The guy from duna Posted April 21, 2021 Share Posted April 21, 2021 Hi, for some reason my Starship is black even though I set the reflection refresh rate to medium and the reflection texture resolution to 256. do you know a fix for the problem? Quote Link to comment Share on other sites More sharing options...
editor99 Posted April 21, 2021 Share Posted April 21, 2021 9 hours ago, The guy from duna said: Hi, for some reason my Starship is black even though I set the reflection refresh rate to medium and the reflection texture resolution to 256. do you know a fix for the problem? Enable shaders from settings Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted April 21, 2021 Share Posted April 21, 2021 9 hours ago, The guy from duna said: Hi, for some reason my Starship is black even though I set the reflection refresh rate to medium and the reflection texture resolution to 256. do you know a fix for the problem? Reflection only works if your render quality is set to 'Good' or above, try increasing it to that. Quote Link to comment Share on other sites More sharing options...
Marlon Kerman Posted April 22, 2021 Share Posted April 22, 2021 When I load the craft file packed with the mod I have Methane in the tanks but is not in the tanks when I build it my self and I cant chose it. Quote Link to comment Share on other sites More sharing options...
The guy from duna Posted April 22, 2021 Share Posted April 22, 2021 Thanks! Quote Link to comment Share on other sites More sharing options...
The guy from duna Posted April 22, 2021 Share Posted April 22, 2021 18 hours ago, OrdinaryKerman said: Reflection only works if your render quality is set to 'Good' or above, try increasing it to that. Thanks! Quote Link to comment Share on other sites More sharing options...
Jacktical Posted April 24, 2021 Share Posted April 24, 2021 The front actuating fins are a lot darker (heatshieldless side) than the rest of the starship, on the 'release candidate' I'm not sure if this is a bug or intentional so I thought I'd point it out Quote Link to comment Share on other sites More sharing options...
jebroad Posted April 24, 2021 Share Posted April 24, 2021 On 4/22/2021 at 5:15 PM, Marlon Kerman said: When I load the craft file packed with the mod I have Methane in the tanks but is not in the tanks when I build it my self and I cant chose it. I've been having this issue too. Could it be down to clashing parts managers? Quote Link to comment Share on other sites More sharing options...
Marlon Kerman Posted April 24, 2021 Share Posted April 24, 2021 40 minutes ago, jebroad said: I've been having this issue too. Could it be down to clashing parts managers? What did you do to fix the problem? Quote Link to comment Share on other sites More sharing options...
Damon Posted April 24, 2021 Author Share Posted April 24, 2021 1 hour ago, Hatattack said: The front actuating fins are a lot darker (heatshieldless side) than the rest of the starship, on the 'release candidate' I'm not sure if this is a bug or intentional so I thought I'd point it out Intentional. Look at the official renders on the SpaceX website. This model is made in 2019 anyway so it is pretty old. Quote Link to comment Share on other sites More sharing options...
SilNaZ Posted April 24, 2021 Share Posted April 24, 2021 Are there updated RO configs? Quote Link to comment Share on other sites More sharing options...
KallangoVerde Posted April 24, 2021 Share Posted April 24, 2021 "Cargo trunk" has no option to decouple from Dragon 2. Is anyone having this problem too ?? Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted April 24, 2021 Share Posted April 24, 2021 (edited) 2 hours ago, KallangoVerde said: "Cargo trunk" has no option to decouple from Dragon 2. Is anyone having this problem too ?? Same it does not appear on staging but I have to do it manually Edited April 24, 2021 by Rocketry101 Quote Link to comment Share on other sites More sharing options...
KallangoVerde Posted April 24, 2021 Share Posted April 24, 2021 24 minutes ago, Rocketry101 said: Same it does not appear on staging but I have to do it manually Here it does not appear in the part menu or in the stage tower. I'm improvising with stock decouplers ... Quote Link to comment Share on other sites More sharing options...
RhodeWithBrim Posted April 27, 2021 Share Posted April 27, 2021 I seem to be getting a load of lag while using the FH. Specifically the engines seem to be causing it, even lowering the smokescreen particle count doesn't seem to fix the lag. As soon as the main core exits the physics range of the boosters the lag stops. Quote Link to comment Share on other sites More sharing options...
TitiKSP Posted April 27, 2021 Share Posted April 27, 2021 On 4/24/2021 at 12:37 PM, SilNaZ said: Are there updated RO configs? Nope. Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted April 27, 2021 Share Posted April 27, 2021 3 hours ago, RhodeWithBrim said: I seem to be getting a load of lag while using the FH. Specifically the engines seem to be causing it, even lowering the smokescreen particle count doesn't seem to fix the lag. As soon as the main core exits the physics range of the boosters the lag stops. Booster=lag learn that Quote Link to comment Share on other sites More sharing options...
ike2462 Posted April 28, 2021 Share Posted April 28, 2021 Super excited for the Lunar Starship in v 6.0 and for everything in v 5.0 are you developing this mod entirely on your own? If so its quite impressive Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted April 28, 2021 Share Posted April 28, 2021 46 minutes ago, ike2462 said: Super excited for the Lunar Starship in v 6.0 and for everything in v 5.0 are you developing this mod entirely on your own? If so its quite impressive cant wait for that stuff as well! Quote Link to comment Share on other sites More sharing options...
Dhruv Posted April 29, 2021 Share Posted April 29, 2021 Was just curious & excited so I made one from fully stock, Hope the one in mod v6.0 looks something or way better than this! Also those side thrusters do work! Quote Link to comment Share on other sites More sharing options...
Naeth Kerman Posted April 29, 2021 Share Posted April 29, 2021 I have a question about the next update. Will the Super Heavy Booster still have fins on the engine cluster, or will it just be flat? Quote Link to comment Share on other sites More sharing options...
SilNaZ Posted April 29, 2021 Share Posted April 29, 2021 On 3/30/2021 at 4:59 PM, damonvv said: This has been asked a lot lately.. We are working on it. It takes a long time to make the configs that work. Thanks for your reply! Quote Link to comment Share on other sites More sharing options...
Mazovian Posted April 30, 2021 Share Posted April 30, 2021 My tundra plumes are not appered in waterfall editor and i have no plumes Quote Link to comment Share on other sites More sharing options...
Damon Posted April 30, 2021 Author Share Posted April 30, 2021 17 hours ago, Naeth Kerman said: I have a question about the next update. Will the Super Heavy Booster still have fins on the engine cluster, or will it just be flat? We haven’t seen any visual renders from SpaceX themselves so I’m not sure what their plan really is. Hopefully by the time I will start revamping it we know more 9 hours ago, Mazovian said: My tundra plumes are not appered in waterfall editor and i have no plumes I need more info. What part? Got smokescreen and waterfall installed or just waterfall? Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted May 1, 2021 Share Posted May 1, 2021 (edited) @damonvv I have been playing with the waterfall config for the Superheavy Raptor Cluster to give it a more realistic touch instead of the sci-fi magenta - red . It begins with the initial blueish-white noozle then to yellow and ending with a green touch (the green is to represent what it is usually happening with raptors when they do a rich combustion and it starts eating the bell) EDIT- I forgot to mention that I also added Waterfall to the one-engine mode, the effects are exactly the same apart from the scale. The scale for the one-engine mode is 0.8 and the scale for the allengines mode is 1.2 Edited May 1, 2021 by jrodriguez edit Quote Link to comment Share on other sites More sharing options...
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