Foxster Posted March 7, 2018 Share Posted March 7, 2018 Is the part sort order of "size" new? If so - thanks. Just wish the choice could be made sticky between visits to the VAB/SPH. Quote Link to comment Share on other sites More sharing options...
AngryKitty Posted March 7, 2018 Share Posted March 7, 2018 It seems like aircraft just "work" better. More stable, control inputs cause less insanity...like everything is a bit more balanced. Weird, but I like it. Quote Link to comment Share on other sites More sharing options...
MikeO89 Posted March 7, 2018 Share Posted March 7, 2018 (edited) Man I'm nervous about updating. Too worried about losing my saves and mods as I have this game finally tweaked just how I want it. I'm going to just sit back for now and read a lot more comments as more user experiences come in, especially on which mods work and which ones don't. Right now if I lost even one mod or one saved game, I would just freak out. I'm glad I can play the game through ckan and not have to open Steam. Steam has this habit I don't like that if you open it your games are going to get updated whether you want it or not. Edited March 7, 2018 by MikeO89 Quote Link to comment Share on other sites More sharing options...
Rocket In My Pocket Posted March 7, 2018 Share Posted March 7, 2018 (edited) So...did anyone else notice the Mk1-3 is WAY lighter than the Mk1-2 was? That's great and all, it needed it; but it's like only a touch heavier than the Mk2 Lander Can, which raises the question if the lander can needs to be re-balanced now? (Old)Mk1-2 Mass: 4 (New)Mk1-3 Mass: 2.6 Mk2LanderCan Mass: 2.5 Edited March 7, 2018 by Rocket In My Pocket Quote Link to comment Share on other sites More sharing options...
goldenpeach Posted March 7, 2018 Share Posted March 7, 2018 Anyone know if there is a way to change the level required to deploy and repack the EVA parachute? Quote Link to comment Share on other sites More sharing options...
Emperor of Ilve Posted March 7, 2018 Share Posted March 7, 2018 Hi, the new MK1-3 command pod does look cool, but is the interior view still in progress because the Kerbal portraits won't appear. It isn't just me, everyone is experiencing this problem Quote Link to comment Share on other sites More sharing options...
Guest Posted March 7, 2018 Share Posted March 7, 2018 7 minutes ago, MikeO89 said: Man I'm nervous about updating. Too worried about losing my saves and mods as I have this game finally tweaked just how I want it. I'm going to just sit back for now and read a lot more comments as more user experiences come in, especially on which mods work and which ones don't. Right now if I lost even one mod or one saved game, I would just freak out. I'm glad I can play the game through ckan and not have to open Steam. Steam has this habit I don't like that if you open it your games are going to get updated whether you want it or not. Just back up your game folder, then update. You can always run the old version from the folder you backed up. Quote Link to comment Share on other sites More sharing options...
mostlydave Posted March 7, 2018 Share Posted March 7, 2018 Really wish the Mk1-3 RCS worked in every direction so you don't need to add more RCS to the service module Quote Link to comment Share on other sites More sharing options...
RoverDude Posted March 7, 2018 Share Posted March 7, 2018 1 minute ago, Jeb's Pirotecnics Guy said: Hi, the new MK1-3 command pod does look cool, but is the interior view still in progress because the Kerbal portraits won't appear. It isn't just me, everyone is experiencing this problem The IVA is done but due to a slip up did not make it into the build, you will get it with the 1.4.1 patch Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted March 7, 2018 Share Posted March 7, 2018 6 hours ago, Steven Mading said: For the optional DLC coming soon, will we modders need to release two simultaneous releases of mods, one for users with the DLC, and one for users without the DLC? (i.e. if non-DLC is version 1.4, and with-DLC is version 1.4.1.) I currently maintain a backward port of kOS to KSP 1.2.2 just because of Realism Overhaul always being a revision or two behind, but it's kind of a pain to keep a back-port active and I'd like to not have to start maintaining more of them because with-DLC and without-DLC users are on two different versions of KSP. Quote Link to comment Share on other sites More sharing options...
Number R09 Posted March 7, 2018 Share Posted March 7, 2018 Well done all involved in this update! I can't wait to throw my money at the upcoming DLC. Bravo, mucho impress. Quote Link to comment Share on other sites More sharing options...
Fyrem Posted March 7, 2018 Share Posted March 7, 2018 17 minutes ago, JPLRepo said: all i get is "Sorry, we can't show this content because you do not have permission to see it." Quote Link to comment Share on other sites More sharing options...
Rocket In My Pocket Posted March 7, 2018 Share Posted March 7, 2018 (edited) 24 minutes ago, Jeb's Pirotecnics Guy said: Hi, the new MK1-3 command pod does look cool, but is the interior view still in progress because the Kerbal portraits won't appear. It isn't just me, everyone is experiencing this problem You can fix it easily until the official update is released by going to your KSP install folder>Gamedata>Squad>Parts>Command> Open the Mk1-3.cfg in notepad. Find the INTERNAL line. Change "name = Mk1-3" to "name = PodCockpit" Now, you'll have your Kerbal portraits back, and it will use the old Mk1-2 interior model for IVA which works well enough. Edited March 7, 2018 by Rocket In My Pocket Quote Link to comment Share on other sites More sharing options...
Gargamel Posted March 7, 2018 Share Posted March 7, 2018 @JPLRepo, Can't see what you posted, permission denied. I feel so insignificant now.... Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted March 7, 2018 Share Posted March 7, 2018 SO, from this thread, I gather: The greatest game of all time getting ____ed RIGHT up by some _______s called T2? Quote Link to comment Share on other sites More sharing options...
MechBFP Posted March 7, 2018 Share Posted March 7, 2018 1 minute ago, TheKurgan said: SO, from this thread, I gather: The greatest game of all time getting ____ed RIGHT up by some _______s called T2? No Quote Link to comment Share on other sites More sharing options...
Rocket In My Pocket Posted March 7, 2018 Share Posted March 7, 2018 (edited) So, am I just being an idiot or...? I can manually change the Mk1-3 interior, but I can't make it change via a module manager patch? I feel like I'm not using the right name identifier for the pod but I've tried several. (It's called name = mk1-3pod in it's .cfg) @PART[mk1-3pod] { INTERNAL { name = PodCockpit } } Is this because MM isn't updated? It still seems to be working fine insofar as my WetterWings patch is still working. Edited March 7, 2018 by Rocket In My Pocket Quote Link to comment Share on other sites More sharing options...
basic.syntax Posted March 7, 2018 Share Posted March 7, 2018 The 'no permission' link is to a post that is probably being hidden while it is being edited and updated. It could pop back into view at any time Quote Link to comment Share on other sites More sharing options...
Raven Industries Posted March 7, 2018 Share Posted March 7, 2018 Heh, it's funny, T2 is acting as SQUADS scapegoat. Once upon a time, abuse would be heaped on squad for any flaws or bugs, but now T2 is able to wick away a lot of that. Quote Link to comment Share on other sites More sharing options...
viperwolf Posted March 8, 2018 Share Posted March 8, 2018 @RoverDude Would it be hard to add something like Tweakscale? It really opens up how you can build stock craft. MechJeb is also something that would be nice, by using it I learned how to actually play the game. Now i use it for information and testing. These are very popular mods and seems like it would not be to complicated to add. Quote Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted March 8, 2018 Share Posted March 8, 2018 7 hours ago, Johnny Wishbone said: Looks like I may have found another issue in 1.4. I have started a stock career (no mods period). I am playing with the option that makes you pay for your unlocked parts. When you unlock the Engineering 101 node, it shows 4 available parts for purchase, which have a grand total price of 5600 funds. However, the button to buy all parts says to buy 5 parts for 6800 funds. There is a phantom 5th part apparently. Also, the cost of the decoupler in this node went from 1200 funds in 1.3 to 1600 funds in 1.4. This may be intentional, but the phantom 5th part is definitely not. I am attempting to submit a bug report at this time, but currently don't have access to a public file sharing site to upload the screenshot of proof. However, this should be fairly easy to reproduce. ETA: if you buy the 4 parts in this node individually, the buy all parts button still shows 1 available part with a cost of 1200 funds. As i said above, that was the cost of the original decoupler in this node, before it got reskinned and replaced in 1.4 (and the cost got jacked up to 1600 funds). I believe it has been stated that the old parts were “hidden” so ships made with them in previous versions would still work, and I wonder if that is the cause of this phantom part? Perhaps they forgot to remove the “hidden” old decoupler from this research node? My guess: this is a result of old parts (like the 1-2 pod or rockomax 64 tank) being hidden in order to maintain backward compatibility with crafts. I'm guessing their entryCost is not 0, and that they still can be purchased in the tech tree even though they don't show up in game. Quote Link to comment Share on other sites More sharing options...
Tekaoh Posted March 8, 2018 Share Posted March 8, 2018 Parachutes are cool. I can steer and land with pretty good accuracy. The final frontier. Boldly going where no Kerbal has gone before... Spoiler Quote Link to comment Share on other sites More sharing options...
shdwlrd Posted March 8, 2018 Share Posted March 8, 2018 3 hours ago, Rocket In My Pocket said: So, am I just being an idiot or...? I can manually change the Mk1-3 interior, but I can't make it change via a module manager patch? I feel like I'm not using the right name identifier for the pod but I've tried several. (It's called name = mk1-3pod in it's .cfg) @PART[mk1-3pod] { INTERNAL { name = PodCockpit } } Is this because MM isn't updated? It still seems to be working fine insofar as my WetterWings patch is still working. Try @INTERNAL, just in case the line is already in there. Quote Link to comment Share on other sites More sharing options...
bonyetty Posted March 8, 2018 Share Posted March 8, 2018 17 hours ago, katateochi said: So trying to download 1.4.0 from the store and after accepting the new terms (*discontented mumbling) I get this error;Fatal error: Call to a member function updateAcceptNewTerms() on null in /usr/share/nginx/html/kspstore/app/src/Controllers/TermsController.php on line 33 Something bad happened :(string(56) "Call to a member function updateAcceptNewTerms() on null" reloading page takes me back to login, login again accept terms again, after a few passes of doing that I got passed it, then it redirects back to the front page when trying to go to my account. Went through process again and finally was able to get to the downloads page.....so yeah....someone has installed some pasta into the store's routing, that should be a very simple bit of request handling, but it feels like something overly complicated (or just messy) is going on. Anyway, it's downloading now, so no biggie, just with the new "we're a big professional company" EULA we've had to sign, kinda also expect a bit more high grade in the infrastructure. I can’t get 1.4 as the login forgotten password reset is not functional from my end on the Kerbal Space Program site. Quote Link to comment Share on other sites More sharing options...
McFlyever Posted March 8, 2018 Share Posted March 8, 2018 Big mistake with Center of Mass at many Engines. I think for the most of Kerbal Engineers it´s a katastrophical failure ^^ Please SQUAD fix this. RAPIER LV-1 "Ant" Panther Whiplash Skipper Juno Spark Wheesley The Mainsail it´s only for a correct example. Thanks and greatings from germany! Quote Link to comment Share on other sites More sharing options...
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