Alshain Posted July 23, 2017 Share Posted July 23, 2017 I've done a refactor of Action Group Manager and the localization is now here (86 Lines) https://github.com/Alshain01/ActionGroupManager/tree/master/ActionGroupManager/Localization Quote Link to comment Share on other sites More sharing options...
Nils277 Posted August 19, 2017 Share Posted August 19, 2017 (edited) Kerbal Planetary Base System is now also available in chinese: Kerbal Planetary Base System - [Russian] [Spanish] [Chinese] still needed would be japanese and non stock languages: Kerbal Planetary Base Systems - ~6000 Words - Needs Japanese One question though: How should mods be handled that had a full translation for a language but then added new parts that are not translated yet? Would a category like "needs update" be a good idea? Or should we just change support for a language to "partial" and add the language again to the needed translations? Edited August 19, 2017 by Nils277 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 14, 2017 Share Posted September 14, 2017 I'm looking for help with translations. I've added localization to the PatchManager, which is a fairly small mod Resource is here: https://github.com/linuxgurugamer/PatchManager/blob/master/PatchManager/Lang/en-us.cfg 25 lines, about 131 words Quote Link to comment Share on other sites More sharing options...
monstah Posted September 14, 2017 Share Posted September 14, 2017 5 hours ago, linuxgurugamer said: I'm looking for help with translations. I've added localization to the PatchManager, which is a fairly small mod Resource is here: https://github.com/linuxgurugamer/PatchManager/blob/master/PatchManager/Lang/en-us.cfg 25 lines, about 131 words Not one of the languages you asked for, but I went ahead and requested a pull for Brazilian portuguese Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 14, 2017 Share Posted September 14, 2017 1 minute ago, monstah said: Not one of the languages you asked for, but I went ahead and requested a pull for Brazilian portuguese Thanks, I'll do the merge Quote Link to comment Share on other sites More sharing options...
monstah Posted September 14, 2017 Share Posted September 14, 2017 Oh, how is "Acknowledged" used in-game? If it's a confirmation button, I'd rather translate it as "I acknowledge" Quote Link to comment Share on other sites More sharing options...
monstah Posted September 15, 2017 Share Posted September 15, 2017 Hey @DMagic, made a pull request for SCANSat PT-BR localization. Science.cfg is incomplete, and Helptips.cfg I just began locally, didn't even commit yet. Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted September 16, 2017 Share Posted September 16, 2017 (edited) Over the last days I added a German translation for the following mods: Cryo Tanks Cryo Engines Community ResourcePack Community Tech Tree Heal Control Kerbal Atomics Near Future Propulsion Near Future Launch Vehicles Near Future Spacecraft Near Future Solar Near Future Electrical Near Future Construction If someone wants to look over them and adjust things here and there, you're more than welcome to discuss that with me. Currently, their respective pull requests in the process of being approved by @Nertea. In the next few days, I'll continue to work on the rest of his suite of mods so if have input reading those, I'll all ears. Edited September 19, 2017 by Three_Pounds Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted September 16, 2017 Share Posted September 16, 2017 question, how to begin a translated with with an empty space? Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted September 16, 2017 Share Posted September 16, 2017 Just now, FreeThinker said: question, how to begin a translated with with an empty space? Could you elaborate what you mean by that? Quote Link to comment Share on other sites More sharing options...
FreeThinker Posted September 16, 2017 Share Posted September 16, 2017 (edited) 25 minutes ago, Three_Pounds said: Could you elaborate what you mean by that? by that I mean the stand space. I want to use it for the post fix "MJ" but in need to be preceded by an empty space to make reading easier edit found answer myself: Quote unicode symbol “\u0020” as <spaces> Edited September 16, 2017 by FreeThinker Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted September 19, 2017 Share Posted September 19, 2017 @DMagic I've just finished the German translation for Action Group Manager and currently awaiting approval of my pull request. PatchManager is already translated as well. I also finished almost all of Nertea's mods - you find the full list a few posts above. Maybe you can update the OP to reflect that? Quote Link to comment Share on other sites More sharing options...
Alshain Posted September 19, 2017 Share Posted September 19, 2017 @Three_Pounds work on German translations has been merged into Action Group Manager and will be in the next release. Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted September 20, 2017 Share Posted September 20, 2017 @DMagic Rover Science Continued is now available in German! Once the pull request is approved and German is added to the base game that is. ~ Quote Link to comment Share on other sites More sharing options...
Alshain Posted September 20, 2017 Share Posted September 20, 2017 DMagic, at @Three_Pounds request I put together a little modlet that would allow non-programmer library creators to quickly change the game language, even on for languages that don't exist in KSP yet, like German. It's in my modlet thread in my signature, or Spacedock. Quote Link to comment Share on other sites More sharing options...
tomf Posted September 22, 2017 Share Posted September 22, 2017 Impact is now ready for Localization I will accept any language but I'm mostly after the 3 standard non-english ones The English version of the localization is here https://github.com/tomforwood/kerbal-impact/blob/master/kerbal-impact/kerbal-impact/config/english.cfg It's 92 lines long Quote Link to comment Share on other sites More sharing options...
IgorZ Posted October 1, 2017 Share Posted October 1, 2017 Some of my mods are now ready for the localization. The localization files are commented to let the translators the GUI strings context. KIS. English + Russian. EasyVesselSwitch (EVS). English + Russian. Surface Mounted Stock-Alike Lights for Self-Illumination. English + Russian. Any language is welcome. Just let me know when you have a complete file, and I'll include it into the next release. The KSPDev Localization Tool can be used to make the translation process much easier. All the mods are fully compatible with the KSPDev Localization approach. Quote Link to comment Share on other sites More sharing options...
h0yer Posted October 4, 2017 Share Posted October 4, 2017 Hi everyone! Been 'developing' a minimod, the "Real Agencies Collection", and I'm rewriting stuff for localization support, and wanted to ask, if any japaneese, chineese and russian players would like to help out a bit? There actually isn't much to translate, the english agency entries are just shortened wikipedia texts. I think I can guess which parts to copypaste from non-english wikipedia pages, but japanees/chineese/russian cuneiform makes it pretty impossible for me to know what I'm actually copying over. Well I can now read a bit cyrillic, but only with excessive amounts of squinting and nosebleeding afterwards^^ So one would just need to browse through wikipedia and copypaste the first few descriptive lines into the dictionaries. Here the GitHub thingy: https://github.com/h0yer/RealAgenciesCollection/tree/dev-loc-1.3/RealAgenciesCollection/Localization Peace / have fun! Quote Link to comment Share on other sites More sharing options...
Nils277 Posted October 17, 2017 Share Posted October 17, 2017 (edited) Did anyone who has a mod that has one or more translations ever encountered a bug where for some users the texts appear in the wrong language? I had this once for FUR and one time for KPBS. In KPBS the whole game was in english, but the translations from KPBS were in russian, although it seems to work for everyone else. Deleting all other translation files other than the en-us one solved the problem but it acutally only solved the symptoms. I still don't know what was causing this in the first place. Did anyone else encounter such a behavior and if yes, what is causing it? Edited October 17, 2017 by Nils277 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 17, 2017 Share Posted October 17, 2017 On 9/14/2017 at 12:32 PM, monstah said: Oh, how is "Acknowledged" used in-game? If it's a confirmation button, I'd rather translate it as "I acknowledge" Are you referring to Patch Manager? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 3, 2017 Share Posted November 3, 2017 I'm almost done with the localization for Filter Extensions, and need translations. All phrases are in this file: https://github.com/linuxgurugamer/FilterExtension/blob/master/FilterExtension/Lang/en-us.cfg They are all stand-alone, meaning they are mostly tooltips above icons Quote Link to comment Share on other sites More sharing options...
CN_Warren Posted December 12, 2017 Share Posted December 12, 2017 Maybe I should be here to inform the progress? I have localized support for https://github.com/linuxgurugamer/ksp_toolbar. And translated Chinese, waiting for linuxgurugamer merger. @linuxgurugamer 33 items. eg: Localization/dictionary.cfg ////////////////////////////////////////////////// ////////// Localization process record start ////////////////////////////////////////////////// // // Extracted from (GUI/AbstractWindow.cs) 0 items matches // Extracted from (GUI/ConfirmDialog.cs) 2 items matches , 2 new items // #TOOLBAR_UI_OK = "OK" // #TOOLBAR_UI_CANCEL = "Cancel" // Extracted from (GUI/CursorGrabbing.cs) 0 items matches // Extracted from (GUI/DragEvent.cs) 0 items matches // Extracted from (GUI/Draggable.cs) 0 items matches // Extracted from (GUI/DragHandler.cs) 0 items matches // Extracted from (GUI/DropMarker.cs) 0 items matches // Extracted from (GUI/EditorLock.cs) 0 items matches // Extracted from (GUI/IconPickerDialog.cs) 1 items matches , 0 new items // Extracted from (GUI/IPopupMenuOption.cs) 0 items matches // Extracted from (GUI/PopupMenu.cs) 0 items matches // Extracted from (GUI/Rectangle.cs) 0 items matches // Extracted from (GUI/Resizable.cs) 0 items matches // Extracted from (GUI/Separator.cs) 0 items matches // Extracted from (GUI/TextureMenuOption.cs) 0 items matches // Extracted from (GUI/WindowList.cs) 0 items matches // Extracted from (Toolbar/Button.cs) 0 items matches // Extracted from (Toolbar/ClickEvent.cs) 0 items matches // Extracted from (Toolbar/Command.cs) 0 items matches // Extracted from (Toolbar/CommandCreationCounter.cs) 0 items matches // Extracted from (Toolbar/DestroyEvent.cs) 0 items matches // Extracted from (Toolbar/DestroyHandler.cs) 0 items matches // Extracted from (Toolbar/FolderSettings.cs) 0 items matches // Extracted from (Toolbar/FolderSettingsDialog.cs) 6 items matches , 4 new items // #TOOLBAR_UI_FOLDER_SETTINGS = "Folder Settings" // #TOOLBAR_UI_BUTTON_ICON = "Button icon:" // #TOOLBAR_UI_BUTTON_TOOLTIP_TEXT= "Button tooltip text:" // #TOOLBAR_UI_SELECT_ICON = "Select Icon" // Extracted from (Toolbar/MouseEnterEvent.cs) 0 items matches // Extracted from (Toolbar/MouseLeaveEvent.cs) 0 items matches // Extracted from (Toolbar/MouseMoveEvent.cs) 0 items matches // Extracted from (Toolbar/PopupMenuDrawable.cs) 0 items matches // Extracted from (Toolbar/Toolbar.cs) 22 items matches , 22 new items // #TOOLBAR_UI_CONFIGURE_VISIBLE_BUTTONS = "Configure Visible Buttons..." // #TOOLBAR_UI_UNLOCK_POSITION_AND_SIZE = "Unlock Position and Size" // #TOOLBAR_UI_LOCK_POSITION_AND_SIZE = "Lock Position and Size" // #TOOLBAR_UI_UNLOCK_BUTTON_ORDER = "Unlock Button Order" // #TOOLBAR_UI_LOCK_BUTTON_ORDER = "Lock Button Order" // #TOOLBAR_UI_DEACTIVATE_AUTO_HIDE = "Deactivate Auto-Hide at Screen Edge" // #TOOLBAR_UI_ACTIVATE_AUTO_HIDE = "Activate Auto-Hide at Screen Edge" // #TOOLBAR_UI_HIDE_BORDER = "Hide Border" // #TOOLBAR_UI_SHOW_BORDER = "Show Border" // #TOOLBAR_UI_UNITY_SKIN = "Use Unity 'Smoke' Skin" // #TOOLBAR_UI_KSP_SKIN = "Use KSP Skin" // #TOOLBAR_UI_CREATE_NEW_FOLDER = "Create New Folder..." // #TOOLBAR_UI_CREATE_NEW_TOOLBAR = "Create New Toolbar" // #TOOLBAR_UI_DELETE_TOOLBAR = "Delete Toolbar..." // #TOOLBAR_UI_DELETE_TOOLBAR_TITLE = "Delete Toolbar" // #TOOLBAR_UI_DELETE_TOOLBAR_HINT = "Delete this toolbar?" // #TOOLBAR_UI_ABOUT = "About the Toolbar Plugin..." // #TOOLBAR_UI_NEW_FOLDER = "New Folder" // #TOOLBAR_UI_EDIT_FOLDER_SETTINGS = "Edit Folder Settings" // #TOOLBAR_UI_DELETE_FOLDER = "Delete Folder" // #TOOLBAR_UI_DELETE_FOLDER_HINT = "Delete this folder? Buttons inside the folder will be moved to the main toolbar." // Extracted from (Toolbar/ToolbarGameScene.cs) 0 items matches // Extracted from (Toolbar/ToolbarManager.cs) 0 items matches // Extracted from (Toolbar/VisibleButtons.cs) 0 items matches // Extracted from (Toolbar/VisibleButtonsSelector.cs) 4 items matches , 4 new items // #TOOLBAR_UI_CONFIG_VISIBLE_TITLE = "Toolbar Button Visibility" // #TOOLBAR_UI_CONFIG_VISIBLE_BUTTON = "Configure which buttons should be visible in the current game scene." // #TOOLBAR_UI_CONFIG_VISIBLE_BUTTON_NOTE = "Note: Plugins may still decide to hide buttons from any game scene even if those buttons are active here." // #TOOLBAR_UI_CLOSE = "Close" // Extracted from (Extensions.cs) 0 items matches // Extracted from (FloatCurveXY.cs) 0 items matches // Extracted from (InstallChecker.cs) ignore // Extracted from (KSPAddonFixed.cs) 0 items matches // Extracted from (Log.cs) 0 items matches // Extracted from (Utils.cs) 0 items matches // ////////////////////////////////////////////////// ////////// Localization process record end ////////////////////////////////////////////////// Localization{ en-us { #TOOLBAR_UI_OK = "OK" #TOOLBAR_UI_CANCEL = "Cancel" #TOOLBAR_UI_FOLDER_SETTINGS = "Folder Settings" #TOOLBAR_UI_BUTTON_ICON = "Button icon:" #TOOLBAR_UI_BUTTON_TOOLTIP_TEXT= "Button tooltip text:" #TOOLBAR_UI_SELECT_ICON = "Select Icon" #TOOLBAR_UI_CONFIGURE_VISIBLE_BUTTONS = "Configure Visible Buttons..." #TOOLBAR_UI_UNLOCK_POSITION_AND_SIZE = "Unlock Position and Size" #TOOLBAR_UI_LOCK_POSITION_AND_SIZE = "Lock Position and Size" #TOOLBAR_UI_UNLOCK_BUTTON_ORDER = "Unlock Button Order" #TOOLBAR_UI_LOCK_BUTTON_ORDER = "Lock Button Order" #TOOLBAR_UI_DEACTIVATE_AUTO_HIDE = "Deactivate Auto-Hide at Screen Edge" #TOOLBAR_UI_ACTIVATE_AUTO_HIDE = "Activate Auto-Hide at Screen Edge" #TOOLBAR_UI_HIDE_BORDER = "Hide Border" #TOOLBAR_UI_SHOW_BORDER = "Show Border" #TOOLBAR_UI_UNITY_SKIN = "Use Unity 'Smoke' Skin" #TOOLBAR_UI_KSP_SKIN = "Use KSP Skin" #TOOLBAR_UI_CREATE_NEW_FOLDER = "Create New Folder..." #TOOLBAR_UI_CREATE_NEW_TOOLBAR = "Create New Toolbar" #TOOLBAR_UI_DELETE_TOOLBAR = "Delete Toolbar..." #TOOLBAR_UI_DELETE_TOOLBAR_TITLE = "Delete Toolbar" #TOOLBAR_UI_DELETE_TOOLBAR_HINT = "Delete this toolbar?" #TOOLBAR_UI_ABOUT = "About the Toolbar Plugin..." #TOOLBAR_UI_NEW_FOLDER = "New Folder" #TOOLBAR_UI_EDIT_FOLDER_SETTINGS = "Edit Folder Settings" #TOOLBAR_UI_DELETE_FOLDER = "Delete Folder" #TOOLBAR_UI_DELETE_FOLDER_HINT = "Delete this folder? Buttons inside the folder will be moved to the main toolbar." #TOOLBAR_UI_CONFIG_VISIBLE_TITLE = "Toolbar Button Visibility" #TOOLBAR_UI_CONFIG_VISIBLE_BUTTON = "Configure which buttons should be visible in the current game scene." #TOOLBAR_UI_CONFIG_VISIBLE_BUTTON_NOTE = "Note: Plugins may still decide to hide buttons from any game scene even if those buttons are active here." #TOOLBAR_UI_CLOSE = "Close" } zh-cn { #TOOLBAR_UI_OK = "确定" #TOOLBAR_UI_CANCEL = "取消" #TOOLBAR_UI_FOLDER_SETTINGS = "文件夹设置" #TOOLBAR_UI_BUTTON_ICON = "按钮图标:" #TOOLBAR_UI_BUTTON_TOOLTIP_TEXT= "按钮提示文本:" #TOOLBAR_UI_SELECT_ICON = "选择图标" #TOOLBAR_UI_CONFIGURE_VISIBLE_BUTTONS = "配置可见按钮..." #TOOLBAR_UI_UNLOCK_POSITION_AND_SIZE = "解除位置和大小锁定" #TOOLBAR_UI_LOCK_POSITION_AND_SIZE = "开启位置和大小锁定" #TOOLBAR_UI_UNLOCK_BUTTON_ORDER = "解除按钮顺序锁定" #TOOLBAR_UI_LOCK_BUTTON_ORDER = "开启按钮顺序锁定" #TOOLBAR_UI_DEACTIVATE_AUTO_HIDE = "禁用贴边自动隐藏" #TOOLBAR_UI_ACTIVATE_AUTO_HIDE = "启用贴边自动隐藏" #TOOLBAR_UI_HIDE_BORDER = "隐藏边框" #TOOLBAR_UI_SHOW_BORDER = "显示边框" #TOOLBAR_UI_UNITY_SKIN = "使用 Unity 'Smoke' 皮肤" #TOOLBAR_UI_KSP_SKIN = "使用 KSP 皮肤" #TOOLBAR_UI_CREATE_NEW_FOLDER = "新建文件夹..." #TOOLBAR_UI_CREATE_NEW_TOOLBAR = "新建工具栏" #TOOLBAR_UI_DELETE_TOOLBAR = "删除工具栏..." #TOOLBAR_UI_DELETE_TOOLBAR_TITLE = "删除工具栏" #TOOLBAR_UI_DELETE_TOOLBAR_HINT = "删除当前工具栏?" #TOOLBAR_UI_ABOUT = "关于工具栏插件..." #TOOLBAR_UI_NEW_FOLDER = "新建文件夹" #TOOLBAR_UI_EDIT_FOLDER_SETTINGS = "修改文件夹设置" #TOOLBAR_UI_DELETE_FOLDER = "删除文件夹" #TOOLBAR_UI_DELETE_FOLDER_HINT = "是否删除当前文件夹? 文件夹内的按钮将被移动到主工具栏." #TOOLBAR_UI_CONFIG_VISIBLE_TITLE = "工具栏按钮可见性" #TOOLBAR_UI_CONFIG_VISIBLE_BUTTON = "配置当前游戏场景中应该显示哪些按钮." #TOOLBAR_UI_CONFIG_VISIBLE_BUTTON_NOTE = "注意:虽然这些按钮在这里显示,但是插件依然可以决定隐藏游戏中的按钮." #TOOLBAR_UI_CLOSE = "关闭" } // Requires Spanish translation // Requiere traducción al español es-es { #TOOLBAR_UI_OK = "OK" #TOOLBAR_UI_CANCEL = "Cancel" #TOOLBAR_UI_FOLDER_SETTINGS = "Folder Settings" #TOOLBAR_UI_BUTTON_ICON = "Button icon:" #TOOLBAR_UI_BUTTON_TOOLTIP_TEXT= "Button tooltip text:" #TOOLBAR_UI_SELECT_ICON = "Select Icon" #TOOLBAR_UI_CONFIGURE_VISIBLE_BUTTONS = "Configure Visible Buttons..." #TOOLBAR_UI_UNLOCK_POSITION_AND_SIZE = "Unlock Position and Size" #TOOLBAR_UI_LOCK_POSITION_AND_SIZE = "Lock Position and Size" #TOOLBAR_UI_UNLOCK_BUTTON_ORDER = "Unlock Button Order" #TOOLBAR_UI_LOCK_BUTTON_ORDER = "Lock Button Order" #TOOLBAR_UI_DEACTIVATE_AUTO_HIDE = "Deactivate Auto-Hide at Screen Edge" #TOOLBAR_UI_ACTIVATE_AUTO_HIDE = "Activate Auto-Hide at Screen Edge" #TOOLBAR_UI_HIDE_BORDER = "Hide Border" #TOOLBAR_UI_SHOW_BORDER = "Show Border" #TOOLBAR_UI_UNITY_SKIN = "Use Unity 'Smoke' Skin" #TOOLBAR_UI_KSP_SKIN = "Use KSP Skin" #TOOLBAR_UI_CREATE_NEW_FOLDER = "Create New Folder..." #TOOLBAR_UI_CREATE_NEW_TOOLBAR = "Create New Toolbar" #TOOLBAR_UI_DELETE_TOOLBAR = "Delete Toolbar..." #TOOLBAR_UI_DELETE_TOOLBAR_TITLE = "Delete Toolbar" #TOOLBAR_UI_DELETE_TOOLBAR_HINT = "Delete this toolbar?" #TOOLBAR_UI_ABOUT = "About the Toolbar Plugin..." #TOOLBAR_UI_NEW_FOLDER = "New Folder" #TOOLBAR_UI_EDIT_FOLDER_SETTINGS = "Edit Folder Settings" #TOOLBAR_UI_DELETE_FOLDER = "Delete Folder" #TOOLBAR_UI_DELETE_FOLDER_HINT = "Delete this folder? Buttons inside the folder will be moved to the main toolbar." #TOOLBAR_UI_CONFIG_VISIBLE_TITLE = "Toolbar Button Visibility" #TOOLBAR_UI_CONFIG_VISIBLE_BUTTON = "Configure which buttons should be visible in the current game scene." #TOOLBAR_UI_CONFIG_VISIBLE_BUTTON_NOTE = "Note: Plugins may still decide to hide buttons from any game scene even if those buttons are active here." #TOOLBAR_UI_CLOSE = "Close" } // Requires Japanese translation // 日本語の翻訳が必要 jp { #TOOLBAR_UI_OK = "OK" #TOOLBAR_UI_CANCEL = "Cancel" #TOOLBAR_UI_FOLDER_SETTINGS = "Folder Settings" #TOOLBAR_UI_BUTTON_ICON = "Button icon:" #TOOLBAR_UI_BUTTON_TOOLTIP_TEXT= "Button tooltip text:" #TOOLBAR_UI_SELECT_ICON = "Select Icon" #TOOLBAR_UI_CONFIGURE_VISIBLE_BUTTONS = "Configure Visible Buttons..." #TOOLBAR_UI_UNLOCK_POSITION_AND_SIZE = "Unlock Position and Size" #TOOLBAR_UI_LOCK_POSITION_AND_SIZE = "Lock Position and Size" #TOOLBAR_UI_UNLOCK_BUTTON_ORDER = "Unlock Button Order" #TOOLBAR_UI_LOCK_BUTTON_ORDER = "Lock Button Order" #TOOLBAR_UI_DEACTIVATE_AUTO_HIDE = "Deactivate Auto-Hide at Screen Edge" #TOOLBAR_UI_ACTIVATE_AUTO_HIDE = "Activate Auto-Hide at Screen Edge" #TOOLBAR_UI_HIDE_BORDER = "Hide Border" #TOOLBAR_UI_SHOW_BORDER = "Show Border" #TOOLBAR_UI_UNITY_SKIN = "Use Unity 'Smoke' Skin" #TOOLBAR_UI_KSP_SKIN = "Use KSP Skin" #TOOLBAR_UI_CREATE_NEW_FOLDER = "Create New Folder..." #TOOLBAR_UI_CREATE_NEW_TOOLBAR = "Create New Toolbar" #TOOLBAR_UI_DELETE_TOOLBAR = "Delete Toolbar..." #TOOLBAR_UI_DELETE_TOOLBAR_TITLE = "Delete Toolbar" #TOOLBAR_UI_DELETE_TOOLBAR_HINT = "Delete this toolbar?" #TOOLBAR_UI_ABOUT = "About the Toolbar Plugin..." #TOOLBAR_UI_NEW_FOLDER = "New Folder" #TOOLBAR_UI_EDIT_FOLDER_SETTINGS = "Edit Folder Settings" #TOOLBAR_UI_DELETE_FOLDER = "Delete Folder" #TOOLBAR_UI_DELETE_FOLDER_HINT = "Delete this folder? Buttons inside the folder will be moved to the main toolbar." #TOOLBAR_UI_CONFIG_VISIBLE_TITLE = "Toolbar Button Visibility" #TOOLBAR_UI_CONFIG_VISIBLE_BUTTON = "Configure which buttons should be visible in the current game scene." #TOOLBAR_UI_CONFIG_VISIBLE_BUTTON_NOTE = "Note: Plugins may still decide to hide buttons from any game scene even if those buttons are active here." #TOOLBAR_UI_CLOSE = "Close" } // Requires Russian translation // Нужен перевод на русский язык ru { #TOOLBAR_UI_OK = "OK" #TOOLBAR_UI_CANCEL = "Cancel" #TOOLBAR_UI_FOLDER_SETTINGS = "Folder Settings" #TOOLBAR_UI_BUTTON_ICON = "Button icon:" #TOOLBAR_UI_BUTTON_TOOLTIP_TEXT= "Button tooltip text:" #TOOLBAR_UI_SELECT_ICON = "Select Icon" #TOOLBAR_UI_CONFIGURE_VISIBLE_BUTTONS = "Configure Visible Buttons..." #TOOLBAR_UI_UNLOCK_POSITION_AND_SIZE = "Unlock Position and Size" #TOOLBAR_UI_LOCK_POSITION_AND_SIZE = "Lock Position and Size" #TOOLBAR_UI_UNLOCK_BUTTON_ORDER = "Unlock Button Order" #TOOLBAR_UI_LOCK_BUTTON_ORDER = "Lock Button Order" #TOOLBAR_UI_DEACTIVATE_AUTO_HIDE = "Deactivate Auto-Hide at Screen Edge" #TOOLBAR_UI_ACTIVATE_AUTO_HIDE = "Activate Auto-Hide at Screen Edge" #TOOLBAR_UI_HIDE_BORDER = "Hide Border" #TOOLBAR_UI_SHOW_BORDER = "Show Border" #TOOLBAR_UI_UNITY_SKIN = "Use Unity 'Smoke' Skin" #TOOLBAR_UI_KSP_SKIN = "Use KSP Skin" #TOOLBAR_UI_CREATE_NEW_FOLDER = "Create New Folder..." #TOOLBAR_UI_CREATE_NEW_TOOLBAR = "Create New Toolbar" #TOOLBAR_UI_DELETE_TOOLBAR = "Delete Toolbar..." #TOOLBAR_UI_DELETE_TOOLBAR_TITLE = "Delete Toolbar" #TOOLBAR_UI_DELETE_TOOLBAR_HINT = "Delete this toolbar?" #TOOLBAR_UI_ABOUT = "About the Toolbar Plugin..." #TOOLBAR_UI_NEW_FOLDER = "New Folder" #TOOLBAR_UI_EDIT_FOLDER_SETTINGS = "Edit Folder Settings" #TOOLBAR_UI_DELETE_FOLDER = "Delete Folder" #TOOLBAR_UI_DELETE_FOLDER_HINT = "Delete this folder? Buttons inside the folder will be moved to the main toolbar." #TOOLBAR_UI_CONFIG_VISIBLE_TITLE = "Toolbar Button Visibility" #TOOLBAR_UI_CONFIG_VISIBLE_BUTTON = "Configure which buttons should be visible in the current game scene." #TOOLBAR_UI_CONFIG_VISIBLE_BUTTON_NOTE = "Note: Plugins may still decide to hide buttons from any game scene even if those buttons are active here." #TOOLBAR_UI_CLOSE = "Close" } } Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 12, 2017 Share Posted December 12, 2017 2 hours ago, CN_Warren said: Maybe I should be here to inform the progress? I have localized support for https://github.com/linuxgurugamer/ksp_toolbar. And translated Chinese, waiting for linuxgurugamer merger. @linuxgurugamer 33 items. eg: Localization/dictionary.cfg The first post in the toolbar thread was fine, except you didn't ping me, so I wasn't aware of it. Thanks, I'll work on it, may take a day or so Quote Link to comment Share on other sites More sharing options...
TK-313 Posted January 5, 2018 Share Posted January 5, 2018 (edited) I have translated the spacecraft portion of Tantares into Russian. Now working on the launch vehicles. Edited January 5, 2018 by TK-313 Quote Link to comment Share on other sites More sharing options...
TK-313 Posted January 11, 2018 Share Posted January 11, 2018 TantaresLV (launch vehicles for the Tantares mod) fully translated into Russian. Now waiting for @Beale to release it... Quote Link to comment Share on other sites More sharing options...
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