Davian Lin Posted June 6, 2017 Share Posted June 6, 2017 (edited) Graphics Enhancements Assembly: New Age V7M3.1 Graphics Enhancements Assembly: Lite V1.04What is GEA?The Graphics Enhancements Assembly includes a lot of textures and settings, allowing you to making your graphics in KSP even better and more colorful.So, what's included in the assembly? GEA: New Age: 4k & 8k clouds textures for Eve, Kerbin, Duna, Jool and Laythe. 5k lightnings for Eve, Kerbin, Jool and Laythe. 8k auroras for Kerbin, Laythe and Jool. Cloudy weather for Kerbin. Snowstorms for Duna, Kerbin and Laythe. Storms for Eve and Duna. Surface glow. Atmospheric scattering for Eve, Kerbin, Duna, Jool and Laythe.GEA: Lite:Clouds textures for Eve, Kerbin, Duna, Jool and Laythe.Auroras for Kerbin and Laythe Cloudy weather for Kerbin. Snowstorms for Kerbin and Laythe. Storms for Duna.Atmospheric scattering for Eve, Kerbin, Duna, Jool and Laythe.Delete previous versions before downloading new ones!Screenshots album [Imgur] Spoiler Changelog ======== GEA V7M3.1 *Updated for KSP 1.7.3 *Changed aurora texture *Changed Duna's scatterer atmosphere *Deleted CTTP terrain textures from GEATerrain *Deleted one of cloud layers at Laythe GEA V7M3 *Update for KSP 1.7.1 *Changed Jool's auroras *Changed scatterer atmosphere at Duna *Changed scatterer atmosphere at Jool *Added cloud layer at Kerbin *Returned the materiality of stones *Returned JoolRings GEA V7M2.0.4 *FIXED BUGS GEA V7M2.0.3 *Updated for KSP 1.7 *Improved auroras at Jool *Improved clouds at Laythe *Deleted CTTP due to a bug with terrain GEA V7M2.0.2 *Just structural changes GEA V7M2.0.1.01 *Separated a GEATerrain folder from the GEA GEA V7M2.0.1 *Updated for KSP 1.6.1 *Added new flags *Changed a sunflare *Changed atmospheric scatters *Deleted duststorms at Laythe GEA V7M2 *Just update for KSP 1.5.1 GEA V7M1 *Added a new sunflare *Added duststorms to Laythe (visible from orbit) *Added the new EVAvisor *Fixed atmosphere glow *Changed high terrain textures on Kerbin *Changed low terrain textures on the Mun GEA V7: New Age *Real plume to engines from DLC *The new logo in the MainMenu *New flags for more enjoyable game *Surface glows (again!) *Edited clouds at Kerbin, Duna, Laythe and Jool *The new comps of the terrain surface *Jool rings *Improved sunflare *Edited scatterer atmospheres at atmospheric planets *Visor's reflections still not working with KSP 1.4.x *You can see textures of the surface glow at n km *Don't use Dx11/12/OpenGl with this pack, please *Removed LoadingScreenManager GEA v6.9.06beta *Added a real plume to engines from DLC. *Added the new tips and MainTips into the English and Russian options. *Edited clouds at Kerbin. *Added the new logo in the MainMenu. *Added the mod into the CKAN. GEA v6.9.05beta *Recomplied for KSP 1.4.1. *Removed some glows. *Added few flags. ISSUES: *Reflactions in the TextureReplacer are broken in KSP 1.4.1. GEA v6.9.04beta *Added the new atmospheres with EVE (and Scatterer) to Eve, Kerbin, Duna, Jool and Laythe. *Added credits to makers of arts (look it in LSM/Credits.txt) *Reflections are back! *Surface glows are back! GEA v6.9.03beta THIS IS A BETA-VERSION. So, don't expext any new textures in EVE for this update. *Added some new flags *Added more tips for the LoadingScreen *Added a logo in the main menu *Added the new atmospheric scattering for Laythe *Jool's clouds were changed *Fixed sunflare (use Kopernicus) *Removed and replaced texture "sands" from KSPRC. I'm sorry, Proot... GEA v6.2 (LATEST RELEASE) *Added the new flags *Added the "GEA_TR.cfg" *Added Russian tips in the GEA_LoadingScreen *Changed textures of stones *Changed some cfg with a terrain *Changed clouds at Eve *Changed a velocity of the clouds at Laythe *GEA included Kopernicus is now. =========================== GEA v6.19 (v6.2beta) *New arts in the loading screen (thanks to @Rareden and @KazanNinja) *Special flags *New terrain (textures from CTTP - thanks to @CaptRobau) (bug - trees and grass are broken - helpers, you're welcome!) *Rings for Jool. *New atmospheres for all atmospheric bodies. *Changed clouds at Eve, Laythe and Duna. *New water and atmosphere for Laythe. Chlorine Laythe. *Changed auroras at Jool, new TR reflections. *New "EVAVisor" texture. *Fixed isssue with the loading screen when plugin showed your screenshots. ========================================================== GEA v.16 Release *Fixed licenses issues *Fixed issue with a textures of the clouds for Laythe *New arts in the loading screen (MOAR ARTS!) ==================================== GEA v6.15 Release *Removed some textures *New duststorm texture (thanks to @septerflash) *New arts in the loading screen *New particles textures from original KVE *Bugs fixed ========= GEA v6.1 Release *Removed some cloudsmaps *New dds textures *New settings of the clouds *Changed some atmospheric scattering *Fixed auroras in the NEW EVE *Fixed visible distance of the clouds *Fixed clouds at Laythe ================== GEA v6.01 Pre-Release: *Removed some textures *Bugs fixed *Changed clouds at Laythe ===================== GEA v6 Pre-Release *The first official release Special thanks to: @Astronomer for fantastic textures of lightnings and from AVP [CC-BY-NC-SA]@Thesonicgalaxy for beautiful textures of auroras from Better Atmospheres. [CC-BY-NC] @Artyomka15 for help me with translation of this page.@shaw and @RangeMachine for Texture Replacer. [MIT license]@blackrack for Scatterer. [GPLv3]@Nhawks17 for Real Plume. [CC-BY-NC-SA]@sarbian for Smoke Screen. [BSD 2-Clause licence]@MOARdV for Distant Object. [CC-BY]A lot of thanks for help to: @Zeka3535 @Artyomka15 @septerflash @DimonDownload GEA: New Age from SpaceDockDownload GEA: New Age from CurceForgeDownload GEA: Lite from GithubTHIS MOD IS LICENSED BY CC-BY-NC-SA-4.0 Edited July 13, 2019 by Davian Lin Updates: V7M3.1 GEALite v1.04 Link to comment Share on other sites More sharing options...
Galileo Posted June 6, 2017 Share Posted June 6, 2017 (edited) So, if you used any of my textures, please remove them from this pack when a download link goes up, as my license does not allow for you to distribute them and you were not given permission. Edited June 6, 2017 by Galileo Link to comment Share on other sites More sharing options...
Davian Lin Posted July 13, 2017 Author Share Posted July 13, 2017 Update: v6 Pre-Release Spoiler Changelog: V6 Pre-Release ========= Added a new clouds to Laythe (thanks to @Artyomka15). Changed a plume of stock engines. Added arts to loading screen. Added new auroras. Options of clouds on old and new EVE. Link to comment Share on other sites More sharing options...
Zayne Kerman Posted July 13, 2017 Share Posted July 13, 2017 Gotta check this mod out. Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 13, 2017 Share Posted July 13, 2017 (edited) Why is this in "Tools and Applications"? But gonna check it out. Nope. Too much other mods included, in outdated versions, incl. scatterer with "custom" configs. This is not the way a visual pack is done. Edited July 13, 2017 by Gordon Dry Link to comment Share on other sites More sharing options...
Davian Lin Posted July 14, 2017 Author Share Posted July 14, 2017 Umm, what? "Too much other mods included, in outdated versions" Link to comment Share on other sites More sharing options...
Davian Lin Posted July 14, 2017 Author Share Posted July 14, 2017 (edited) Update: GEA v6.01 Pre-Release Spoiler Changelog: =========Removed some textures Bugs fixed Changed clouds at Laythe Edited July 31, 2017 by Artem Kerman Link to comment Share on other sites More sharing options...
Gflight Posted July 14, 2017 Share Posted July 14, 2017 Hi, I am unable to display the clouds. What did I do wrong? Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 14, 2017 Share Posted July 14, 2017 Not having clouds is a "common issue" you can find on all visual overhauls ... Link to comment Share on other sites More sharing options...
Davian Lin Posted July 14, 2017 Author Share Posted July 14, 2017 (edited) 2 hours ago, Gflight said: Hi, I am unable to display the clouds. What did I do wrong? Hi, open the folder "Alternate Old or New EVE" and BoulderCo, EVE/KVE folders move in GameData. Edited July 14, 2017 by Artem Kerman Link to comment Share on other sites More sharing options...
The-Doctor Posted July 15, 2017 Share Posted July 15, 2017 Ooooo, what is thiis Link to comment Share on other sites More sharing options...
TakamiChika Posted July 16, 2017 Share Posted July 16, 2017 oh great work! I love that storm cloud Link to comment Share on other sites More sharing options...
themaster401 Posted July 16, 2017 Share Posted July 16, 2017 (edited) The detailaurora taken from Astronomer's Visual Pack will have to be modified (change the texture or up the detailscale) or replaced, as it makes aurorae tiny and incredibly dense at it's scale. Laythe is tidally locked to Jool, perhaps make it's clouds and hurricane align to that. I'm sorry, but every kerbal on Kerbin's surface will suffocate with those huge volumetric clouds of smoke. Edited July 16, 2017 by themaster401 Link to comment Share on other sites More sharing options...
Davian Lin Posted July 16, 2017 Author Share Posted July 16, 2017 8 hours ago, themaster401 said: The detailaurora taken from Astronomer's Visual Pack will have to be modified (change the texture or up the detailscale) or replaced, as it makes aurorae tiny and incredibly dense at it's scale. Laythe is tidally locked to Jool, perhaps make it's clouds and hurricane align to that. I'm sorry, but every kerbal on Kerbin's surface will suffocate with those huge volumetric clouds of smoke. Auroras is already fixed. It's not smoke, it's cloudy, haha. View this in the old EVE please, there is a little bit different. Link to comment Share on other sites More sharing options...
Starslinger999 Posted July 19, 2017 Share Posted July 19, 2017 is this going to slow down my game much? Link to comment Share on other sites More sharing options...
Davian Lin Posted July 19, 2017 Author Share Posted July 19, 2017 5 hours ago, Starslinger999 said: is this going to slow down my game much? If your computer is weak, yes. Link to comment Share on other sites More sharing options...
themaster401 Posted July 21, 2017 Share Posted July 21, 2017 On 7/19/2017 at 4:09 AM, Starslinger999 said: is this going to slow down my game much? The KerbalVisualEnhancements "Old EVE" configs will likely fare better on lower-end computers. Link to comment Share on other sites More sharing options...
Davian Lin Posted July 23, 2017 Author Share Posted July 23, 2017 All textures converted to .dds. FPS was higher. Fixed auroras in the new EVE. Link to comment Share on other sites More sharing options...
Davian Lin Posted July 28, 2017 Author Share Posted July 28, 2017 (edited) V6.1 Release - New .dds textures, removed some cloudsmaps, changed settings of the clouds, changed some atmospheric scattering, fixed auroras in the NEW EVE, fixed clouds at Laythe, fixed visible distance of the clouds... Edited July 31, 2017 by Artem Kerman Link to comment Share on other sites More sharing options...
Davian Lin Posted July 30, 2017 Author Share Posted July 30, 2017 Full image album with the GEA: Link to comment Share on other sites More sharing options...
Krog34 Posted July 30, 2017 Share Posted July 30, 2017 Hey there, been experimenting with this mod and I'm having an issue where the sky and water are always a bright yellow/white color. Is this common? I've no other graphical mods installed and am currently running v1.3 64bit. Spoiler Link to comment Share on other sites More sharing options...
themaster401 Posted July 30, 2017 Share Posted July 30, 2017 Why are the new and old EVE configs almost completely different? GEA is looking more like a spinoff of AVP in the old download than anything (do we really need any more of those?) It wouldn't be too hard to make old EVE configs parallel to the ones available in the new EVE setting. Really, it looks like there's some sort of visual mod monopoly trying to be established here with the usage of textures from various mods (half the textures in this are shared with the cloud textures in the "Kargantua Mod", textures are identical with the "Graphic Overhaul for Kargantua and Kolyphemus"). In fact, let me just show right now: Spoiler New EVE texture sources: BoulderCo/Textures = stock EVE particle/rgb.dds = stock EVE particle/particle_NRM.dds = stock EVE aurora.dds = BetterAtmospheres aurorajool.dds = BetterAtmospheres aurorajool2.dds = BetterAtmospheres detail1.dds = Likely a free-use stock detail texture, but I found this in the Extreme Texture Overhaul for RSS. detail2.dds = Likely a free-use stock detail texture, but I found this in the Extreme Texture Overhaul for RSS. detailAurora.dds = Astronomer's Visual Pack detaileve1.dds = Astronomer's Visual Pack (it's hard to identify the detail textures that look like noise) duna1.dds = Astronomer's Visual Pack (an edit of NASA's Earth cloudmap) eve1.dds = Venus cloudmap fairN.dds and fairP.dds = stock EVE jool1.dds = stock EVE jool2.dds = stock EVE kerbin1.dds = NASA Earth cloudmap kerbin2.dds = KSPRC kerbin3.dds = Unknown, shared with Artyomka's mods LaytheClouds1.dds = Export from SpaceEngine likely, shared with Artyomka's mods LaytheClouds2.dds = Export from SpaceEngine likely, shared with Artyomka's mods lightning.dds = Likely edited version of Astronomer's Visual Pack's lightning lightningkerbin.dds = Likely edited version of Astronomer's Visual Pack's lightning sands.dds = Brightness-boosted KSPRC sands texture stormkerbin.dds = Unknown, shared with Artyomka's mods uvnoise1.dds = stock EVE Old EVE texture sources: particle/1,2,3.dds = KSPRC altostratus.dds = Astronomer's Visual Pack aurora.dds = BetterAtmospheres aurorajool.dds = BetterAtmospheres aurorajool2.dds = BetterAtmospheres cirrus.dds = Astronomer's Visual Pack detail1.dds = Likely a free-use stock detail texture, but I found this in the Extreme Texture Overhaul for RSS. detail2.dds = Likely a free-use stock detail texture, but I found this in the Extreme Texture Overhaul for RSS. detailAurora.dds = Astronomer's Visual Pack detaileve1.dds = Astronomer's Visual Pack (it's hard to identify the detail textures that look like noise) duna1.dds = Astronomer's Visual Pack (an edit of NASA's Earth cloudmap) eve1.dds = Venus cloudmap jool1.dds = Astronomer's Visual Pack joollayers1.dds = Astronomer's Visual Pack joollayers2.dds = Astronomer's Visual Pack kerbin1.dds = NASA Earth cloudmap kerbin2.dds = KSPRC LaytheClouds1.dds = Export from SpaceEngine likely, shared with Artyomka's mods LaytheClouds2.dds = Export from SpaceEngine likely, shared with Artyomka's mods lightning.dds = Astronomer's Visual Pack lightningkerbin.dds = Likely edited version of Astronomer's Visual Pack's lightning sands.dds = Brightness-boosted KSPRC sands texture stormkerbin.dds = Unknown, shared with Artyomka's mods Link to comment Share on other sites More sharing options...
Red Iron Crown Posted July 31, 2017 Share Posted July 31, 2017 @Artem Kerman You need to source and provide licenses for the textures you've taken from other mods, and ensure they permit redistribution. You also need to provide source code for the any new dlls included in your mod. Until you have met these requirements your links have been removed. Link to comment Share on other sites More sharing options...
Davian Lin Posted July 31, 2017 Author Share Posted July 31, 2017 6 hours ago, themaster401 said: Why are the new and old EVE configs almost completely different? GEA is looking more like a spinoff of AVP in the old download than anything (do we really need any more of those?) It wouldn't be too hard to make old EVE configs parallel to the ones available in the new EVE setting. Really, it looks like there's some sort of visual mod monopoly trying to be established here with the usage of textures from various mods (half the textures in this are shared with the cloud textures in the "Kargantua Mod", textures are identical with the "Graphic Overhaul for Kargantua and Kolyphemus"). In fact, let me just show right now: Reveal hidden contents New EVE texture sources: BoulderCo/Textures = stock EVE particle/rgb.dds = stock EVE particle/particle_NRM.dds = stock EVE aurora.dds = BetterAtmospheres aurorajool.dds = BetterAtmospheres aurorajool2.dds = BetterAtmospheres detail1.dds = Likely a free-use stock detail texture, but I found this in the Extreme Texture Overhaul for RSS. detail2.dds = Likely a free-use stock detail texture, but I found this in the Extreme Texture Overhaul for RSS. detailAurora.dds = Astronomer's Visual Pack detaileve1.dds = Astronomer's Visual Pack (it's hard to identify the detail textures that look like noise) duna1.dds = Astronomer's Visual Pack (an edit of NASA's Earth cloudmap) eve1.dds = Venus cloudmap fairN.dds and fairP.dds = stock EVE jool1.dds = stock EVE jool2.dds = stock EVE kerbin1.dds = NASA Earth cloudmap kerbin2.dds = KSPRC kerbin3.dds = Unknown, shared with Artyomka's mods LaytheClouds1.dds = Export from SpaceEngine likely, shared with Artyomka's mods LaytheClouds2.dds = Export from SpaceEngine likely, shared with Artyomka's mods lightning.dds = Likely edited version of Astronomer's Visual Pack's lightning lightningkerbin.dds = Likely edited version of Astronomer's Visual Pack's lightning sands.dds = Brightness-boosted KSPRC sands texture stormkerbin.dds = Unknown, shared with Artyomka's mods uvnoise1.dds = stock EVE Old EVE texture sources: particle/1,2,3.dds = KSPRC altostratus.dds = Astronomer's Visual Pack aurora.dds = BetterAtmospheres aurorajool.dds = BetterAtmospheres aurorajool2.dds = BetterAtmospheres cirrus.dds = Astronomer's Visual Pack detail1.dds = Likely a free-use stock detail texture, but I found this in the Extreme Texture Overhaul for RSS. detail2.dds = Likely a free-use stock detail texture, but I found this in the Extreme Texture Overhaul for RSS. detailAurora.dds = Astronomer's Visual Pack detaileve1.dds = Astronomer's Visual Pack (it's hard to identify the detail textures that look like noise) duna1.dds = Astronomer's Visual Pack (an edit of NASA's Earth cloudmap) eve1.dds = Venus cloudmap jool1.dds = Astronomer's Visual Pack joollayers1.dds = Astronomer's Visual Pack joollayers2.dds = Astronomer's Visual Pack kerbin1.dds = NASA Earth cloudmap kerbin2.dds = KSPRC LaytheClouds1.dds = Export from SpaceEngine likely, shared with Artyomka's mods LaytheClouds2.dds = Export from SpaceEngine likely, shared with Artyomka's mods lightning.dds = Astronomer's Visual Pack lightningkerbin.dds = Likely edited version of Astronomer's Visual Pack's lightning sands.dds = Brightness-boosted KSPRC sands texture stormkerbin.dds = Unknown, shared with Artyomka's mods 1. I not found "kerbin2.dds" in KSPRC. 2. Textures "LaytheClouds" and "LaytheClouds2" were exported by Artyomka15. 3. And "Sands.dds" not found in KSPRC. Link to comment Share on other sites More sharing options...
themaster401 Posted July 31, 2017 Share Posted July 31, 2017 4 minutes ago, Artem Kerman said: 1. I not found "kerbin2.dds" in KSPRC. 2. Textures "LaytheClouds" and "LaytheClouds2" were exported by Artyomka15. 3. And "Sands.dds" not found in KSPRC. kerbin2.dds and sands.dds were taken from KSPRC v0.5, which violates the CC BY-ND 4.0 license. Link to comment Share on other sites More sharing options...
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