darthgently Posted November 10, 2021 Share Posted November 10, 2021 I rarely have an issue with DockRotate but currently a craft that has worked for DR fine isn't working now. I haven't made any changes. The "rotate clockwise (+)" and "rotate counterclockwise (-)" are not appearing in the Part Action Window, but all other DR related things are there; the enable/disable rotate works "clicks" fine for example. I did find these in the log, but other than these there are no DR relate errors or warnings. Any ideas? [WRN 00:43:08.150] Cannot create config from file '/home/marty/ksp1.11.2/KSP_linux/GameData/DockRotate/DockRotate-Realism.cfg'. [WRN 00:43:08.150] Cannot create config from file '/home/marty/ksp1.11.2/KSP_linux/GameData/DockRotate/NodeRotate.cfg'. Quote Link to comment Share on other sites More sharing options...
kcs123 Posted November 10, 2021 Share Posted November 10, 2021 On 11/10/2021 at 6:46 AM, darthgently said: I rarely have an issue with DockRotate but currently a craft that has worked for DR fine isn't working now. I haven't made any changes. The "rotate clockwise (+)" and "rotate counterclockwise (-)" are not appearing in the Part Action Window, but all other DR related things are there; the enable/disable rotate works "clicks" fine for example. I did find these in the log, but other than these there are no DR relate errors or warnings. Any ideas? [WRN 00:43:08.150] Cannot create config from file '/home/marty/ksp1.11.2/KSP_linux/GameData/DockRotate/DockRotate-Realism.cfg'. [WRN 00:43:08.150] Cannot create config from file '/home/marty/ksp1.11.2/KSP_linux/GameData/DockRotate/NodeRotate.cfg'. Expand Have you checked read/write permissions on ../GameData/DockRotate/ folder ? Assuming that it is your personal computer, it should be safe to put 777 mod on that folder. Otherwise, it might be issue with DLL not being loaded properly and to confirm that you should provide full log to see what is going on. Some plugins fail to load properly if some other plugin from other mod failed to load before DockRotate and following mods. Quote Link to comment Share on other sites More sharing options...
darthgently Posted November 10, 2021 Share Posted November 10, 2021 (edited) On 11/10/2021 at 3:53 PM, kcs123 said: Have you checked read/write permissions on ../GameData/DockRotate/ folder ? Assuming that it is your personal computer, it should be safe to put 777 mod on that folder. Otherwise, it might be issue with DLL not being loaded properly and to confirm that you should provide full log to see what is going on. Some plugins fail to load properly if some other plugin from other mod failed to load before DockRotate and following mods. Expand I can't imagine what would have changed the perms there. I'm on linux and haven't type "chmod" or "chgrp" in about a year. Can module manager or other change perms? [Edit] Neither of us read the WRN message close enough. It isn't a perm error, it is the fact that both files end in .cfg and yet neither file has any config statements as they are example files and completely commented out. So there are zero WRN, EXC, or ERR msg in KSP log for DR. Hmmm. I'll try rebooting later as that is the path of least effort and nothing has been updated or altered install-wise since it worked fine. Probably spurious inductance from a cosmic ray hitting a bit that stuck up too far above the rest Edited November 10, 2021 by darthgently Quote Link to comment Share on other sites More sharing options...
kcs123 Posted November 10, 2021 Share Posted November 10, 2021 (edited) On 11/10/2021 at 4:29 PM, darthgently said: I can't imagine what would have changed the perms there. I'm on linux and haven't type "chmod" or "chgrp" in about a year. Can module manager or other change perms? [Edit] Neither of us read the WRN message close enough. It isn't a perm error, it is the fact that both files end in .cfg and yet neither file has any config statements as they are example files and completely commented out. So there are zero WRN, EXC, or ERR msg in KSP log for DR. Hmmm. I'll try rebooting later as that is the path of least effort and nothing has been updated or altered install-wise since it worked fine. Probably spurious inductance from a cosmic ray hitting a bit that stuck up too far above the rest Expand Yes, WRN might be harmless, but lately I saw similar of those warning in other people logs when it happened after some plugins (assemblies) failed to load properly. So, check if you have some of those errors, most often within 1/3 from begining of log file. Edited November 10, 2021 by kcs123 typo Quote Link to comment Share on other sites More sharing options...
darthgently Posted December 12, 2021 Share Posted December 12, 2021 Is "rotate to snap" supposed to always achieve perfect alignment? It mostly does for me, but often doesn't and instead gets somewhere below 0.2 degrees, but not zero. Also, does the stock dock rotation in 1.12.x play well with DR? I'm having an issue where ports that were aligned, are misaligning somewhere < 0.2d within the same scene (no leaving scene and coming back etc) Quote Link to comment Share on other sites More sharing options...
darthgently Posted December 12, 2021 Share Posted December 12, 2021 On 6/28/2021 at 8:06 AM, peteletroll said: After some testing in 1.12, it looks like it's working. I'll release a recompiled version soon™. It has some problems when used together with the new stock rotation: if you rotate with DR then with stock, or vice versa, you get weird results. So, until I find a workaround, please use just one of them at a time! Expand Is there a setting to turn off 1.12 stock rotation functionality? It seems to be interfering even if I don't touch it in the PAW Quote Link to comment Share on other sites More sharing options...
darthgently Posted December 12, 2021 Share Posted December 12, 2021 (edited) On 12/12/2021 at 10:21 PM, darthgently said: Is there a setting to turn off 1.12 stock rotation functionality? It seems to be interfering even if I don't touch it in the PAW Expand Nvrmnd, further searching led me to the mod that fixes a lot of this. Trying it now. If I'm behind the curve and this mod doesn't work I won't be offended if you delete this post with the link to it. Thanks for all the work, very much appreciated. https://github.com/KSPModdingLibs/KSPCommunityFixes Edited December 12, 2021 by darthgently Quote Link to comment Share on other sites More sharing options...
kcs123 Posted December 13, 2021 Share Posted December 13, 2021 On 12/12/2021 at 10:57 PM, darthgently said: Nvrmnd, further searching led me to the mod that fixes a lot of this. Trying it now. If I'm behind the curve and this mod doesn't work I won't be offended if you delete this post with the link to it. Thanks for all the work, very much appreciated. https://github.com/KSPModdingLibs/KSPCommunityFixes Expand There is another community fix for same issue. You might want to try that one if KSP Community fixes does not solve issue. Quote Link to comment Share on other sites More sharing options...
darthgently Posted December 13, 2021 Share Posted December 13, 2021 (edited) On 12/13/2021 at 6:46 PM, kcs123 said: There is another community fix for same issue. You might want to try that one if KSP Community fixes does not solve issue. Expand I tried that one and it also disappeared the DockRotate (the mod, not the stock rotation) options from the PAW and too many of the craft in my current game require dock rotate (dock port mounted engine pods etc) where alignment is critical. I also tend to lean to solution that are hosted on CKAN for maintenance sanity reasons. But how does DockRotate avoid the magic accelerations? Or sure seems to avoid them in my game Edited December 13, 2021 by darthgently Quote Link to comment Share on other sites More sharing options...
Tangle Posted December 14, 2021 Share Posted December 14, 2021 On 12/13/2021 at 10:00 PM, darthgently said: I tried that one and it also disappeared the DockRotate (the mod, not the stock rotation) options from the PAW and too many of the craft in my current game require dock rotate (dock port mounted engine pods etc) where alignment is critical. I also tend to lean to solution that are hosted on CKAN for maintenance sanity reasons. But how does DockRotate avoid the magic accelerations? Or sure seems to avoid them in my game Expand DockRotate seems to use an entirely different ~~and better~~ rotation system than Stock. Quote Link to comment Share on other sites More sharing options...
eatU4myT Posted April 28, 2022 Share Posted April 28, 2022 On 11/10/2021 at 6:46 AM, darthgently said: The "rotate clockwise (+)" and "rotate counterclockwise (-)" are not appearing in the Part Action Window, but all other DR related things are there; the enable/disable rotate works "clicks" fine for example. Expand Did you resolve this issue? I am having the same problem. I'm using 1.10.3, and have no warnings that I've spotted! Thanks Quote Link to comment Share on other sites More sharing options...
darthgently Posted April 28, 2022 Share Posted April 28, 2022 On 4/28/2022 at 11:44 AM, eatU4myT said: Did you resolve this issue? I am having the same problem. I'm using 1.10.3, and have no warnings that I've spotted! Thanks Expand As I recall, exiting/reentering the game did it at the time. But it might also have been in combination with this mod to address stock dock rotation issues. https://github.com/KSPModdingLibs/KSPCommunityFixes . Do not mix usage of stock rotation and DR. Disable stock rotation in the PAW for each port. But honestly, I can't remember what caused that issue to come and go at this point. Quote Link to comment Share on other sites More sharing options...
EstebanLB Posted April 30, 2022 Share Posted April 30, 2022 is this deprecated for 1.12? Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted April 30, 2022 Share Posted April 30, 2022 On 4/30/2022 at 6:21 PM, EstebanLB said: is this deprecated for 1.12? Expand I use it with 1.12.3 and it seems to work well. Quote Link to comment Share on other sites More sharing options...
wrdiffin Posted June 24, 2022 Share Posted June 24, 2022 Have used this excellent mod for some time now, but something's recently gone wrong with it. When I rotate to snap a docking port, the rotation angle changes as usual on the docking port pop-up but nothing actually rotates. Then the whole vessel suddenly starts to spin wildly. Now the mod is unusable. I've tried uninstalling and reinstalling it. No change. Has this been seen before and there's a simple fix I'm missing, or do I need to provide a list of mods, etc. please? Quote Link to comment Share on other sites More sharing options...
Nicky21 Posted July 20, 2022 Share Posted July 20, 2022 Lately this mod has been broken for me as well. It no longer rotates. Quote Link to comment Share on other sites More sharing options...
fengyuan0529 Posted July 24, 2022 Share Posted July 24, 2022 On 6/24/2022 at 9:10 PM, wrdiffin said: Have used this excellent mod for some time now, but something's recently gone wrong with it. When I rotate to snap a docking port, the rotation angle changes as usual on the docking port pop-up but nothing actually rotates. Then the whole vessel suddenly starts to spin wildly. Now the mod is unusable. I've tried uninstalling and reinstalling it. No change. Has this been seen before and there's a simple fix I'm missing, or do I need to provide a list of mods, etc. please? Expand I have the same problem here Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted August 10, 2022 Share Posted August 10, 2022 On 7/24/2022 at 11:35 PM, fengyuan0529 said: I have the same problem here Expand On 7/20/2022 at 4:11 PM, Nicky21 said: Lately this mod has been broken for me as well. It no longer rotates. Expand I use this mod frequently without issues. I am using 1.10.1.50, what version are you using? @peteletroll One of the frustrations that I have with stock EVA construction is getting parts to line up, and ModuleNodeRotate works well to solve the problem. I am wondering if it's possible to have a version that works only during EVA Construction, such that the nodes can't be rotated when not in construction mode. Possibly a "finalize rotation" would disable the controls as well. Would this be possible? Quote Link to comment Share on other sites More sharing options...
darthgently Posted January 17, 2023 Share Posted January 17, 2023 What causes the options to "rotate clockwise (+)" and "rotate counterclockwise (-)" to NOT appear in the right-click part action window. Is this a career limitation, as in some building needs to be upgraded? What are the conditions in which they are available? I can set the step, the speed, reverse rotation, set flip flop mode, and rotate to snap, but no rotate cw/ccw. This is in a fairly early career game Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted February 7, 2023 Share Posted February 7, 2023 Is there a known limitation where DockRotate sometimes resets rotation? It happened to a station after jumping to it from the KSC view (using a KAC alarm), and also after using timewarp while flying the station. The unwanted rotation is gentle, at the usual DockRotate speed and accompanied by the rotation sound effect. Quote Link to comment Share on other sites More sharing options...
Nicky21 Posted July 24, 2023 Share Posted July 24, 2023 I also don;t have the rotate and counterrotate buttons appearing. I can't make this mod work. I tried installing the community bug fixes but that didnt help. What are teh alternatives to thsi mod ? Quote Link to comment Share on other sites More sharing options...
damerell Posted July 24, 2023 Share Posted July 24, 2023 How did you install it? Quote Link to comment Share on other sites More sharing options...
peteletroll Posted November 1, 2023 Author Share Posted November 1, 2023 New version available: now engineers in EVA can weld docking port pairs. This can't work on same vessel docked pairs! For instance, if you build a ring structure, one of the couples won't be weldable. Quote Link to comment Share on other sites More sharing options...
averageidiot Posted December 20, 2023 Share Posted December 20, 2023 Help, it won't work. Worked a few minutes ago and now "Rotate Counter Clockwise" and "Rotate Clockwise" won't show up. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted December 25, 2023 Share Posted December 25, 2023 On 12/20/2023 at 10:15 PM, averageidiot said: Help, it won't work. Worked a few minutes ago and now "Rotate Counter Clockwise" and "Rotate Clockwise" won't show up. Expand Welcome to the forums. We have no idea what might be going on because you haven't provide much information. Please read and follow: Quote Link to comment Share on other sites More sharing options...
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