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[1.4.X] Commonwealth Rockets - Tea Powered Spaceflight!


CobaltWolf

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Yeah honestly we are feature complete for an initial release... Just need zome volunteers to do some rigorous balance / bug testing on it. Thats not to say we don't have a ton more we'd love to make, but myself, Beale and Steedcrugeon all have a lot on my plate.

 

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Some small changes for 'quality of life' in game play. if they are not to tastes feedback is always welcome, bearing mind things still need balancing.

Also @MOARdV has done a simply wonderful job of the MAS config for the MRK, so much fun to actually fly the thing from the pilots seat!

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Changelog
Correction to RCS on DM/DMr
Added OMS to DM/DMr
Added Lights to DM/DMr
Added Endurance Module
Added CXG's superb CBM Docking Ports from CxStationParts (thanks @cxg2827!)
Added MOARdv's MAS configs (Thank you very much MOARdv, looks and flies great in there now)
Added Craft Files
Other minor tweaks (resource levels, etc)

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7 hours ago, Cdodders said:

Quick Q about the MRK, as its supposed to 'fly backwards', can the SM have a "control from here" option to make burn node calculations and MJ usage easier/possible? 

Possibly but the only way I can see that being doable is if I give the relevant modules probe cores? otherwise its plug in writing and that beyond me.

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1 minute ago, steedcrugeon said:

Possibly but the only way I can see that being doable is if I give the relevant modules probe cores? otherwise its plug in writing and that beyond me.

Ok, Ill adapt, improvise and overcome with a hidden probe core in the mean time

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  • 2 weeks later...
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THIS  MUST  BE  THE  WORK  OF  AN  ENEMY 「STAND」!!

 

                                         

 

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New vs. Old, there is a lot more interior detail now.

 

Edited by Beale
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