GuessingEveryDay Posted September 1, 2020 Share Posted September 1, 2020 10 minutes ago, adriangm44 said: Is there a way to land the boosters with the Tajectories mod? If so, how?? In Trajectories, you can set targets to land at, and then set up maneuver nodes to get as close as you can to the target. Quote Link to comment Share on other sites More sharing options...
Miguelsgamingch Posted September 1, 2020 Share Posted September 1, 2020 Instead of using Modular Launch Pads I Use This: Adds SpaceX Looking Pad And Tower, Also adds Some SpaceX Erectors Too And Works Perfectly Fine For Tundra! Quote Link to comment Share on other sites More sharing options...
alberro+ Posted September 2, 2020 Share Posted September 2, 2020 What exactly is the grey strip on the second stage for? Quote Link to comment Share on other sites More sharing options...
Damon Posted September 2, 2020 Author Share Posted September 2, 2020 2 hours ago, alberro+ said: What exactly is the grey strip on the second stage for? For very long coast missions. To keep the temperature warm enough Quote Link to comment Share on other sites More sharing options...
Emilius73 Posted September 2, 2020 Share Posted September 2, 2020 (edited) Hey @damonvv, I’ve been having an issue with the Ghidorah9 again when landing with MechJeb. As I come in for landing, the engine plume disappears and the fuel flow starts flashing from 0 to 70ish, which then means the booster smashes into the pad at about 100m/s. What can I do? EDIT: Nevermind, the problem was with Persistent Thrust, which I got rid off since I don’t need. Edited September 3, 2020 by Emilius73 Quote Link to comment Share on other sites More sharing options...
Miguelsgamingch Posted September 2, 2020 Share Posted September 2, 2020 1 hour ago, Emilius73 said: Hey @damonvv, I’ve been having an issue with the Ghidorah9 again when landing with MechJeb. As I come in for landing, the engine plume disappears and the fuel flow starts flashing from 0 to 70ish, which then means the booster smashes into the pad at about 100m/s. What can I do? For me it works, just landed by first droneship landing with mechjeb. Quote Link to comment Share on other sites More sharing options...
Emilius73 Posted September 3, 2020 Share Posted September 3, 2020 23 minutes ago, miguelsgamingch said: For me it works, just landed by first droneship landing with mechjeb. Nice! I do think it’s a problem with Persistent Thrust Quote Link to comment Share on other sites More sharing options...
TomfooleryYT Posted September 4, 2020 Share Posted September 4, 2020 Trying to put a station around the mun in a career save with a falcon heavy and nearly all the fuel disappears when I got to load it. any help? Quote Link to comment Share on other sites More sharing options...
TomfooleryYT Posted September 4, 2020 Share Posted September 4, 2020 (edited) 12 hours ago, TomfooleryYT said: Trying to put a station around the mun in a career save with a falcon heavy and nearly all the fuel disappears when I got to load it. any help? from my testing it seems to be a problem with the Octopus cluster engine. something about it messing with the tank values, maybe a conflict with another mod? EDIT: it's also happening with the merlin booster engine. Edit: okay, I'm really confused. it seems t o be happening with multiple different engines, including the merlin cluster engine (from kerbalized spaceX? when I hover over it, it says JNH) EDIT AGAIN: it doesn't seem to be happening in a sandbox save, but is happening in my Career mode save. Am I missing something? what is happening here? Final Edit: It was an adapter on the payload....goddammit Edited September 4, 2020 by TomfooleryYT Quote Link to comment Share on other sites More sharing options...
Emilius73 Posted September 4, 2020 Share Posted September 4, 2020 Is there a way to replace the Ghidorah 9 engine plumes to look like methane powered engines? Quote Link to comment Share on other sites More sharing options...
Nessus_ Posted September 4, 2020 Share Posted September 4, 2020 2 hours ago, Emilius73 said: Is there a way to replace the Ghidorah 9 engine plumes to look like methane powered engines? No, at least not without changing a lot of the plume configs. The main problem is that the Merlin and Raptor plumes have multiple effects and multiple engines modes which are different on both engine clusters. You can't just switch the plumes out because they are designed for their own engine cluster. If you want to take a deeper look at it, the plumes are added to the engines in Patches/Extra_RealPlume_Engines.cfg. Quote Link to comment Share on other sites More sharing options...
SpeedShot7 Posted September 5, 2020 Share Posted September 5, 2020 Imma just leave this here... Quote Link to comment Share on other sites More sharing options...
Willem_Alexander Posted September 5, 2020 Share Posted September 5, 2020 Hey damon! (or anyone who can answer my question. How can i get the bodyflaps of starship to move quicker, like in the spacex video that was in the presentation in september last year? I got the upper flaps more realistic but the bottom flaps don't seem to move whatsoever. thanks in advance guys! haha Quote Link to comment Share on other sites More sharing options...
Damon Posted September 6, 2020 Author Share Posted September 6, 2020 On 9/5/2020 at 8:28 PM, Willem_Alexander said: Hey damon! (or anyone who can answer my question. How can i get the bodyflaps of starship to move quicker, like in the spacex video that was in the presentation in september last year? I got the upper flaps more realistic but the bottom flaps don't seem to move whatsoever. thanks in advance guys! haha This is KSP. Sadly I cannot recreate the physics in this game. It's just a limitation and I cannot do much about Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted September 6, 2020 Share Posted September 6, 2020 @damonvv how did you get the shiny textures for starship? Quote Link to comment Share on other sites More sharing options...
Damon Posted September 7, 2020 Author Share Posted September 7, 2020 21 hours ago, The-Doctor said: @damonvv how did you get the shiny textures for starship? Make sure your KSP settings are correct. It's somewhere in the graphic settings. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted September 7, 2020 Share Posted September 7, 2020 1 hour ago, damonvv said: Make sure your KSP settings are correct. It's somewhere in the graphic settings. Turn on reflections, that was what was plaguing me Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted September 8, 2020 Share Posted September 8, 2020 My suggestion is the best suggestion. All of you can eat it. Totally me and @damonvv. Totally worth it. Quote Link to comment Share on other sites More sharing options...
Zarbon44 Posted September 8, 2020 Share Posted September 8, 2020 1 minute ago, JadeOfMaar said: My suggestion is the best suggestion. All of you can eat it. Totally me and @damonvv. Totally worth it. DId i hear Uragan Quote Link to comment Share on other sites More sharing options...
Willem_Alexander Posted September 11, 2020 Share Posted September 11, 2020 On 9/6/2020 at 8:52 PM, damonvv said: This is KSP. Sadly I cannot recreate the physics in this game. It's just a limitation and I cannot do much about i know, but i just wanted to move the rear flaps faster if that is possible. If yes please say yes and how, if no then just say no. No offense sorry. Quote Link to comment Share on other sites More sharing options...
HotVector Posted September 12, 2020 Share Posted September 12, 2020 Why is there so little volume inside the Gojira MK4 Cargo? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted September 12, 2020 Share Posted September 12, 2020 @HotVector The Mk4 cargo is roughly measured against the volumes of the KIS mod's own container parts. I consider the amount (4000L) pretty fair (being modestly more generous than 2x IMIC-800 containers with 1550L volume). Quote Link to comment Share on other sites More sharing options...
FatherOfGold Posted September 12, 2020 Share Posted September 12, 2020 6 hours ago, JadeOfMaar said: @HotVector The Mk4 cargo is roughly measured against the volumes of the KIS mod's own container parts. I consider the amount (4000L) pretty fair (being modestly more generous than 2x IMIC-800 containers with 1550L volume). Fair enough, but the cargo on the actual Starship is considerably taller. A suggestion would be to decrease the height of the fuel tank (reduce ~10% of the fuel capacity) and add that height to the cargo bay to end up with the same total mass as before. The upper stage has far too much DeltaV. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted September 12, 2020 Share Posted September 12, 2020 On 9/8/2020 at 2:51 PM, Zarbon44 said: DId i hear Uragan Uragan, sexy, better, Russian super shuttle Quote Link to comment Share on other sites More sharing options...
Neil Kermstrong Posted September 17, 2020 Share Posted September 17, 2020 Anyone know how to use the fairings? I can't connect them to anything Quote Link to comment Share on other sites More sharing options...
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