Damon Posted September 28, 2019 Author Share Posted September 28, 2019 2 minutes ago, TheKSPBeginner said: @damonvv could you try improving the ivas, the Rodan looks a little bland thats because you need the MAS mod and its dependencies to see it. But as soon as MAS got an update with touchscreens I will add them. Quote Link to comment Share on other sites More sharing options...
iplayksp Posted September 28, 2019 Share Posted September 28, 2019 15 hours ago, Drakenex said: my Starship MKI interpretation Man I want to try that out! Quote Link to comment Share on other sites More sharing options...
politas Posted September 29, 2019 Share Posted September 29, 2019 On 9/28/2019 at 11:12 AM, Drakenex said: my Starship MKI interpretation Hmm, profile of the forward fins is a little off: Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted September 29, 2019 Share Posted September 29, 2019 And it has a flat belly! Quote Link to comment Share on other sites More sharing options...
TheKSPBeginner Posted September 29, 2019 Share Posted September 29, 2019 This is my favorite mod. Quote Link to comment Share on other sites More sharing options...
Damon Posted September 29, 2019 Author Share Posted September 29, 2019 27 minutes ago, TheKSPBeginner said: This is my favorite mod. I wish I could like this comment but I think the forum is broken so here we go: "Like" Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted September 30, 2019 Share Posted September 30, 2019 (edited) On 9/30/2019 at 2:24 AM, damonvv said: "Like" Me tooo Edited October 7, 2019 by Nigel J. Cardozo Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted September 30, 2019 Share Posted September 30, 2019 @damonvv Elon didn't share any renders of the cargo Starship during his presentation, but there is one on the SpaceX website: I just thought this would be useful, since if you're going to create this version of Starship in KSP you'll need as much reference material as possible. Quote Link to comment Share on other sites More sharing options...
space_powder Posted September 30, 2019 Share Posted September 30, 2019 46 minutes ago, RealKerbal3x said: @damonvv Elon didn't share any renders of the cargo Starship during his presentation, but there is one on the SpaceX website: I just thought this would be useful, since if you're going to create this version of Starship in KSP you'll need as much reference material as possible. chomper confirmed Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted September 30, 2019 Share Posted September 30, 2019 Thanks for the hint @RealKerbal3x! On the Moon landing animation, the landing legs look very short. I wonder how they're gonna access the aft payload bays? And what would you put in there? I also wonder about those Superheavy landing legs. They're basically fins on the front when reentering. Isn't that gonna be unstable? Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted September 30, 2019 Share Posted September 30, 2019 21 minutes ago, infinite_monkey said: I also wonder about those Superheavy landing legs. They're basically fins on the front when reentering. Isn't that gonna be unstable? Well, the COM is near the bottom because of all those engines, and the grid fins are really big, so I think it should be fine. Quote Link to comment Share on other sites More sharing options...
TheKSPBeginner Posted September 30, 2019 Share Posted September 30, 2019 What about the tanker Quote Link to comment Share on other sites More sharing options...
Starwaster Posted October 1, 2019 Share Posted October 1, 2019 1 hour ago, TheKSPBeginner said: What about the tanker They might not actually need a dedicated tanker vehicle. An cargo Starship empty of cargo might be able to do it. It will require a lot less delta-v to get to orbit. Enough so that it should have enough to refuel another Starship and still be able to land. Big 'if' there being that it depends on just how low they get the dry mass and how heavily loaded with cargo the Starship is that needs refueling. The mass estimates that Elon was throwing around the other night were quite a bit higher than I recall previously for dry mass. Speaking of his presentation, I only skimmed it. Did he address the issue of the forward fins and how many axes they would actuate on? Recent tweets seemed to hint that they would move on two axes instead of just the one axis that he had stated several months prior. (I really have some issues with the previous design in that if there is ever a mishap during reentry where it gets into a nose first attitude then they will be in some serious trouble without canards up front to provide proper pitch authority) Quote Link to comment Share on other sites More sharing options...
tater Posted October 1, 2019 Share Posted October 1, 2019 I think they only flap. Quote Link to comment Share on other sites More sharing options...
Damon Posted October 1, 2019 Author Share Posted October 1, 2019 I wanna share my progress: Currently just making the tanker version. Crew will be done right after. (This is a unity scene so nothing is ingame yet!!). Still not really happy with the stainless steel texture but it's getting there. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted October 1, 2019 Share Posted October 1, 2019 3 minutes ago, damonvv said: I wanna share my progress: Currently just making the tanker version. Crew will be done right after. (This is a unity scene so nothing is ingame yet!!). Still not really happy with the stainless steel texture but it's getting there. That looks fine to me! 2 questions: 1: Are you using Textures Unlimited or the stock shader for the stainless steel textures? 2: How do you plan to handle the drag-based aerodynamic control system in game? Will it be possible with the stock game, or require a plug-in? Quote Link to comment Share on other sites More sharing options...
Damon Posted October 1, 2019 Author Share Posted October 1, 2019 Just now, RealKerbal3x said: That looks fine to me! 2 questions: 1: Are you using Textures Unlimited or the stock shader for the stainless steel textures? 2: How do you plan to handle the drag-based aerodynamic control system in game? Will it be possible with the stock game, or require a plug-in? 1. Stock shader for now. I want to see how good I can make the stock shader look first. 2. I am going to try and use the airbrake module for the fins. So you can control them with WASD and they will act as brakes when fully extended. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted October 1, 2019 Share Posted October 1, 2019 3 minutes ago, damonvv said: 1. Stock shader for now. I want to see how good I can make the stock shader look first. 2. I am going to try and use the airbrake module for the fins. So you can control them with WASD and they will act as brakes when fully extended. *like* I can’t wait to try it out! One little extra thing: your model looks to have TPS tiles on both sides of the fins. But judging from this render... ...there are only tiles on the windward side. So it’d look even better if you changed your version to reflect that Quote Link to comment Share on other sites More sharing options...
Damon Posted October 1, 2019 Author Share Posted October 1, 2019 2 minutes ago, RealKerbal3x said: *like* I can’t wait to try it out! One little extra thing: your model looks to have TPS tiles on both sides of the fins. But judging from this render... ...there are only tiles on the windward side. So it’d look even better if you changed your version to reflect that Hmm, You are right. I need to change that. Thanks! Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted October 1, 2019 Share Posted October 1, 2019 13 minutes ago, damonvv said: Hmm, You are right. I need to change that. Thanks! It looks like the forward fins are completely covered in tiles, so you got those right, but the rear fins do need to be changed. Just FYI Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted October 1, 2019 Share Posted October 1, 2019 And (just nitpicking here) the tiles cover a little bit of the upside of the nose as well. Quote Link to comment Share on other sites More sharing options...
eskimo22 Posted October 1, 2019 Share Posted October 1, 2019 (edited) 3 hours ago, damonvv said: I wanna share my progress: Currently just making the tanker version. Crew will be done right after. (This is a unity scene so nothing is ingame yet!!). Still not really happy with the stainless steel texture but it's getting there. Just FYI, the tiles also cover the upside of the tip of the nose, like this: 3 hours ago, RealKerbal3x said: and this 3 hours ago, damonvv said: Edited October 1, 2019 by eskimo22 Quote Link to comment Share on other sites More sharing options...
Xd the great Posted October 1, 2019 Share Posted October 1, 2019 4 hours ago, damonvv said: I wanna share my progress: Currently just making the tanker version. Crew will be done right after. (This is a unity scene so nothing is ingame yet!!). Still not really happy with the stainless steel texture but it's getting there. GIVE ME MY LIKE BUTTON Quote Link to comment Share on other sites More sharing options...
Damon Posted October 2, 2019 Author Share Posted October 2, 2019 5 hours ago, eskimo22 said: Just FYI, the tiles also cover the upside of the tip of the nose, like this: and this I know. Maybe I should have said that this is still very WIP. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted October 2, 2019 Share Posted October 2, 2019 like!! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.