JoE Smash Posted August 10, 2018 Share Posted August 10, 2018 Just now, damonvv said: My parrot told me that you have to wait on CKAN. It's just that CKAN is a machine, and machines have their work cycles and their rest cycles. CKAN is not one that's looking every second for work to do. And thank you for going above and beyond by reading my question in another thread to someone else and answering it for them because apparently I'm a mirage.... Quote Link to comment Share on other sites More sharing options...
RocketScientist Posted August 11, 2018 Share Posted August 11, 2018 Something small, but I've noticed the burnt textures don't match with the actual legs Quote Link to comment Share on other sites More sharing options...
Damon Posted August 11, 2018 Author Share Posted August 11, 2018 4 minutes ago, RocketScientist said: Something small, but I've noticed the burnt textures don't match with the actual legs I shall look a bit closer at that bit for sure.. Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted August 12, 2018 Share Posted August 12, 2018 5 hours ago, RocketScientist said: Something small, but I've noticed the burnt textures don't match with the actual legs on the second picture, you have the legs too far up the bottom hinges should be on the top of the engine black part Quote Link to comment Share on other sites More sharing options...
RocketScientist Posted August 12, 2018 Share Posted August 12, 2018 7 hours ago, Natokerbal said: on the second picture, you have the legs too far up the bottom hinges should be on the top of the engine black part I was just showing how the texture wasn't lined up Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted August 13, 2018 Share Posted August 13, 2018 16 hours ago, RocketScientist said: I was just showing how the texture wasn't lined up they line up just not at the top Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted August 13, 2018 Share Posted August 13, 2018 No, it's the whole texture. It's shifted a little bit sideways, you can see it from certain angles. Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted August 13, 2018 Share Posted August 13, 2018 4 minutes ago, infinite_monkey said: No, it's the whole texture. It's shifted a little bit sideways, you can see it from certain angles. oh now that i look at it your right it is off Quote Link to comment Share on other sites More sharing options...
space_powder Posted August 14, 2018 Share Posted August 14, 2018 Perhaps a barge could be added, with an engine and probe core, something like in the SpaceX Launchers Pack, albeit with your stockalike style? Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted August 14, 2018 Share Posted August 14, 2018 1 hour ago, space_powder said: Perhaps a barge could be added, with an engine and probe core, something like in the SpaceX Launchers Pack, albeit with your stockalike style? there is a mod for kerbal konstructs but it's a static prop Quote Link to comment Share on other sites More sharing options...
Damon Posted August 14, 2018 Author Share Posted August 14, 2018 1 hour ago, space_powder said: Perhaps a barge could be added, with an engine and probe core, something like in the SpaceX Launchers Pack, albeit with your stockalike style? 1 hour ago, space_powder said: Perhaps a barge could be added, with an engine and probe core, something like in the SpaceX Launchers Pack, albeit with your stockalike style? If I make a barge, it will most likely be a KK static as well. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted August 14, 2018 Share Posted August 14, 2018 There is another mod containing 2 barges as single parts, but I'm not very happy with it. I like the "just add more boosters" KK static barge I just need to find out how the new RecoveryBase works. Didn't work for me yet. SpaceX launch clamps would be nice, though. Quote Link to comment Share on other sites More sharing options...
Damon Posted August 14, 2018 Author Share Posted August 14, 2018 2 minutes ago, infinite_monkey said: There is another mod containing 2 barges as single parts, but I'm not very happy with it. I like the "just add more boosters" KK static barge I just need to find out how the new RecoveryBase works. Didn't work for me yet. SpaceX launch clamps would be nice, though. Hope this clears things up Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted August 14, 2018 Share Posted August 14, 2018 Thanks @damonvv, I tried that, didn't work though - still got only 87% refunds. But I guess I messed things up when changing the config file manually, I'll reinstall it Quote Link to comment Share on other sites More sharing options...
Damon Posted August 15, 2018 Author Share Posted August 15, 2018 On 8/11/2018 at 9:15 PM, RocketScientist said: Something small, but I've noticed the burnt textures don't match with the actual legs Will put the release up tomorrow! Quote Link to comment Share on other sites More sharing options...
space_powder Posted August 16, 2018 Share Posted August 16, 2018 Oh man, can we get a nice lil' sneak peek of the updated Dragon V2? The roadmap says you have finished modeling and texturing the command pod, and I can't wait till October without some pics of it! Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted August 16, 2018 Share Posted August 16, 2018 And what is a Cargo Dragon V2? Quote Link to comment Share on other sites More sharing options...
space_powder Posted August 16, 2018 Share Posted August 16, 2018 22 minutes ago, infinite_monkey said: And what is a Cargo Dragon V2? Probably just a model/texture revamp of the Gigan we have Quote Link to comment Share on other sites More sharing options...
Damon Posted August 16, 2018 Author Share Posted August 16, 2018 5 hours ago, space_powder said: Oh man, can we get a nice lil' sneak peek of the updated Dragon V2? The roadmap says you have finished modeling and texturing the command pod, and I can't wait till October without some pics of it! 3 hours ago, infinite_monkey said: And what is a Cargo Dragon V2? Cargo Dragon V2 is essentially this but without windows and fins etc. But we will know more about cargo v2 after first crewed flights. Quote Link to comment Share on other sites More sharing options...
space_powder Posted August 16, 2018 Share Posted August 16, 2018 4 minutes ago, damonvv said: Cargo Dragon V2 is essentially this but without windows and fins etc. But we will know more about cargo v2 after first crewed flights. No way, that looks so damn good! Quote Link to comment Share on other sites More sharing options...
Damon Posted August 16, 2018 Author Share Posted August 16, 2018 (edited) New release! Version 1.1.4 - Added new Ghidorah 9 plumes by @JadeOfMaar - Added new Gigan RCS FX (plume by @Beale - Added 3 engine modes for Ghidorah 9 (all 9, 3 engines and center only) You need Kerbal Actuators for it to work! - Added black nosecones for Ghidorah Heavy Block 5 - Fixed Gojira crew pod antenna - Fixed fairing colliding with upper stage - Fixed texture slightly off landed Ghidorah version I will be holiday soon, modeling continues in September! Happy launches!Download: HERRRE! Edited August 16, 2018 by damonvv Quote Link to comment Share on other sites More sharing options...
Schneck Posted August 17, 2018 Share Posted August 17, 2018 tried loading the ships you've included. they seem to be "missing parts" so they won't load... Grid Fin M Titanium HotGasThruster-L KRE-FalconLeg-M Mothra loads fine but the 4 ghidorahs and the BFS will not Quote Link to comment Share on other sites More sharing options...
StevieC Posted August 17, 2018 Share Posted August 17, 2018 @Schneck make sure you have this installed, too. Quote Link to comment Share on other sites More sharing options...
space_powder Posted August 17, 2018 Share Posted August 17, 2018 (edited) Nice, for some reason when I decouple my first stage, FMRS just turns off and when I check it doesn't show any seperated stages. It doesn't give a damn if I change the root part, it just won't work. EDIT: Didn't mention, I'm using the Ghidorah 9 with no payload because I was testing if FMRS works or not EDIT2: I fixed it, the upper stage didn't have a probe core, that's why. I got another issue though: I just can't flip the first stage with the thrusters, they're too weak Edited August 17, 2018 by space_powder Quote Link to comment Share on other sites More sharing options...
Starslinger999 Posted August 18, 2018 Share Posted August 18, 2018 (edited) Is there any chance that you have files of the old Ghidora 9 fairings that use the stock system and are not pre-set? If so, do you mind sharing them so we can use them if we want to use them? Edited August 18, 2018 by Starslinger999 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.