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Triop

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5 hours ago, Triop said:

Fatique is playing a part after hours of driving,

After leaving Cp 13 I actually went the opposite way...

Luckily I set up checkpoints, Cp 12 showed up on the screen waking me up.

Spoiler

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One of the reasons I like replacing the navball texture with one with more detail.  Of course, even stock there's that red line on the N heading line. :)

 

4 hours ago, Triop said:

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@Triop, living on the edge, risking Jeb and his sole remaining extra solar panel.  What if Val doesn't want to bring out a 3rd rover....

 

 

1 hour ago, Lo Var Lachland said:

*cough* Elcano *cough*

He's aware.  He wants to finish his own personal drive-about before putting up a challenge.

But it did make me look up the original Elcano and discover this tidbit from @Fengist:

Quote

Advice to explorers

I'm still testing a theory but, I highly suspect that issues I've had with ground based vehicles while doing extended, multi-save and restore missions are caused by quicksaving while the vehicle is in motion. On two missions I've had hugely misaligned parts. Gravitational and motion stresses on ground-based vehicles are a LOT more than spacecraft. If you quicksave while a part is misaligned due to these stresses and then reload, you just doomed your vessel to a corrupt save. Again, it's a theory I'm testing but it sure sounds plausible.

 

Edited by Jacke
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7 hours ago, Jacke said:

 

But it did make me look up the original Elcano and discover this tidbit from @Fengist:

 

That makes sense. Something is weird, though in my case it had the opposite effect. In the Dessert Derby I had a crash.  You can see my wrecked and bent rover. When I reloaded the quicksave this morning (I was going to let the crew out for a walk and pick them up later) my Rover was no longer bent. The engine was still gone rendering it unusable, but the suspension had repaired itself.

 

Spoiler

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Edited by Klapaucius
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14 hours ago, Lo Var Lachland said:

*cough* Elcano *cough*

I thought Elcano means full circumnavigation.

Pole2Pole is only 1/2 around the planet.

2 hours ago, roboslacker said:

What setting makes the kerbals visible through the cockpit?

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The journey continues:

While Jeb is sleeping we have some time to go and check out that river:

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There is a small passage, but I'm going to avoid that... :unsure:

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And we are back home.

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Now we just wait untill Jeb wakes up . . .

TBC :ph34r:

 

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2 minutes ago, kurgut said:

How do you draw nice the path on the map view? ingame feature or image editing?

Open screenshot with MS Paint :lol:

Did I say boring ? ? ?

I went by a crater that sucked me in like a whirlpool.

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The car was going faster and faster...

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I can't steer at that speed, the buggy can roll over, and I'm not taking that risk.

New route, funny you can't see the crater on the map.

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TBC :ph34r:

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9 hours ago, Klapaucius said:

That makes sense. Something is weird, though in my case it had the opposite effect. In the Dessert Derby I had a crash.  You can see my wrecked and bent rover. When I reloaded the quicksave this morning (I was going to let the crew out for a walk and pick them up later) my Rover was no longer bent. The engine was still gone rendering it unusable, but the suspension had repaired itself.

  Hide contents

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It's been a while since I played KSP (currently going through my mods and shifting as many as possible to CKAN from JSGME), but AFAIK in stock joints will stretch but completely elastically.  They don't have a plastic phase where some deformation becomes permanent.  Unless you installed a deformation mod like Kerbal Krash System.  It's not yet had a 1.4.x release.  If you have KKS, then it could be interacting in weird ways.  If you don't, I'm stumped.

It almost looks like on crashing the part was still attached but shifted to a different angle WRT the centre body, then on reload it's back to its original position.

 

2 hours ago, Triop said:

Did I say boring ? ? ?

I went by a crater that sucked me in like a whirlpool.

Killer Klowns ?!?  Quick, ready the Anti Killer-Klown Kannon !!!

Or worse, it could a hole in the ground leading to those other Clowns.

 

1 hour ago, Triop said:

I found a better route, short and safe, I hope . . . :unsure:

Spoiler

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A couple more hours of driving...What was I thinking when I started this....:wacko:

It was hard to see in just one screenshot in the dark, but I imagine the Bridge route was too perilous, even without  a Bridgekeeper.

Looks like a good and shorter route.  ONWARD

 

20 minutes ago, Triop said:

Checkpoint 16

We have arrived . . .

Spoiler

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...and that shorter route looks rather...challenging.  I'm predicting more air time in Jeb's near future. :)

Edited by Jacke
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9 minutes ago, Jacke said:

...and that shorter route looks rather...challenging.  I'm predicting more air time in Jeb's near future. :)

Your prediction came true, I wish I choose the bridge option...

Up close terrain keeps changing, I'm mountain climbing now ! :confused:

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I don't like this, I lowered my solar panel just to be sure . . .

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TBC :ph34r:

Edited by Triop
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Jump #3 :lol:

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Top speed 40 m/s ! (144 kph)

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We are out of the mountains, I couldn't be more happy . . .

I hope from now the drive will be boring again. ^_^

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Next up, Checkpoint 17, day 8 and driving untill we run out of power. :cool:

TBC :ph34r:

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