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adsii1970's sandbox micro-challenges (New Challenge - December 16, 2022)


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  On 9/21/2021 at 2:35 PM, Admiral Fluffy said:

Whats that? :D

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Something that will eventually have a base on it. Go explore!TM

  On 9/21/2021 at 1:41 PM, Stormpilot said:

@adsii1970 I was wondering if you intensionally left out the requirements for a stock game. This looks like a fun challenge! if I ever find time this week :P

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The stock requirements are there - always in the right-hand column. If you are trying to view it on a mobile device, be warned, I use tables and you'll need to scroll to the right to see the requirements. This particular thread is best viewed on a tablet, a PC, or non-hand-held device. :) Good question, though.

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  On 9/25/2021 at 8:41 PM, adsii1970 said:

The stock requirements are there - always in the right-hand column. If you are trying to view it on a mobile device, be warned, I use tables and you'll need to scroll to the right to see the requirements. This particular thread is best viewed on a tablet, a PC, or non-hand-held device. :) Good question, though.

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Ah I see it now. Thanks.

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  On 10/3/2021 at 7:50 PM, Admiral Fluffy said:

This is the thing that is holding me up. Most annoying requirement. What (in my opinion) is even more annoying, is that it has to be part of the base. Working on it now though.

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Well how else you gonna refuel docked craft? :) 

Also where is Jeb gonna top off the tank on his rocket powered go kart?

Maybe do it in multiple launches?

Edited by Stormpilot
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  • 2 months later...
  On 3/18/2021 at 12:51 PM, adsii1970 said:

Minmus mining and refining outpost micro-challenge

This challenge involves creating a fully operational ore mining and refining facility on Minmus.
This particular challenge will feed into two other challenges to be released at future dates. Those two challenges will not be able to be completed without the resources (fuel) generated by this functional micro-challenge.

 

Here are the requirements for your :

Modded game

Stock game
+ The outpost must comfortably house six Kerbalnauts + The outpost must comfortably house six Kerbalnauts
+ The outpost may be located anywhere on the surface of Minmus. + The outpost may be located anywhere on the surface of Minmus.
+ The outpost can be powered by solar, nuclear (RTG), fuel cells,etc. + The outpost can be powered by solar, nuclear (RTG), fuel cells,etc.
+ The outpost must be able to remain in contact with the KSC (relay ok). + The outpost must be able to remain in contact with the KSC (relay ok)
+ The outpost must have storage capability for ore and fuel.* + The outpost must have storage capability for ore and fuel.*
+ The outpost must have two rovers.** + The outpost must have two rovers.**

+ The outpost must have a Convert-o-tron.
+ The outpost must have the ability to transfer fuel to and from a vehicle.

+ The outpost must have a Convert-o-tron.
+ The outpost must have the ability to transfer fuel to and from a vehicle.

+ Station must be able to provide food/snacks for six Kerbalnauts (greenhouse)  

 

Additional information about the challenge:

  • The outpost must be able to store at least 1,500 units of ore, 1,000 units of liquid fuel and oxygen, and 500 units of monopropellant. *
  • The outpost must be able to transfer fuel, liquid oxygen, and monopropellant to another craft/vehicle (the vehicle will be constructed in another challenge).
  • The outpost must be able to transfer ore from a rover to ore storage tank/tanks.
  • The outpost must have two rovers:**
    • One rover must operate with a Kerbal crew of two and be capable of mining ore and transporting it back for refinement into fuel.
    • One rover must have a surface scanning module to locate ore deposits from the surface and must have the capacity to conduct other surface experiments on Minmus.
  • Your settlement must be constructed on the surface of Minmus but with parts from Kerbin.
  • There is no preferred shape for your settlement! As long as it meets the above criteria, you're good to go. There are a couple of observations for your consideration:
    • Convert-o-trons use a lot of power. Make sure your facility can generate and store enough power!
    • Make sure you have a lot of batteries. One of the mods I use is @Nertea's Near Future Electrical mod. The capacitors and larger batteries (and more powerful nuclear reactors) are definitely a help.

The sandbox micro-challenge badge:

X9B0EoX.png?1

Participant Board:

@Spaceman.Spiff: "I'm going single launch" (it actually took 3)    
@GuessingEveryDay: "MinStation Challenge"    
@Lewie: "Here's my entry!"    
@STORMPILOTkerbalkind: "Here's my official submission..."    
     

 

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I'm going to start working on this on friday.

Edited by AtomicTech
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  • 2 weeks later...

Took me long enough.

Now, I prouldly present, 

Admiral Fluffy's Minmus Base

Here it is!

7MAS2kv.png

It can hold 12 Kerbals, and has two many parts.

Resorces tab open.

VHe5fCz.png

Vg2RgAd.png

Mining rover mining.

qbh16KM.png

Requested a Surface Scanning Module.

30HN1j6.png

Science dodads

W9foEhD.png

Fuel truck!

Bu61G5a.png

Truck by SSTO.

The truck does not have monoprop storage, although i will add that.

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Edited by Admiral Fluffy
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  • 11 months later...
  On 9/6/2018 at 6:39 PM, adsii1970 said:

Mün Arch Settlement micro-challenge

I almost ran out of week before I had a chance to post this week's micro-challenge. This challenge involves constructing a fully operational settlement near one of the arches on the Mün.

Here are the requirements for your space station:

Modded game Stock game
+ Settlement must comfortably house ten Kerbalnauts + Settlement must comfortably house ten Kerbalnauts
+ Settlement must no further than 1 Km and no closer than 500 m to arch. + Settlement must no further than 1 Km and no closer than 500 m to arch.
+ Settlement must be able to process ore into fuel. + Settlement must be able to process ore into fuel.
+ Settlement must be able to remain in contact with the KSC (relay ok) + Settlement must be able to remain in contact with the KSC (relay ok)
+ Settlement must have a science lab. + Settlement must have a science lab.
+ Settlement must be able to refuel a lander or other craft. + Settlement must be able to refuel a lander or other craft.
+ Settlement must have an airlock to allow passage from outside/in, etc. + Settlement must have an airlock to allow passage from outside/in, etc.
+ Station must be able to provide food/snacks for ten Kerbalnauts (greenhouse)  

Additional information about the challenge:

  • Your settlement will need power. You will need to use nuclear power, solar power, batteries, or whatever to assure your Kerbalnauts aren't left in the dark and to have enough power to process ore into fuel.
  • You must provide housing for all ten Kerbalnauts - no hot bunking!
  • There's no predefined shape for your settlement. Have fun!
  • You will need to have some sort of rover which can be used to drill for ore and bring it back to the settlement for processing (for future micro-challenges).
  • You will need a docking port (unmodded) or the hose connector found in KAS/KIS (modded) on your settlement. This will allow you to transfer ore for processing and refined fuel to be exported to various craft.

The sandbox micro-challenge badge:

4PH4mM3.png?1

@KerbolittoMün Settlement

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Will attempt this weekend!

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Here's some screenshots from my attempt at the Minmus Mini Challenge.

First things first:

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The tug is going to need to refuel at Minmus a few times.

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Next I'll need a tug to deliver components to Minmus.

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Delivery of the first station component:

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Habitation Module delivery:

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Lander delivery:

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Ok, I've knocked out my second Adsii Micro Challenge- the Mun settlement one.  That one calls for a base housing at least 10 Kerbals, a lab, refinery, and a Mining truck.  Oh, it also calls for a separate refueling truck.  And the whole thing has to be between 500 and 1000 m of the Mun arch.

First things first:

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Next, I need to decide which arch I'll build my settlement next to.  I have a few criteria I'd like to have:

  • A flat spot to build my settlement, which is the required distance from the arch.
  • High ore concentration.
  • Would be nice to be close to the equator to make trips between surface and orbit simpler.

After a lot of consideration, I chose the arch which had the flattest spot nearby.  Unfortunately, it has a fairly low ore concentration (~3.9%), and is about 12 degrees south of the equator.  Better than trying to set up a large base on a hillside though.

Storage tanks and refinery:

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Ore drilling vehicle:

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Habitation and lab module:

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Last, I need a truck to refuel ships:

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Anyway, that's my second Adsii Micro Challenge.

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Second Minmus micro challenge complete.  (Surface refinery base)

Completed the second Minmus micro challenge, setting up a refinery fuel base on Minmus.  I re-used several components from the previous Mun surface base project, as the specifications for both bases are very similar.

Recon:

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First batch of ships:

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A few more pieces to deliver:

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Eve Probe and Lander Micro Challenge:

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Lander:

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Kerbin Polar Station

Here's my entry for the Kerbin polar orbit science and relay station.

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Eve Polar Station

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Dres Polar Relay Satellite complete:

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Pioneer II Space station

Screen-Shot-2022-12-16-at-19-15-34.pngEuropa HLV on the pad, moments from liftoff!

Screen-Shot-2022-12-16-at-19-15-47.pngLiftoff!!! The 5 mastodons and the 14 vectors of the Europa Class HLV ignite.

Screen-Shot-2022-12-16-at-19-20-56.pngSecond stage in space getting the station into orbit.

Screen-Shot-2022-12-16-at-19-24-11.pngOrbit achieved!

Screen-Shot-2022-12-16-at-19-29-47.pngKerbal on EVA.

Screen-Shot-2022-12-16-at-19-29-24.pngShow of the station near the north pole just a bit over 170 km from the surface.

Apoapsis: 173 km

Periapsis: 169 km

Screen-Shot-2022-12-16-at-19-43-50.png

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It's good to see this thread being the topic of interest again. I'm working on new challenges today. Next week, I need to update the individual challenge leader boards to credit those who have already completed the challenges. I also am looking for members for a feedback team - as I need volunteers to help rate the difficulty of the challenges. I don't rate them myself because I am biased and have been playing the game since 2012. I have four different versions of KSP:

  1. My go-to game is a fully modded 1.3.0 game
  2.  I have a fully modded 1.12.4 with DLC
  3. a stock (with DLC) 1.12.4 game (with DLC)
  4. a 1.12.0 with Kopericus and a couple of mods that I am working on. :blush:

About the challenges: One of the things I enjoy doing is testing each challenge before I post it. It's neat hearing feedback on how the challenges have introduced new ways of solving problems or doing things in the game. That's one of the reasons I started doing them. I fell into a rut about five years or so ago myself. And although I hate to admit it, I would often go weeks without playing KSP. One of the things that brought me back was deciding to do things in a more Kerbal way. Sure, there are probably easier ways to do each of the micro-challenges. But --

Kerbals are naturally curious but also cautious. They love the thrill of speed and the excitement of doing something new and dangerous (okay, some of them love the thrill of doing death-defying acts of stupidity. Others do not). And this should also translate to anything they do - including their space program. Taking a page from NASA, there's a formula I came up with - probe before Kermanned missions. It's a neat way of doing things. Also, each probe always has a Docking Port Jr. on it - and there will be missions to those later where you will thank me! Kerbals are frugal green folk who will recycle a probe for another mission if the primary mission is complete.

One of the things I enjoy is seeing how you come up with solutions to the challenges. Some of you are building one huge craft and doing it all in one launch. Others see it as an opportunity to use multiple launches to accomplish the challenge. The fun thing is there's no right or wrong way to do it - as long as you're having fun meeting the challenge objectives.

Cheers!

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Moho polar orbit Survey Probe: e7YZ8R7.png

This challenge involves placing a survey probe in a polar orbit around Moho.

Yes, it is another polar orbit. If you haven't figured out by now, polar orbits are a great utility orbit for scanning the surface of planets and other bodies within Kerbal Space Program. Some of you may be wondering why so many of the micro challenges involve these probes - well, I'll give you some insight into my mind:

  • Interplanetary transfers are hard to master. It took me a while (about six or seven months) to truly get the hang of it. I cannot tell you how many probes I sent out to Duna to only be able to have them settle in nice orbits around Jool or one of the Joolian moons. :P
  • Each of the probes is a little different. This one has a SC-9001 Science Junior included. Each one of these micro challenges are setting you up for the ability to play a variety of future challenges and missions.
  • Some of you are already beginning to see how twisted my self-imposed sandbox missions can be. And if you are playing these in either the career or science modes, they actually can increase the game's complexity.
  • Eventually, there will be a small settlement on each planet/moon (where possible) where a probe and an orbital space station is located. It will make more sense later. :) 

Polar orbiting satellites will most always have a direct line of communication with Kerbin, but not necessarily the KSC. As more of these polar satellites and some of the relay and research stations are added throughout the Kerbol system, there will be an effective (but ugly) communications network established. If you are like me and have that small little setting where communications with probes are essential for control, then you'll thank me later. 

Why does this probe have a SC-9001 Science Junior on it? During the planning phase for this mission, Dr. Wernher von Kerman thought it would be a really good idea to give a reason for force future crewed missions to Moho. So, during the planning stage for this mission, and with the assistance of a sticky pad, he added a note to add a small portable lab to the probe. In an unmistakable scribble understood by the construction team, the note read:

This would be a really neat spot to add an SC-9001 Science Junior!

So, with those instructions, the construction crew did just that - added the component without questioning the wisdom of one of the pioneers of the space program.

Here are the requirements for your probe:

Modded game Stock game
+ Probe must rely on solar power only (batteries and capacitors ok) + Probe must rely on solar power only (batteries ok) 
+ Probe must be at an orbit between 100Km and 125Km + Probe must be at an orbit between 100Km and 125Km
+ Probe must be able to remain in contact with the KSC (relay ok) + Probe must be able to remain in contact with the KSC (relay ok)
+ Probe must have one Docking Port Jr. + Probe must have one Docking Port Jr.
+ Probe must have a Mystery Goo Container.
+ Probe must have a SC-9001Science Jr.

+ Probe must have a Mystery Goo Container. 
+ Probe must have a SC-9001Science Jr.

+ Probe must have a 2Hot Thermometer and a Magnetometer Boom.

+ Probe must have a 2Hot Thermometer and a Magnetometer Boom.
+ Probe must have a GRAVMAX Negative Gravioli Detector. + Probe must have a GRAVMAX Negative Gravioli Detector.

+ Probe must have an M700 Survey Scanner.
+ Probe must have the ability to take pictures of the surface.

+ Probe must have an M700 Survey Scanner.

Additional information about the challenge:

  • This mission has a few purposes that were planned:
    • It is a great way to practice your interplanetary transfers. Since it's a probe, you don't have to worry too much about the time it takes you to complete the voyage.
    • It requires a bit more planning than either the Eve or Duna missions. And as hinted above - there will be additional missions to Moho in the future beyond the creation of an orbital relay and science station. Oh, Moho missions will become challenging.
    • It continues the pattern we've started on this journey - unKerbaled missions that begins with probes. From there, we go to orbiting stations Kerbaled with a brave group of volunteers, eager to expand their knowledge of space!
  • The mission has a few purposes that were unplanned: :blush:
    • It's been a while since I've done one of these missions myself, so I started off with what I thought would be an easy mission. It's not exactly a cake walk, but it's not that difficult. I had to revert twice. I already put the probe on the launchpad and realized I forgot the Docking Port Jr. Yeah, that's one of the requirements. And the second time was because I missed my interplanetary transfer window and there was no way I had enough fuel to compensate. So... yeah... :blush:
    • Again, I do the missions before I post them just to make sure they are doable. And with this one, don't overthink it, but don't forget the basics.
  • There is no preferred shape or size for your probe. As long as it meets the above criteria and can send you back all the data you can use, you're good to go. Don't forget to share your images, but for the sanity of the other users, and as asked in a few previous challenges, please share them in "spoilers" to reduce the length of the posts. 

The sandbox micro-challenge badge:

pjUud2M.png

 

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Moho Probe Mission complete:

Construction and launch:

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Trip to Moho:

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Pioneer III

Screen-Shot-2022-12-17-at-16-56-07.pngOversized Europa HLV on pad.

Screen-Shot-2022-12-17-at-16-56-18.pngLiftoff!!!

Screen-Shot-2022-12-17-at-16-59-35.pngVessel in the air

Screen-Shot-2022-12-17-at-17-00-15.pngGravity turn

Screen-Shot-2022-12-17-at-17-02-39.pngOrbital insertion burn

Screen-Shot-2022-12-17-at-17-08-21.pngMinmus ejection burn

Screen-Shot-2022-12-17-at-17-34-05.pngMinmus capture burnScreen-Shot-2022-12-17-at-17-38-21.png

Lander+Core module in orbit (note: I launched the ander here because my Europa HLV was oversized, so I had some extra Delta V, I decided to reduce the amount of launches so I launched the lander too)

Screen-Shot-2022-12-17-at-19-01-50.png

Second launch: Crew + ISRU + More solar panels + relay sats module

Screen-Shot-2022-12-17-at-19-01-59.pngLiftoff!!!

Screen-Shot-2022-12-17-at-19-02-24.pngIn the air

Screen-Shot-2022-12-17-at-19-03-27.pngGravity turn

Screen-Shot-2022-12-17-at-19-05-38.pngFairing separation

Screen-Shot-2022-12-17-at-19-06-17.pngFirst stage separation

Screen-Shot-2022-12-17-at-19-42-43.pngDocking( I forgot to capture screenshots while doing the maneuvers required to get here=(, so This is all I got)

Screen-Shot-2022-12-17-at-19-44-02.pngDocked!

Screen-Shot-2022-12-17-at-19-46-01.pngPlaying with relays

Note: This is a modded entry, though the space station is stock. The only reason why it is modded is because I have some SCANsat scanners on the relays to scan minmus. I did add a farm on the station. Other than that, it's completely stock

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Ice Cream Base

Modded entry, here we go:

Screen-Shot-2022-12-18-at-18-02-59.pngLaunch 1: Main base

Screen-Shot-2022-12-18-at-18-57-46.png

Later....

Screen-Shot-2022-12-18-at-18-58-48.pngFinal decent

Screen-Shot-2022-12-18-at-18-59-20.pngLanding

Screen-Shot-2022-12-18-at-19-00-01.pngCloser...

Screen-Shot-2022-12-18-at-19-05-04.png

Success!!!

Screen-Shot-2022-12-19-at-18-58-15.png

Launch two: Rover named "Ice" (Note: I added some visual mods before this launch)

Screen-Shot-2022-12-19-at-19-06-55.png

Ejection

Screen-Shot-2022-12-19-at-19-37-21.pngCapture

Screen-Shot-2022-12-19-at-19-44-39.pngDecent

Screen-Shot-2022-12-19-at-19-46-57.png

Landing

Screen-Shot-2022-12-19-at-19-56-07.pngLanded

Screen-Shot-2022-12-19-at-20-04-13.pngdocked

Screen-Shot-2022-12-20-at-11-39-22.png

Launch 3: Rover called "Cream" (Note: rocket is serious oversized)

Screen-Shot-2022-12-20-at-11-39-35.png

Liftoff

Screen-Shot-2022-12-20-at-11-42-36.png

Ascent

Screen-Shot-2022-12-20-at-11-44-57.png

Fairing depoy, You can see the 3 ton river in the huge rocket

Screen-Shot-2022-12-20-at-11-45-56.png

Cool shot

Screen-Shot-2022-12-20-at-11-52-30.png

Another cool shot

Screen-Shot-2022-12-20-at-11-56-12.png

Decent

Screen-Shot-2022-12-20-at-11-57-51.png

LandingScreen-Shot-2022-12-20-at-11-58-14.pngSkycrane landing

Screen-Shot-2022-12-20-at-11-59-44.png

Touchdown!

Screen-Shot-2022-12-20-at-12-04-16.png

Driving

Screen-Shot-2022-12-20-at-12-19-08.pngEntire colony in one shoot!

Base in the center "Ice" and "Cream" on two sides!

Summary:
Rovers don't do well on minmus, I did a lot of quicksaves. It is recommended to use ion powered hovercrafts on minmus.

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