AlamoVampire Posted August 18, 2016 Share Posted August 18, 2016 (edited) I can give it a try this evening. Any suggestion as to a location for the test install? @Sigma88 Edited August 18, 2016 by AlamoVampire Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted August 18, 2016 Share Posted August 18, 2016 19 minutes ago, AlamoVampire said: I can give it a try this evening. Any suggestion as to a location for the test install? @Sigma88 I keep mine in C:\Games\KerbalSpaceProgram\ Quote Link to comment Share on other sites More sharing options...
Kepler68 Posted August 19, 2016 Share Posted August 19, 2016 How does one create and use custom models for groundscatter or pqscity? Also how complex can they get before causing significant lag? Quote Link to comment Share on other sites More sharing options...
AlamoVampire Posted August 19, 2016 Share Posted August 19, 2016 @Sigma88 I just tried your suggestion. I put a copy of KSP into my games folder and put in only OPM and its essentials. It got hung up again with only OPM and its essentials installed in a clean install. This confirms to me, that modularflightintegrator.dll is the culprit here. As to WHY I am having this issue I could not even begin to guess. but, here is the output log. http://www.filedropper.com/outputlog_1 Quote Link to comment Share on other sites More sharing options...
Thomas P. Posted August 19, 2016 Author Share Posted August 19, 2016 (edited) @AlamoVampire How long do you wait before you terminate the game? Kopernicus has to generate the ScaledSpace meshes for the planets, this process is rather slow and expensive, depending on your computer. KSP will not respond during this process. It happens between the Loading Scene and the MainMenu. So, if the game hungs up after the loading bar reached its end, just leave it running. It will respond again when the process is finished. The meshes get cached, so future launches will be faster. Also, dont try to interact with it during the export. If it doesnt respond, Windows will kill it. Dont touch the PC or dont use fullscreen. Also, removing MFI indeed stopped the Lag, because Kopernicus wont load without MFI and therefor it cant export anything. Pretty simple, even for someone who cant code. Edited August 19, 2016 by Thomas P. Quote Link to comment Share on other sites More sharing options...
BashGordon33 Posted August 19, 2016 Share Posted August 19, 2016 How would I get an atmosphere for my planet? I'm making a gas giant, and so far the atmosphere is the only thing I can't get. Everything else works fine, I've been using a temporary atmosphere from Kopernicus Examples, but how would I make a custom one? Quote Link to comment Share on other sites More sharing options...
AlamoVampire Posted August 19, 2016 Share Posted August 19, 2016 @Thomas P. So, if I read you correctly, first time looks like it died but is working? And further, each succession speeds up? Quote Link to comment Share on other sites More sharing options...
Thomas P. Posted August 19, 2016 Author Share Posted August 19, 2016 3 minutes ago, AlamoVampire said: @Thomas P. So, if I read you correctly, first time looks like it died but is working? And further, each succession speeds up? Yes. The first time is very slow, but then, it uses cached values and it is fast again. Quote Link to comment Share on other sites More sharing options...
AlamoVampire Posted August 19, 2016 Share Posted August 19, 2016 @Thomas P. 2 things. 1. Will give it a go after much needed sack time. 2. Grats on joining the 1000 post club Quote Link to comment Share on other sites More sharing options...
AlamoVampire Posted August 20, 2016 Share Posted August 20, 2016 @Thomas P. it took a bit, but, letting it sit, got it to load. thanks man! Quote Link to comment Share on other sites More sharing options...
Cobrag0318 Posted August 20, 2016 Share Posted August 20, 2016 Ok, I'm kinda posting for a friend. In other words, I want to install a few mods that depend on kopernicus, he does too, but is too lazy to join and ask here himself. So I will try and be as helpful as I can in answering questions. The problem is, we install the mod, such as RSS, or actually half scale RSS. I load, I see a 1/2 scale real solar system with the right names and graphics, etc. He installs it, loads up, see's the stock Kerbal solar system. We've tried deleting and reinstalling the mod, and its requisite kopernicus. Tried clearing all mods and reinstalling them. No change. Looking to compartmentalize the problem, I suggested we try the outer planets mod, since his wants to be stuck with Kerbal. Still doesn't work., but does on mine. The common element here then seems to be kopernicus. We both have the same mods and all. So why is it working on mine but not his? We run DMP together, so it'd be nice to have an expanded system, or realistic system to mess around with together. Incidentally, anyone up for doing a Kerbal scale RSS? The half scale allows for some stock scale parts usage, but the kerbal scale would allow us to freely explore the real system with our stock scale parts. Maybe not the place for a serious request, but maybe it'll put a bug in someone's ear. :-) Quote Link to comment Share on other sites More sharing options...
New Horizons Posted August 20, 2016 Share Posted August 20, 2016 I have a question about initial rotation of tidally locked bodys. My Moon faces the wrong side to the Earth. Maybe this has to do with Sigma Dimensions. The config of Moon contains this: initialRotation = 25 And I am SD with these settings SigmaDimensions { Resize = 0.57//0.0942 Rescale = 0.57//0.0942 Atmosphere = 0.70//0.80 dayLengthMultiplier = 0.50//0.2500641150892636 } Does someone has an idea for a suitable initialRotation? Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted August 20, 2016 Share Posted August 20, 2016 8 hours ago, New Horizons said: I have a question about initial rotation of tidally locked bodys. My Moon faces the wrong side to the Earth. Maybe this has to do with Sigma Dimensions. The config of Moon contains this: initialRotation = 25 And I am SD with these settings SigmaDimensions { Resize = 0.57//0.0942 Rescale = 0.57//0.0942 Atmosphere = 0.70//0.80 dayLengthMultiplier = 0.50//0.2500641150892636 } Does someone has an idea for a suitable initialRotation? I haven't had much time to look into this but I think one of these numbers should be the correct one 32.88637 17.11363 -17.1139 67.11393 Quote Link to comment Share on other sites More sharing options...
New Horizons Posted August 21, 2016 Share Posted August 21, 2016 May I ask on which assumption your numbers are based on? Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted August 21, 2016 Share Posted August 21, 2016 19 minutes ago, New Horizons said: May I ask on which assumption your numbers are based on? basically initialRotation defines the rotation of the moon at time zero but RSS changes the epoc of the moon to be -31542641.784 this means that at the start of the game the moon is not where it is supposed to be at time zero, but it is actually ~31 millions of seconds behind so you have to figure out the rotation period of the moon ( which is the same as the orbital period since it's tidally locked) in standard RSS then you need to figure out how many deegrees it rotates in the ~31 million seconds you need to calculate that for the standard RSS before and for the resized RSS after and then you figure out how to match the initial rotation. I wasn't sure how to sum/subtract the numbers so I typed out all the combinations I came up with, I'm not 100% those numbers are correct alternatively you can just change the initialRotation ingame using hyperedit and when you find a number that works put that one in the cfg Quote Link to comment Share on other sites More sharing options...
barfing_skull Posted August 22, 2016 Share Posted August 22, 2016 Okay....so setting useOnDemand = false made my extra planets reappear, in both New Horizons and OPM. But I'm back to the textures being hosed. I saw some posts a while back about that, I have the yellow and black bars on the new planets. I'm on Mint 17.1, nvidia-352. Anyone get this figured out? Anywhere to start looking? Any workarounds? I don't personally care that much about memory usage as long as I stay below maybe 20G total for the game. Only suspicious thing I see in the log is: [WRN 22:18:51.129] Cannot find preset 'Default' for pqs 'Karen' [WRN 22:18:51.164] Cannot find preset 'Default' for pqs 'Plock' [WRN 22:18:51.187] Cannot find preset 'Default' for pqs 'Nissee' [WRN 22:18:51.195] Cannot find preset 'Default' for pqs 'Thatmo' [WRN 22:18:51.204] Cannot find preset 'Default' for pqs 'Tal' [WRN 22:18:51.212] Cannot find preset 'Default' for pqs 'Wal' [WRN 22:18:51.320] Cannot find preset 'Default' for pqs 'Priax' [WRN 22:18:51.328] Cannot find preset 'Default' for pqs 'Polta' [WRN 22:18:51.361] Cannot find preset 'Default' for pqs 'Tekto' [WRN 22:18:51.369] Cannot find preset 'Default' for pqs 'Slate' [WRN 22:18:51.564] Cannot find preset 'Default' for pqs 'Ovok' [WRN 22:18:51.572] Cannot find preset 'Default' for pqs 'Hale' [WRN 22:18:51.605] Cannot find preset 'Default' for pqs 'Etal' [WRN 22:18:51.621] Cannot find preset 'Default' for pqs 'Tidus' [WRN 22:18:51.671] Cannot find preset 'Default' for pqs 'Oree' [WRN 22:18:51.687] Cannot find preset 'Default' for pqs 'Ete' [WRN 22:18:51.696] Cannot find preset 'Default' for pqs 'Titanus' [WRN 22:18:51.704] Cannot find preset 'Default' for pqs 'Nolas' [WRN 22:18:51.712] Cannot find preset 'Default' for pqs 'Leouch' [WRN 22:18:51.743] Cannot find preset 'Default' for pqs 'Serran' [WRN 22:18:51.751] Cannot find preset 'Default' for pqs 'Eli' [WRN 22:18:51.758] Cannot find preset 'Default' for pqs 'Aptur' [WRN 22:18:51.865] Cannot find preset 'Default' for pqs 'Derso' [WRN 22:18:51.886] Cannot find preset 'Default' for pqs 'Atell' [WRN 22:18:51.893] Cannot find preset 'Default' for pqs 'Astid' [WRN 22:18:51.900] Cannot find preset 'Default' for pqs 'Arin' [WRN 22:18:51.913] Cannot find preset 'Default' for pqs 'Ernus' No Kopernicus errors. Oh, and @The White Guardian, were you asking a while back about planets and moons disappearing at about 62km altitude? I had that issue, or something similar, way back, may have even been 1.0.5. I think it was an old mod, perhaps Kittopia Space, that was causing it. Removing that gave me my surfaces back. Cheers, -BS Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 22, 2016 Share Posted August 22, 2016 (edited) On 8/19/2016 at 11:40 PM, Cobrag0318 said: Ok, I'm kinda posting for a friend. In other words, I want to install a few mods that depend on kopernicus, he does too, but is too lazy to join and ask here himself. So I will try and be as helpful as I can in answering questions. The problem is, we install the mod, such as RSS, or actually half scale RSS. I load, I see a 1/2 scale real solar system with the right names and graphics, etc. He installs it, loads up, see's the stock Kerbal solar system. We've tried deleting and reinstalling the mod, and its requisite kopernicus. Tried clearing all mods and reinstalling them. No change. Looking to compartmentalize the problem, I suggested we try the outer planets mod, since his wants to be stuck with Kerbal. Still doesn't work., but does on mine. The common element here then seems to be kopernicus. We both have the same mods and all. So why is it working on mine but not his? We run DMP together, so it'd be nice to have an expanded system, or realistic system to mess around with together. Incidentally, anyone up for doing a Kerbal scale RSS? The half scale allows for some stock scale parts usage, but the kerbal scale would allow us to freely explore the real system with our stock scale parts. Maybe not the place for a serious request, but maybe it'll put a bug in someone's ear. :-) Have you tried making a copy of your gamedata and transferring it to his computer via a thumb drive? I also helped develop a stock size rss. click the link for SSRSS in my signature. Edited August 22, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
WolfyAnimations Posted August 23, 2016 Share Posted August 23, 2016 I finally make a planet but! why does it look like this? it is supposed to look like this but it only looks like this when im in the tracking station. Can anyone tell me why? OH and when i add biomes or a Vertex color map it doesn't appear 1 minute ago, WolfyAnimations said: I finally make a planet but! why does it look like this? it is supposed to look like this but it only looks like this when im in the tracking station. Can anyone tell me why? OH and when i add biomes or a Vertex color map it doesn't appear PS how do i delete posts and add pictures as they dident show up here Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted August 23, 2016 Share Posted August 23, 2016 (edited) 1 hour ago, WolfyAnimations said: I finally make a planet but! why does it look like this? it is supposed to look like this but it only looks like this when im in the tracking station. Can anyone tell me why? OH and when i add biomes or a Vertex color map it doesn't appear PS how do i delete posts and add pictures as they dident show up here You cannot delete posts, but you can edit them. For that, click the 'edit' button next to the 'quote' button, but the edit button only appears in your own posts. You cannot edit stuff made by other users. You can also specify a reason for editing to tell users what you changed in your message. You can add images by uploading them to Imgur. Next, open the image on Imgur and copy the 'direct link', then paste the link in your message. As for what you are doing wrong with biomes or VertexColorMap, right now all we can do is just guess at what in the world you're trying to do, give us something to work with when asking for support or we can't help you. So, could you do the following: in a message, click the 'eye' icon, this should make a spoiler. Within this spoiler, could you paste in the config file of your planet? The spoiler ensures that the message doesn't get super-long, both here and in the inboxes of people who are subscribed to this thread. On 22-8-2016 at 6:23 AM, barfing_skull said: Oh, and @The White Guardian, were you asking a while back about planets and moons disappearing at about 62km altitude? I had that issue, or something similar, way back, may have even been 1.0.5. I think it was an old mod, perhaps Kittopia Space, that was causing it. Removing that gave me my surfaces back. The problem I was having was a problem with 0m altitude IIRC, too long ago to remember tbh. Thanks for the help anyways! Edited August 23, 2016 by The White Guardian For example, I just changed my message with the edit feature. Quote Link to comment Share on other sites More sharing options...
Snark Posted August 23, 2016 Share Posted August 23, 2016 2 hours ago, WolfyAnimations said: PS how do i delete posts As Guardian points out, you can't (you can edit your posts, but not delete them). However, even though you can't delete it yourself, you can get it deleted. If you have a post that you wish to be deleted, just report your own post (using the "report" link right above it), and type a brief note requesting removal. That will alert the moderator staff, and we can take care of it for you. Quote Link to comment Share on other sites More sharing options...
Falco251 Posted August 23, 2016 Share Posted August 23, 2016 Hi! I installed kopernicus in order to use Stock Visual Environment and Stock Visual Terrain. The problem is that I experience a graphical issue and in the SVT thread I was told to write here in the topic related to kopernicus. In the main menu and when altitude is (I think) greater than about 100km (and I checked only kerbal) I see some kind of yellow "wireframe" texture instead of the correct photorealistic one. Here is a screenshot displaying the problem in the main menu (it is exactly the same in game): In the other thread they suspect it is a problem caused by OpenGL. I use KSP on MacOS 10.11.6. Thank you! Quote Link to comment Share on other sites More sharing options...
WolfyAnimations Posted August 23, 2016 Share Posted August 23, 2016 This is what i meant to do in my last post Spoiler @Kopernicus:AFTER[KOPERNICUS] { Body { name = Sphirix cacheFile = Kopernicus/Chache/Sphirix.bin Template { name = Gilly // Remove unnecessary PQSMods for our new body removePQSMods = PQSLandControl } Properties { // Change the description description = lenny is testing here // triple the radius radius = 452000 // calculated constant of graviation using gilly numbers, G = 6.667197e-11 // punch in Hodor numbers -> (0.147 m/s^2 ASL) geeASL = 0.1756 } // Update ScaledSpace textures otherwise your world will appear the same as the templated world ScaledVersion { Material { texture = Kopernicus/Config/Extra planets for kerbol/Sphirix/surface.dss normals = Kopernicus/Config/Extra planets for kerbol/Sphirix/normal.dss } } Orbit { referenceBody = Sun color = 0.0,0.8,0.1,1.0 inclination = 2 eccentricity = 0 semiMajorAxis = 11599840256 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 } PQS { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 10 minDetailDistance = 8 Mods { VertexSimplexNoiseColor { seed = 111 blend = 1.0 colorStart = 0.5, 0.0, 0.0, 1.0 colorEnd = 0.6, 0.0, 0.0, 1.0 octaves = 6.0 persistence = 0.7 frequency = 4 enabled = true order = 100 } // A name = value must be entered, as we use this mod twice on the same body // // Lets call this one Base VertexSimplexHeightAbsolute { name = Base seed = 222 deformity = 1000 octaves = 3 persistence = 0.72 frequency = 0.5 enabled = true order = 5 } // And let's call this one Ridges VertexSimplexHeightAbsolute { name = Ridges seed = 111 deformity = 111 octaves = 6 persistence = 0.5 frequency = 7 enabled = true order = 10 } VertexHeightNoise { noiseType = RiggedMultifractal deformity = 200 seed = 111 frequency = 3 lacunarity = 2.1 persistance = 0.6 octaves = 6 mode = Low enabled = true order = 19 } } } } } 5 hours ago, Snark said: As Guardian points out, you can't (you can edit your posts, but not delete them). However, even though you can't delete it yourself, you can get it deleted. If you have a post that you wish to be deleted, just report your own post (using the "report" link right above it), and type a brief note requesting removal. That will alert the moderator staff, and we can take care of it for you. Tnx Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 23, 2016 Share Posted August 23, 2016 (edited) 5 minutes ago, WolfyAnimations said: texture = Kopernicus/Config/Extra planets for kerbol/Sphirix/surface.dss <----------- normals = Kopernicus/Config/Extra planets for kerbol/Sphirix/normal.dss <----------- Did you mean to save your textures .dss or did you mean .dds? Edited August 23, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
WolfyAnimations Posted August 23, 2016 Share Posted August 23, 2016 1 minute ago, Galileo said: Did you mean to save your textures .dss or did you mean .dds? Wait if you put .dss instead of .dds it matters I never new that. tnx Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted August 23, 2016 Share Posted August 23, 2016 5 minutes ago, WolfyAnimations said: Wait if you put .dss instead of .dds it matters I never new that. tnx @Galileo is correct, but I've inspected the PQSMods and do not see any updating of the textures. The color is currently provided by VertexSimplexNoiseColor, which is currently configured to provide a reddish tint in your config. Remove VertexSimplexNoiseColor entirely and instead add: VertexColorMap { map = FILEPATH enabled = true order = 9999999 } Replace FILEPATH with a filepath to your planet's color map. Also, seeing as you are editing a config made by @KillAshley and seemingly have very little knowledge of Kopernicus (please don't hate me if I'm wrong), may I ask, are you new to Kopernicus modding? Because it seems that you are diving in head-first and know very little of the PQSMods specifically, while the PQS is the most important part of the planet. Quote Link to comment Share on other sites More sharing options...
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