AlphaMensae Posted September 10, 2018 Author Share Posted September 10, 2018 20 hours ago, ZobrAA said: @AlphaMensae Hi! Can you answer is it possible to use your mod for mobile launch pads? Say I've made a rocket with one of your pad, click start and than take that whole craft with VesselMover mode and shift it to launch normally at some other place, like private cosmodrome, or Dr. Evil's rocket base. Is that real? It's for roleplay purpose I haven't used VesselMover, but I don't see why it would not work with the pads. They are parts after all, and act like other parts. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted September 13, 2018 Author Share Posted September 13, 2018 (edited) Progress on the RSS has been slow, due to having to work 4 days this week (Friday off, woo!), but I have managed to plot out the general dimension limits and complete the mount and hinge assembly: Beyond the hinge and mount, there isn't much to the RSS other than an early version of the payload changeout room opening, and some placeholder objects for the outer support, put in temporarily for planning purposes. A design decision I've made was to have the outer support rest on the ground when the RSS is in the rolled-back position; this makes the support clip through the pad and be partially hidden when closed. Since I don't want the RSS to be suspended in mid-air, and the open position is the one most used, I went with clipping through the pad. The RSS is extremely complex, and no way will I include every detail or try for near faithfulness to the real one. What I'm going to do is turn this: Into something like this: (That's a Revell model kit, btw) Edited September 13, 2018 by AlphaMensae Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted September 13, 2018 Share Posted September 13, 2018 Another option you could consider for the RSS supports is to have a track that the RSS runs on. The supports for the track would clip into the launch pad, which won't matter much, and the RSS supports would ride on wheels which would run on the track, eliminating the need for moving objects to clip through the pad. i'm not sure how much more work that would be to implement, but it's just my $0.02. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted September 13, 2018 Author Share Posted September 13, 2018 Yep, that would be more work, and then you'd have an elevated track...not what I want either. No, the only real alternative, and for which I'll be making the outer support have a mesh-switchable height, is to use this Kerbal Konstructs LC 39B recreation being made by @damonvv : Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted September 16, 2018 Author Share Posted September 16, 2018 Progress on the RSS: Payload changeout room is mostly modeled aside from some details, next up is the massive surrounding framework of struts and beams Quote Link to comment Share on other sites More sharing options...
ZobrAA Posted September 18, 2018 Share Posted September 18, 2018 (edited) @AlphaMensae Thank yoy very much for this mod! Got my hands on it at last One question at the moment: can you make 6xSymetry for Base Insert Square to fit rockets like this? https://imgur.com/a/ZCHggw7 Edited September 18, 2018 by ZobrAA Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted September 18, 2018 Author Share Posted September 18, 2018 21 hours ago, ZobrAA said: @AlphaMensae Thank yoy very much for this mod! Got my hands on it at last One question at the moment: can you make 6xSymetry for Base Insert Square to fit rockets like this? https://imgur.com/a/ZCHggw7 Funny enough, when I added the 3x120 configuration, I had also thought about a 6x60 version...but decided not to, as I felt that the 3-way version was sufficient for the Delta II and other rockets with multiple small SRBs or side boosters, using the new bottom-mount hold-down arm (which was inspired by the Delta II's and Titan II's hold-downs). However, I see I was in error, and can rather easily make a 6-way version. I'll have it up on Wednesday, as part of yet another MLP v1.3 update. Will use the existing v1.3 square insert. Incidentally, that's the Saturn V tail service mast you're using, and was not actually a hold-down or clamp. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted September 19, 2018 Author Share Posted September 19, 2018 @ZobrAA I have the new insert ready for separate download from my Dropbox if you don't want to wait for the official update release. Put the .mu file into ModularLaunchPads/3D_Assets; overwrite the old one Put the .cfg file into ModularLaunchPads/Saturn_Pad/Base_Parts; overwrite the old one. Quote Link to comment Share on other sites More sharing options...
ZobrAA Posted September 19, 2018 Share Posted September 19, 2018 8 hours ago, AlphaMensae said: I have the new insert ready for separate download from my Dropbox if you don't want to wait for the official update release. Put the .mu file into ModularLaunchPads/3D_Assets; overwrite the old one Put the .cfg file into ModularLaunchPads/Saturn_Pad/Base_Parts; overwrite the old one. Thank you very much! Some typos in Saturn-Launcher-Base-Insert-Sqr.cfg: MODEL { model = AlphaDev/3D_Assets_Dev/BaseInsertSqrNew //must be ModularLaunchPads/3D_Assets/BaseInsertSqrNew scale = 1.0, 1.0, 1.0 } ... TechRequired = generalConstruction //must be saturnLaunchPad 8 hours ago, AlphaMensae said: Incidentally, that's the Saturn V tail service mast you're using, and was not actually a hold-down or clamp. Yes, I know about that. But there were no clamps with long enough arm to use it without support of proper 6xSymmetry. Now it looks like this: Also can we get holding arm with longer ..arm. Please? Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted September 19, 2018 Author Share Posted September 19, 2018 @ZobrAA Whoops! Thanks, I keep forgettting to change things in the dev folder files before zipping them up. Got it fixed. The bottom-mount arm is placed so the vertical pin at top goes on the bottom of a first/core stage/tank/engine mount/engine plate, like this: It was designed for rockets like this, and indeed many rockets use something like it. I changed its part title to say "Bottom-Mount" instead of "General" to reflect this. There already is a long-arm hold down type; an even longer one would require a whole new part. It'll be something I can add in for v2.0, probably a mesh-switching one with different arm length options. Quote Link to comment Share on other sites More sharing options...
ZobrAA Posted September 19, 2018 Share Posted September 19, 2018 4 minutes ago, AlphaMensae said: The bottom-mount arm is placed so the vertical pin at top goes on the bottom of a first/core stage/tank/engine mount/engine plate, like this: It was designed for rockets like this, and indeed many rockets use something like it. I changed its part title to say "Bottom-Mount" instead of "General" to reflect this. There already is a long-arm hold down type; an even longer one would require a whole new part. It'll be something I can add in for v2.0, probably a mesh-switching one with different arm length options. Oooh! I see now! Thx for the tip Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted September 19, 2018 Author Share Posted September 19, 2018 You're welcome! New version 1.3.6 with the revised square insert is now up on Spacedock! Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 19, 2018 Share Posted September 19, 2018 (edited) The pads have a sound emitting on staging, right? I just recognized that the sound "follows" the vessel on ascent ... Nevermind, just another weirdness in my borked-again game. Update -> mods-bork - you know the deal ... Edited September 19, 2018 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted September 19, 2018 Author Share Posted September 19, 2018 No problem The only sound is the staging/decoupling sound. Progress on the shuttle pad RSS: Started to fill in details and put in parts for the framework...it now has a connection to the hinge! New stuff isn't textured yet...or even using a KSP shader....that will come later. Quote Link to comment Share on other sites More sharing options...
Uace24 Posted September 20, 2018 Share Posted September 20, 2018 Since the Delta II pad is retired is there a chance of seeing a LC-17 Alike pad in this mod sometime? (Just Curious) Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted September 20, 2018 Author Share Posted September 20, 2018 56 minutes ago, Uace24 said: Since the Delta II pad is retired is there a chance of seeing a LC-17 Alike pad in this mod sometime? (Just Curious) In v2.0, there will be a Delta II tower add-on (among others) for the new general-type pad bases, and it will work with the Saturn mobile launhcer base as well. It will be able to use new modular drop-umbilicals as well as swing arms, not just the Saturn V ones but new smaller ones as well. I'm still deciding whether to make the new towers in modular pieces like the new Saturn tower (switchable-height section with separate base and top sections), or just have a single-unit tower with adjustable heights (one of which will be the default one for the particular rocket it was meant for). The Falcon 9 strongback will have to be like this, otherwise Animated Attachment would have to be used for the fallback animation, and I don't want to make that a requirement. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted September 21, 2018 Author Share Posted September 21, 2018 More progress on the RSS...it's starting to fill in! The square an I-beams are still untextured, as some of them will be used to make other parts. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted September 22, 2018 Author Share Posted September 22, 2018 More progress! And a new short launch demo And a new dev build of the v2.0 Saturn and Shuttle pad parts is now on my Dropbox. Includes craft files for the CA shuttle, BDB Saturn V and BDB Saturn IB. Quote Link to comment Share on other sites More sharing options...
Abpilot Posted September 23, 2018 Share Posted September 23, 2018 7 hours ago, AlphaMensae said: More progress! And a new short launch demo And a new dev build of the v2.0 Saturn and Shuttle pad parts is now on my Dropbox. Includes craft files for the CA shuttle, BDB Saturn V and BDB Saturn IB. well crap... the reason i have been quite silent is cuz i have been trying to make that shuttle cover using infernal robotics...darn Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted September 23, 2018 Author Share Posted September 23, 2018 @JadeOfMaar has very kindly made a proper spark plume effect for the tail service mast sparkers! Here's a short demo if it in action: Much thanks to Jade! Quote Link to comment Share on other sites More sharing options...
Damon Posted September 23, 2018 Share Posted September 23, 2018 Loving it! Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted September 23, 2018 Author Share Posted September 23, 2018 And now @damonvv has made custom sound FX for the shuttle tail service mast sparkers, to go along with the custom plume FX madd by @JadeOfMaar: New dev build of the v2 Saturn and Shuttle pad parts, now with the new sparker FX, available on my Dropbox. Don't put the AlphaDev folder in the .zip into the ModularLaunchPads folder, as it is a standalone build and goes into Gamedata. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted September 23, 2018 Share Posted September 23, 2018 Do you have plans for the sound suppression system? Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted September 23, 2018 Author Share Posted September 23, 2018 19 minutes ago, Cheesecake said: Do you have plans for the sound suppression system? I put in the rainbirds and the pipes around the SRB holes, but they are just for looks and don't work...unless someone makes a water-spray effect. Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted September 25, 2018 Share Posted September 25, 2018 On 9/23/2018 at 5:43 PM, AlphaMensae said: I put in the rainbirds and the pipes around the SRB holes, but they are just for looks and don't work...unless someone makes a water-spray effect. Do you mean the pipes and gantries that wrap around the MLP like in this picture? I'm not really sure what their purpose is or why they were added to the shuttle MLPs and not Apollo (mostly because I've never been able to find any good sources about the MLPs and launch infrastructure in general), but I really think they help make a launch pad look distinctly shuttle-era. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.