sbiancio Posted March 20, 2022 Share Posted March 20, 2022 Hello, i have a question about the SRBs exhaust as it doesn't appear in game, like you can see a super light shadow where its supposed to be but there's no flamey part coming out of it. Is this a recurrent error or is it maybe this mod conflicting with others cause i have quite a few,... The only one that i can think of is waterfall as maybe i have to download some configs maybe? Thanks Quote Link to comment Share on other sites More sharing options...
lemon cup Posted March 20, 2022 Share Posted March 20, 2022 5 hours ago, sbiancio said: Hello, i have a question about the SRBs exhaust as it doesn't appear in game, like you can see a super light shadow where its supposed to be but there's no flamey part coming out of it. Is this a recurrent error or is it maybe this mod conflicting with others cause i have quite a few,... The only one that i can think of is waterfall as maybe i have to download some configs maybe? Thanks The SRBs in this mod use PlumeParty for their exhaust effects. So I'm guessing if you aren't seeing any plumes, it's because you don't have PlumeParty installed. As far as the reDIRECT boosters go, even benjee has stated that the models look a bit a dated for his tastes and (along with most folks) recommends going with the mod "PhotonCorp" for your Shuttle-derived SRB needs. These boosters have RealPlume support, and also some in-progress Waterfall/RealPlume hybrid configs in the mod "SRB Waterfall Effects" Quote Link to comment Share on other sites More sharing options...
sbiancio Posted March 21, 2022 Share Posted March 21, 2022 ahhhhh ok thank you so much that's what i thought, i had PlumeParty installed but i deleted it cause i was sure it would be in conflict with waterfall, good to know tho. Also about the other mod, i saw it and downloaded it but it kinda "broke" a lot of stuff, like i was going to try the parts in sandbox and while checking the default rockets a lot of them couldn't be loaded for missing parts, that disappered only after i installed Photon Corp so i have mixed feelings about the mod haha Quote Link to comment Share on other sites More sharing options...
PokeWasTaken Posted March 25, 2022 Share Posted March 25, 2022 On 3/19/2022 at 10:40 AM, GoldForest said: Ah, well, just thought I'd ask about requesting it. I do really like this mod and wish it would get an official SLS. Orion feels kind of naked without it imo. But I understand if you don't want to do it. There are already other mods that replica SLS, but I feel your mod is the best out of the three that exist, especially since one of them is meant only for RSS/2.5. As for your fuel and engine problem, I feel mono would-be best way to go instead of LFO. Having both LFO and Mono is a pain since LFO is so heavy. Going with only Mono would be heavy in itself, yes, but It would beneficial since Orion is meant to go all the way to the Moon/Mun, so having extra mono to course correct would be a great benefit. However, if you were to use only mono you couldn't use the AJ-10 in reDirect, therefor meaning it would need to be converted to Monoprop (highly unrealistic because it ran off of Aerozene50 and N2O4) and not Hydrazine and a catalyst. Also SOCK would need to be completely reconfigured because the oms now uses a different fuel. On 3/17/2022 at 12:57 PM, benjee10 said: Happy SLS rollout day (feels strange to have finally reached it)! To celebrate I have been creating a revamped Orion spacecraft. I was hoping to have it ready for today, but as always real life had other ideas. Still, here are a few in-progress shots of what you can expect (art is not yet final): Featuring white, black & reflective foil variants. This is a ground up remake of the entire spacecraft, so it won't be a drop-in replacement for the existing parts. The current plan is to split Orion out into a separate mod. At this point I don't intend to update anything else in reDIRECT & don't want to create an expectation to do so, and also don't want to tie people into using the very memory intensive reDIRECT orange tank parts if they'd prefer to use another mod. The plan is to include the Orion spacecraft, as well as abort tower and adapters to various standard sizes. Custom parachutes will also be included. The AJ10 engine is also getting a revamp, finally with emissive textures & a higher level of detail. Breaking Ground users will also be able to adjust the sweep of the solar arrays, just like on the real spacecraft! No ETA for release yet but I will keep you all posted. this.looks.too.cool. (also happy that the aj10 is getting a revamp) Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted March 25, 2022 Share Posted March 25, 2022 On 3/19/2022 at 4:28 PM, lemon cup said: It seems like the majority of the top-tier mods (BDB, Tantares, etc) have reached the consensus that service-type engines, running on hypergolic fuels like UDMH or MMH, should be represented by the "LFO" resource. A particular example would be all of the half-dozen+ AJ-10 variants found in BDB. I think this is partially because LFO does a better job representing the mass/volume ratio of modern hypergols. The "Monopropellant" resource is a bit too energy-dense for service engines I think. Another point, if the AJ10-190 ran on Monoprop, it would no longer be compatible with SOCK! I am a fan of how Tantares handles it, where the engines AND RCS thrusters all run on LFO. You could add a B9 Part switch to the Orion RCS thrusters with the option for them to run on Monoprop, should anyone like to use them on other craft in a more traditional way...! 2 hours ago, PokeWasTaken said: However, if you were to use only mono you couldn't use the AJ-10 in reDirect, therefor meaning it would need to be converted to Monoprop (highly unrealistic because it ran off of Aerozene50 and N2O4) and not Hydrazine and a catalyst. Also SOCK would need to be completely reconfigured because the oms now uses a different fuel. this.looks.too.cool. (also happy that the aj10 is getting a revamp) It would also be incompatible with the AJ-10s in BDB. Quote Link to comment Share on other sites More sharing options...
CessnaSkyhawk Posted March 25, 2022 Share Posted March 25, 2022 3 hours ago, PokeWasTaken said: However, if you were to use only mono you couldn't use the AJ-10 in reDirect, therefor meaning it would need to be converted to Monoprop (highly unrealistic because it ran off of Aerozene50 and N2O4) and not Hydrazine and a catalyst. Also SOCK would need to be completely reconfigured because the oms now uses a different fuel. this.looks.too.cool. (also happy that the aj10 is getting a revamp) I second that it should stick with the engine being LFO and the oms monoprop. That'll mean that it'll smoothly convert to hypergolics when you're using my suite of mods (either SSS or the smaller hypergolic support patch I may or may not be planning to release.) Quote Link to comment Share on other sites More sharing options...
JebTheDestroyer Posted March 31, 2022 Share Posted March 31, 2022 Really excited for the next update. Any chance we'll get an IVA for Orion? Quote Link to comment Share on other sites More sharing options...
TheLoneOne Posted March 31, 2022 Share Posted March 31, 2022 5 hours ago, JebTheDestroyer said: Really excited for the next update. Any chance we'll get an IVA for Orion? thats was i asked... no response Quote Link to comment Share on other sites More sharing options...
Entr8899 Posted April 1, 2022 Share Posted April 1, 2022 7 hours ago, JebTheDestroyer said: Really excited for the next update. Any chance we'll get an IVA for Orion? 1 hour ago, TheLoneOne said: thats was i asked... no response No IVA, sorry. Quote Link to comment Share on other sites More sharing options...
TheLoneOne Posted April 1, 2022 Share Posted April 1, 2022 21 hours ago, Entr8899 said: No IVA, sorry. ok! btw how are your day going Quote Link to comment Share on other sites More sharing options...
PokeWasTaken Posted April 3, 2022 Share Posted April 3, 2022 On 3/19/2022 at 3:10 PM, cameronisher3 said: Thank you for your response! I guess a follow-up request would be a Rainstorm revamp since at 5m unfortunately RMM is not properly compatible. Ive made a custom config that completely overhauls the RMM SSME (rescale to be slightly more in scale with SOCK, fixed the waterfall scale because of the new rescale, and corrected the thrust to match) so there is a way to make RMM compatible Quote Link to comment Share on other sites More sharing options...
DaOPCreeper Posted April 4, 2022 Share Posted April 4, 2022 (edited) *ignore, this, accidentally commented on the wrong forum, and i see no delete comment option so* Edited April 4, 2022 by DaOPCreeper Quote Link to comment Share on other sites More sharing options...
N3N Posted April 16, 2022 Share Posted April 16, 2022 On 8/15/2021 at 4:58 PM, TonyC said: Has a Kerbalism config been made ? I might try to learn how to make one if not On 8/15/2021 at 7:49 PM, chris-kerbal said: It works with the standard Kerbalism config already pretty good. I created a shuttle and orion config, so resources on board are more realistic. Hey @TonyC and @chris-kerbal, from where can I get your Kerbalism configs? (And did you try them with Rational Resources?) Quote Link to comment Share on other sites More sharing options...
donnager fan Posted April 27, 2022 Share Posted April 27, 2022 my orbital maneuvering engine is broken, it wont attach, help? Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted April 27, 2022 Share Posted April 27, 2022 19 minutes ago, donnager fan said: my orbital maneuvering engine is broken, it wont attach, help? you probably need to update this: https://github.com/benjee10/Benjee10_sharedAssets/releases Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted May 9, 2022 Share Posted May 9, 2022 On 4/16/2022 at 10:01 PM, N3N said: Hey @TonyC and @chris-kerbal, from where can I get your Kerbalism configs? (And did you try them with Rational Resources?) Sorry, was off for a while. Still relevant or did you build one yourself? Quote Link to comment Share on other sites More sharing options...
N3N Posted May 10, 2022 Share Posted May 10, 2022 18 hours ago, chris-kerbal said: Sorry, was off for a while. Still relevant or did you build one yourself? Hey @chris-kerbal, Not yet. Do you still have your configs and if yes, could you please share them with me? Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted May 10, 2022 Share Posted May 10, 2022 (edited) 1 hour ago, N3N said: Hey @chris-kerbal, Not yet. Do you still have your configs and if yes, could you please share them with me? Just know, that I have JNSQ + Kerbalism + Rational Resources, hence sizing of supplies is matched on that (length of day). I hope I picked the right configs. ;-D Spoiler So this would be Orion Service module: @PART[DIRECT_orion_ServiceModule]:NEEDS[reDIRECT,ProfileDefault]:AFTER[KerbalismDefault] { %RESOURCE[Oxygen] { %amount = 18000 %maxAmount = 18000 } %RESOURCE[Nitrogen] { %amount = 2500 %maxAmount = 2500 } %RESOURCE[Food] { %amount = 130 %maxAmount = 130 } %RESOURCE[Water] { %amount = 67 %maxAmount = 67 } %RESOURCE[Waste] { %amount = 0 %maxAmount = 130 } %RESOURCE[WasteWater] { %amount = 0 %maxAmount = 67 } } @PART[DIRECT_Orion]:NEEDS[reDIRECT]:AFTER[KerbalismDefault] { MODULE { name = ModuleInventoryPart InventorySlots = 3 packedVolumeLimit = 200 } } This is the regular crew capsules adapted: @PART[*]:HAS[#CrewCapacity[>0],@MODULE[ModuleCommand],!MODULE[KerbalSeat],!MODULE[KerbalEVA]] { %RESOURCE[Food] { %amount = 1.35 // 5 days stock %maxAmount = 1.35 @amount *= #$../CrewCapacity$ @maxAmount *= #$../CrewCapacity$ } %RESOURCE[Water] { %amount = 0.7 // 5 days stock %maxAmount = 0.7 @amount *= #$../CrewCapacity$ @maxAmount *= #$../CrewCapacity$ } %RESOURCE[Oxygen] { %amount = 187 // 5 days stock %maxAmount = 187 @amount *= #$../CrewCapacity$ @maxAmount *= #$../CrewCapacity$ } } And the shuttle @PART[benjee10_shuttle_forwardFuselage]:NEEDS[Benjee10_shuttleOrbiter,ProfileDefault]:AFTER[KerbalismDefault] { %RESOURCE[Oxygen] { %amount = 5250 %maxAmount = 5250 } %RESOURCE[Nitrogen] { %amount = 4500 %maxAmount = 4500 } %RESOURCE[Food] { %amount = 38 %maxAmount = 38 } %RESOURCE[Water] { %amount = 20 %maxAmount = 20 } %RESOURCE[Waste] { %amount = 0 %maxAmount = 38 } %RESOURCE[WasteWater] { %amount = 0 %maxAmount = 20 } } Aaaannd probably not belonging here, but goes well with Shuttle, ISS -> Tantares configs: @PART[hamal_orbital_module_s1_1]:NEEDS[Tantares,ProfileDefault]:BEFORE[KerbalismDefault] { !CrewCapacity = 1 } @PART[hamal_orbital_module_s1_1]:NEEDS[Tantares,ProfileDefault]:AFTER[KerbalismDefault] { %RESOURCE[Oxygen] { %amount = 35461 %maxAmount = 35461 } %RESOURCE[Nitrogen] { %amount = 0 %maxAmount = 39968 } %RESOURCE[Food] { %amount = 1943 %maxAmount = 1943 } %RESOURCE[Waste] { %amount = 0 %maxAmount = 2133 } } @PART[hamal_avionics_s1_1]:NEEDS[Tantares,ProfileDefault]:AFTER[KerbalismDefault] { %RESOURCE[Water] { %amount = 420 %maxAmount = 420 } %RESOURCE[WasteWater] { %amount = 0 %maxAmount = 398 } %RESOURCE[LiquidFuel] { %amount = 99 %maxAmount = 99 } %RESOURCE[Oxidizer] { %amount = 121 %maxAmount = 121 } } @PART[tantares_orbital_module_s1_3]:NEEDS[Tantares,ProfileDefault]:AFTER[KerbalismDefault] { %RESOURCE[Electricity] { %amount = 30 %maxAmount = 30 } %RESOURCE[Water] { %amount = 8 %maxAmount = 8 } %RESOURCE[Food] { %amount = 16 %maxAmount = 16 } %RESOURCE[Oxygen] { %amount = 2250 %maxAmount = 2250 } %RESOURCE[Nitrogen] { %amount = 2500 %maxAmount = 2500 } %RESOURCE[WasteWater] { %amount = 0 %maxAmount = 8 } %RESOURCE[Waste] { %amount = 0 %maxAmount = 16 } } Edited May 10, 2022 by chris-kerbal Quote Link to comment Share on other sites More sharing options...
N3N Posted May 10, 2022 Share Posted May 10, 2022 8 hours ago, chris-kerbal said: Just know, that I have JNSQ + Kerbalism + Rational Resources, hence sizing of supplies is matched on that (length of day). I hope I picked the right configs. ;-D Reveal hidden contents So this would be Orion Service module: @PART[DIRECT_orion_ServiceModule]:NEEDS[reDIRECT,ProfileDefault]:AFTER[KerbalismDefault] { %RESOURCE[Oxygen] { %amount = 18000 %maxAmount = 18000 } %RESOURCE[Nitrogen] { %amount = 2500 %maxAmount = 2500 } %RESOURCE[Food] { %amount = 130 %maxAmount = 130 } %RESOURCE[Water] { %amount = 67 %maxAmount = 67 } %RESOURCE[Waste] { %amount = 0 %maxAmount = 130 } %RESOURCE[WasteWater] { %amount = 0 %maxAmount = 67 } } @PART[DIRECT_Orion]:NEEDS[reDIRECT]:AFTER[KerbalismDefault] { MODULE { name = ModuleInventoryPart InventorySlots = 3 packedVolumeLimit = 200 } } This is the regular crew capsules adapted: @PART[*]:HAS[#CrewCapacity[>0],@MODULE[ModuleCommand],!MODULE[KerbalSeat],!MODULE[KerbalEVA]] { %RESOURCE[Food] { %amount = 1.35 // 5 days stock %maxAmount = 1.35 @amount *= #$../CrewCapacity$ @maxAmount *= #$../CrewCapacity$ } %RESOURCE[Water] { %amount = 0.7 // 5 days stock %maxAmount = 0.7 @amount *= #$../CrewCapacity$ @maxAmount *= #$../CrewCapacity$ } %RESOURCE[Oxygen] { %amount = 187 // 5 days stock %maxAmount = 187 @amount *= #$../CrewCapacity$ @maxAmount *= #$../CrewCapacity$ } } And the shuttle @PART[benjee10_shuttle_forwardFuselage]:NEEDS[Benjee10_shuttleOrbiter,ProfileDefault]:AFTER[KerbalismDefault] { %RESOURCE[Oxygen] { %amount = 5250 %maxAmount = 5250 } %RESOURCE[Nitrogen] { %amount = 4500 %maxAmount = 4500 } %RESOURCE[Food] { %amount = 38 %maxAmount = 38 } %RESOURCE[Water] { %amount = 20 %maxAmount = 20 } %RESOURCE[Waste] { %amount = 0 %maxAmount = 38 } %RESOURCE[WasteWater] { %amount = 0 %maxAmount = 20 } } Aaaannd probably not belonging here, but goes well with Shuttle, ISS -> Tantares configs: @PART[hamal_orbital_module_s1_1]:NEEDS[Tantares,ProfileDefault]:BEFORE[KerbalismDefault] { !CrewCapacity = 1 } @PART[hamal_orbital_module_s1_1]:NEEDS[Tantares,ProfileDefault]:AFTER[KerbalismDefault] { %RESOURCE[Oxygen] { %amount = 35461 %maxAmount = 35461 } %RESOURCE[Nitrogen] { %amount = 0 %maxAmount = 39968 } %RESOURCE[Food] { %amount = 1943 %maxAmount = 1943 } %RESOURCE[Waste] { %amount = 0 %maxAmount = 2133 } } @PART[hamal_avionics_s1_1]:NEEDS[Tantares,ProfileDefault]:AFTER[KerbalismDefault] { %RESOURCE[Water] { %amount = 420 %maxAmount = 420 } %RESOURCE[WasteWater] { %amount = 0 %maxAmount = 398 } %RESOURCE[LiquidFuel] { %amount = 99 %maxAmount = 99 } %RESOURCE[Oxidizer] { %amount = 121 %maxAmount = 121 } } @PART[tantares_orbital_module_s1_3]:NEEDS[Tantares,ProfileDefault]:AFTER[KerbalismDefault] { %RESOURCE[Electricity] { %amount = 30 %maxAmount = 30 } %RESOURCE[Water] { %amount = 8 %maxAmount = 8 } %RESOURCE[Food] { %amount = 16 %maxAmount = 16 } %RESOURCE[Oxygen] { %amount = 2250 %maxAmount = 2250 } %RESOURCE[Nitrogen] { %amount = 2500 %maxAmount = 2500 } %RESOURCE[WasteWater] { %amount = 0 %maxAmount = 8 } %RESOURCE[Waste] { %amount = 0 %maxAmount = 16 } } Hey @chris-kerbal, Thank you! I will try this new configs tomorrow. I have JNSQ + Kerbalism + RR, too. Do you have other cool patches/configs for JNSQ + Kerbalism + RR? Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted May 10, 2022 Share Posted May 10, 2022 5 minutes ago, N3N said: Hey @chris-kerbal, Thank you! I will try this new configs tomorrow. I have JNSQ + Kerbalism + RR, too. Do you have other cool patches/configs for JNSQ + Kerbalism + RR? I think the KNES ATV ones you should know. Most of the stuff I did was adapting around ISS missions and build, to have realistic time frames. Unrelated to Kerbalism, I build a patch to put moveable cameras in the new camera masts of benjee. It is really cool to have moveable cameras with zoom in the original positions, but it is more for playing around. Will post them over in the habtech thread. Quote Link to comment Share on other sites More sharing options...
N3N Posted May 10, 2022 Share Posted May 10, 2022 2 minutes ago, chris-kerbal said: I think the KNES ATV ones you should know. Most of the stuff I did was adapting around ISS missions and build, to have realistic time frames. Unrelated to Kerbalism, I build a patch to put moveable cameras in the new camera masts of benjee. It is really cool to have moveable cameras with zoom in the original positions, but it is more for playing around. Will post them over in the habtech thread. Hey @chris-kerbal, Thank you! And yes, thank you for this KNES ATV configs: Quote Link to comment Share on other sites More sharing options...
donnager fan Posted May 14, 2022 Share Posted May 14, 2022 are there any reDIRECT Waterfall Configs? Just now, donnager fan said: are there any reDIRECT Waterfall Configs? If so, can i have a link? Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted May 14, 2022 Share Posted May 14, 2022 3 hours ago, donnager fan said: are there any reDIRECT Waterfall Configs? If so, can i have a link? Not that I know of. you would need to search the thread if someone posted any. Out of my experience PlumeParty looks better for SRBs, as the smoke is much heavier. Might be able to configure that with waterfall as well, but all I've seen was too little for my feeling. Quote Link to comment Share on other sites More sharing options...
Grimmas Posted May 14, 2022 Share Posted May 14, 2022 As I recall it, Waterfall is not really intended for SRBs. People tend to use RealPlume for that and the two mods can be used together (if your PC can handle it). Quote Link to comment Share on other sites More sharing options...
Ares27 Posted May 14, 2022 Share Posted May 14, 2022 7 hours ago, donnager fan said: are there any reDIRECT Waterfall Configs? If so, can i have a link? This mod provides configs for the SRBs but you also need real plume. Quote Link to comment Share on other sites More sharing options...
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