Thomas P. Posted May 27, 2017 Author Share Posted May 27, 2017 Hi everyone, I released Kopernicus for KSP 1.3.0, you can get it from Github Changelog: - Updated to 1.3.0 - Added a config loader for displayName (the name that is displayed in the UI). useTheInName and cbNameLater still exist, but they were deprecated in favor of Properties\displayName - Updated dependencies - Fix a scale issue with the rings - Fix the solar flux mechanic, it now works like it is supposed to - Replaced the stock solar panel module with a custom version to handle multiple stars properly - Added a KSP-AVC version file Quote Link to comment Share on other sites More sharing options...
DaniDE Posted May 27, 2017 Share Posted May 27, 2017 That was a quick update Danke Thomas Quote Link to comment Share on other sites More sharing options...
Leandro Basi Posted May 27, 2017 Share Posted May 27, 2017 4 hours ago, Thomas P. said: Hi everyone, I released Kopernicus for KSP 1.3.0, you can get it from Github Changelog: - Updated to 1.3.0 - Added a config loader for displayName (the name that is displayed in the UI). useTheInName and cbNameLater still exist, but they were deprecated in favor of Properties\displayName - Updated dependencies - Fix a scale issue with the rings - Fix the solar flux mechanic, it now works like it is supposed to - Replaced the stock solar panel module with a custom version to handle multiple stars properly - Added a KSP-AVC version file in KSP-AVC addon kopernicus is in red letters, this is a problem? My game crashs and i dont now how mod is causing this. Quote Link to comment Share on other sites More sharing options...
Thomas P. Posted May 27, 2017 Author Share Posted May 27, 2017 (edited) It should be in orange letters, that's intended. Edited May 27, 2017 by Thomas P. Quote Link to comment Share on other sites More sharing options...
Leandro Basi Posted May 27, 2017 Share Posted May 27, 2017 3 hours ago, Thomas P. said: It should be in orange letters, that's intended. Oh thanks! Thats the color. Quote Link to comment Share on other sites More sharing options...
theonegalen Posted May 28, 2017 Share Posted May 28, 2017 (edited) Thank you for the update! I can't play KSP without my OPM and Revamped Stock System anymore! Edited May 28, 2017 by theonegalen Quote Link to comment Share on other sites More sharing options...
Pretorian28715 Posted May 28, 2017 Share Posted May 28, 2017 So, I'm still on 1.2.2 and the previous version of Kopernicus. So I'm still having the black planet problem. If I look at one of my creations in Map view or even above the fade in height the planet appears black, I do see that the height map is working in either case as the rim of the planet is no longer a smooth curve. So I also moved one of the planets to within the orbit of Moho and it is still black. I have gone up and down my .cfg and compared it to the ones in OPM, but I cannot see what would be causing this. Help please this is frustrating me a lot. Quote Link to comment Share on other sites More sharing options...
Voodoo8648 Posted May 29, 2017 Share Posted May 29, 2017 (edited) I'm experiencing a problem where AmpYear is not properly displaying "power production" despite having solar panels. It just always says, 0 power production whether in the VAB or while in flight with the solar panels extended and in full daylight. @JPLRepo looked at my logs and said there is an error from within Kopernicus but no errors within AmpYear. Any ideas? Output log: https://1drv.ms/t/s!AvUWxjgM4SuQhc5xdR3DYGahlxF00A Edited May 29, 2017 by Voodoo8648 Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 29, 2017 Share Posted May 29, 2017 (edited) @Voodoo8648 Kopernicus now replaces the stock solar panel module to cure the multi-star solar panel problem. Maybe AmpYear needs to adapt to the new module. Edited May 29, 2017 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Voodoo8648 Posted May 29, 2017 Share Posted May 29, 2017 9 minutes ago, JadeOfMaar said: @Voodoo8648 Kopernicus now replaces the stock solar panel module to cure the multi-star solar panel problem. Maybe AmpYear needs to adapt to the new module. Thank you kindly. Given your better reputation and credibility; would you contact @JPLRepo to pitch this great idea or promote the suggestion to @Thomas P. ? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 29, 2017 Share Posted May 29, 2017 @Voodoo8648 I'll take a shot at informing JPLRepo. I may have to produce some kind of solid evidence to give him a headstart. Quote Link to comment Share on other sites More sharing options...
Voodoo8648 Posted May 29, 2017 Share Posted May 29, 2017 3 minutes ago, JadeOfMaar said: @Voodoo8648 I'll take a shot at informing JPLRepo. I may have to produce some kind of solid evidence to give him a headstart. Thank you so much! Quote Link to comment Share on other sites More sharing options...
theJesuit Posted May 29, 2017 Share Posted May 29, 2017 2 hours ago, JadeOfMaar said: @Voodoo8648 Kopernicus now replaces the stock solar panel module to cure the multi-star solar panel problem. Maybe AmpYear needs to adapt to the new module. 2 hours ago, JadeOfMaar said: @Voodoo8648 I'll take a shot at informing JPLRepo. I may have to produce some kind of solid evidence to give him a headstart. May as well let @ShotgunNinjaknow as well unless he already does and has it covered. Peace. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 29, 2017 Share Posted May 29, 2017 1 hour ago, theJesuit said: May as well let @ShotgunNinjaknow as well unless he already does and has it covered. Peace. Done. Quote Link to comment Share on other sites More sharing options...
Solar Ranger Posted May 29, 2017 Share Posted May 29, 2017 @Thomas P. I was just wondering if a fix is on the way for the lightColor bug where it shows a completely different color above the atmosphere to what is selected in the config? Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted May 29, 2017 Share Posted May 29, 2017 32 minutes ago, Solar Ranger said: @Thomas P. I was just wondering if a fix is on the way for the lightColor bug where it shows a completely different color above the atmosphere to what is selected in the config? can we see config and screenshot? Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted May 30, 2017 Share Posted May 30, 2017 7 hours ago, Sigma88 said: can we see config and screenshot? I'm willing to bet he's referring to the fact that lightColor = 0.6,0.6,0.4,1 yields a blue atmosphere instead of yellowish-orange. 8 hours ago, Solar Ranger said: @Thomas P. I was just wondering if a fix is on the way for the lightColor bug where it shows a completely different color above the atmosphere to what is selected in the config? If you're gonna ask me for advice in PM's, it may be a good idea to use it too. In every single reply I say 'use KittopiaTech'. If you'd use KittopiaTech you could mess with the sliders in game, making this problem completely invalid. FYI I think the currenty lightColor system is based on color absorption. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted May 30, 2017 Share Posted May 30, 2017 32 minutes ago, The White Guardian said: I'm willing to bet he's referring to the fact that lightColor = 0.6,0.6,0.4,1 yields a blue atmosphere instead of yellowish-orange. Yes that's what I was thinking IIRC it's color = r^-4, g^-4, b^-4,a Quote Link to comment Share on other sites More sharing options...
Solar Ranger Posted May 30, 2017 Share Posted May 30, 2017 54 minutes ago, The White Guardian said: If you're gonna ask me for advice in PM's, it may be a good idea to use it too. In every single reply I say 'use KittopiaTech'. If you'd use KittopiaTech you could mess with the sliders in game, making this problem completely invalid. I havnt actually been able to find a lightColor option in Kittopia Quote Link to comment Share on other sites More sharing options...
Galileo Posted May 30, 2017 Share Posted May 30, 2017 22 minutes ago, Solar Ranger said: I havnt actually been able to find a lightColor option in Kittopia Then I wouldn't really call it a bug with kopernicus, but a lack of understanding of KittopiaTech. I'm not at a pc right now to give you the name of the parameter that needs to be changed, but what you need is certainly in kittopia, you will just have to play around and learn how to use it to figure it out. Quote Link to comment Share on other sites More sharing options...
Solar Ranger Posted May 30, 2017 Share Posted May 30, 2017 29 minutes ago, Galileo said: Then I wouldn't really call it a bug with kopernicus, but a lack of understanding of KittopiaTech. I'm not at a pc right now to give you the name of the parameter that needs to be changed, but what you need is certainly in kittopia, you will just have to play around and learn how to use it to figure it out. I understand that but surely since it will look like a red atmosphere from space but a blue one when your landed it would be a Kopernicus bug Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted May 30, 2017 Share Posted May 30, 2017 (edited) 29 minutes ago, Solar Ranger said: I understand that but surely since it will look like a red atmosphere from space but a blue one when your landed it would be a Kopernicus bug I'm still waiting to see the cfg 9 hours ago, Sigma88 said: can we see config and screenshot? 1 hour ago, Sigma88 said: Yes that's what I was thinking IIRC it's color = r^-4, g^-4, b^-4,a Edited May 30, 2017 by Sigma88 Quote Link to comment Share on other sites More sharing options...
Solar Ranger Posted May 30, 2017 Share Posted May 30, 2017 @Sigma88 cfg: Spoiler @Kopernicus:AFTER[RIO] { Body { name = Reda cacheFile = RIO/Cache/Reda.bin Template { name = Ike removeAllPQSMods = true } Properties { description = This planet appears to be almost completely red! radius = 550000 geeASL = 0.82344 rotates = true tidallyLocked = false rotationPeriod = 40000 isHomeWorld = false displayName = Reda useTheInName = false albedo = 0.25 timewarpAltitudeLimits = 0 30000 30000 60000 100000 300000 600000 800000 ScienceValues { landedDataValue = 6 flyingLowDataValue = 5.5 flyingHighDataValue = 5 inSpaceLowDataValue = 4.5 inSpaceHighDataValue = 4 flyingAltitudeThreshold = 30000 spaceAltitudeThreshold = 250000 recoveryValue = 1.3 } biomeMap = RIO/Kopernicus Files/Kerbol System/Reda/PluginData/Reda_Biome.png Biomes { Biome { name = Redanian Sea color = 1,0,0,1 value = 1 } Biome { name = MainLand color = 0,1,0,1 value = 1 } Biome { name = Islands color = 0,0,1,1 value = 1 } } } Orbit { referenceBody = Kerbol semiMajorAxis = 16000000000 inclination = 13 eccentricty = 0.15 longitudeOfAscendingNode = 34 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.9,0.1,0.01,1 } PQS { Mods { VertexCanyons { noiseSeed = 2560 noiseDeformity = 20 noiseFrequency = 8 noisePersistence = 1 noiseLacunarity = 3 noiseOctaves = 0 noiseType = Perlin noiseMode = High noiseDisplacement = 0 noiseEnableDistance = True canyonSeed = 4 canyonThreshold = 9 canyonOctaves = 13 canyonPersistence = 0.2 canyonFrequency = 2 canyonSize = 2 addCanyonDepth = -450 multiplyCanyonBy = 1 addColor = False canyonColor = 0.899999976,0.970786512,0.100000001,1 colorBlend = 1 order = 4 enabled = True index = 0 } VertexPlanet { seed = 583734 deformity = 5000 colorDeformity = 6000 oceanLevel = 0 oceanStep = 0 oceanDepth = 0 oceanSnap = False terrainSmoothing = 0.1 terrainShapeStart = 2 terrainShapeEnd = -2 terrainRidgesMin = 0.1 terrainRidgesMax = 2 buildHeightColors = False terrainRidgeBalance = 0.4 enabled = true order = 3 ContinentalSimplex //large noise values for continents { deformity = 3 octaves = 10 persistance = 0.400000005960464 frequency = 1.8 Noise { octaves = 8 persistence = 0.43 frequency = 1.2 } } RuggednessSimplex //Adjusts the ruggedness of the edges of continents { seed = 487 deformity = 1 octaves = 12 persistance = 0.7 frequency = 0.6 Noise { octaves = 4 persistence = 0.5 frequency = 0.499 } } SharpnessSimplexMap //Small hills in terrain { seed = 5687 deformity = 65 octaves = 6 persistance = 0.5 frequency = 1.5 Noise { octaves = 4 persistence = 0.550000011920929 frequency = 1.5 } } SharpnessNoise //Small detail such as bumps { seed = 543613 deformity = 0.00100000004749745 octaves = 4 persistance = 0.4 frequency = 0.5 Noise { Frequency = 0.5 Lacunarity = 0.5 Quality = High OctaveCount = 8 Seed = 46572 } } TerrainTypeSimplex //I usually ignore this { deformity = 1 octaves = 8 persistance = 0.72 frequency = 7 Noise { octaves = 14 persistence = 0.6 frequency = 4 } } LandClasses //Draws colours for the land just like HeightColorMap { Class { startHeight = 0 endHeight = 0.2 fractalDelta = 0.00100000004749745 name = AbyPl fractalStart = 0 fractalEnd = 0.05 baseColor = 0.950642109,0.0872043967,0.204350993,1 colorNoise = 0.492314488,0.776119411,0.664091229,1 colorNoiseAmount = 0.200000002980232 lerpToNext = True SimplexNoiseMap { deformity = 1 octaves = 4 persistance = 0.600000023841858 frequency = 4 simplex { octaves = 4 persistence = 0.600000023841858 frequency = 4 } } } Class { startHeight = 0.2 endHeight = 0.4 fractalDelta = 0.448999988031574 name = Beach fractalStart = 0.05 fractalEnd = 0.45 baseColor = 0.855866194,0.388478905,0.196781203,1 colorNoise = 0.332423687,0.350746304,0.333642989,1 colorNoiseAmount = 0.200000002980232 lerpToNext = True SimplexNoiseMap { deformity = 1 octaves = 4 persistance = 0.600000023841858 frequency = 4 simplex { octaves = 4 persistence = 0.600000023841858 frequency = 4 } } } Class { startHeight = 0.4 endHeight = 0.75 fractalDelta = 0.449999988079071 name = Grass fractalStart = 0.45 fractalEnd = 0.9 baseColor = 0.587308884,0,0,1 colorNoise = 0.5,0.5,0.425373107,1 colorNoiseAmount = 0.300000011920929 lerpToNext = True SimplexNoiseMap { deformity = 1 octaves = 4 persistance = 0.600000023841858 frequency = 3 simplex { octaves = 4 persistence = 0.600000023841858 frequency = 3 } } } Class { startHeight = 0.75 endHeight = 2 fractalDelta = 1.10000002384186 name = Snow fractalStart = 0.9 fractalEnd = 2 baseColor = 0.666342914,0,0.0426630713,1 colorNoise = 0.430215597,0.432835788,0.339162409,1 colorNoiseAmount = 0.400000005960464 lerpToNext = False SimplexNoiseMap { deformity = 1 octaves = 4 persistance = 0.600000023841858 frequency = 2 simplex { octaves = 4 persistence = 0.600000023841858 frequency = 2 } } } } } VertexHeightOffset { offset = -200 enabled = true order = 999 } } } Ocean { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 12 minDetailDistance = 8 oceanColor = 0.82,0.1,0.12,1 Material { colorFromSpace = 0.82,0.1,0.12,1 color = 0.82,0.1,0.12,1 } FallBackMaterial { colorFromSpace = 0.82,0.1,0.12,1 color = 0.82,0.1,0.12,1 } Mods { AerialPerspectiveMaterial { globalDensity = -0.00001 heightFalloff = 6.75 atmosphereDepth = 50000 DEBUG_SetEveryFrame = true cameraAlt = 0 oceanDepth = 50 cameraAtmosAlt = 0 heightDensAtViewer = 0 enabled = true order = 200 } OceanFX { Watermain { waterTex-0 = BUILTIN/sea-water1 waterTex-1 = BUILTIN/sea-water2 waterTex-2 = BUILTIN/sea-water3 waterTex-3 = BUILTIN/sea-water4 waterTex-4 = BUILTIN/sea-water5 waterTex-5 = BUILTIN/sea-water6 waterTex-6 = BUILTIN/sea-water7 waterTex-7 = BUILTIN/sea-water8 } framesPerSecond = 1 spaceAltitude = 150000 blendA = 0 blendB = 0 texBlend = 0 angle = 0 specColor = 0.000,0.000,0.000,0.000 oceanOpacity = 0 spaceSurfaceBlend = 0 enabled = true order = 200 } } Fog { fogColorEnd = 0.82,0.1,0.12,1 fogColorStart = 0.82,0.1,0.12,1 skyColorOpacityBase = 0.7 } } Atmosphere { ambientColor = 0.16,0.12,0.12,1 lightColor = 0.58,0.13,0.13,0.5 enabled = true oxygen = true altitude = 50000 pressureCurve { key = 0 88.15275 -1.48299852E-02 -1.48299852E-02 key = 2500 51.077787 -1.20695622E-02 -1.20695622E-02 key = 5000 27.804939 -7.3868568E-03 -7.3868568E-03 key = 7500 14.143503 -4.1375112E-03 -4.1375112E-03 key = 10000 7.117383 -2.1110202E-03 -2.1110202E-03 key = 12500 3.588402 -1.0569456E-03 -1.0569456E-03 key = 15000 1.832655 -5.289078E-04 -5.289078E-04 key = 17500 0.943863 -2.667072E-04 -2.667072E-04 key = 20000 0.499119 -1.347456E-04 -1.347456E-04 key = 22500 0.270135 -6.94608E-05 -6.94608E-05 key = 25000 0.151815 -3.67662E-05 -3.67662E-05 key = 27500 0.086304 -2.02014E-05 -2.02014E-05 key = 30000 0.050808 -1.1484E-05 -1.1484E-05 key = 32500 0.028884 -6.9426E-06 -6.9426E-06 key = 35000 0.016095 -4.0542E-06 -4.0542E-06 key = 37500 0.008613 -2.3142E-06 -2.3142E-06 key = 40000 0.004524 -1.2702E-06 -1.2702E-06 key = 42500 0.002262 -6.786E-07 -6.786E-07 key = 45000 0.001131 -3.828E-07 -3.828E-07 key = 47500 0.000348 -2.262E-07 -2.262E-07 key = 50000 0 -1.392E-07 -1.392E-07 } pressureCurveIsNormalized = false temperatureSeaLevel = 300 temperatureCurve { key = 0 300 -0.012833334 -0.012833334 key = 6000 221.2007505 -0.0018177176 -0.0018121144 key = 10500 221.2007505 0.0018121144 0.0018121144 key = 15500 277.4859287 0.0009904288 0.0009904288 key = 28000 277.4859287 -0.0013658566 -0.0013658566 key = 40000 191.523111 -0.0018177176 -0.0018177176 key = 45000 191.523111 0.000947549 0.000947549 key = 50000 235.5278867 0.0013892082 0.0013892082 key = 75000 0 -0.0008992182 -0.0008992182 } temperatureSunMultCurve { key = 0 1 0 0 key = 3846.153846 0.5 -0.00012 -0.0002052898 key = 4238.088462 0 0 0 key = 7716.530767 0 0 0 key = 18211.26923 0.2 0 0 key = 27615.44615 0.2 0 0 key = 35111.3846 0 0 0 key = 50000 0.4 0 0 } } Rings { Ring { angle = 0 innerRadius = 1250 outerRadius = 2340 texture = RIO/Kopernicus Files/Kerbol System/Reda/PluginData/Ring.png color = 1,1,1,1 lockRotation = true unlit = true } } ScaledVersion { type = Atmospheric fadeStart = 0 fadeEnd = 0 Material { texture = RIO/Kopernicus Files/Kerbol System/Reda/PluginData/Reda_Color.png normals = RIO/Kopernicus Files/Kerbol System/Reda/PluginData/Reda_Normal.png } } } } Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted May 30, 2017 Share Posted May 30, 2017 2 hours ago, Solar Ranger said: @Sigma88 cfg: Hide contents lightColor = 0.58,0.13,0.13,0.5 you are using lightColor = 0.58,0.13,0.13,0.5 what KSP will show is r^-4,g^-4,b^-4,0.5 so in your case is a very bright cyan color if the color you want to get is 0.58,0.13,0.13 you needto use 0.58^-4,0.13^-4,0.13^-4 which is approximated to: lightColor = 1.146,1.665,1.665,0.5 Quote Link to comment Share on other sites More sharing options...
Pretorian28715 Posted May 30, 2017 Share Posted May 30, 2017 On 5/28/2017 at 5:14 PM, Pretorian28715 said: So, I'm still on 1.2.2 and the previous version of Kopernicus. So I'm still having the black planet problem. If I look at one of my creations in Map view or even above the fade in height the planet appears black, I do see that the height map is working in either case as the rim of the planet is no longer a smooth curve. So I also moved one of the planets to within the orbit of Moho and it is still black. I have gone up and down my .cfg and compared it to the ones in OPM, but I cannot see what would be causing this. Help please this is frustrating me a lot. Can I get some help with this or would Kittopia be able to sort this? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.