Starwaster Posted November 17, 2018 Share Posted November 17, 2018 18 minutes ago, damonvv said: So Apparently Elon is going to Change BFR design again. Which is just, great..! I will try to include them all. So from the 2016 ITS to 2017, 2018 designs and beyond. Uhmmm link?!?? (also, of course he's gonna change it again... ) Quote Link to comment Share on other sites More sharing options...
Damon Posted November 17, 2018 Author Share Posted November 17, 2018 1 hour ago, Starwaster said: Uhmmm link?!?? (also, of course he's gonna change it again... ) Quote Link to comment Share on other sites More sharing options...
sh1pman Posted November 17, 2018 Share Posted November 17, 2018 Elon is really keeping you busy... Quote Link to comment Share on other sites More sharing options...
Starwaster Posted November 17, 2018 Share Posted November 17, 2018 2 hours ago, damonvv said: Don't uninstall that modelling program just yet Quote Link to comment Share on other sites More sharing options...
BRAAAP_STUTUTU Posted November 18, 2018 Share Posted November 18, 2018 imagine putting all the effort into remaking the BFR in KSP only to have it redesigned for the fourth time this post was made by the Elon gang Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted November 18, 2018 Share Posted November 18, 2018 Just make multiple ships for the mod! they all look great anyway! Got a qyestion thow, im flying alien space program on eve, and constantly the BFS command pod is breaking away from the engine shourd, its to do with high forces or high G's (its full of kiss hear going for orbit) any idea how to fix it, i tried putting a tank in between and the tank snapped from the Shroud too, so it seems to be an issue with that, and upping the breaking force to 3000, (also tried lowering it to 400) for moth stress and tourque did nothing. Any ideas? Quote Link to comment Share on other sites More sharing options...
Starwaster Posted November 18, 2018 Share Posted November 18, 2018 9 minutes ago, Space Kadet said: Just make multiple ships for the mod! they all look great anyway! Got a qyestion thow, im flying alien space program on eve, and constantly the BFS command pod is breaking away from the engine shourd, its to do with high forces or high G's (its full of kiss hear going for orbit) any idea how to fix it, i tried putting a tank in between and the tank snapped from the Shroud too, so it seems to be an issue with that, and upping the breaking force to 3000, (also tried lowering it to 400) for moth stress and tourque did nothing. Any ideas? try autostrutting? Quote Link to comment Share on other sites More sharing options...
Damon Posted November 18, 2018 Author Share Posted November 18, 2018 (edited) Tundra Exploration v1.2.1 is live! Version 1.2.1 - Added Gojira Tanker version - Fixed Shielding on parts (Thanks @JadeOfMaar) - Fixed craft files - Removed hatch inside cargo bay on Gojira Command Pod - Revamp Ghidorah sound Download from SpaceDock! Happy launches! Be aware that your Command pod might be broken in space, a new build in your VAB or using the updated craft files will work. Old craft files needs to be replaced. Edited November 18, 2018 by damonvv Quote Link to comment Share on other sites More sharing options...
Stevie_D Posted November 18, 2018 Share Posted November 18, 2018 (edited) Well, its not surprising the BFR keeps getting redesigned. It is basically new technology, a new space vehicle designed from the ground up for a new specific purpose. It took the folks in the 50s a decade or so to come up with the type of rocket design we've been using for the last 60 years. I imagine the BFR will probably go through at least another 2 major noticeable changes before they get to a design that just requires tweaks. Edited November 18, 2018 by Stevie_D Quote Link to comment Share on other sites More sharing options...
Starwaster Posted November 18, 2018 Share Posted November 18, 2018 (edited) 1 hour ago, Stevie_D said: Well, its not surprising the BFR keeps getting redesigned. It is basically new technology, a new space vehicle designed from the ground up for a new specific purpose. It took the folks in the 50s a decade or so to come up with the type of rocket design we've been using for the last 60 years. I imagine the BFR will probably go through at least another 2 major noticeable changes before they get to a design that just requires tweaks. Just remember that the further we are away from a design freeze, the further we are from that lunar flyby and even further from Mars launches. What we've got now are basically treatments of concept vehicles and we get a new one every few months. I know the natural reaction is to be excited when Elon tweets a new design or gives a presentation but every time he does: We just got THAT much further away. Edit: I guess the good news though is that the constant redesigns shouldn't have too much impact on the prototype, which is basically just a testbed for the landing technologies involved in a vehicle of that size.... Also, @damonvv? I'll just leave this here... Edited November 18, 2018 by Starwaster Quote Link to comment Share on other sites More sharing options...
Stevie_D Posted November 18, 2018 Share Posted November 18, 2018 (edited) Actually, each design change they make is to bring it closer to its design goals. Thats why you change a design. The problem lies in the fact that they know what the goals are, but -because- it is a new design, they dont know how best to achieve those goals. The point im making - is designing new technology is a messy, ever changing process. It always has been, always will be. Edited November 18, 2018 by Stevie_D Quote Link to comment Share on other sites More sharing options...
tater Posted November 18, 2018 Share Posted November 18, 2018 22 hours ago, damonvv said: So Apparently Elon is going to Change BFR design again. Which is just, great..! I will try to include them all. So from the 2016 ITS to 2017, 2018 designs and beyond. Think of something "delightfully counter-intuitive" using the same tooling (9m form), and make something crazy. My idea? Something like FH, but with 2-3 BFS together (crossfeed) back to back. BFS (actual orbital ship) has 7 engines (as it does currently), and if 2 tankers attached, each has 12 engines, else 1 tanker, and it has 24 (instead of 31). Crossfeed to orbital core, stage side vehicles when depleted. All the side vehicles need to be able to do is get to 2.5 km/s (Earth, less for KSP) with the core full. Quote Link to comment Share on other sites More sharing options...
tater Posted November 18, 2018 Share Posted November 18, 2018 If you could do this with 2 tankers on the sides, and crew/cargo in the middle... Quote Link to comment Share on other sites More sharing options...
DrBackjack Posted November 18, 2018 Share Posted November 18, 2018 5 hours ago, Starwaster said: Just remember that the further we are away from a design freeze, the further we are from that lunar flyby and even further from Mars launches. What we've got now are basically treatments of concept vehicles and we get a new one every few months. I know the natural reaction is to be excited when Elon tweets a new design or gives a presentation but every time he does: We just got THAT much further away. Edit: I guess the good news though is that the constant redesigns shouldn't have too much impact on the prototype, which is basically just a testbed for the landing technologies involved in a vehicle of that size.... Also, @damonvv? I'll just leave this here... That's sexy Quote Link to comment Share on other sites More sharing options...
HotVector Posted November 18, 2018 Share Posted November 18, 2018 I think its time for you to bring out those backups, you said you are going to put all the BFR and ITS versions in the game... Quote Link to comment Share on other sites More sharing options...
Damon Posted November 18, 2018 Author Share Posted November 18, 2018 20 minutes ago, HotVector said: I think its time for you to bring out those backups, you said you are going to put all the BFR and ITS versions in the game... I still have them! Just need some time Quote Link to comment Share on other sites More sharing options...
Gryphorim Posted November 19, 2018 Share Posted November 19, 2018 I must have derped badly, because I am getting a crash on selecting any Tundra part, due to 2 B9partswitch modules trying to handle the same resource. Modules B9Fuelswitch and TE_Fuel. I have deleted old versions of Tundra Tech and Tundra Ex, and installed the new versions, but issue persists. I am unsure what to change to resolve the conflict. Quote Link to comment Share on other sites More sharing options...
Damon Posted November 19, 2018 Author Share Posted November 19, 2018 (edited) 2 hours ago, Gryphorim said: I must have derped badly, because I am getting a crash on selecting any Tundra part, due to 2 B9partswitch modules trying to handle the same resource. Modules B9Fuelswitch and TE_Fuel. I have deleted old versions of Tundra Tech and Tundra Ex, and installed the new versions, but issue persists. I am unsure what to change to resolve the conflict. I am not home in those types of configs. I hope @JadeOfMaar can take a look! It would help to have a log file to check. Edited November 19, 2018 by damonvv Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 19, 2018 Share Posted November 19, 2018 11 hours ago, Gryphorim said: I must have derped badly, because I am getting a crash on selecting any Tundra part, due to 2 B9partswitch modules trying to handle the same resource. Modules B9Fuelswitch and TE_Fuel. I have deleted old versions of Tundra Tech and Tundra Ex, and installed the new versions, but issue persists. I am unsure what to change to resolve the conflict. Screenshot of GameData folder? Version of KSP? Download from GitHub or SpaceDock? Quote Link to comment Share on other sites More sharing options...
tater Posted November 19, 2018 Share Posted November 19, 2018 I had to use some SSTU parts for this (clearly visible, and scaled rather huge to fit): I was messing around with alternate BFR possibilities. A few things. You cannot put a decoupler on a middle BFS, then attach another to the side, it flips inside the center one. Seems to work on the white side, not on the TPS side (collider issue?). Some general observations from messing around with it Sunday: I had a lot of trouble getting the skydiver bottom fins on. One sticks on as designed, the other simply won't, even with option-clicking. I had to use your craft file, the parts alone I could not get together. Ditto the canard, one works, the other was non-trivial to attach. The engine nodes on the bottom work, and the cargo pod nodes work, but there is no way to add additional engines to the cargo nodes. It would add parts, but instead (for future variants with vac raptors, etc), something akin to a engine plate (with different numbers of nodes) might be useful. Then people can mess with variants in an easier way. 12 engines vs 7, or whatever. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted November 19, 2018 Share Posted November 19, 2018 3 minutes ago, tater said: I had to use some SSTU parts for this (clearly visible, and scaled rather huge to fit): I had a lot of trouble getting the skydiver bottom fins on. One sticks on as designed, the other simply won't, even with option-clicking. I had to use your craft file, the parts alone I could not get together. Ditto the canard, one works, the other was non-trivial to attach. You have to rotate the other fin/canard 180 degrees Quote Link to comment Share on other sites More sharing options...
tater Posted November 19, 2018 Share Posted November 19, 2018 2 minutes ago, Starwaster said: You have to rotate the other fin/canard 180 degrees Yeah, I got that one to work eventually. I never got the one bottom fin on, so I just loaded the craft file. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted November 20, 2018 Share Posted November 20, 2018 5 hours ago, tater said: Yeah, I got that one to work eventually. I never got the one bottom fin on, so I just loaded the craft file. Umm, so now it's just ONE fin for the crewed BFS? Even if it was 2... How are you going to land this on only 2 landing legs? @damonvv I wasn't able to test it yet, but I read you removed the crew hatch in the cargo bay? What bugs did it cause? I had no problems with it. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted November 20, 2018 Share Posted November 20, 2018 4 minutes ago, infinite_monkey said: @damonvv I wasn't able to test it yet, but I read you removed the crew hatch in the cargo bay? What bugs did it cause? I had no problems with it. Faulty airlock seal. Many Kerbals died to bring us this information. Quote Link to comment Share on other sites More sharing options...
tater Posted November 20, 2018 Share Posted November 20, 2018 46 minutes ago, infinite_monkey said: Umm, so now it's just ONE fin for the crewed BFS? Even if it was 2... How are you going to land this on only 2 landing legs? I added a F9 leg where it should have been. Quote Link to comment Share on other sites More sharing options...
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