Damon Posted October 2, 2019 Author Share Posted October 2, 2019 Some more progress! Getting there! Quote Link to comment Share on other sites More sharing options...
Barzon Posted October 2, 2019 Share Posted October 2, 2019 (edited) The like button is desperately needed! Wonderful work, Damon! Edited October 2, 2019 by Barzon Quote Link to comment Share on other sites More sharing options...
TheKSPBeginner Posted October 2, 2019 Share Posted October 2, 2019 Like Quote Link to comment Share on other sites More sharing options...
bridgman94 Posted October 2, 2019 Share Posted October 2, 2019 Looks great! Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted October 3, 2019 Share Posted October 3, 2019 (edited) Now that is looking nice! If you can get the stock shader to look this good, then we don’t need Textures Unlimited Edited October 3, 2019 by RealKerbal3x Quote Link to comment Share on other sites More sharing options...
Damon Posted October 3, 2019 Author Share Posted October 3, 2019 4 hours ago, RealKerbal3x said: Now that is looking nice! If you can get the stock shader to look this good, then we don’t need Textures Unlimited This is the stock shader Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted October 3, 2019 Share Posted October 3, 2019 1 hour ago, damonvv said: This is the stock shader Yeah, I know I was just saying, the stock shader is looking so good on this that switching to Textures Unlimited may be unnecessary. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted October 3, 2019 Share Posted October 3, 2019 Liiiiiike Quote Link to comment Share on other sites More sharing options...
HotVector Posted October 3, 2019 Share Posted October 3, 2019 (edited) How do the landing legs work? Also isn't the body made from one sheet of metal instead of stacked rings? Is that part going to be omitted due to aesthetic considerations? Edited October 3, 2019 by HotVector Quote Link to comment Share on other sites More sharing options...
Barzon Posted October 3, 2019 Share Posted October 3, 2019 37 minutes ago, HotVector said: Also isn't the body made from one sheet of metal instead of stacked rings? It will be constructed from single weld rings. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted October 4, 2019 Share Posted October 4, 2019 (edited) Umm, anyone else having this problem? They're still attached, I can land safely. Before deploying them, they were even orbiting the capsule lol. They should be attached symmetrically, but the capsule is still tilted. Doesn't happen with the Mk1-3 pod. Edited October 4, 2019 by infinite_monkey Quote Link to comment Share on other sites More sharing options...
eskimo22 Posted October 5, 2019 Share Posted October 5, 2019 On 10/2/2019 at 5:50 PM, damonvv said: Some more progress! Getting there! Absolutely stunning. I can't wait to use it. Quote Link to comment Share on other sites More sharing options...
Damon Posted October 5, 2019 Author Share Posted October 5, 2019 8 hours ago, infinite_monkey said: Umm, anyone else having this problem? They're still attached, I can land safely. Before deploying them, they were even orbiting the capsule lol. They should be attached symmetrically, but the capsule is still tilted. Doesn't happen with the Mk1-3 pod. Never seen this problem nor heard of it, idk what kind of dark magic you are using Quote Link to comment Share on other sites More sharing options...
TheKSPBeginner Posted October 5, 2019 Share Posted October 5, 2019 Are the old parts still in the mod? Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted October 5, 2019 Share Posted October 5, 2019 10 hours ago, damonvv said: Never seen this problem nor heard of it, idk what kind of dark magic you are using Hm, it might be KJR... But without that, my TE rockets wobble like crazy Quote Link to comment Share on other sites More sharing options...
MaxxQ Posted October 5, 2019 Share Posted October 5, 2019 22 hours ago, infinite_monkey said: Umm, anyone else having this problem? They're still attached, I can land safely. Before deploying them, they were even orbiting the capsule lol. They should be attached symmetrically, but the capsule is still tilted. Doesn't happen with the Mk1-3 pod. This is probably a stupid question, but where did you get those parachutes? I've seen them elsewhere and they look so much nicer than stock. As for your problem, I use KJR as well and haven't ever seen that happen. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted October 5, 2019 Share Posted October 5, 2019 27 minutes ago, MaxxQ said: This is probably a stupid question, but where did you get those parachutes? I've seen them elsewhere and they look so much nicer than stock. As for your problem, I use KJR as well and haven't ever seen that happen. Not a stupid question at all, I've also been looking for them for a long time They're from ReStock (maybe ReStock+). I installed that just for those parachutes lol. Notice that RealChutes overwrites them with its own chutes, so you might need to uninstall that one. I hope someday TE will bring its own chutes I did some tests - it ONLY happens if they're attached to the Rodan capsule. No problem on the cargo trunk. So I now attached a Mk16-XL on a mounting plate from Katten's Rocket Emporium (a Radial Attachment Point might work as well) and clipped that one inside the pod - no problem anymore. Quote Link to comment Share on other sites More sharing options...
MaxxQ Posted October 5, 2019 Share Posted October 5, 2019 34 minutes ago, infinite_monkey said: Not a stupid question at all, I've also been looking for them for a long time They're from ReStock (maybe ReStock+). I installed that just for those parachutes lol. Notice that RealChutes overwrites them with its own chutes, so you might need to uninstall that one. I hope someday TE will bring its own chutes I did some tests - it ONLY happens if they're attached to the Rodan capsule. No problem on the cargo trunk. So I now attached a Mk16-XL on a mounting plate from Katten's Rocket Emporium (a Radial Attachment Point might work as well) and clipped that one inside the pod - no problem anymore. Ah! Thank you. I just installed ReStock and ReStock+ a few days ago, but I also have RealChutes installed. I'll take that out and see what happens. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted October 6, 2019 Share Posted October 6, 2019 @damonvv How do you get a G9 first stage on target to land on a droneship (specifically the one from your TSC mod)? I use the Trajectories mod, which helps to get close-ish to the ship - but there usually isn't enough time to steer the stage to a bullseye and still do a successful hoverslam. Quote Link to comment Share on other sites More sharing options...
Barzon Posted October 6, 2019 Share Posted October 6, 2019 (edited) On 10/5/2019 at 12:37 PM, TheKSPBeginner said: Are the old parts still in the mod? which old parts? Edited October 6, 2019 by Barzon Quote Link to comment Share on other sites More sharing options...
TheKSPBeginner Posted October 6, 2019 Share Posted October 6, 2019 The ones with Rosetta and the like. Quote Link to comment Share on other sites More sharing options...
tater Posted October 6, 2019 Share Posted October 6, 2019 Awwww yiss! Nice work! Quote Link to comment Share on other sites More sharing options...
Barzon Posted October 6, 2019 Share Posted October 6, 2019 1 hour ago, TheKSPBeginner said: The ones with Rosetta and the like. Damon does plan to eventually remake them, but if he does, it will probably be for KSP2. Quote Link to comment Share on other sites More sharing options...
Starwaster Posted October 6, 2019 Share Posted October 6, 2019 @damonvv If you're making them only flappers (one axis only) then suggestion: Don't make them perfectly 90 degrees with respect to the hull. Note how there's a slight angle to them such that when they are folded upwards they angle back a bit. I think that would give a bit more control and help prevent situations where if they get into nose dive they might have a chance of getting out again. (something that always bothered me with the early design that he announced months ago) Quote Link to comment Share on other sites More sharing options...
Damon Posted October 6, 2019 Author Share Posted October 6, 2019 54 minutes ago, Starwaster said: @damonvv If you're making them only flappers (one axis only) then suggestion: Don't make them perfectly 90 degrees with respect to the hull. Note how there's a slight angle to them such that when they are folded upwards they angle back a bit. I think that would give a bit more control and help prevent situations where if they get into nose dive they might have a chance of getting out again. (something that always bothered me with the early design that he announced months ago) I am going to try the airbrake module. This will give you the control you need and also slows down the craft when the wings are deployed 2 hours ago, TheKSPBeginner said: The ones with Rosetta and the like. Still working on them. I should fine more time to finish them up! 7 hours ago, RealKerbal3x said: @damonvv How do you get a G9 first stage on target to land on a droneship (specifically the one from your TSC mod)? I use the Trajectories mod, which helps to get close-ish to the ship - but there usually isn't enough time to steer the stage to a bullseye and still do a successful hoverslam. Practice, atleast thats how I did it. Just know what your rocket does during landing and aiming will improve! Quote Link to comment Share on other sites More sharing options...
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