Damon Posted September 12, 2019 Author Share Posted September 12, 2019 (edited) A new Raptor engine is coming to Tundra Exploration v1.7! Coming soon! Plumes made by @Nessus_ Edited September 12, 2019 by damonvv Quote Link to comment Share on other sites More sharing options...
Barzon Posted September 12, 2019 Share Posted September 12, 2019 Beautiful. Magnificent. Gorgeous. The seamless fade in of the Tundra Exploration logo at the end is truly the cherry on top! Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted September 13, 2019 Share Posted September 13, 2019 Wow! Looking fantastic! Can’t wait for the update! Quote Link to comment Share on other sites More sharing options...
Twidget_Gray Posted September 15, 2019 Share Posted September 15, 2019 Hi I have a request. Is there a way to modify the GIGAN "Cargo Dragon" part so it has a less capable flight computer? I play with community tech tree and have only unlocked the OKYT which only has SAS assist and the HECS which has SAS assist and SAS for Prograde and RetroGrade. GIGAN "Cargo Dragon Flight computer is end game capable, but You unlock the GIGAN "Cargo Dragon" very early in the community tech tree. All I am asking is some info on how to modify the GIGAN "Cargo Dragon" part so I can reduced it to what I have unlocked. Thanks. Quote Link to comment Share on other sites More sharing options...
Damon Posted September 16, 2019 Author Share Posted September 16, 2019 On 9/15/2019 at 8:07 PM, Twidget_Gray said: Hi I have a request. Is there a way to modify the GIGAN "Cargo Dragon" part so it has a less capable flight computer? I play with community tech tree and have only unlocked the OKYT which only has SAS assist and the HECS which has SAS assist and SAS for Prograde and RetroGrade. GIGAN "Cargo Dragon Flight computer is end game capable, but You unlock the GIGAN "Cargo Dragon" very early in the community tech tree. All I am asking is some info on how to modify the GIGAN "Cargo Dragon" part so I can reduced it to what I have unlocked. Thanks. Expand Not really sure. But I have a feeling that the dragon pod is in the wrong place in that tech tree. Other than that I have no real idea of how to make it "less capable". Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted September 16, 2019 Share Posted September 16, 2019 On 9/16/2019 at 5:35 PM, damonvv said: Not really sure. But I have a feeling that the dragon pod is in the wrong place in that tech tree. Other than that I have no real idea of how to make it "less capable". Expand He means to give it a reduced SAS level in ModuleCommand, which can be done with a Module Manager patch. Quote Link to comment Share on other sites More sharing options...
politas Posted September 16, 2019 Share Posted September 16, 2019 On 9/16/2019 at 8:15 PM, AlphaMensae said: He means to give it a reduced SAS level in ModuleCommand, which can be done with a Module Manager patch. Expand Or even better, to have it operate with different SAS levels as the relevant tech nodes are unlocked. Quote Link to comment Share on other sites More sharing options...
Twidget_Gray Posted September 17, 2019 Share Posted September 17, 2019 Any of those would work. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted September 18, 2019 Share Posted September 18, 2019 On 9/16/2019 at 5:35 PM, damonvv said: Not really sure. But I have a feeling that the dragon pod is in the wrong place in that tech tree. Other than that I have no real idea of how to make it "less capable". Expand I also think that the Bagorah comes too early. The Bagorah tanks/engines are the only 2.5m parts I currently have - I don't even have decouplers for it I think it should go to "Heavy Rocketry". Quote Link to comment Share on other sites More sharing options...
Damon Posted September 18, 2019 Author Share Posted September 18, 2019 On 9/18/2019 at 6:49 PM, infinite_monkey said: I also think that the Bagorah comes too early. The Bagorah tanks/engines are the only 2.5m parts I currently have - I don't even have decouplers for it I think it should go to "Heavy Rocketry". Expand I can't control the tech tree from the community tech tree Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted September 19, 2019 Share Posted September 19, 2019 On 9/18/2019 at 8:57 PM, damonvv said: I can't control the tech tree from the community tech tree Expand Sure, but I just checked the config files, ignoring CTT for the moment. Stock 2.5 meter parts come with "Fuel Systems" for tanks, "Heavy Rocketry" for Poodle/Skipper and "Heavier Rocketry" for the Mainsail engine. As most Ghidorah parts also come with "Heavier Rocketry", I think it would make sense to move Bagorah engines to "Heavy Rocketry" and tanks to "Fuel Systems". Quote Link to comment Share on other sites More sharing options...
SpeedShot7 Posted September 20, 2019 Share Posted September 20, 2019 What new things are coming in the next update, and when is it expected to release? Quote Link to comment Share on other sites More sharing options...
Damon Posted September 21, 2019 Author Share Posted September 21, 2019 On 9/20/2019 at 8:17 PM, SpeedShot7 said: What new things are coming in the next update, and when is it expected to release? Expand So my plan for the TE v1.7 are: Source: https://trello.com/b/kIaopWmm/tundra-exploration-roadmap I am not sure when it will be released. It all depends on when KSP 1.8 arrives and how much will break. I am not sure if TE v1.7 will have the 2019 Starship update. Currently the presentation is on the 28th. So will see how much time I have between that and the KSP 1.8 update. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted September 21, 2019 Share Posted September 21, 2019 On 9/21/2019 at 11:57 AM, damonvv said: Expand You're planning cold gas thrusters and landing gear? Is that to reduce the number of dependencies needed? Quote Link to comment Share on other sites More sharing options...
Damon Posted September 21, 2019 Author Share Posted September 21, 2019 On 9/21/2019 at 2:50 PM, RealKerbal3x said: You're planning cold gas thrusters and landing gear? Is that to reduce the number of dependencies needed? Expand No I just wanted to make my own. (Nicer plumes and stable legs). I cannot recreate the fins as they really need a custom plugin. And KRE is the only one that has that feature. Quote Link to comment Share on other sites More sharing options...
SpeedShot7 Posted September 22, 2019 Share Posted September 22, 2019 On 9/21/2019 at 11:57 AM, damonvv said: So my plan for the TE v1.7 are: Source: https://trello.com/b/kIaopWmm/tundra-exploration-roadmap I am not sure when it will be released. It all depends on when KSP 1.8 arrives and how much will break. I am not sure if TE v1.7 will have the 2019 Starship update. Currently the presentation is on the 28th. So will see how much time I have between that and the KSP 1.8 update. Expand Sounds great! Also, how could I give some of the parts the ability to use Textures Unlimited (if thats possible)? That way we could be able to make our own Stainless-Steel-like Starship as we wait for the next update. Quote Link to comment Share on other sites More sharing options...
Damon Posted September 22, 2019 Author Share Posted September 22, 2019 On 9/22/2019 at 6:35 PM, SpeedShot7 said: Sounds great! Also, how could I give some of the parts the ability to use Textures Unlimited (if thats possible)? That way we could be able to make our own Stainless-Steel-like Starship as we wait for the next update. Expand Some have tried, yet because my Starship has a black belly it won't work. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted September 22, 2019 Share Posted September 22, 2019 On 9/22/2019 at 7:01 PM, damonvv said: Some have tried, yet because my Starship has a black belly it won't work. Expand Do you plan to use the stock shiny metal shader or Textures Unlimited when you update Starship to the latest version? Quote Link to comment Share on other sites More sharing options...
Damon Posted September 22, 2019 Author Share Posted September 22, 2019 On 9/22/2019 at 7:26 PM, RealKerbal3x said: Do you plan to use the stock shiny metal shader or Textures Unlimited when you update Starship to the latest version? Expand Unclear yet. I start modeling when the presentation is over (next week). Then I will test various ways to get Stainless Steel working and that it looks nice. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted September 24, 2019 Share Posted September 24, 2019 On 9/22/2019 at 7:01 PM, damonvv said: Some have tried, yet because my Starship has a black belly it won't work. Expand tried ... Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted September 24, 2019 Share Posted September 24, 2019 On 9/24/2019 at 2:11 AM, Drakenex said: tried ... Expand ...Wow. May I ask how you did that? Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted September 24, 2019 Share Posted September 24, 2019 I was quite surprised to see all engines switched to Methalox with the latest update of Rational Resources. Shouldn't that just be the case for the Raptor? Quote Link to comment Share on other sites More sharing options...
SpeedShot7 Posted September 26, 2019 Share Posted September 26, 2019 On 9/24/2019 at 2:11 AM, Drakenex said: tried ... Expand INCREDIBLE! How did you do that? Quote Link to comment Share on other sites More sharing options...
Drakenex Posted September 28, 2019 Share Posted September 28, 2019 my Starship MKI interpretation Quote Link to comment Share on other sites More sharing options...
TheKSPBeginner Posted September 28, 2019 Share Posted September 28, 2019 (edited) @damonvv could you try improving the ivas, the Rodan looks a little bland Edited September 28, 2019 by TheKSPBeginner Autocorrect Quote Link to comment Share on other sites More sharing options...
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