Drakenex Posted March 26, 2019 Author Share Posted March 26, 2019 Solar tanks are cosmetic only, no sun catcher transform on model. Quote Link to comment Share on other sites More sharing options...
Callistoan Posted March 27, 2019 Share Posted March 27, 2019 I have tried to get this on my game, but it hasn't worked. I've put it in the game data folder and the plugins folder to no avail. Do I need to put it in the Tantares folder or somewhere else? Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted March 28, 2019 Share Posted March 28, 2019 On 3/26/2019 at 2:36 AM, Drakenex said: Solar tanks are cosmetic only, no sun catcher transform on model. Oh lawdie, that looks great! Does the parachute still have Firespitter texture changing? 8 hours ago, Callistoan said: I have tried to get this on my game, but it hasn't worked. I've put it in the game data folder and the plugins folder to no avail. Do I need to put it in the Tantares folder or somewhere else? I believe you just need to move the DnD_Alt folder into gamedata, then it should work. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted March 29, 2019 Author Share Posted March 29, 2019 23 hours ago, sslaptnhablhat said: Oh lawdie, that looks great! Does the parachute still have Firespitter texture changing? yup, @SQUADnever fixed that module bug Quote Link to comment Share on other sites More sharing options...
Drakenex Posted March 31, 2019 Author Share Posted March 31, 2019 Just updated! Thanks to @sslaptnhablhat for helping me to test it and @TK-313 for his advice on all Soviet/Russian matters. Quote Link to comment Share on other sites More sharing options...
wallum61 Posted March 31, 2019 Share Posted March 31, 2019 Any progress relating to BDB in Colours? Apologies if this seems naggy Quote Link to comment Share on other sites More sharing options...
Zorg Posted May 3, 2019 Share Posted May 3, 2019 Hey Drakenex, just wanted to give a shout out and say how much I've been enjoying your recolours! Its fantastic to have the extra variants for alternative builds on top of Beale's already excellent work. Molniya launcher Some Salyut/TKS shenanigans. Quote Link to comment Share on other sites More sharing options...
DriftedCougar Posted May 25, 2019 Share Posted May 25, 2019 @Drakenex any chance BDB now in colors could be updated?, from what i remember the parachutes still use variant switching instead of firespitter texture switching.. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted May 25, 2019 Author Share Posted May 25, 2019 4 minutes ago, DriftedCougar said: @Drakenex any chance BDB now in colors could be updated?, from what i remember the parachutes still use variant switching instead of firespitter texture switching.. Yeah! Thanks for reminding me! I'll work on them right now On 5/3/2019 at 4:41 PM, Zorg said: Hey Drakenex, just wanted to give a shout out and say how much I've been enjoying your recolours! Its fantastic to have the extra variants for alternative builds on top of Beale's already excellent work. Molniya launcher Amazing builds man! Well, that's my little contribution to a community and to the mods who gave us so much! Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted May 25, 2019 Share Posted May 25, 2019 Interesting timing - I just came back to KSP after a 6 month hiatus last night and now I also wanted to ask about the BDB colors ... And I wonder where I got the DnD_Alt_1.4.2_BDB.zip from, because I don't find any link inside this thread... Quote Link to comment Share on other sites More sharing options...
Drakenex Posted May 26, 2019 Author Share Posted May 26, 2019 41 minutes ago, Gordon Dry said: Interesting timing - I just came back to KSP after a 6 month hiatus last night and now I also wanted to ask about the BDB colors ... And I wonder where I got the DnD_Alt_1.4.2_BDB.zip from, because I don't find any link inside this thread... It was on the BDB thread, I'm about to upload it again with some updates, remember to make suggestions and please add reference material with them Quote Link to comment Share on other sites More sharing options...
DriftedCougar Posted May 26, 2019 Share Posted May 26, 2019 (edited) @Drakenex Will BDB now in colors get its own tread? Also some suggestions: Metalic centaur White Mercury Pod White Atlas I Some MOL Variants? The unmanned gemini pod in all of the gemini colors. Edited May 26, 2019 by DriftedCougar New ideas! Quote Link to comment Share on other sites More sharing options...
Drakenex Posted May 26, 2019 Author Share Posted May 26, 2019 Enjoy! Download! Quote Link to comment Share on other sites More sharing options...
Friznit Posted May 26, 2019 Share Posted May 26, 2019 Sweeeeeet! Quote Link to comment Share on other sites More sharing options...
Petrovich Posted July 14, 2019 Share Posted July 14, 2019 Just out of curiosity, would it be possible to create an alternate color scheme for the BDB Apollo SM in the style of the unmanned test missions? Spoiler Or from Marooned? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 15, 2019 Share Posted July 15, 2019 On 5/26/2019 at 4:05 PM, Drakenex said: I have to say, that is an absolute work of art. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted July 15, 2019 Author Share Posted July 15, 2019 22 hours ago, CobaltWolf said: I have to say, that is an absolute work of art. Shot by our official photographer Mr @Zorg Quote Link to comment Share on other sites More sharing options...
Drakenex Posted July 15, 2019 Author Share Posted July 15, 2019 23 hours ago, Petrovich said: Just out of curiosity, would it be possible to create an alternate color scheme for the BDB Apollo SM in the style of the unmanned test missions? Hide contents Or from Marooned? A completely white SM? Quote Link to comment Share on other sites More sharing options...
madindehead Posted August 13, 2019 Share Posted August 13, 2019 (edited) I'm guessing these just drop straight into the GameData folder? Or do they have to go into the Tantares and BDB folder? Edited August 13, 2019 by madindehead Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted August 13, 2019 Share Posted August 13, 2019 31 minutes ago, madindehead said: I'm guessing these just drop straight into the GameData folder? Or do they have to go into the Tantares and BDB folder? Into your GameData, like a separate mod. Quote Link to comment Share on other sites More sharing options...
TheLordRedbeard Posted August 14, 2019 Share Posted August 14, 2019 Any possibility for thermal blanket Soyuz texture / shader? Quote Link to comment Share on other sites More sharing options...
baldamundo Posted August 15, 2019 Share Posted August 15, 2019 Would it take much work to make these textures useable on procedural parts? Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted August 23, 2019 Share Posted August 23, 2019 @Drakenex The Kane parachute no longer appears in the part menu with BDBNiC installed. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted August 23, 2019 Author Share Posted August 23, 2019 (edited) 8 hours ago, sslaptnhablhat said: @Drakenex The Kane parachute no longer appears in the part menu with BDBNiC installed. [LOG 22:42:17.531] PartLoader: Compiling Part 'Bluedog_DB/Parts/Apollo/bluedog_Apollo_Block2_Parachute/bluedog_Apollo_Block2_Parachute' [ERR 22:42:17.560] Module ModuleB9PartSwitch threw during OnLoad: UnityEngine.UnityException: Texture 'Bluedog_DB/Parts/Apollo/bluedog_Apollo_Capsule_New_NRM' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings. at (wrapper managed-to-native) UnityEngine.Texture2D:INTERNAL_CALL_GetPixel (UnityEngine.Texture2D,int,int,UnityEngine.Color&) at UnityEngine.Texture2D.GetPixel (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 at GameDatabase.BitmapToUnityNormalMap (UnityEngine.Texture2D tex) [0x00000] in <filename unknown>:0 at GameDatabase+TextureInfo.get_normalMap () [0x00000] in <filename unknown>:0 at GameDatabase.GetTexture (System.String url, Boolean asNormalMap) [0x00000] in <filename unknown>:0 at B9PartSwitch.TextureSwitchInfo+<CreateTextureReplacements>d__8.MoveNext () [0x00000] in <filename unknown>:0 at B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent) [0x00000] in <filename unknown>:0 at B9PartSwitch.ModuleB9PartSwitch.InitializeSubtypes () [0x00000] in <filename unknown>:0 at B9PartSwitch.ModuleB9PartSwitch.OnLoadPrefab (.ConfigNode node) [0x00000] in <filename unknown>:0 at B9PartSwitch.CustomPartModule.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 [ERR 22:42:17.579] PartLoader: Encountered exception during compilation. UnityEngine.UnityException: Texture 'Bluedog_DB/Parts/Apollo/bluedog_Apollo_Capsule_New_NRM' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings. at (wrapper managed-to-native) UnityEngine.Texture2D:INTERNAL_CALL_GetPixel (UnityEngine.Texture2D,int,int,UnityEngine.Color&) at UnityEngine.Texture2D.GetPixel (Int32 x, Int32 y) [0x00000] in <filename unknown>:0 at GameDatabase.BitmapToUnityNormalMap (UnityEngine.Texture2D tex) [0x00000] in <filename unknown>:0 at GameDatabase+TextureInfo.get_normalMap () [0x00000] in <filename unknown>:0 at GameDatabase.GetTexture (System.String url, Boolean asNormalMap) [0x00000] in <filename unknown>:0 at B9PartSwitch.TextureSwitchInfo+<CreateTextureReplacements>d__8.MoveNext () [0x00000] in <filename unknown>:0 at B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent) [0x00000] in <filename unknown>:0 at B9PartSwitch.ModuleB9PartSwitch.InitializeSubtypes () [0x00000] in <filename unknown>:0 at B9PartSwitch.ModuleB9PartSwitch.OnIconCreate () [0x00000] in <filename unknown>:0 at PartLoader.CreatePartIcon (UnityEngine.GameObject newPart, System.Single& iconScale) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+<CompileParts>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0 [ERR 22:42:17.579] PartCompiler: Cannot compile part Weird! looks like a texture problem, but removing BDBNiC fixes it? And please let me know what else needs to be updated (from Tantares and BDB) Update: fixing that texture makes the parachute OK again Thanks!! Edited August 23, 2019 by Drakenex Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted August 23, 2019 Share Posted August 23, 2019 4 hours ago, Drakenex said: fixing that texture makes the parachute OK again Thanks!! Could you please update the Spacedock download link to include this fix? 4 hours ago, Drakenex said: And please let me know what else needs to be updated (from Tantares and BDB) Everything else seems to work fine. Quote Link to comment Share on other sites More sharing options...
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