linuxgurugamer Posted September 5, 2018 Share Posted September 5, 2018 (edited) Forum user @satnet created this nice little mod to give your planes EC even when the engines are off. Based on real-life parts. Original thread is here: https://forum.kerbalspaceprogram.com/index.php?/topic/122568-wippartplugin-the-rat-pack-ram-air-turbines-terrain-warning-thrust-reversers/&tab=comments#comment-2218163 After noticing a sharp rise in crashes Gene Kerman commissioned a study on why rockets and planes crash. The resulting 3,151 page report was turned over to SatNet Aerospace to research and develop parts that could reduce crashes or make them more survivable. The first parts to come out of the project were Ram Air Turbines and the group was quickly dubbed “The RAT Pack". Even as they expanded into more flight safety parts the name stuck. Terrain Awareness and Warning System. It is as close as it looks and the plane did survive (barely). Spoiler LEST Saving The Day. Launch Escape System Trigger aborting automatically. Spoiler Terrain Radar. Landing on the Mun. Spoiler A RAT-360 and RAT-6000 on a plane landing on Duna. The RAT-360 is center of the frame and the RAT-6000 is in the lower right. Spoiler Active TR-L. An activated thrust reverser with an LV-N. Spoiler Inactive TR-L. An inactive thrust reverser with an LV-N. Spoiler A TR-1 with a RAPIER installed. Spoiler RAT-6000 Animation: Spoiler The RAT Pack: Ram Air Turbines The RAT Pack provides Ram Air Turbines that generate power from flowing air. I was partly inspired by a documentary on the "Gimli Glider", a 767 that had to glide to a landing with nothing but batteries and a RAT to power critical systems. A couple of spaceplane landings where I had to constantly manage electric charge to maintain control and keep enough for the landing gave me some incentive to actually build it. The RATs are designed to provide emergency power and have peak power at or slightly above that of an RTG. Electric charge output is a function of both airspeed and atmospheric density. RAT-1 "Pinwheel" Ram Air Turbine - As basic as they come, it provides little power and must be activated manually. RAT-360 "Cage Master" Ram Air Turbine - Generates more power and will automatically start up when electric charge is depleted. RAT-720 "Topper" Ram Air Turbine - A RAT built into a nosecone. It has a higher peak power than the RAT-360, but has a performance curve similar to the RAT-1. RAT-6000 "Pack Master" Ram Air Turbine - The most powerful RAT. This one has the ability to control electric charge flowing from its internal battery and turns it on only when it is activating. It is able to generate peak power over a broader range. EPM-MK3 "Emu" Emergency Power Unit - A complete emergency power solution with a RAT, Fuel Cell, and APU. Thrust Reversers Thrust Reversers redirect the engine thrust. They are used to reduce stopping distance once landed. I developed it primarily for Duna spaceplanes where a short stopping distance is a huge asset. They will redirect the thrust of the engine attached to them. Attaching multiple engines will not give you the desired behavior as only one engine will be reversed. TR-1 “Backup" Thrust Reverser - Designed to fit a Turbojet or RAPIER engine. TR-L “Way Back" Thrust Reverser - Designed to fit longer 1.5 m engines, particularly the LV-N. Terrain Awareness and Warning Systems A Terrain Awareness and Warning Systems (TAWS) gives you a chance to avoid a crash by warning you while you still have some time to react. It uses the radar altimeter and some calculations to figure out what the terrain looks like. It also has an obstacle detecting radar (FLT Radar), however it only activates below a certain altitude and uses a fair amount of power when in use. TAWS-1 "Lookout" Warning System - Equipped with Ground Proximity Warning System (GPWS) and Forward Looking Terrain (FLT) Radar. TRS-1 "Lookdown" Terrain Radar - Terrain scanning to improve landings. Launch Escape System Trigger I came across this post Launch Escape System Rocket Stack Failure Detection and thought it was in line with this mod and a great idea. LEST-1 "Oops" LES Trigger - Detects a unplanned dis-assembly and hits the abort button for you. New Dependencies Click Through Blocker ToolbarController Availability Download: https://spacedock.info/mod/1963/The RAT Pack Available on CKAN Source: https://github.com/linuxgurugamer/RATPack/tree/master/RATPack License: CC-NC-SA-4.0 Questions and Answers: Spoiler Q: Are these RATs realistic? A:Somewhat. The power curves where inspired by real RATs, but have been heavily Kerbalized. Q: Why doesn't my speed on the power curve match my vessel speed? A: The RAT uses an effective speed calculation that takes into account orientation, parts blocking airflow, and pressure. It will only match up with vessel speed at sea level, going straight, and without anything in front of the part. Q: Where can I use RATs? A: Anywhere with an atmosphere. Kerbin, Duna, Eve, Laythe are all good places to use them. Jool and Kerbol might work, but you'll probably be crushed or melted before you get any power. Q: What happens if I run out of power landing on the Mun with a RAT? A: You will probably hit the Mun and the RAT will be destroyed. Q: What happens if I run out of power landing at the KSC with a RAT? A: If you have an auto-activating RAT it will deploy and start generating power. If it is a manual RAT, you can't activate it after losing power, so prepare for high speed litho-braking. Q: Do RATs work inside fairings or cargo bays? A: No, they need to be in the air-stream. Q: How does orientation affect RATs? A: Yes, they produce the most power when pointed in the prograde direction. Q: Can I fly backwards using a thrust reverser? A: Yes, though it is not recommended. Most planes and rockets are not aerodynamically stable in both directions. Q: How much thrust will a thrust reverser reverse? A: Short answer: you lose a lot of thrust, but it should be enough to stop quickly. A: Long Answer: Each TR has a thrust modifier which defaults to 50% intended to account for thrust lost to exhaust escaping to the sides. Additionally the thrust direction is not directed in reverse, but in a 45 degree angle above and below the engine. The net thrust is in reverse, but there are significant losses from the thrust directed up and down that cancels out. Q: Will a thrust reverser work in space? A: It will, though you are effectively reducing your engine efficiency, so you are better off re-orienting. Q: Why doesn't my descent rate match my vertical speed? A: They are similar but different values. Descent rate is probably better described as ground closure rate. It is how quickly you are approaching the ground. Vertical speed is how quickly you are changing altitude relative to a common reference radius (i.e. sea-level). If you are on level terrain they will be the same. If however the ground is rising relative to sea-level you will have a higher ground closure rate than vertical speed which is a really important distinction when deciding whether you will hit the ground at some point in the near future. Q: Will I always have time to pull up when TAWS issues a warning? A: Not necessarily. The current values are very... "Kerbal", they give you a chance at survival, but no guarantees. If you aren't trying to hit terrain it is usually enough warning to avoid the occasional near miss, but if you deliberately try to test the limits you will hit the ground at least some of the time. You can set your own values, but I found anything that would ensure survival was too conservative for the way I fly in game. NOTE: I'm referencing the stock textures. If you modify or remove textures from the stock parts these parts will fall back to the solid black placeholder texture. Edited June 5, 2021 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Mekan1k Posted September 5, 2018 Share Posted September 5, 2018 YES! I have ALWAYS wanted turbines, because, well, why wouldn't my planes have turbines? I always needed an RTG or something... But now we don't need to carry nuclear material on every single vessel! AHAHAHAHA! Quote Link to comment Share on other sites More sharing options...
JH4C Posted September 5, 2018 Share Posted September 5, 2018 Another day, another immediately essential mod taken over by the Flying Penguins. Excellent stuff, thanks for keeping this one alive. Quote Link to comment Share on other sites More sharing options...
Gargamel Posted September 6, 2018 Share Posted September 6, 2018 Here ya go @ZooNamedGames. Quote Link to comment Share on other sites More sharing options...
CvVtjRtb Posted September 6, 2018 Share Posted September 6, 2018 (edited) [] Edited August 2, 2019 by CvVtjRtb Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted September 6, 2018 Share Posted September 6, 2018 Awesome! btw, @linuxgurugamer, the Spacedock "forum" link doesn't point back to here properly. Ty! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 7, 2018 Author Share Posted September 7, 2018 8 hours ago, Beetlecat said: Awesome! btw, @linuxgurugamer, the Spacedock "forum" link doesn't point back to here properly. Ty! Now fixed, thanks Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 7, 2019 Author Share Posted March 7, 2019 New release, 0.4.2.5 Added whitelist file for new ReStock mod Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 9, 2019 Author Share Posted November 9, 2019 New release, 0.4.3 Updated AssemblyVersion.tt Added installChecker Updated for 1.8 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 6, 2019 Author Share Posted December 6, 2019 New releae, 0.4.3.1 Updated initialization of vars to account for new Unity version used with KSP 1.8 Quote Link to comment Share on other sites More sharing options...
Aerospacesmith Posted December 7, 2019 Share Posted December 7, 2019 I'm getting an error when installing with CKAN About to install... * The RAT Pack 0.4.3.1 (spacedock.info, 222.6 KiB) Downloading "https://spacedock.info/mod/1963/The%20RAT%20Pack/download/0.4.3.1" Could not find a part of the path 'E:\Games\Kerbal Space Program\KSP 1.8.0\Ships\Ships\SPH\RATPack Demo.craft'. Error during installation! An unknown error occurred, please try again! It looks like the zip folder has 2 craft file locations: \Ships\Ships\SPH\ and \Ships\SPH\. I'm guessing the double nested 'ships' folder is what is messing it up. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 7, 2019 Author Share Posted December 7, 2019 37 minutes ago, Aerospacesmith said: I'm getting an error when installing with CKAN About to install... * The RAT Pack 0.4.3.1 (spacedock.info, 222.6 KiB) Downloading "https://spacedock.info/mod/1963/The%20RAT%20Pack/download/0.4.3.1" Could not find a part of the path 'E:\Games\Kerbal Space Program\KSP 1.8.0\Ships\Ships\SPH\RATPack Demo.craft'. Error during installation! An unknown error occurred, please try again! It looks like the zip folder has 2 craft file locations: \Ships\Ships\SPH\ and \Ships\SPH\. I'm guessing the double nested 'ships' folder is what is messing it up. Looks like it, I’ll fix it this evening Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 7, 2019 Author Share Posted December 7, 2019 New release, 0.4.3.2 Rebuild to fix a bad packaging job Quote Link to comment Share on other sites More sharing options...
m4ti140 Posted May 30, 2021 Share Posted May 30, 2021 Reversers don't work in 1.11.2, unfortunately Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 1, 2021 Author Share Posted June 1, 2021 On 5/30/2021 at 3:56 PM, m4ti140 said: Reversers don't work in 1.11.2, unfortunately They actually do, but there was a problem with the effects. New release, 0.4.3.3 Fixed bad effects when deactivating a thrust reverser, in 1.11.2 Quote Link to comment Share on other sites More sharing options...
m4ti140 Posted June 3, 2021 Share Posted June 3, 2021 On 6/2/2021 at 1:20 AM, linuxgurugamer said: They actually do, but there was a problem with the effects. New release, 0.4.3.3 Fixed bad effects when deactivating a thrust reverser, in 1.11.2 for me there was no way to activate them, neither through UI nor through action groups Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 3, 2021 Author Share Posted June 3, 2021 (edited) 2 minutes ago, m4ti140 said: for me there was no way to activate them, neither through UI nor through action groups Then it sounds like you didn't install it properly. Where did you get the zip from, and how did you install it? Also, a log file would be useful Edited June 3, 2021 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Ben J. Kerman Posted June 3, 2021 Share Posted June 3, 2021 On 9/5/2018 at 11:21 AM, linuxgurugamer said: Terrain Awareness and Warning System. Does it make a sound and warn you when you are about to crash into something, or does it have the thing where it calls out the altitude as you are about to land? How does it work? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 3, 2021 Author Share Posted June 3, 2021 18 minutes ago, Ben J. Kerman said: Does it make a sound and warn you when you are about to crash into something, or does it have the thing where it calls out the altitude as you are about to land? How does it work? It has an audio alert if enabled, but this is not a mod to call out. There are other mods for that Quote Link to comment Share on other sites More sharing options...
m4ti140 Posted June 3, 2021 Share Posted June 3, 2021 1 minute ago, linuxgurugamer said: Then it sounds like you didn't install it properly. Where did you get the zip from, and how did you install it? Also, a log file would be useful From your github, literally this file: https://github.com/linuxgurugamer/RATPack/releases/download/0.4.3.2/RATPack-1.8.0-0.4.3.2.zip Issue still occurs with update. Directory structure: Volume in drive X is Seagate Backup Plus Drive Volume Serial Number is 2870-DD25 Directory of X:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData 06/03/2021 20:56 <DIR> . 06/03/2021 20:56 <DIR> .. 02/25/2021 00:58 <DIR> 000_AT_Utils 02/19/2021 00:59 <DIR> 000_TexturesUnlimited 02/18/2021 21:31 14,336 666_ModuleManagerWatchDog.dll 02/18/2021 21:31 5,120 999_Scale_Redist.dll 02/18/2021 21:37 <DIR> AnimatedDecouplers 05/30/2021 18:39 <DIR> B9PartSwitch 05/28/2021 08:34 <DIR> B9_Aerospace_ProceduralWings 02/18/2021 21:27 <DIR> Bluedog_DB 02/11/2021 01:00 <DIR> BoulderCo 02/18/2021 21:37 <DIR> CommunityCategoryKit 05/30/2021 18:39 <DIR> CommunityResourcePack 02/24/2021 10:40 <DIR> CraftManager 02/11/2021 02:05 <DIR> DistantObject 02/24/2021 10:28 <DIR> DKSalvage 02/18/2021 21:27 <DIR> DMagicScienceAnimate 02/11/2021 01:00 <DIR> EnvironmentalVisualEnhancements 06/03/2021 20:56 0 GameDatadir.txt 02/18/2021 21:36 <DIR> KAS 02/19/2021 00:59 <DIR> KerbalFoundries 02/19/2021 00:59 <DIR> KSPWheel 02/24/2021 10:28 <DIR> KXAPI 05/30/2021 18:38 <DIR> Mk2Expansion 02/18/2021 21:37 <DIR> ModularLaunchPads 05/30/2021 18:39 141,312 ModuleManager.4.1.4.dll 06/03/2021 20:30 18,100,232 ModuleManager.ConfigCache 06/03/2021 20:30 842,539 ModuleManager.ConfigSHA 06/03/2021 20:30 9,164 ModuleManager.Physics 06/03/2021 20:30 31,262 ModuleManager.TechTree 02/18/2021 21:31 <DIR> ModuleManagerWatchDog 02/11/2021 02:03 <DIR> PlanetShine 05/30/2021 18:54 <DIR> RATPack 05/28/2021 13:35 <DIR> RealPlume 05/28/2021 13:35 <DIR> RealPlume-Stock 02/10/2021 23:47 <DIR> ReStock 02/10/2021 23:47 <DIR> ReStockPlus 05/27/2021 22:11 <DIR> scatterer 02/18/2021 21:27 <DIR> SimpleAdjustableFairings 05/28/2021 13:35 <DIR> SmokeScreen 01/01/2021 16:44 <DIR> Squad 01/01/2021 16:44 <DIR> SquadExpansion 05/28/2021 03:02 <DIR> StockWaterfallEffects 02/21/2021 21:33 <DIR> Tantares 02/21/2021 21:31 <DIR> TantaresLV 02/21/2021 21:30 <DIR> TantaresSP 02/19/2021 20:56 <DIR> TarsierSpaceTech 05/29/2021 16:06 <DIR> ThrottleControlledAvionics 02/18/2021 21:31 <DIR> TweakScale 02/09/2021 21:09 <DIR> VesselMover 05/28/2021 14:10 <DIR> Waterfall 05/28/2021 14:10 <DIR> WaterfallRestock 02/18/2021 21:31 <DIR> __LOCAL 8 File(s) 19,143,965 bytes 45 Dir(s) 20,990,181,376 bytes free Volume in drive X is Seagate Backup Plus Drive Volume Serial Number is 2870-DD25 Directory of X:\SteamLibrary\steamapps\common\Kerbal Space Program\GameData\RATPack 06/03/2021 20:56 <DIR> . 06/03/2021 20:56 <DIR> .. 05/30/2021 18:47 14,812 LICENSE.md 05/30/2021 18:47 44,032 MiniAVC.dll 05/30/2021 18:54 241 MiniAVC.xml 05/30/2021 19:42 <DIR> Parts 05/30/2021 18:47 <DIR> Plugins 05/30/2021 18:47 217 RATPack.restockwhitelist 05/30/2021 18:47 379 RATPack.version 06/03/2021 20:56 0 RATPackdir.txt 05/30/2021 18:47 9,041 README.md 05/30/2021 18:47 <DIR> Sounds 05/30/2021 18:47 <DIR> Textures 7 File(s) 68,722 bytes 6 Dir(s) 20,990,177,280 bytes free log https://1drv.ms/u/s!ArMDWm49dN3Cgs4DL230o7oJTeWjWA?e=pEQfxr Screenshots: Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 3, 2021 Author Share Posted June 3, 2021 (edited) Install ZeroMiniAVC, you have at least one MiniAVC.dll file there which will break KSP Also, you installed an old version. This is the current version: https://github.com/linuxgurugamer/RATPack/releases/tag/0.4.3.3 Edited June 3, 2021 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
m4ti140 Posted June 3, 2021 Share Posted June 3, 2021 (edited) 18 minutes ago, linuxgurugamer said: Install ZeroMiniAVC, you have at least one MiniAVC.dll file there which will break KSP Also, you installed an old version. This is the current version: https://github.com/linuxgurugamer/RATPack/releases/tag/0.4.3.3 Read the whole post. We were talking about 4.3.2 the entire time, which is why I gave you link to the zip you were asking about, as well as logs with that version installed, then explicitly said that the same happened with the update (i.e. 4.3.3). Also I managed to fix it already, the problem disappeared after installing Click through blocker and Toolbar controller, neither of which was listed as a dependency. Edited June 3, 2021 by m4ti140 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 3, 2021 Author Share Posted June 3, 2021 2 minutes ago, m4ti140 said: Read the whole post. Also I managed to fix it already, the problem disappeared after installing Click through blocker and Toolbar controller, neither of which was listed as a dependency. I looked at the log file you provided. It had the older version, it had the MiniAVC.dll, which I saw. I only have limited time, if you don't provide the right data, I can't help you. If you had provided a current log file with the current version (0.4.3.3) of the mod, then I would have looked a bit further. But once I find errors which can cause problems, I stop looking. Your post is rather big, with a lot of words, it's easy to miss a single line. Glad you figured it out. I hope you installed ZeroMiniAVC to make sure you don't have any old MiniAVC dll files, because those will definitely cause random issues Quote Link to comment Share on other sites More sharing options...
m4ti140 Posted June 3, 2021 Share Posted June 3, 2021 I'm just going to recursively yeet all MiniAVC.dll with PS, didn't realize people were still including those, thanks for warning. Sorry if I sounded rude, it's just that from my perspective it looked like a visit at a clerk office, where I ask the clerk for help, they tell me to do something and then refuse the original request because somehow doing what they told me made me illegible for it. Quote Link to comment Share on other sites More sharing options...
Snark Posted June 3, 2021 Share Posted June 3, 2021 24 minutes ago, m4ti140 said: Sorry if I sounded rude, it's just that from my perspective it looked like a visit at a clerk office, where I ask the clerk for help, they tell me to do something and then refuse the original request because somehow doing what they told me made me illegible for it. It's understandable to feel frustrated, if the situation seems like that. However... please remember that asking for help from a modder is a completely different situation from talking to a clerk. A clerk is a public figure who's being paid to do a job-- on some level, it's their job to help you. That's very much not a modder's job-- remember that they make these mods for free, asking nothing in return. They have many users using their mods, and in some cases they maintain many mods. So it's not really like going to see a clerk-- it's more like if you're a guest in someone's home. At a time when they have many guests, and many problems around the home to deal with. In such a situation... if the host is friendly then I'm sure they're happy to try to help you with a problem ... just remember that they're doing that as a favor to you, and they have a lot of other demands on their attention, as well. So, the best way to do that is to help them help you-- and also understand that, 1. they don't actually owe you anything, and 2. they may not be able to devote full attention to your particular problem, so it's easy for them to miss things. So no matter what... it's best to stay patient and appreciative. Glad you got your problem sorted out! Quote Link to comment Share on other sites More sharing options...
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