JadeOfMaar Posted May 19 Share Posted May 19 On 5/14/2024 at 10:43 AM, The Dressian Exploder said: Do Near Future Electrical's nuclear reactors support SystemHeat? I strongly believe not. I've been to System Heat's repo a few times, and NFE's repo just now, and have seen nothing that suggests "yes." 7 hours ago, xXxpacmanxXx said: any idea why this might be happening? Possible shader mod (TU, TUFX, Shabby/Shady, KS3P?, Reshade?, Restock) conflict or bad settings. Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted May 19 Share Posted May 19 (edited) 21 minutes ago, JadeOfMaar said: I strongly believe not. I've been to System Heat's repo a few times, and NFE's repo just now, and have seen nothing that suggests "yes." it's in Extras/SystemHeatFissionReactors/NearFutureElectrical on the SystemHeat repo, was last touched 3 years ago according to github but seems to work Edited May 19 by OrdinaryKerman Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 19 Share Posted May 19 23 minutes ago, OrdinaryKerman said: it's in Extras/SystemHeatFissionReactors/NearFutureElectrical on the SystemHeat repo, was last touched 3 years ago according to github but seems to work Oh. Nice. And oops. Thanks for pointing that out. Quote Link to comment Share on other sites More sharing options...
Saturn1234 Posted June 4 Share Posted June 4 @Nertea Have you ever considered making a "universal mod"? There would be a selection of the most important parts from all your mods, which would complement Restock and Restock +. It would be such a Restock ++ I use Restock + and it's great. I'm just afraid of the amount of parts from other mods. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 4 Share Posted June 4 14 minutes ago, Saturn1234 said: a "universal mod"? There would be a selection of the most important parts from all your mods, which would complement Restock and Restock + Howdy. I can give you a few reasons why this actually isn't an attractive idea: This kind of idea is incredibly subjective. Everyone has a unique preference. What particular combination qualifies to you might not to the next guy. Merely releasing (let alone maintaining after) clones of parts (even the exact same part) across multiple mods is automatically a chore and likely not fun at all. It's far easier for you the player to install the mods you want then delete or hide the parts you don't want. Either manually or through Janitor's Closet mod. I can argue that "Near Future Technologies" on the whole is a mod (well, it's definitely a mod suite). It's also definitely a universe because it's vast and pretty complete. The small "universe" that you're trying to describe reads more like a starter kit. True enjoyers of Near Future suite do not fear the size of it. They embrace it! Quote Link to comment Share on other sites More sharing options...
Saturn1234 Posted June 4 Share Posted June 4 That makes sense. Is there a gallery of screenshots with parts from near future technologies? For inspiration. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted June 4 Share Posted June 4 8 hours ago, Saturn1234 said: Is there a gallery of screenshots with parts from near future technologies? For inspiration. Why don't you post some pics here? Quote Link to comment Share on other sites More sharing options...
Willer Kerman Posted June 5 Share Posted June 5 (edited) Hey, im also having a problem Near Future Cosntruction. When opening the game, I get an error that LH2OCryo tank type don't exist. I have tried messing with the files, and I think I traced the problem to the tanktypes file on the patches folder, but i was unnable to fix it, so here's my log: KSP.log So, update on this, it was some of the Kerbalism SIMPLEX extensions, no idea why or whitch one of them was. Edited June 5 by Willer Kerman Update on the situation Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted June 5 Share Posted June 5 On 6/4/2024 at 10:47 AM, Saturn1234 said: That makes sense. Is there a gallery of screenshots with parts from near future technologies? For inspiration. The top post has a "Full Screenshot Gallery" link for each component mod in the NFT suite. Quote Link to comment Share on other sites More sharing options...
WolfieKSP Posted June 8 Share Posted June 8 Hello, if you still make mods, could you please make s balloon tank mod? I mean like cryotanks but for Liquid fuel Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 9 Share Posted June 9 1 hour ago, WolfieKSP said: Hello, if you still make mods, could you please make s balloon tank mod? I mean like cryotanks but for Liquid fuel I have a nice idea for you to try while you wait: NF Construction trusses for a container and inside is Procedural Parts with whatever texture set fits your style. I don't see Nertea agreeing at all to make LiquidFuel tanks mod #120. Quote Link to comment Share on other sites More sharing options...
WolfieKSP Posted June 16 Share Posted June 16 On 6/9/2024 at 3:02 AM, JadeOfMaar said: I have a nice idea for you to try while you wait: NF Construction trusses for a container and inside is Procedural Parts with whatever texture set fits your style. I don't see Nertea agreeing at all to make LiquidFuel tanks mod #120. Hello, thanks for the advice, might try later, btw you make absolutely gorgeous sunflares! Quote Link to comment Share on other sites More sharing options...
BSS_Snag Posted June 16 Share Posted June 16 (edited) @Nertea Can I request a Near Future Construction a compatibility patch for 1.12.x? Using it with Free Iva would be nice Edited June 16 by Aussie Toad Stool better wording Quote Link to comment Share on other sites More sharing options...
OldMold Posted July 26 Share Posted July 26 Any Waterfall wizards ( @Knight of St John, @Kochi ) fancy giving the beastly NF Aeronautics engines some plume love? I tried my hand at it but the results are quite bad compared to your artistry! Quote Link to comment Share on other sites More sharing options...
Kaltanioso Posted August 9 Share Posted August 9 I have this problem, that the KS-18-107 Porpoise Engine from NFLV doesnt have any sounds, all the others do but this one has neither engine startup sound nor one when running. Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 14 Author Share Posted August 14 Release NF Solar 1.3.3 Updated ModuleManager to 4.2.3 Updated B9PartSwitch to 2.20.0 Updated target KSP version Added French translation (ValiusV) Support for VABOrganizer Release NF Propulsion 1.3.6 Updated ModuleManager to 4.2.3 Updated B9PartSwitch to 2.20.0 Updated target KSP version Fix localization of small 1.25m argon tank Finally deprecated the old resourcing parts Support for VABOrganizer Quote Link to comment Share on other sites More sharing options...
Ariel Kerman Posted August 14 Share Posted August 14 10 minutes ago, Nertea said: Release NF Solar 1.3.3 Updated ModuleManager to 4.2.3 Updated B9PartSwitch to 2.20.0 Updated target KSP version Added French translation (ValiusV) Support for VABOrganizer Release NF Propulsion 1.3.6 Updated ModuleManager to 4.2.3 Updated B9PartSwitch to 2.20.0 Updated target KSP version Fix localization of small 1.25m argon tank Finally deprecated the old resourcing parts Support for VABOrganizer The rocketman is back... Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 14 Author Share Posted August 14 Release NF Launch Vehicles 2.2.1 Updated ModuleManager to 4.2.3 Updated B9PartSwitch to 2.20.0 Changed bulkhead profile of all 7.5m parts to size6 to follow community conventions Fixed some config issues in waterfall patches for RCS parts Fixed sound on KR-107 with Waterfall installed (ensou) Added Japanese translation (Yark-Aki) Support VABOrganizer Release NF Spacecraft 1.4.4 Updated ModuleManager to 4.2.3 Updated NearFutureProps to 0.7.2 Updated B9PartSwitch to 2.20.0 Added Japanese translation (Yark-Aki) Tweak the position of the Proteus hatch (#161) Add support for VABOrganizer Quote Link to comment Share on other sites More sharing options...
arthurdent30000 Posted August 15 Share Posted August 15 Words cannot begin to describe my delight at seeing an update to the near future mods Quote Link to comment Share on other sites More sharing options...
jebycheek Posted August 15 Share Posted August 15 (edited) Nuclear waste and enriched uranium cannot be transferred between two parts, nor can they interact with components from other mods that have the same resources.( edit: with 5-star engineer onboard will do no different) Edited August 15 by jebycheek Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 15 Author Share Posted August 15 47 minutes ago, jebycheek said: Nuclear waste and enriched uranium cannot be transferred between two parts, nor can they interact with components from other mods that have the same resources.( edit: with 5-star engineer onboard will do no different) Create an issue on Github, include the full text log of the event, include a mod list and include reproduction steps. Release NF Aeronautics 2.1.2 Updated bundled KerbalActuators to 1.9.0 Updated bundled ModuleManager to 4.2.3 Updated bundled B9PartSwitch to 2.20.0 Changes to Lift Fan tuning Adjusted atmosphere flow curves to allow Electrical Drive mode to operate down to ~0.03 atm (badly) Increased tolerance for Electrical Drive mode's operations in low flow conditions Adjusted drag cubes of parts to make them a little less 'opaque' to air VABOrganizer support Added Chinese localization (tinygrox) Added French localization (ValiusV) Release NF Exploration 1.1.3 Updated bundled B9PartSwitch to 2.20.0 Updated bundled ModuleManager to 4.2.3 Updated marked KSP version Added VABOrganizer support Quote Link to comment Share on other sites More sharing options...
danfarnsy Posted August 15 Share Posted August 15 (edited) Chris, did you find a place to land after the studio closure? It seems like you've got some spare time on your hands, which is awesome in any other context, but I hope it doesn't mean you've got too much time. I tossed a paypal donation your way as thanks for updates, but it wasn't clear if it went through. Edited August 15 by danfarnsy Quote Link to comment Share on other sites More sharing options...
Nertea Posted August 15 Author Share Posted August 15 10 hours ago, danfarnsy said: Chris, did you find a place to land after the studio closure? It seems like you've got some spare time on your hands, which is awesome in any other context, but I hope it doesn't mean you've got too much time. I tossed a paypal donation your way as thanks for updates, but it wasn't clear if it went through. The words are appreciated (as is the donation, haha). I'm busy having a midlife crisis right now but am still looking for my next opportunities. Sometimes mindlessly updating version numbers in mods is a good distraction from life! Aside, NFE and NFC are more complicated to update as they were in the middle of major updates so I have to untangle where I was and either truncate or finish what I was working on 3y ago. Quote Link to comment Share on other sites More sharing options...
uncertified_engineer Posted August 15 Share Posted August 15 Words can't describe how much i've enjoyed the near future mods over the years. Such a brilliantly crafted collection and I can't thank you enough for your work. Wish nothing but the best Quote Link to comment Share on other sites More sharing options...
jebycheek Posted August 16 Share Posted August 16 (edited) 20 hours ago, Nertea said: Create an issue on Github, include the full text log of the event, include a mod list and include reproduction steps. Done Edited August 16 by jebycheek Quote Link to comment Share on other sites More sharing options...
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