Icecovery Posted June 10, 2018 Author Share Posted June 10, 2018 Update V1.6 -Add config for Connected Living Space(thanks to @Gordon Dry) -Airbag/Buoy/Skirt can now preview the expanded status in VAB/SPH Link to comment Share on other sites More sharing options...
Rohaq Posted June 10, 2018 Share Posted June 10, 2018 @Icecovery Hmm, something's a bit odd getting this off CKAN: CKAN.InvalidModuleFileKraken: ComfortableLanding V1.6: C:\Users\<my username>\AppData\Local\Temp\tmp72B1.tmp has length 10959456, should be 10959281 at CKAN.NetModuleCache.Store(CkanModule module, String path, String description, Boolean move) at CKAN.NetAsyncModulesDownloader.ModuleDownloadsComplete(NetModuleCache cache, Uri[] urls, String[] filenames, Exception[] errors) I also noticed that the last commit on the git repo has the README.md updated, but no other files committed/updated? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 10, 2018 Share Posted June 10, 2018 Looks like he changed the file after it was indexed. I'll see if I can force an update Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 10, 2018 Share Posted June 10, 2018 8 hours ago, Icecovery said: I don't recommend attaching more than one stand-alone part together, maybe you can try to change the size of the node? Hmm. This is a problem. I cannot know where I will land when coming back while building the vessel. And planning a vessel to land on a specific kind of biome later is also not my intention. In other words: for all cases to be prepared; I need all 3 modules (airbag, buoy, retro). In a couple of posts ppl suggested you create a heatshield part which has all these functionality integrated (as is rescalable ofc). So I also do now. Especially when you suggest not to stack the modules. Is it mentioned in the OP not to do that? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 10, 2018 Share Posted June 10, 2018 I forced an update, it's still failing, so there may be something wrong in the file. I don't see anything yet, but am looking at it It's a CKAN problem, I'm posting there Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 10, 2018 Share Posted June 10, 2018 I have manually fixed the CKAN info, it should now install correctly, once you refresh CKAN. it may take a little while to become available Link to comment Share on other sites More sharing options...
Daedalus451 Posted June 12, 2018 Share Posted June 12, 2018 (edited) This doesn't seem to work at all on the Mk2 pod - No option to deploy in flight or in the VAB. Works great on the Mk1 Edited June 12, 2018 by Daedalus451 Link to comment Share on other sites More sharing options...
GJNelson Posted June 13, 2018 Share Posted June 13, 2018 (edited) On 6/10/2018 at 10:00 AM, linuxgurugamer said: I forced an update, it's still failing, so there may be something wrong in the file. I don't see anything yet, but am looking at it It's a CKAN problem, I'm posting there On 6/10/2018 at 10:28 AM, linuxgurugamer said: I have manually fixed the CKAN info, it should now install correctly, once you refresh CKAN. it may take a little while to become available I'm still having problems with CKAN crashing when it just about finishes downloading this mod. I had this same problem, or similar for another mod and it was something with CKAN causing it. I see you have reported it to the CKAN group, but I can report it also if needed. They fixed the previous problem for me fairly quickly. Oh, and thank you, linuxgurugamer, for your efforts support this mod and several others I use. Without your efforts, several cool mods would not be available/updated. Update: Reading through the CKAN thread, I saw your report to the CKAN group. Looks like they're working on the issue? Plus I remembered what mod I'd reported with the similar problem, it was Kerbalism. I saw someone mention it and it was just what I needed to trigger my memory, LOL. Edited June 13, 2018 by GJNelson Link to comment Share on other sites More sharing options...
Icecovery Posted June 13, 2018 Author Share Posted June 13, 2018 (edited) On 6/10/2018 at 10:52 PM, Gordon Dry said: Hmm. This is a problem. I cannot know where I will land when coming back while building the vessel. And planning a vessel to land on a specific kind of biome later is also not my intention. In other words: for all cases to be prepared; I need all 3 modules (airbag, buoy, retro). In a couple of posts ppl suggested you create a heatshield part which has all these functionality integrated (as is rescalable ofc). So I also do now. Especially when you suggest not to stack the modules. Is it mentioned in the OP not to do that? 4 I will add two compound modules into this mod soon, which are airbag+retro / buoy + retro. putting airbags and buoys together is not necessary because airbags contain the function of a buoy when landing on water. For now, you can change the size of the nodes in the cfg file to increased strength. On 6/12/2018 at 9:52 AM, Daedalus451 said: This doesn't seem to work at all on the Mk2 pod - No option to deploy in flight or in the VAB. Works great on the Mk1 Did you install Ven's Stock Part Revamp? I was not sure about if VSR added remap for new Mk2 Pod(looks like he is not updating?) so I canceled the compatibility for MK2 Pod temporary if VSR is installed. If you want to use it, please delete :NEEDS[!VenStockRevamp] from the first line of ComfortableLanding\Configs\StockPod.cfg Edited June 13, 2018 by Icecovery Link to comment Share on other sites More sharing options...
GJNelson Posted June 15, 2018 Share Posted June 15, 2018 On 6/10/2018 at 10:00 AM, linuxgurugamer said: I forced an update, it's still failing, so there may be something wrong in the file. I don't see anything yet, but am looking at it It's a CKAN problem, I'm posting there On 6/10/2018 at 10:28 AM, linuxgurugamer said: I have manually fixed the CKAN info, it should now install correctly, once you refresh CKAN. it may take a little while to become available Ok, the v1.6 update for this mod has finally cleared through CKAN. The CKAN group must have gotten to updating their files. Download via CKAN now works. Link to comment Share on other sites More sharing options...
Xd the great Posted June 17, 2018 Share Posted June 17, 2018 (edited) Would you mind to add radial airbags? I would like to do a mars mission simulation and have airbags to bounce for half a mile. Edited June 17, 2018 by Xd the great Link to comment Share on other sites More sharing options...
Icecovery Posted June 18, 2018 Author Share Posted June 18, 2018 On 6/17/2018 at 1:37 PM, Xd the great said: Would you mind to add radial airbags? I would like to do a mars mission simulation and have airbags to bounce for half a mile. It's already in my plan. Link to comment Share on other sites More sharing options...
Xd the great Posted June 18, 2018 Share Posted June 18, 2018 1 hour ago, Icecovery said: It's already in my plan. Yay thanks a lot, finally some rolling rovers Link to comment Share on other sites More sharing options...
Xd the great Posted July 11, 2018 Share Posted July 11, 2018 Also, for some reason, the inbuilt stuff for the mk1-3 pod does not load. Link to comment Share on other sites More sharing options...
eberkain Posted August 26, 2018 Share Posted August 26, 2018 Anyone tried to add airbags to the new Making History round pods? Link to comment Share on other sites More sharing options...
Cheesecake Posted September 10, 2018 Share Posted September 10, 2018 (edited) I use Bluedog. In VAB I have a Button to inflate the Kane-Pod. Inflight I activatet the Preflight-Button but nothing happened. The Pod is sinking and destroying in the ocean. There is this in the Log: Quote [ERR 17:51:25.324] Cannot find module 'CL_LandingBurn' (1206048144) [LOG 17:51:25.324] <color=#FF8C00ff>[Comfortable Landing]</color>Not detected CL_LandingBurn [ERR 17:51:25.324] Cannot find module 'CL_AirBag' (-1155934444) Edited September 10, 2018 by Cheesecake Link to comment Share on other sites More sharing options...
dlrk Posted September 16, 2018 Share Posted September 16, 2018 Can this be toggled on and off in the VAB? Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 4, 2018 Share Posted October 4, 2018 @Cheesecake same here. And: After lift-off the Bluedog Gemini airbag is inflated immediately... Full log and stuff:https://www.dropbox.com/s/em3358jrzrt4uxl/2018-10-04_1 KSP.log and stuff.7z?dl=1 Link to comment Share on other sites More sharing options...
Cheesecake Posted October 4, 2018 Share Posted October 4, 2018 31 minutes ago, Gordon Dry said: @Cheesecake same here. And: After lift-off the Bluedog Gemini airbag is inflated immediately... Full log and stuff:https://www.dropbox.com/s/em3358jrzrt4uxl/2018-10-04_1 KSP.log and stuff.7z?dl=1 I solved it for me. It wasn`t related to this mod, it was kopernicus. Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 4, 2018 Share Posted October 4, 2018 @Cheesecake did you report that issue over there? @Thomas P. And what did you do? Remove Kopernicus? Well, that's not an option for me as I use RSS. Link to comment Share on other sites More sharing options...
Cheesecake Posted October 4, 2018 Share Posted October 4, 2018 4 hours ago, Gordon Dry said: @Cheesecake did you report that issue over there? @Thomas P. And what did you do? Remove Kopernicus? Well, that's not an option for me as I use RSS. It was an issue in my config, not kopernicus itself. I use no RSS but rescaled Kerbin with a Kopernicus-config. And yes, I contacted Thomas and he helped me. It was only one thing in the config I added. That solved it for me: Quote @Kopernicus:AFTER[Kopernicus] { @Body[Kerbin] { @Properties { radius = 960000 } Ocean { } } } I don`t know if this is the issue in sigma or RSS. Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 4, 2018 Share Posted October 4, 2018 @Cheesecake hmm, that patch adds an Ocean config node if none exists, but I got one and that is well defined ... so not the reason of the problem from my point of view. Link to comment Share on other sites More sharing options...
therealcrow999 Posted October 4, 2018 Share Posted October 4, 2018 (edited) @Icecovery I'm getting this reentry effect when using this mod on the MK1 pod. Its like the game is detecting the skirt as a physical part that is sticking out. Before mod: After mod: Edited October 4, 2018 by therealcrow999 Link to comment Share on other sites More sharing options...
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