softweir Posted June 7, 2021 Share Posted June 7, 2021 1 hour ago, protonv said: Does this mod still work with 1.11? I came here to find out the same thing! Reading just a few posts above yours suggests that yes, it works, but there are some issues. See the following post: On 1/28/2021 at 5:44 PM, xebx said: *snip* But like others said there are a few weird things : - internal decoupler doesn't work and tend to mess with MJ deltaV, i've removed every decoupler module from all PF parts (using // in original files and RO patch files) -> problem solved - setting the ejection power and torque is messy, i had one rocket where the fairing would systematically hit the nearest bottom fuel tank even if i gave it more than enough room to move away and tried to tweak ejection values. - you can't put back a fairing on a flipped upside down boattail, you need to detach the fairing base, flip it up, reattach it to your rocket, reattach the fairing, detach the fairing base, flip it down and reattach it to your rocket. (not a big problem but annoying) - at large diameters the fairing base (simple ring or hollow ring) becomes too high, i adjusted it : height is 50% original for simple ring, and 90% for hollow ring. (the 2nd parameter is modified for : scale, node stack top and node stack connectors) -> it looks like it's working. Quote Link to comment Share on other sites More sharing options...
razark Posted June 7, 2021 Share Posted June 7, 2021 The best way to find out if it works is to try it out and see. No one has the same mix of mods as you do, so no one is going to be able to definitively answer if it will work for you. Copy your KSP folder, install the mod to the copied version, and test it. If it works, install it to your main, if not, you can either walk away, or put your time into figuring out what's wrong and how to fix it. Quote Link to comment Share on other sites More sharing options...
cinemagic Posted June 7, 2021 Share Posted June 7, 2021 Got problem with RC6 Fairing base size got restricted under 1.5m (can only be set between 1.0 to 1.5m), and Fairing size are limited under 3.0m. Quote Link to comment Share on other sites More sharing options...
Guest Posted June 12, 2021 Share Posted June 12, 2021 Got a problem with the procedural fairings in which the fairing base causes the entire craft to freak out in the VAB when I try to move it. Spoiler Advanced Jet Engine (AdvancedJetEngine v2.16.0) AtmosphereAutopilot (Fly-By-Wire) (AtmosphereAutopilot v1.5.16) B9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 2:0.401) B9 Part Switch (B9PartSwitch v2.17.0) BahamutoD Animation Modules (BDAnimationModules 1:v0.6.6.0) Breaking Ground (BreakingGround-DLC 1.3.1) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.15) Community Category Kit (CommunityCategoryKit v5.2.0.0) Community Resource Pack (CommunityResourcePack 1.4.2) Connected Living Space (ConnectedLivingSpace 2.0.0.6) Contract Configurator (ContractConfigurator 1.30.5) Custom Barn Kit (CustomBarnKit 1.1.21.0) Deadly Reentry Continued (DeadlyReentry v7.8.0) DMagic Orbital Science (DMagicOrbitalScience 1.4.3) DMModuleScienceAnimateGeneric (DMagicScienceAnimate v0.23) Easy Vessel Switch (EVS) (EasyVesselSwitch 2.1) Editor Extensions Redux (EditorExtensionsRedux 3.4.2) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.2.1) FASA (FASA 1:v7.2.6) Ferram Aerospace Research Continued (FerramAerospaceResearchContinued 3:0.16.0.2) Firespitter Core (FirespitterCore v7.17) Firespitter Resources config (FirespitterResourcesConfig v7.17) Hangar Extender (HangerExtenderExtended 3.6.0) Harmony 2 (Harmony2 2.0.4.0) HumanStuff (HumanStuff 1:v1.3.1) Infernal RO-Robotics (InfernalRoboticsRealismOverhaul 2.3.1) Kerbal Alarm Clock (KerbalAlarmClock v3.13.0.0) Kerbal Attachment System (KAS 1.7) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.8.3) Kerbal Inventory System (KIS 1.26) Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.5.2) Kerbal Renamer (KerbalRenamer v1.4.0) Kerbalism (Kerbalism 3.13) Kerbalism - RealismOverhaul Config (Kerbalism-Config-RO v1.0) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.8.1-38) kOS for All! (kOSforAll 0.0.5) kOS: Scriptable Autopilot System (kOS 1:1.3.2.0) KRASH - Kerbal Ramification Artifical Simulation Hub (simulation mod for KSP) (KRASH 0.5.33.3) KSC Switcher (KSCSwitcher v2.0.0.0) KSP AVC (KSP-AVC 1.4.1.5) KSP Wheel (KSPWheel 1:0.16.14.33) MagiCore (MagiCore 1.3.2.3) Making History (MakingHistory-DLC 1.8.1) MechJeb 2 - DEV RELEASE (MechJeb2-dev 2.11.0.0-1034) ModularFlightIntegrator (ModularFlightIntegrator 1.2.7.0) Module Manager (ModuleManager 4.1.4) NavHud (NavHudRenewed 1.4.0.4) Patch Manager (PatchManager 0.0.17.2) PersistentRotation (PersistentRotation 1.8.7) Precise Maneuver (PreciseManeuver 2:2.4.4) Procedural Fairings (ProceduralFairings 1:v1.8.3) Procedural Parts (ProceduralParts v2.1.2) Procedural Parts - MainSailor's Procedural Textures - Essential Textures and Flag (MainSailorTextures-Essentials 2.0.0.0.1) RasterPropMonitor (RasterPropMonitor 1:v0.31.4) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.4) RCS Build Aid Continued (RCSBuildAidCont 1:0.10.0) Real Antennas (RealAntennas v1.3.0) Real Fuels (RealFuels rf-v12.9.1) Real Plume (RealPlume 2:v13.3.2) Real Solar System (RealSolarSystem v18.1.4) Real Solar System Textures - 8192 x 4096 (RSSTextures8192 v18.3) RealChute Parachute Systems (RealChute v1.4.8) RealHeat (RealHeat v5.1) Realism Overhaul (RealismOverhaul v13.0.1) Realistic Progression One (RP-1) (RP-0 v1.8.1) ReStock (ReStock 1.2.1) Retractable Lifting Surface Module (RetractableLiftingSurface 0.2.1.1) RO Capsules (ROCapsules v1.3) RO Engines (ROEngines v1.7) RO Library (ROLib v1.2.1) RO Solar (ROSolar v1.1.1) RO Tanks (ROTanks v2.4.1) RSS DateTime Formatter (RSSDateTimeFormatter 1.6.1.0) SCANsat (SCANsat v20.4) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) Solver Engines plugin (SolverEngines v3.10.0) SXTContinued (SXTContinued 2:0.3.29.5) Taerobee - Stockalike X-1 & More (Taerobee 1:3.0) Test Lite (TestLite 0.3.2) TextureReplacer (TextureReplacer v4.4) Textures Unlimited (TexturesUnlimited 1.5.10.25) Toolbar Controller (ToolbarController 1:0.1.9.4) Ven's New Parts (VenStockRevamp-NewParts v1.15.1) Ven's Stock Part Revamp Core (VenStockRevamp-Core v1.15.1) Warp Everywhere (WarpEverywhere 1.0) WasdEditorCameraContinued (WasdEditorCameraContinued 0.7.3.1) Waterfall Core (Waterfall 0.6.3) Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1) KSP logs Quote Link to comment Share on other sites More sharing options...
某事不过三兄 Posted June 29, 2021 Share Posted June 29, 2021 It can' be use in 1.12 there're too many bugs 1 ALL fairing base size got restricted under 1.5m 2 when you install a part, the fairing base begin to be flicker, and the game fps become so low Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 8, 2021 Share Posted July 8, 2021 In a test install, minimal mods, this mod causes 1.12.1 to crash to desktop after selecting a fairing base in the VAB. There are other oddities as well, but until this is fixed, can't isolate those Log file shows absolutely nothing Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted July 9, 2021 Share Posted July 9, 2021 I hope this does get fixed soon, I cannot play without this mod! Quote Link to comment Share on other sites More sharing options...
Cookie0815 Posted July 11, 2021 Share Posted July 11, 2021 (edited) On 7/8/2021 at 11:49 PM, linuxgurugamer said: In a test install, minimal mods, this mod causes 1.12.1 to crash to desktop after selecting a fairing base in the VAB. There are other oddities as well, but until this is fixed, can't isolate those Log file shows absolutely nothing No CTD for me, but a massive drop in FPS in the VAB/hangar when any part gets added BELOW any ProceduralFairing part (or part that has the PF module implemented). Looks like it's the same problem mentioned in the KSP Recall thread about since KSP v1.11 the part cost recovery calculation is bugged for parts with zero inital costs, hence it's creating massive problem for refunding mods, resulting in a memory leak (my KSP.log is spammed with "KSP-Recall-Refunding] TRACE:" entries). It's a bummer, i really like the PF-fairings. They free me from the cumbersome stock shell building. And they look much better. Edited July 11, 2021 by Cookie0815 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 11, 2021 Share Posted July 11, 2021 (edited) 27 minutes ago, Cookie0815 said: No CTD for me, but a massive drop in FPS in the VAB/hangar when any part gets added BELOW any ProceduralFairing part (opr part that has the PF module implemented). Looks like it's the same problem mentioned in the KSP Recall thread about since KSP v1.11 the part cost recovery calculation is bugged for parts with zero inital costs, hence it's creating massive problem for refunding mods, resulting in a memory leak (my KSP.log is spammed with "KSP-Recall-Refunding] TRACE:" entries). It's a bummer, i really like the PF-fairings. They free me from the cumbersome stock shell building. And they look much better. I use Simple Adjustable Fairings - KW Rocketry Pack, they work well, look great, and are actually somewhat realistic. I was using this because I was running a test for another mod which required this. Couldn't figure out the problem until I removed this Edited July 11, 2021 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Cookie0815 Posted July 11, 2021 Share Posted July 11, 2021 9 minutes ago, linuxgurugamer said: I use Simple Adjustable Fairings - KW Rocketry Pack, they work well, look great, and are actually somewhat realistic. I was using this because I was running a test for another mod which required this. Couldn't figure out the problem until I removed this Funny thing i just recognized, CKAN already had installed the SAF-plugin as dependency from BDB . As i'm playing mostly career, the already researched fairings from BDB are just a bit too tiny. (although very authentic). Looks like I'm about to "cross the iron curtain"and install more part mods working with SAF (looking at you, Tantares) then. There are never enough parts. (Especially if sorting through them is so easy, due to such fine mods like Filter Extensions, Janitor's Closet, Quicksearch and many more thanks to the modfather @linuxgurugamer). Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 11, 2021 Share Posted July 11, 2021 1 minute ago, Cookie0815 said: There are never enough parts. (Especially if sorting through them is so easy, due to such fine mods like Filter Extensions, Janitor's Closet, Quicksearch and many more thanks to the modfather @linuxgurugamer). Actually, there can be, too many parts makes the editor slow during searches, etc Quote Link to comment Share on other sites More sharing options...
New Horizons Posted July 11, 2021 Share Posted July 11, 2021 Is it somehow possible to make fairing detaching less loud? It really is enoying, Quote Link to comment Share on other sites More sharing options...
XrayLima Posted July 13, 2021 Share Posted July 13, 2021 Seen a few folks looking to find out why the Thrust Plate is size limited to 1.5m or fairings to 3m etc - Its all slightly hidden in the release notes for v6.0 back in May: Quote "Notice for sandbox play: You must enable the difficulty setting to enable all PartUpgrades in sandbox, otherwise you will be overly restricted in the sizes you can set. This follows a trend with Procedural Parts." Fixed it for me. Quote Link to comment Share on other sites More sharing options...
AlamoVampire Posted August 18, 2021 Share Posted August 18, 2021 Does the current iteration function with the current version of ksp? 233408172021 Quote Link to comment Share on other sites More sharing options...
Akira_R Posted August 20, 2021 Share Posted August 20, 2021 On 8/17/2021 at 9:34 PM, AlamoVampire said: Does the current iteration function with the current version of ksp? 233408172021 Unfortunately It does not sound like it, If you look up through the comments above you will see a decent amount of discussion about it. I certainly hope it gets an update from someone, I have been using it in one form or another for nearly 8 years now I think, maybe more, feels wrong without it and I'm just not a huge fan of the stock fairings Quote Link to comment Share on other sites More sharing options...
AlamoVampire Posted August 20, 2021 Share Posted August 20, 2021 (edited) 29 minutes ago, Akira_R said: Unfortunately It does not sound like it, If you look up through the comments above you will see a decent amount of discussion about it. I certainly hope it gets an update from someone, I have been using it in one form or another for nearly 8 years now I think, maybe more, feels wrong without it and I'm just not a huge fan of the stock fairings In the thread for the current ksp version @Spaceman.Spiff speculates it might work since it says 1.8+ but its speculation. If it does not work my current save is over. I will lose my ships and i will lose a memorial craft for my deceased best friend. I am hoping it works. My luck in the last 10 days says otherwise. I may try tonight. 180408202021 this situation is why ive always wished they made the stock fairings in the style of or used PF instead of what they used. But they went with what they went with. I tried them. Did not like them. Still do not like stock fairings. Many reasons why. 181208202021 Edited August 20, 2021 by AlamoVampire Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted August 20, 2021 Share Posted August 20, 2021 12 minutes ago, AlamoVampire said: my current save is over. Please try it in a throwaway save first. Also make sure to back up your main save somewhere else on your computer prior to trying to load it. Quote Link to comment Share on other sites More sharing options...
AlamoVampire Posted August 20, 2021 Share Posted August 20, 2021 (edited) Im not sure what to do if they bug out in a dummy test save. I just know it will as i said end my save if they dont work. 183108202021 i will of course try what i can later (too hot in that room, poor air circulation from the ac in that room with my desktop) when it cools down. And ill update how it goes. 183308202021 Edited August 20, 2021 by AlamoVampire Quote Link to comment Share on other sites More sharing options...
Akira_R Posted August 21, 2021 Share Posted August 21, 2021 27 minutes ago, AlamoVampire said: Im not sure what to do if they bug out in a dummy test save. I just know it will as i said end my save if they dont work. 183108202021 i will of course try what i can later (too hot in that room, poor air circulation from the ac in that room with my desktop) when it cools down. And ill update how it goes. 183308202021 Why would it end your save? Don't update your game to the new version, or did you mod your steam install?? If you did try seeing if you can't an older version downloaded, IDK if on steam if they have older versions in the "betas" section. Quote Link to comment Share on other sites More sharing options...
NathanKell Posted August 21, 2021 Share Posted August 21, 2021 If you are playing in sandbox, enable "Enabled All Part Upgrades in Sandbox" in your difficulty settings. PF diameter limits are set via upgrades, and for some reason Squad defaults to leaving that option defaulted to off in difficulty settings, meaning your diameters are locked in sandbox. Quote Link to comment Share on other sites More sharing options...
Wurmi Posted August 26, 2021 Share Posted August 26, 2021 Hello, I got a strange bug that do not let me put any struts anymore. After using the Fairing base i can not put any struts anymore in the underlying parts. This is a stock 1.12 install with only this mod installed. i made a Video so you can see it easier what i mean. https://streamable.com/v6m9tp Quote Link to comment Share on other sites More sharing options...
darthgently Posted August 28, 2021 Share Posted August 28, 2021 (edited) On 8/26/2021 at 12:50 PM, Wurmi said: Hello, I got a strange bug that do not let me put any struts anymore. After using the Fairing base i can not put any struts anymore in the underlying parts. This is a stock 1.12 install with only this mod installed. i made a Video so you can see it easier what i mean. https://streamable.com/v6m9tp If you are able to place the first end of the strut, but not the second end, this trick might work for you (it has worked for me in the editor for a similar strut glitch). Press your MOD key (typically Alt on Windows, R-Shift on Linux) while you click when placing the second end. This will copy it as you place it as a side effect. This may not work in your case, but hope it helps. Given your video, I think it will help. And I'm betting your KSP.log is getting spammed with Null References once the glitch starts also I should add that I don't think this glitch is specific to this mod. I've seen NERV engines being part of the craft causing the same, or similar, issue. And maybe Procedural Parts. But I think that is just correlation with something in KSP that particular parts trigger Edited August 28, 2021 by darthgently Quote Link to comment Share on other sites More sharing options...
Nicodo123 Posted September 24, 2021 Share Posted September 24, 2021 (edited) I have textures unlimited installed, but the recoloring gui button won't show up in the fairing options. Any idea what's going on? EDIT: Nevermind, I was just using an older version of procedural fairings (so much for ckan auto-update...) Edited September 24, 2021 by Nicodo123 Quote Link to comment Share on other sites More sharing options...
Matuchkin Posted October 7, 2021 Share Posted October 7, 2021 I have installed Procedural Fairings for 1.10.x, from CKAN, with RO. It appears that the fairing bases have now been adjusted to limit themselves to the diameter of what they were attached to, with the user unable to increase their diameter further. This renders it impossible to use the mod. I hope this issue can be fixed soon. Quote Link to comment Share on other sites More sharing options...
siimav Posted October 7, 2021 Share Posted October 7, 2021 16 minutes ago, Matuchkin said: I have installed Procedural Fairings for 1.10.x, from CKAN, with RO. It appears that the fairing bases have now been adjusted to limit themselves to the diameter of what they were attached to, with the user unable to increase their diameter further. This renders it impossible to use the mod. I hope this issue can be fixed soon. Please refer to https://github.com/KSP-RO/ProceduralFairings/issues/30#issuecomment-877918419 Quote Link to comment Share on other sites More sharing options...
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