Stone Blue Posted February 13, 2022 Share Posted February 13, 2022 Am I misunderstanding something, here? LMAO Quote Link to comment Share on other sites More sharing options...
Poodmund Posted February 13, 2022 Share Posted February 13, 2022 Case sensitive message, mod directory should be named ReStock not Restock. Quote Link to comment Share on other sites More sharing options...
TTlabambaTT Posted February 15, 2022 Share Posted February 15, 2022 Hi, awesome mod. I have owned this game since it was in alpha and I am always in awe of modders keeping their stuff up to date, respect to you. Couldn't find this as an open issue on GitHub. KSP 1.12.3.3173 When your mod overwrites an old default illuminator already on a vessel the 'lit' version does not show. it can be switched on/off and tilt fine, it just does not 'glow' when it is on. Hope that makes sense? Keep it up! Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 18, 2022 Author Share Posted February 18, 2022 On 2/15/2022 at 5:09 AM, TTlabambaTT said: Hi, awesome mod. I have owned this game since it was in alpha and I am always in awe of modders keeping their stuff up to date, respect to you. Couldn't find this as an open issue on GitHub. KSP 1.12.3.3173 When your mod overwrites an old default illuminator already on a vessel the 'lit' version does not show. it can be switched on/off and tilt fine, it just does not 'glow' when it is on. Hope that makes sense? Keep it up! Yeah the old part is hard to replace and this will probably not be resolved. You can make an issue for it if you want. Quote Link to comment Share on other sites More sharing options...
Kerbalkraut Posted February 18, 2022 Share Posted February 18, 2022 Hi guys. New member, I apologize if this has been asked. I am trying to use restock with waterfall, using the stock waterfall effects. It appears this mod breaks those effects. Do I need to go into each engine profile and tweak them to my liking, to compensate or is there a fix? Thank you. Quote Link to comment Share on other sites More sharing options...
Tangle Posted February 19, 2022 Share Posted February 19, 2022 1 hour ago, Kerbalkraut said: Hi guys. New member, I apologize if this has been asked. I am trying to use restock with waterfall, using the stock waterfall effects. It appears this mod breaks those effects. Do I need to go into each engine profile and tweak them to my liking, to compensate or is there a fix? Thank you. There is a restock waterfall effects mod: https://github.com/post-kerbin-mining-corporation/WaterfallRestock Quote Link to comment Share on other sites More sharing options...
Kerbalkraut Posted February 19, 2022 Share Posted February 19, 2022 Just now, Tangle said: There is a restock waterfall effects mod: https://github.com/post-kerbin-mining-corporation/WaterfallRestock Doh! That's an easy fix. Thank you so much! Quote Link to comment Share on other sites More sharing options...
Nertea Posted February 25, 2022 Author Share Posted February 25, 2022 Restock 1.4.3 has been released Restock KSP 1.12.3 Incorporated 1.25m Engine Plate into ReStock base to account for Making History 1.25m Engine Plate addition Fix Communotron 88-88 starting extended in the VAB (#965) Added a depth mask to the Communotron 88-88 Fixed Reliant boattail grey option being the old pre-1.12 one Removed extra rescaleFactor from Swivel Restock+ KSP 1.12.3 Added Japanese localization (kzm4269) Added flag to 1.25m Engine Plates for Making History inclusion Deprecated previous 1.25m Engine Plate and added new 1.25m Engine Plate for craft file compatibility Quote Link to comment Share on other sites More sharing options...
Frostiken Posted March 2, 2022 Share Posted March 2, 2022 (edited) I've noticed that the electric drain for the 1.875 SAS module is off. It's set to 0.675 / s with 22.5 kN torque, however, the 2.5m stock SAS module is set to 0.600 / s with 30 kN torque. Doesn't seem right. 0.625 = 0.05 EC/kN. 1.25 = 0.03 EC/kN. 1.875 = 0.03 EC/kN. 2.5 = 0.02 EC/kN. I'd say 1.875 should be refactored at 0.025 EC/kN giving it an electric drain of 0.5625 EC/kN. Edited March 2, 2022 by Frostiken Quote Link to comment Share on other sites More sharing options...
Adiri Posted March 2, 2022 Share Posted March 2, 2022 @Nerteaare you ever going to revamp the Bobcat and cheetah engines? They desperately need a revamp Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted March 2, 2022 Share Posted March 2, 2022 7 hours ago, Adiri said: @Nerteaare you ever going to revamp the Bobcat and cheetah engines? They desperately need a revamp Nertea retired from modding. You might see some bug fixes but new modeling is not anticipated. Quote Link to comment Share on other sites More sharing options...
Adiri Posted March 2, 2022 Share Posted March 2, 2022 9 hours ago, DeadJohn said: Nertea retired from modding. You might see some bug fixes but new modeling is not anticipated. Unfourtunate, those 2 engines look ugly compared to the rest Quote Link to comment Share on other sites More sharing options...
Kwebib Posted March 2, 2022 Share Posted March 2, 2022 38 minutes ago, Adiri said: Unfourtunate, those 2 engines look ugly compared to the rest I patched them out of my game and added the Schnauzer and Caravel back in (which are normally hidden if MH is installed). They're not exact replacements, but close enough for me. Quote Link to comment Share on other sites More sharing options...
GuessingEveryDay Posted March 3, 2022 Share Posted March 3, 2022 17 hours ago, Adiri said: @Nerteaare you ever going to revamp the Bobcat and cheetah engines? They desperately need a revamp He didn't revamp them, he just copied over the models. 10 hours ago, DeadJohn said: Nertea retired from modding. You might see some bug fixes but new modeling is not anticipated. Nertea's working on KSP2 now! Quote Link to comment Share on other sites More sharing options...
Adiri Posted March 3, 2022 Share Posted March 3, 2022 6 hours ago, Kwebib said: I patched them out of my game and added the Schnauzer and Caravel back in (which are normally hidden if MH is installed). They're not exact replacements, but close enough for me. Never heard of those engines lol, are they part of the stock game? Quote Link to comment Share on other sites More sharing options...
Kwebib Posted March 3, 2022 Share Posted March 3, 2022 5 hours ago, Adiri said: Never heard of those engines lol, are they part of the stock game? They are part of ReStock Plus but hidden if you have Making History installed. Quote Link to comment Share on other sites More sharing options...
Frostiken Posted March 3, 2022 Share Posted March 3, 2022 (edited) Can someone explain the engine plate boattail design? I have no idea how to use it. It's a static-length, has weird little things that look like something is supposed to mount to it... is this only intended to be used at the bottom of a stack with nothing staged below it? 13 hours ago, Kwebib said: I patched them out of my game and added the Schnauzer and Caravel back in (which are normally hidden if MH is installed). They're not exact replacements, but close enough for me. What needs to be done to do this? Edited March 3, 2022 by Frostiken Quote Link to comment Share on other sites More sharing options...
Tundra Posted March 3, 2022 Share Posted March 3, 2022 I tried to find the file for the "Cherenkov", but I couldn't find them. I want to give it a slightly higher ISP. Does anyone know where the file is in the Restock+ folder? Thanks Quote Link to comment Share on other sites More sharing options...
Kwebib Posted March 4, 2022 Share Posted March 4, 2022 10 hours ago, Frostiken said: What needs to be done to do this? Here's the patch I use. @PART[restock-engine-schnauzer-1]:AFTER[ReStockPlus] { !MHReplacement = True } @PART[restock-engine-caravel-1]:AFTER[ReStockPlus] { !MHReplacement = True } @PART[LiquidEngineLV-T91]:FINAL // Cheetah { %TechHidden = True } @PART[LiquidEngineLV-TX87]:FINAL // Bobcat { %TechHidden = True } Quote Link to comment Share on other sites More sharing options...
Guest Posted March 4, 2022 Share Posted March 4, 2022 2 hours ago, Tundra said: I tried to find the file for the "Cherenkov", but I couldn't find them. I want to give it a slightly higher ISP. Does anyone know where the file is in the Restock+ folder? Thanks Here GameData\ReStockPlus\Parts\Engine\25\restock-engine-cherenkov.cfg And, this mod could help you out if you need to find the path to another part Quote Link to comment Share on other sites More sharing options...
Tundra Posted March 4, 2022 Share Posted March 4, 2022 Thanks! Quote Link to comment Share on other sites More sharing options...
Adiri Posted March 4, 2022 Share Posted March 4, 2022 On 3/3/2022 at 3:48 AM, Kwebib said: They are part of ReStock Plus but hidden if you have Making History installed. Oh awesome Quote Link to comment Share on other sites More sharing options...
bobjonesisthebest:D Posted March 11, 2022 Share Posted March 11, 2022 oh cool I didnt know the 252th of february existed Quote Link to comment Share on other sites More sharing options...
stefsilver Posted April 10, 2022 Share Posted April 10, 2022 are planned retextures in the make for the cheetah and bobcat engine because id love some titan screenshots lol Quote Link to comment Share on other sites More sharing options...
Poodmund Posted April 10, 2022 Share Posted April 10, 2022 No plans and unlikely to occur. BDB has some great Titan engines (along with everything else) you can use if you want to make a replica Titan. Quote Link to comment Share on other sites More sharing options...
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