iplayksp Posted April 17, 2019 Share Posted April 17, 2019 22 minutes ago, damonvv said: Interesting, I haven't changed Gojira in any way between updates. And I just landed one myself with not much hazard so not sure what's going on Custom made specifically for my rockets. Nessus and Jade have spend hours finalizing this and it's not easy to just transfer over. Why would you want to do this? I don't do that. Just use FMRS and controll both boosters one by one. kOS is more likely to be used for advanced players but Burn Together is not quite made for this. I can’t seem to get FMRS to work in 1.7 or 1.6.1. It just doesn’t show up. Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted April 18, 2019 Share Posted April 18, 2019 7 hours ago, damonvv said: Custom made specifically for my rockets. Nessus and Jade have spend hours finalizing this and it's not easy to just transfer over. Why would you want to do this? To change the effects on other engines , yours look so good I look at others and cry lol . Quote Link to comment Share on other sites More sharing options...
Damon Posted April 18, 2019 Author Share Posted April 18, 2019 1 hour ago, Puggonaut said: To change the effects on other engines , yours look so good I look at others and cry lol . Soon PlumeParty by @JadeOfMaar will cover the squad plumes so be patient! Quote Link to comment Share on other sites More sharing options...
noxeeternal Posted April 18, 2019 Share Posted April 18, 2019 The craft files doesn't seem to work on 1.6.1. It says "Invalid Craft". Is this new update strictly for 1.7? Haven't updated my game yet haha. Also, I lost my orbiting station because of missing antennae from the previous update. Backed read some posts and I guess I'll just have to find a previous save file. Quote Link to comment Share on other sites More sharing options...
Damon Posted April 18, 2019 Author Share Posted April 18, 2019 1 minute ago, noxeeternal said: The craft files doesn't seem to work on 1.6.1. It says "Invalid Craft". Is this new update strictly for 1.7? Haven't updated my game yet haha. Also, I lost my orbiting station because of missing antennae from the previous update. Backed read some posts and I guess I'll just have to find a previous save file. Yea, check how recent your quicksave is before trying that. To get 1.7 craft files working. Open them in any text program and edit one of the first lines where it says 1.7.0 and replace it with 1.6.1 I still find it stupid the game just deletes the craft and doesn’t make any backup... Quote Link to comment Share on other sites More sharing options...
noxeeternal Posted April 18, 2019 Share Posted April 18, 2019 2 minutes ago, damonvv said: Yea, check how recent your quicksave is before trying that. To get 1.7 craft files working. Open them in any text program and edit one of the first lines where it says 1.7.0 and replace it with 1.6.1 Will try this now. Thanks @damonvv! Quote Link to comment Share on other sites More sharing options...
Damon Posted April 18, 2019 Author Share Posted April 18, 2019 I’m so sorry for breaking saves. I didn’t think through about deleting those parts as I thought nobody used them. I wish KSP had a better system to check instead of just deleting it instantly. If anyone needs help. Feel free to ask! Quote Link to comment Share on other sites More sharing options...
noxeeternal Posted April 18, 2019 Share Posted April 18, 2019 4 minutes ago, damonvv said: I’m so sorry for breaking saves. I didn’t think through about deleting those parts as I thought nobody used them. I wish KSP had a better system to check instead of just deleting it instantly. If anyone needs help. Feel free to ask! I think the game should still load the whole craft, and just remove the missing part from it. Don't know if it is possible though. It's up to the developers. Not your fault bro! The HG-55 Deep Space Antennae was aesthetically cool and used it on my several stations and satellites. Keep up the great content! Quote Link to comment Share on other sites More sharing options...
Damon Posted April 18, 2019 Author Share Posted April 18, 2019 I will release an update today to include deprecated parts. So you can load up your backup and play again. But be sure to get those parts removed before another update. I won’t include the textures so all grey parts should be removed between now and ksp 1.8 Also will add a few tweaks to the sounds as well. Quote Link to comment Share on other sites More sharing options...
noxeeternal Posted April 18, 2019 Share Posted April 18, 2019 On 3/20/2019 at 7:19 AM, damonvv said: Hey @damonvv I'd like to ask what did you use to decouple the satellites? I'm trying to attach decouplers/stack separators but it wouldn't bite Using docking ports make it awful though. Thanks! Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted April 18, 2019 Share Posted April 18, 2019 32 minutes ago, noxeeternal said: Hey @damonvv I'd like to ask what did you use to decouple the satellites? I'm trying to attach decouplers/stack separators but it wouldn't bite Using docking ports make it awful though. Thanks! You have to use radial decouplers Quote Link to comment Share on other sites More sharing options...
Damon Posted April 18, 2019 Author Share Posted April 18, 2019 1 hour ago, noxeeternal said: Hey @damonvv I'd like to ask what did you use to decouple the satellites? I'm trying to attach decouplers/stack separators but it wouldn't bite Using docking ports make it awful though. Thanks! I use the smallest stock radial decoupler. Works well! Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted April 18, 2019 Share Posted April 18, 2019 2 hours ago, damonvv said: Soon PlumeParty by @JadeOfMaar will cover the squad plumes so be patient! I can wait , meanwhile i'll stick your engines on well everything Quote Link to comment Share on other sites More sharing options...
Damon Posted April 18, 2019 Author Share Posted April 18, 2019 Version 1.4.1 released: - Added deprecated parts to avoid breaking more saves Download here or use CKAN when available. Quote Link to comment Share on other sites More sharing options...
StevieC Posted April 19, 2019 Share Posted April 19, 2019 The Gigan capsule, trunk, heat-shield, and decoupler still need that 90 degree rotation to be oriented correctly. Quote Link to comment Share on other sites More sharing options...
Esje Posted April 20, 2019 Share Posted April 20, 2019 "Paneer" Seriously? Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted April 20, 2019 Share Posted April 20, 2019 30 minutes ago, Esje said: "Paneer" Seriously? Paneer mean cottage cheese. I really love cottage cheese Quote Link to comment Share on other sites More sharing options...
Wildcat111 Posted April 21, 2019 Share Posted April 21, 2019 @damonvv Is there any reason why the Octopus engine only has two engine modes now? Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted April 21, 2019 Share Posted April 21, 2019 2 hours ago, Wildcat111 said: @damonvv Is there any reason why the Octopus engine only has two engine modes now? Do you have Kerbal Actuators installed? It’s linked in the OP. Quote Link to comment Share on other sites More sharing options...
Damon Posted April 21, 2019 Author Share Posted April 21, 2019 5 hours ago, Wildcat111 said: @damonvv Is there any reason why the Octopus engine only has two engine modes now? Kerbal Actuators is no longer a requirement (to keep the required mod list down) You still need it if you want the 3 engine modes! Quote Link to comment Share on other sites More sharing options...
Wildcat111 Posted April 21, 2019 Share Posted April 21, 2019 12 hours ago, RealKerbal3x said: Do you have Kerbal Actuators installed? It’s linked in the OP. 9 hours ago, damonvv said: Kerbal Actuators is no longer a requirement (to keep the required mod list down) You still need it if you want the 3 engine modes! Ok, thanks! Quote Link to comment Share on other sites More sharing options...
StevieC Posted April 21, 2019 Share Posted April 21, 2019 I've manually gone into the .cfg files for: Gigan Capsule Gigan Capsule Heat Shield Gigan Capsule Trunk Gigan/Rodan Spacecraft Decoupler Ghidorah Upper Stage Tank Ghidorah Interstage with built-in decoupler Ghidorah Lower Stage tank to rotate them each 270 degrees of roll to make them line up with the transporter/erector and AlphaMensae's launch-tower and crew-access arm. I tweaked the Ghidorah Fairing Adaptor differently. Instead of rotating it 270 degrees 'round the Y axis, I just re-positioned the two fairing attachment nodes at ±1.315 on the Z axis to the same distances from zero on the X axis to allow me to attach the fairing-halves either in dual radial, or in mirror symmetry. That way I can line up the Ghidorah Heavy boosters as Port & Stbd without KSP saying "Command Module Oriented Wrong!" Quote Link to comment Share on other sites More sharing options...
Damon Posted April 21, 2019 Author Share Posted April 21, 2019 1 hour ago, StevieC said: I've manually gone into the .cfg files for: Gigan Capsule Gigan Capsule Heat Shield Gigan Capsule Trunk Gigan/Rodan Spacecraft Decoupler Ghidorah Upper Stage Tank Ghidorah Interstage with built-in decoupler Ghidorah Lower Stage tank to rotate them each 270 degrees of roll to make them line up with the transporter/erector and AlphaMensae's launch-tower and crew-access arm. I tweaked the Ghidorah Fairing Adaptor differently. Instead of rotating it 270 degrees 'round the Y axis, I just re-positioned the two fairing attachment nodes at ±1.315 on the Z axis to the same distances from zero on the X axis to allow me to attach the fairing-halves either in dual radial, or in mirror symmetry. That way I can line up the Ghidorah Heavy boosters as Port & Stbd without KSP saying "Command Module Oriented Wrong!" I see the Gigan rotation wrong, will fix that now. For the tanks, they are ok? Otherwise Falcon heavy will look wrong with the raceway. Can I see a pic ingame of how FH looks in your install? Quote Link to comment Share on other sites More sharing options...
Puggonaut Posted April 21, 2019 Share Posted April 21, 2019 Quote Link to comment Share on other sites More sharing options...
Barzon Posted April 21, 2019 Share Posted April 21, 2019 Simulation of the DM-1 Capsule explosion: Spoiler Quote Link to comment Share on other sites More sharing options...
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