Dfthu Posted March 10, 2021 Share Posted March 10, 2021 2 minutes ago, Starhelperdude said: I never saw it having an insulated variant, can you show a picture or a quote of it existing in some way? I guess I have no proof but I thought I remembered it from a while ago, could just be going crazy as well Quote Link to comment Share on other sites More sharing options...
Mariano Posted March 11, 2021 Share Posted March 11, 2021 On 2/23/2021 at 12:15 AM, Brigadier said: What @Starhelperdude said. Also, what versions of KSP and this mod are you using? Please read the thread linked in my sig block for some guidance on how to report issues and what info to include. It really helps everyone who tries to assist you sorting this out. tanks. i had to cut some parts of the mod foulder but it work now. Quote Link to comment Share on other sites More sharing options...
si2504 Posted March 14, 2021 Share Posted March 14, 2021 There seems to be an issue with the docking node on the dockable crew airlock. I can dock to it ok using the clamp o tron docking port, but when it comes to undocking, I click on undock and nothing happens but the undock label disappears. I can retract the docking port and close the hatch but the vessel still is attached to the ship via an invisible node, I try to use rcs thrusters to back away from the dock and the thrusters pull all the ship with it. Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 16, 2021 Author Share Posted March 16, 2021 On 3/14/2021 at 2:10 PM, si2504 said: There seems to be an issue with the docking node on the dockable crew airlock. I can dock to it ok using the clamp o tron docking port, but when it comes to undocking, I click on undock and nothing happens but the undock label disappears. I can retract the docking port and close the hatch but the vessel still is attached to the ship via an invisible node, I try to use rcs thrusters to back away from the dock and the thrusters pull all the ship with it. I see people getting this all the time with docking ports of all types. Until people confirm consistent problems with this part I have to blame it on KSP. Quote Link to comment Share on other sites More sharing options...
Just John Posted March 28, 2021 Share Posted March 28, 2021 sorry noob here, i download it and put it on gamedata folder but i cant seem to find the parts, is there somewhere specific i should look? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted March 28, 2021 Share Posted March 28, 2021 1 hour ago, Just John said: sorry noob here, i download it and put it on gamedata folder but i cant seem to find the parts, is there somewhere specific i should look? What did you put into GameData? The .zip? You must put the content of the .zip (B9PartSwitch, NearFutureProps and StationPartsExpansionRedux) into GameData, not the whole .zip. You need also ModuleManager. Quote Link to comment Share on other sites More sharing options...
Just John Posted March 28, 2021 Share Posted March 28, 2021 4 minutes ago, Cheesecake said: What did you put into GameData? The .zip? You must put the content of the .zip (B9PartSwitch, NearFutureProps and StationPartsExpansionRedux) into GameData, not the whole .zip. You need also ModuleManager. i dont have module manager ill download it and try again but i think that may be it just got excited and downloaded it without reading the description Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted March 28, 2021 Share Posted March 28, 2021 2 minutes ago, Just John said: it just got excited and downloaded it without reading the description your not the only one to whom it happened some time ago xD Quote Link to comment Share on other sites More sharing options...
Kerminator K-100 Posted March 29, 2021 Share Posted March 29, 2021 17 hours ago, Cheesecake said: What did you put into GameData? The .zip? You must put the content of the .zip (B9PartSwitch, NearFutureProps and StationPartsExpansionRedux) into GameData, not the whole .zip. You need also ModuleManager. It also needs to be unzipped. This took me a bit when I first started out. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted March 29, 2021 Share Posted March 29, 2021 1 hour ago, Kerminator K-100 said: It also needs to be unzipped. This took me a bit when I first started out. That`s what I said (content of the .zip, not the .zip itself). If you use windows you don`t need to unzip manually. Windows unzips automatically if you drag`n`drop files from a zip to another folder. Quote Link to comment Share on other sites More sharing options...
Joker58th Posted March 30, 2021 Share Posted March 30, 2021 I'm having an issue relating to having SSPX installed and EVA construction mode. Particularly the stock clamp-o-tron docking port. The video shows the problem. I'm testing on a clean 1.11.2 install. I cannot reproduce it with just stock even with the SSPX dependencies installed so it really points to SSPX. I can create a bug report on github if necessary. Spoiler Here are my Logs Quote Link to comment Share on other sites More sharing options...
lookolookthefox Posted April 2, 2021 Share Posted April 2, 2021 I've run into a very peculiar bug, when I use the storage parts for MKS resources, specifically Raremetals and Exoticminerals. I empty these out in the VAB since i want them to be storage for these specific parts. The idea is to then do some offworld mining and bring the full containers back, recover them and get all the cash from the resources. The problem is that when i recover a full storage container with these resources, the cost of the container becomes -500000-ish funds, very close to the exact amount the resources are worth, so I don't make any money. Even worse, if I recover these parts empty, I lose money out of my bank account. I've attached the logs here. There's a few errors about USI that are entirely my own fault and probably unrelated. Quote Link to comment Share on other sites More sharing options...
modus Posted April 2, 2021 Share Posted April 2, 2021 You might want to check the MKS thread, second to last post (at least for now ). Quote Link to comment Share on other sites More sharing options...
lookolookthefox Posted April 2, 2021 Share Posted April 2, 2021 (edited) Thanks for the help! the fix doesn't work for me though, probably due to the sheer amount of mods i have installed. But thanks anyways Edit: On a second try, after resolving some completely unrelated errors, it does actually work! Huzzah Edited April 2, 2021 by lookolookthefox success Quote Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted April 2, 2021 Share Posted April 2, 2021 5 hours ago, lookolookthefox said: I've run into a very peculiar bug, when I use the storage parts for MKS resources, specifically Raremetals and Exoticminerals. I empty these out in the VAB since i want them to be storage for these specific parts. The idea is to then do some offworld mining and bring the full containers back, recover them and get all the cash from the resources. The problem is that when i recover a full storage container with these resources, the cost of the container becomes -500000-ish funds, very close to the exact amount the resources are worth, so I don't make any money. Even worse, if I recover these parts empty, I lose money out of my bank account. I've attached the logs here. There's a few errors about USI that are entirely my own fault and probably unrelated. Based on issues with TweakScale (caveat: I don't really understand what's going on), it is *possible* that this recovery issue is a bug with KSP itself. Just a thought, but only based on vague dot-connecting (there's an issue with recovering parts with TweakScaled parts as well, it seems; might be somehow related...). Quote Link to comment Share on other sites More sharing options...
modus Posted April 2, 2021 Share Posted April 2, 2021 5 hours ago, modus said: You might want to check the MKS thread, second to last post (at least for now ). Quote Link to comment Share on other sites More sharing options...
Kerbal Productions Posted April 4, 2021 Share Posted April 4, 2021 I haven't tried to put this on my game, but I'm going to, since I saw a video about this! And I tested how many patches does it have: just a few! Few patches + great internals + fish = INSTALL THIS MOD! Quote Link to comment Share on other sites More sharing options...
Lisias Posted April 14, 2021 Share Posted April 14, 2021 On 4/2/2021 at 1:29 PM, AccidentalDisassembly said: Based on issues with TweakScale (caveat: I don't really understand what's going on), it is *possible* that this recovery issue is a bug with KSP itself. Just a thought, but only based on vague dot-connecting (there's an issue with recovering parts with TweakScaled parts as well, it seems; might be somehow related...). It's KSP for sure. It's not calling IPartCostModifier when recovering the craft, so every cModule (including their own) that would affect the part's cost is being ignored, and TweakScale is just one of the victims (as the difference of pricing when scaling thing is handled on that Interface). @lookolookthefox, currently the only way I'm aware of recovering costs on a modded Career game is using KSP-Recall. It's not perfect, however - I'm fighting some details, but generally things are way better on it. Use the 0.1.0.5 release (and not anyone other), it's the more stable at this moment. Quote Link to comment Share on other sites More sharing options...
Kat Posted April 17, 2021 Share Posted April 17, 2021 The mod seems to be working in every way for me except in career. Nothing I do will make any parts show up in research. The research tree for the parts ARE there and can be researched, but there's no parts in it. Just blank. Is there anyway to fix this? Quote Link to comment Share on other sites More sharing options...
Kat Posted April 18, 2021 Share Posted April 18, 2021 Alright... Seems some of the parts now show once I downloaded the KSPRescuePodFix but lots of the stuff still won't show. I'm unsure what to do anymore Quote Link to comment Share on other sites More sharing options...
TBenz Posted April 18, 2021 Share Posted April 18, 2021 18 minutes ago, Kat said: Alright... Seems some of the parts now show once I downloaded the KSPRescuePodFix but lots of the stuff still won't show. I'm unsure what to do anymore I take it the parts show up in the VAB fine when you are playing sandbox? Are you using any mods that change the tech tree? Quote Link to comment Share on other sites More sharing options...
Kat Posted April 18, 2021 Share Posted April 18, 2021 Just now, TBenz said: I take it the parts show up in the VAB fine when you are playing sandbox? Are you using any mods that change the tech tree? Yes all parts show in sandbox. And I've tried with and without a tech tree mod. Currently have the community Tech Tree Mod. Which changed nothing when it comes to the nodes for it and any parts showing compared to without Quote Link to comment Share on other sites More sharing options...
The Blazer Posted April 24, 2021 Share Posted April 24, 2021 Does this mod still works? Is it compatible with the newer versions? Quote Link to comment Share on other sites More sharing options...
modus Posted April 24, 2021 Share Posted April 24, 2021 Look at the title of this thread... Quote Link to comment Share on other sites More sharing options...
softweir Posted April 24, 2021 Share Posted April 24, 2021 4 hours ago, The Blazer said: Does this mod still works? Is it compatible with the newer versions? Yes, it is up-to-date, and Nertea is actively developing it and keeping it so. Hint: You can check (almost all) mods by looking at the title of the Mod release topic. This topic starts "[11.1x] ..." That is a convention used on this forum, whereby the number in the brackets refers to the version of KSP that a mod will work with. This one works with KSP v11.1 (the current one) and the "x" means it should work with any later, minor updates of KSP that might come out. Happy launches! Quote Link to comment Share on other sites More sharing options...
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