luinux Posted February 7, 2018 Share Posted February 7, 2018 1 hour ago, 0111narwhalz said: SQUAD and many other software developers often release content on Tuesdays. Not Monday, because you need one more day after the panic weekend. Not Friday, or even Thursday, because all your people went home for the weekend and can't hotfix. Wednesday is Wednesday. If you want to see an example of an early-week release working well for hotfixing, take a look at 1.0.x. I am a software engineer, I know. I should have added some <joke> tags or something... Link to comment Share on other sites More sharing options...
KnutG Posted February 7, 2018 Share Posted February 7, 2018 Big News! Thanks for your work Squad - looking forward to see the game in german language Link to comment Share on other sites More sharing options...
razark Posted February 7, 2018 Share Posted February 7, 2018 5 hours ago, SQUAD said: Kerbal Space Program: Making History Expansion will be available for PC on March 13th, 2018. I object to this. I am going to be on a business trip the week before the release. Since I'm going to be stuck in a hotel all night for a week with not much else to do, I'd be very appreciative if y'all would reconsider this ill-timed plan, and release it a week (or two) earlier. I'm sure that you can see the wisdom of this suggestion, and will shortly come around to a more sensible release date. Link to comment Share on other sites More sharing options...
MaverickSawyer Posted February 7, 2018 Share Posted February 7, 2018 Yay! After finals! Link to comment Share on other sites More sharing options...
JedTech Posted February 7, 2018 Share Posted February 7, 2018 5 hours ago, Just Jim said: Yeah, but we have to go through that with every update... HAHA, Do you know who you just replied to? @linuxgurugameris now managing more mods then anyone I've ever seen. I dare say: no one has ever felt responsible to update so many kerbal mods at one time EVER. That said, has anyone ever heard the parable involving eggs and a basket? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 7, 2018 Share Posted February 7, 2018 5 hours ago, Just Jim said: Yeah, but we have to go through that with every update... Ok. You go ahead and rebuild 130 mods. Link to comment Share on other sites More sharing options...
0111narwhalz Posted February 7, 2018 Share Posted February 7, 2018 41 minutes ago, luinux said: I am a software engineer, I know. I should have added some <joke> tags or something... A little goes a long way. Link to comment Share on other sites More sharing options...
ChampDiamondFoot Posted February 7, 2018 Share Posted February 7, 2018 Link to comment Share on other sites More sharing options...
evileye.x Posted February 7, 2018 Share Posted February 7, 2018 I would pre-order this, but I can't... Still, great news! Link to comment Share on other sites More sharing options...
Just Jim Posted February 7, 2018 Share Posted February 7, 2018 (edited) 38 minutes ago, linuxgurugamer said: Ok. You go ahead and rebuild 130 mods. redacted... my bad... Edited February 7, 2018 by Just Jim Link to comment Share on other sites More sharing options...
Renegrade Posted February 7, 2018 Share Posted February 7, 2018 Woot! Looking forward to 1.4 and the expansion. Are we gonna do a pre-release at all? 32 minutes ago, linuxgurugamer said: Ok. You go ahead and rebuild 130 mods. Yeah, he probably didn't realize you're the custodian of something on the order of HALF the abandoned mods out there. Kudos and thanks, by the way! Link to comment Share on other sites More sharing options...
Just Jim Posted February 7, 2018 Share Posted February 7, 2018 (edited) On 2/7/2018 at 1:33 PM, JedTech said: HAHA, Do you know who you just replied to? @linuxgurugameris now managing more mods then anyone I've ever seen. I dare say: no one has ever felt responsible to update so many kerbal mods at one time EVER. That said, has anyone ever heard the parable involving eggs and a basket? Oh, wait... @linuxgurugamer... you have 130 mods of your own??? I withdraw my last comments, sorry. I didn't know. My apologies, that is a lot of work. Edited February 9, 2018 by Just Jim Link to comment Share on other sites More sharing options...
Renegrade Posted February 7, 2018 Share Posted February 7, 2018 (edited) 3 minutes ago, Just Jim said: But I don't understand how it's so different from each time a big update comes out? Each time the game updates we all have to wait while the mods are fixed and updated. How is this any different? Linuxgurugamer isn't USING the mods, he's UPDATING the mods. He's recompiling and fixing 130 of them. He's WHY they get updated, for 130 of them (including about two thirds of my favorite mods). (I wonder if auto-merge still works?) Edit: Ah, you saw Jed's message already. Nevermind then Edited February 7, 2018 by Renegrade Link to comment Share on other sites More sharing options...
HebaruSan Posted February 7, 2018 Share Posted February 7, 2018 Current CKAN shows 146 with him in the "author" field: Link to comment Share on other sites More sharing options...
Grenartia Posted February 7, 2018 Share Posted February 7, 2018 Speaking of 1.4, what features will we see in it? Link to comment Share on other sites More sharing options...
AngrybobH Posted February 7, 2018 Share Posted February 7, 2018 I'd buy right now for twice the price if I could and my wife couldn't stop me. I do hope, though, Squad gives enough time and info to modders so they can get started early. I want to play with the new things but there are some mods I just don't want to do without. Link to comment Share on other sites More sharing options...
superm18 Posted February 7, 2018 Share Posted February 7, 2018 (edited) Great news Squad! Been waiting a looong time to get back in. But I have one question. Since this is a DLC and not a base game update, will it break mod compatibility? Edited February 7, 2018 by superm18 Link to comment Share on other sites More sharing options...
bghyt Posted February 7, 2018 Share Posted February 7, 2018 (edited) i got the game on the store in 2012 but i only got a steam key in may 2013 will i get a key for the DLC in the store page or another way? Or will it be before april 2013 steam only? my question is will i and many others in the same situation get a key or will we have to buy it? Edited February 7, 2018 by bghyt made it more clear to understand. Link to comment Share on other sites More sharing options...
superm18 Posted February 7, 2018 Share Posted February 7, 2018 8 minutes ago, bghyt said: i got the game on the store in 2012 but i only got a steam key in may 2013 will i get a key for the DLC in the store page or another way? Or will it be before april 2013 steam only? my question is will i and many others in the same situation get a key or will we have to buy it? And yes, we’re keeping our promise that all players who purchased the game through April 2013 will receive the expansion for free. We’ll provide more details on how that will work before launch. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 7, 2018 Share Posted February 7, 2018 37 minutes ago, superm18 said: Great news Squad! Been waiting a looong time to get back in. But I have one question. Since this is a DLC and not a base game update, will it break mod compatibility? The DLC requires 1.4, which will be released at the same time. So, the answer is that it depends. Parts mods will probably be ok. Mods with included DLLs (ie: code), may work, it depends on what changes are made in the API Link to comment Share on other sites More sharing options...
TheSaint Posted February 7, 2018 Share Posted February 7, 2018 $15 for some new parts and to help keep Squad solvent...yeah, that's worth it. Link to comment Share on other sites More sharing options...
Urus28 Posted February 7, 2018 Share Posted February 7, 2018 That's a great news ! Link to comment Share on other sites More sharing options...
superm18 Posted February 7, 2018 Share Posted February 7, 2018 58 minutes ago, linuxgurugamer said: The DLC requires 1.4, which will be released at the same time. So, the answer is that it depends. Parts mods will probably be ok. Mods with included DLLs (ie: code), may work, it depends on what changes are made in the API Thank you Linux, Always on point! Link to comment Share on other sites More sharing options...
drhay53 Posted February 7, 2018 Share Posted February 7, 2018 I've donated $15 to different mod authors at different times; that is a really good price to pay to Squad as well for the ~2000+ hours of KSP I've played. Link to comment Share on other sites More sharing options...
pandaman Posted February 7, 2018 Share Posted February 7, 2018 $15, for those of us in UK that's just under £11 at todays exchange rate. Good price point IMHO. And 1.4 too Really looking forward to giving those a try. Will there be a Tesla Roadster easter egg flosting about in a random orbit somewhere? Link to comment Share on other sites More sharing options...
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