neistridlar Posted October 2, 2019 Share Posted October 2, 2019 On 9/26/2019 at 3:06 AM, IronKerbal said: I have a few Issues to report: The docking port Variants Restock adds are not compatible with Regular docking ports. The Docking port variants are smaller than the regular docking ports, Uncovering the texture beneath it Maybe you should post a picture of the parts in question, demonstrating the issue. Quote Link to comment Share on other sites More sharing options...
crapstar Posted October 5, 2019 Share Posted October 5, 2019 On 6/3/2019 at 8:32 PM, TBenz said: A quick peek in the GameData folder shows why. Looks like Squad "recently" changed the position of the Vernor and Linear RCS parts in the file structure. The CFG files for both are now located at "Squad/Parts/Utility/linearVernorRCS/" and the textures and models are at "Squad/Parts/Utility/linearVernorRCS/Assets/". I'm assuming that this is part of the blacklisting system, and the paths for the parts just need to be updated, wherever they are defined. If that's the case, then the only problem this should really cause is the unused models and textures still being loaded. I'm feeling.. brave, so I'll see about putting together a pull request to fix this. Looks to be trivially simple, but I've never actually done this before and I wouldn't want to underestimate my capacity to mess things up. Update: It appears I did everything with the pull request right, except for the tiny little issue of not actually testing anything before putting it up. I'll go check that this doesn't actually break anything ingame, but I think it's ok... Update II: Ok, tested, not throwing any warnings, looks like I knew what the heck I was doing. The pull request should be all good then. Hello, looks like this issue still persists. Any help is appreciated. Thanks Quote Link to comment Share on other sites More sharing options...
coyotesfrontier Posted October 5, 2019 Share Posted October 5, 2019 I'm glad to see that the 1.875 tanks are getting metal variants, they're the perfect size for a Mercury-Atlas replica. Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 8, 2019 Author Share Posted October 8, 2019 (edited) It was pointed out to me (coming here from Tantares thread) that I had not answered this query - I think it may have gotten lost. Sorry about that On 9/11/2019 at 6:36 AM, King Arthur said: On the other hand, I hated the "foiled" parts like the HECS2 probe core and toroidal fuel tanks That's unfortunate, we worked hard on doing a far more visually accurate and stylistically consistent implementation of all the MLI parts than stock's jumble of different implementations. I find that foil in general tends to not be everyone's cup of tea though. Luckily, there are several variants of the probe cores, some of which don't involve any MLI. On 9/11/2019 at 6:36 AM, King Arthur said: I found the stock Vector (specifically the plume) to be much more true to the RS-25 SSME than the Restock version. I think it's been pointed out already, but as the maker of said part and effects, I will fight that statement to the death. On 9/11/2019 at 6:36 AM, King Arthur said: Left: Stock, Right: Restock. The stock nose cone and Mk3 Cockpit are flush with each other, making a beautiful and smooth aerodynamic line, but the Restock version ruins it. Yes it's minor, but I find great pleasure in these small details lining up. Yeah this kind of thing is a large challenge. You see, there's more than one use for that part. Because of the large set of possibilities for placement, it's quite difficult to ensure that every use case is catered for. Because that part shows up in career along with rockets at the beginning, the choice was made to shape it in a rocket-friendly fashion. This of course creates challenges with the particular placement you describe but other uses have much better part flow now. We have to make choices like this all the time - one very key improvement that has been universally hailed is the top node of the 2.5m command pod, where we deviate from stock for considerably better part flow. We continue to welcome assistance and iterate on the project and if you find cases where things are actually mechanically different than their stock implementation, please let us know and we'll look into it. Edited October 8, 2019 by Nertea Quote Link to comment Share on other sites More sharing options...
King Arthur Posted October 8, 2019 Share Posted October 8, 2019 37 minutes ago, Nertea said: Yeah this kind of thing is a large challenge. You see, there's more than one use for that part. Because of the large set of possibilities for placement, it's quite difficult to ensure that every use case is catered for. Because that part shows up in career along with rockets at the beginning, the choice was made to shape it in a rocket-friendly fashion. This of course creates challenges with the particular placement you describe but other uses have much better part flow now. We have to make choices like this all the time - one very key improvement that has been universally hailed is the top node of the 2.5m command pod, where we deviate from stock for considerably better part flow. We continue to welcome assistance and iterate on the project and if you find cases where things are actually mechanically different than their stock implementation, please let us know and we'll look into it. Given that the stock Aerodynamic Nose Cone fits both the Mk3 Cockpit and rocket noses, at least as far as I can tell anyway (and I use this nose cone a lot, it's my favorite one for almost everything), I'm not convinced that Restock has to make a compromise that stock never had to deal with. Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 8, 2019 Author Share Posted October 8, 2019 13 hours ago, King Arthur said: Given that the stock Aerodynamic Nose Cone fits both the Mk3 Cockpit and rocket noses, at least as far as I can tell anyway (and I use this nose cone a lot, it's my favorite one for almost everything), I'm not convinced that Restock has to make a compromise that stock never had to deal with. I think providing a smooth transition for the cone was important. You disagree with this. That alright - it's an art project, disagreement is allowed as art is subjective. However, and I'll continue to emphasize this, there is no mechanical difference between the two parts, it's purely visual. If you find things that are *not* opinion pieces about particular art bits, I'm happy to address them. Heck, if a vast majority of people didn't like a particular choice, I would consider making an adjustment. However, this is the first I've heard of it and from your posts, I don't think you are really interested in garnering community support to change it - you just don't like the mod art. Which again, is fine, it's too bad, but it's fine. Quote Link to comment Share on other sites More sharing options...
Barzon Posted October 8, 2019 Share Posted October 8, 2019 (edited) @King Arthur just, like, look at the blacklist/whitelist. I figured it out in like an hour. but because you dont seem to want to, i'll do it for you: Spoiler Squad/Parts/Aero/aerodynamicNoseCone/ Squad/Parts/Engine/liquidEngineSSME/ just copy that into Notepad++ or something, and save it as noseconeandskwodSSME.restockwhitelist or whatever have you, and remove those lines from the .restockblacklist file within Gamedata/ReStock.(?) Edited October 8, 2019 by Barzon Quote Link to comment Share on other sites More sharing options...
Nertea Posted October 8, 2019 Author Share Posted October 8, 2019 1 hour ago, Barzon said: @King Arthur just, like, look at the blacklist/whitelist. I figured it out in like half an hour. but because you dont seem to want to, i'll do it for you: Reveal hidden contents Squad/Parts/Aero/aerodynamicNoseCone/ Squad/Parts/Engine/liquidEngineSSME/ just copy that into Notepad++ or something, and save it as noseconeandskwodSSME.restockwhitelist or whatever have you That's not accurate. You also need to adjust the actual patch as well. Quote Link to comment Share on other sites More sharing options...
King Arthur Posted October 8, 2019 Share Posted October 8, 2019 1 hour ago, Barzon said: @King Arthur just, like, look at the blacklist/whitelist. I figured it out in like an hour. but because you dont seem to want to, i'll do it for you: Reveal hidden contents Squad/Parts/Aero/aerodynamicNoseCone/ Squad/Parts/Engine/liquidEngineSSME/ just copy that into Notepad++ or something, and save it as noseconeandskwodSSME.restockwhitelist or whatever have you, and remove those lines from the .restockblacklist file within Gamedata/ReStock.(?) I am quite aware what I need to do to pick out stuff I want from Restock, no need to be snarky about it. It is really old that the slightest of disagreements evokes the white knights as if a great cardinal sin was committed. Seen it happen time and time again everywhere. Restock doesn't need you to defend its honor or whatever it is you think I've infringed. :V Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted October 8, 2019 Share Posted October 8, 2019 I thought I just need to accept that RealChute will overwrite the beautiful ReStock chutes. But then I noticed the RealChute compatibility patch in the ReStock folder. What is that supposed to do? Just fix some things, or will it eventually be possible to have beautiful AND realistic chutes? Quote Link to comment Share on other sites More sharing options...
allista Posted October 10, 2019 Share Posted October 10, 2019 On 9/13/2019 at 8:36 PM, cineboxandrew said: Ah, that mod is probably not handling skinned meshes correctly, the same problem KIS and FAR had Well, it does handle skinned mesh renderers; what is the correct way, though, I don't know. I have some skinned animated models in the Hangar itself which work ok. What I've encountered in the past is some animated models (like stock drills) that have their objects scattered all around the place on frame 0, but gathered properly in place on frame 1. So dimension calculation only work properly after animator module kicks in. Quote Link to comment Share on other sites More sharing options...
Shaddow Phönix Posted October 12, 2019 Share Posted October 12, 2019 (edited) Hello Guys. I installed both ReStock Mods. But now I becoming an error message. Could anyone help me pls ? Bug message Ty. Edited October 12, 2019 by Shaddow Phönix Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted October 12, 2019 Share Posted October 12, 2019 (edited) 29 minutes ago, Shaddow Phönix said: Hello Guys. I installed both ReStock Mods. But now I becoming an error message. Could anyone help me pls ? Bug message Ty. I think you are using a very old version of KSP or Restock because that folder in your screenshot don`t exist in newer versions. In 1.7.3 the T-series Tanks are in this folder: Kerbal Space Program\GameData\Squad\Parts\FuelTank\Size1_Tanks\. Please tell us your KSP-version and Restock-version Edited October 12, 2019 by Cheesecake Quote Link to comment Share on other sites More sharing options...
Shaddow Phönix Posted October 12, 2019 Share Posted October 12, 2019 39 minutes ago, Cheesecake said: I think you are using a very old version of KSP or Restock because that folder in your screenshot don`t exist in newer versions. In 1.7.3 the T-series Tanks are in this folder: Kerbal Space Program\GameData\Squad\Parts\FuelTank\Size1_Tanks\. Please tell us your KSP-version and Restock-version ReStock / ReStock+ Version 0.14 KSP Version 1.7.3.2594. (no DLC buyed) Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted October 12, 2019 Share Posted October 12, 2019 1 hour ago, Shaddow Phönix said: ReStock / ReStock+ Version 0.14 KSP Version 1.7.3.2594. (no DLC buyed) This is a weird one. Did you at any point move files from an old ksp version to that install? Quote Link to comment Share on other sites More sharing options...
Shaddow Phönix Posted October 12, 2019 Share Posted October 12, 2019 Before I installed the mod I haven't played ksp for a while and updated ksp to the newest version via steam . Quote Link to comment Share on other sites More sharing options...
Poodmund Posted October 12, 2019 Share Posted October 12, 2019 Its because when KSP updates, it doesn't remove the files from the game's directory that no longer exist within the game. The easiest way to resolve this issue is to either delete the folders/files the bug report specified or, even easier, just delete the whole 'Kerbal Space Program\GameData\SQUAD' folder and either verify the integrity of the game files in Steam or copy over the SQUAD folder from a brand new install/download of KSP. This should remove the erroneous files that are causing the issue, Quote Link to comment Share on other sites More sharing options...
Shaddow Phönix Posted October 12, 2019 Share Posted October 12, 2019 26 minutes ago, Poodmund said: Its because when KSP updates, it doesn't remove the files from the game's directory that no longer exist within the game. The easiest way to resolve this issue is to either delete the folders/files the bug report specified or, even easier, just delete the whole 'Kerbal Space Program\GameData\SQUAD' folder and either verify the integrity of the game files in Steam or copy over the SQUAD folder from a brand new install/download of KSP. This should remove the erroneous files that are causing the issue. Ok ty. Quote Link to comment Share on other sites More sharing options...
Jognt Posted October 12, 2019 Share Posted October 12, 2019 3 hours ago, Foxxonius Augustus said: This is a weird one. Did you at any point move files from an old ksp version to that install? Nah, like Poodmund said, that message in KSP is there because at some point squad altered file locations and the old ones weren’t removed from existing installs. After a few people reported problems with ReStock it was found that these files were the culprit, so the error message was added to notify the user. Though honestly I’d rewrite the error a bit better. Like saying “old KSP files detected, to ensure proper functionality with ReStock please reinstall KSP or check the forum thread for detailed instructions on removing these outdated files.” After all, nobody likes “something is wrong” messages. Quote Link to comment Share on other sites More sharing options...
lukslu5 Posted October 16, 2019 Share Posted October 16, 2019 Will Restock + get updatet due to the 1.8 update? Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 16, 2019 Share Posted October 16, 2019 1 minute ago, lukslu5 said: Will Restock + get updatet due to the 1.8 update? it shouldn't need to - unless there are DX3 formatted textures (which I highly doubt) Quote DXT3 DDS formatted textures are not supported by Unity or KSP any more. You must convert to DXT5. Quote Link to comment Share on other sites More sharing options...
lukslu5 Posted October 16, 2019 Share Posted October 16, 2019 1 minute ago, zer0Kerbal said: it shouldn't need to - unless there are DX3 formatted textures (which I highly doubt) okay thank u... Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 16, 2019 Share Posted October 16, 2019 1 minute ago, lukslu5 said: okay thank u... welcome - and just for future reference, part mods (even ones as extensive as ReStock and ReStock+) generally don't need to update for a game update - because they have no plugins (.dll's). Happy flying! Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted October 16, 2019 Share Posted October 16, 2019 (edited) 1 minute ago, zer0Kerbal said: welcome - and just for future reference, part mods (even ones as extensive as ReStock and ReStock+) generally don't need to update for a game update - because they have no plugins (.dll's). Happy flying! Except restock does have it's own plugin Edited October 16, 2019 by GrandProtectorDark Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 16, 2019 Share Posted October 16, 2019 (edited) 2 minutes ago, GrandProtectorDark said: Except restock does have it's own plugin thank you - didn't remember/realize that. can't remember what it does though. texture loader/preventer/blacklister/whitelister Edited October 16, 2019 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
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