enabled. Verify you have monopropellant on board and it is unlocked. Click on "show actuation toggles" in PAW->control and verify that what want enabled is there. Also, verify you have control of the vessel with regards to power, comm signal, pilot etc (long shot here). That is just general stuff, hopefully someone more knowledgeable about that capsule will be more specific if required Quote Link to comment Share on other sites More sharing options...
Mr_yourface13 Posted September 28, 2022 Share Posted September 28, 2022 1 minute ago, darthgently said: I don't generally use RCS that is integrated into capsules but from what I've seen they typically have the same modules as thrusters do. Look in the "control" section of the capsule pop-up window (part action window, or PAW) and verify RCS is enabled. Verify you have monopropellant on board and it is unlocked. Click on "show actuation toggles" in PAW->control and verify that what want enabled is there. Also, verify you have control of the vessel with regards to power, comm signal, pilot etc (long shot here). That is just general stuff, hopefully someone more knowledgeable about that capsule will be more specific if required Yeah I already checked out the actuators and tried to use main throttle to do it, no luck. Ship has full control and stuff, the small RCS thrusters work when I input forwards RCS but the big side thrusters don't show up anywhere as triggerable. The Nereid is supposed to have large vertical takeoff/landing thrusters that use monoprop but there's no way to trigger them, which is my issue. Quote Link to comment Share on other sites More sharing options...
Lathari Posted September 29, 2022 Share Posted September 29, 2022 13 hours ago, Mr_yourface13 said: The Nereid is supposed to have large vertical takeoff/landing thrusters that use monoprop but there's no way to trigger them, which is my issue. You need to install them in VAB into the engine pods yourself, they are not included in the pod itself. Quote Link to comment Share on other sites More sharing options...
Mr_yourface13 Posted September 29, 2022 Share Posted September 29, 2022 4 hours ago, Lathari said: You need to install them in VAB into the engine pods yourself, they are not included in the pod itself. So that's just me being dumb then and not remembering about the monoprop landing engines that I had seen earlier... Thanks for the tip though! Quote Link to comment Share on other sites More sharing options...
Guolin Posted October 4, 2022 Share Posted October 4, 2022 Hi, I noticed that the there's a USI Reactor patch for NFElectrical, but it's missing the entry the 3.75m form factor MKS 'Tundra' Power Distribution Unit, which seems like an understandable oversight (perhaps the 3.75m form factor came out recently?) In any case, thanks for the mod, I love all the different reactor options Quote Link to comment Share on other sites More sharing options...
mikegarrison Posted October 4, 2022 Share Posted October 4, 2022 1 hour ago, Guolin said: Hi, I noticed that the there's a USI Reactor patch for NFElectrical, but it's missing the entry the 3.75m form factor MKS 'Tundra' Power Distribution Unit, which seems like an understandable oversight (perhaps the 3.75m form factor came out recently?) In any case, thanks for the mod, I love all the different reactor options I think that's a very old patch. I remember trying it before the pandemic. Quote Link to comment Share on other sites More sharing options...
AtomicRocketBooster Posted October 6, 2022 Share Posted October 6, 2022 On 10/4/2022 at 3:49 AM, Guolin said: Hi, I noticed that the there's a USI Reactor patch for NFElectrical, but it's missing the entry the 3.75m form factor MKS 'Tundra' Power Distribution Unit, which seems like an understandable oversight (perhaps the 3.75m form factor came out recently?) In any case, thanks for the mod, I love all the different reactor options There are some newer patches for USI and the NF Suite here (Reactor Pack) and here (MKS) that have been floating around. (I wrote that second one) Which makes me think - these should probably be a PR to one of these repos. This question comes up a lot. Quote Link to comment Share on other sites More sharing options...
BadOaks Posted October 10, 2022 Share Posted October 10, 2022 (edited) Some gorgeous emissives and waterfall effects on the Sphinx engine from NFLV. Edited October 10, 2022 by BadOaks Quote Link to comment Share on other sites More sharing options...
bigyihsuan Posted October 10, 2022 Share Posted October 10, 2022 7 hours ago, BadOaks said: Some gorgeous emissives and waterfall effects on the Sphinx engine from NFLV. Broken image? Quote Link to comment Share on other sites More sharing options...
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