Kerminator K-100 Posted October 19, 2020 Share Posted October 19, 2020 Is it possible to uninstall OPM without breaking your save games? Also what is the average performance impact of OPM? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted October 19, 2020 Share Posted October 19, 2020 5 minutes ago, Kerminator1000 said: Is it possible to uninstall OPM without breaking your save games? Should be OK provided you don't have any craft landed on, orbiting, or in transit to the planets added by OPM. Anything related to the standard stock planets should be unaffected. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted October 19, 2020 Author Share Posted October 19, 2020 2 hours ago, Kerminator1000 said: Also what is the average performance impact of OPM? Literally: Quote Link to comment Share on other sites More sharing options...
Kerminator K-100 Posted October 19, 2020 Share Posted October 19, 2020 Oh, sorry Quote Link to comment Share on other sites More sharing options...
Poodmund Posted October 19, 2020 Author Share Posted October 19, 2020 No worries... basically if you can run KSP, its fine. Quote Link to comment Share on other sites More sharing options...
Kerminator K-100 Posted October 20, 2020 Share Posted October 20, 2020 So what Kopernicus do I need to install for it to work in 1.10.1? Quote Link to comment Share on other sites More sharing options...
etmoonshade Posted October 20, 2020 Share Posted October 20, 2020 33 minutes ago, Kerminator1000 said: So what Kopernicus do I need to install for it to work in 1.10.1? You can even get it on CKAN. Quote Link to comment Share on other sites More sharing options...
Me.hasOwnProperty isHappy Posted October 24, 2020 Share Posted October 24, 2020 Since Eeloo is Enceladus' copy in this mod, is it possible to make it with subglacial ocean? Sorry if it is a stupid question, not a modder at all. I believe, it is no hope that Squad will ever do something like this, though there are so many fascinating features in real solar system like Mars caverns and lunar lava tubes besides this one. Spoiler Quote Link to comment Share on other sites More sharing options...
Poodmund Posted October 24, 2020 Author Share Posted October 24, 2020 Unfortunately no terrain geometry or gameplay can really exist below the surface mesh due to the way the PQS system (terrain) is implmented Quote Link to comment Share on other sites More sharing options...
Arco123 Posted October 24, 2020 Share Posted October 24, 2020 I hope KSP 2 does this stock! It would be pretty dope to look around under the surface. Quote Link to comment Share on other sites More sharing options...
Me.hasOwnProperty isHappy Posted October 25, 2020 Share Posted October 25, 2020 Okey, so we can only have a single layer terrain. What if we bend it inside? Did a quick napkin math drawing. In case if it's hard to make out: a crack in a terrain that leads to an underground lake, but walls and a bottom of the lake are the same terrain plain. Mohole was made as a single vertex mistakenly received a zero height. The idea is to make the bottom larger. I just doubt whether the lake area can exceed the area of the crack, in other words can we get to the point A on my scheme. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted October 25, 2020 Share Posted October 25, 2020 @Me.hasOwnProperty isHappy, it's impossible to have two surfaces one on top of the other. So in your scenario, it's possible to have a deep crack or canyon with a lake at the bottom, but the lake must have open sky above it. It can't extend underneath a rock overhand for instance. Quote Link to comment Share on other sites More sharing options...
darwinpatrick Posted October 25, 2020 Share Posted October 25, 2020 I imagine the best way to implement this would be something like the Tylo cave. Quote Link to comment Share on other sites More sharing options...
Kerminator K-100 Posted October 25, 2020 Share Posted October 25, 2020 22 minutes ago, darwinpatrick said: I imagine the best way to implement this would be something like the Tylo cave. I assume that would be a surface feature which is a different feature of code. I would ask @Gameslinx because of how much stuff like this he does on his beyond home pack. Quote Link to comment Share on other sites More sharing options...
Vanamonde Posted October 30, 2020 Share Posted October 30, 2020 Some posts removed to get the thread back on-track. Quote Link to comment Share on other sites More sharing options...
Terrestris Posted November 4, 2020 Share Posted November 4, 2020 I really love OPM's planets! Can I scale it up to RSS size? PS: I'm using Kopernicus Bleeding Edge. Quote Link to comment Share on other sites More sharing options...
ra4nd0m Posted November 11, 2020 Share Posted November 11, 2020 Is there any hope of reciving Parallax Textures for this planet pack? Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 11, 2020 Author Share Posted November 11, 2020 On 11/4/2020 at 3:59 AM, Dr.Lxweei said: I really love OPM's planets! Can I scale it up to RSS size? PS: I'm using Kopernicus Bleeding Edge. Using Sigma Dimensions you can scale up or down to your hearts content. 5 hours ago, ra4nd0m said: Is there any hope of reciving Parallax Textures for this planet pack? Sure. I can leverage Gamelinx's implementation for the stock planets and use those textures to apply to the OPM bodies where appropriate so that performance/RAM usage shouldn't take too much of a hit. Time is a bit hectic right now, hopefully when COVID takes a step back and we go back to some sense of normality and not-chaos at work I'll have some spare time to do this. Quote Link to comment Share on other sites More sharing options...
JaviAvali Posted November 14, 2020 Share Posted November 14, 2020 My installation of KSP crashes upon loading up one of my relatively cluttered (11 flights) saves. I have the mod list, the logs, about anything you could want or need. I'll start with the mod list and PC details. I use a Ryzen 7 3700x with 32 gigabytes of ram and a GeForce RTX 2070 Super. I can make a new save and enter it but I can't enter the save I plan to use this with. I'm afraid that if I make progress in a new save I won't be able to enter it again for the same reason I can't enter the one I want to use OPM with. I am going to test this hypothesis by sending craft into orbit and other places. Do you know how to solve this problem? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted November 14, 2020 Share Posted November 14, 2020 @AccidentalColonies, did the original save that you are trying to load use Principia? I don't think Principia can be added to an existing save, you always have to start over with a new game after installing Principia. Quote Link to comment Share on other sites More sharing options...
JaviAvali Posted November 14, 2020 Share Posted November 14, 2020 (edited) 13 minutes ago, OhioBob said: @AccidentalColonies, did the original save that you are trying to load use Principia? I don't think Principia can be added to an existing save, you always have to start over with a new game after installing Principia. I had Principia installed during the creation of the save. It might be something related to that, by just not being compatible with new bodies being introduced in an already existing save. This is because when I made a new save with OPM then crammed 60+ vessels into it, it loaded. Edited November 14, 2020 by AccidentalColonies Quote Link to comment Share on other sites More sharing options...
OhioBob Posted November 14, 2020 Share Posted November 14, 2020 19 minutes ago, AccidentalColonies said: It might be something related to that, by just not being compatible with new bodies being introduced in an already existing save. I don't use Principia other than to test the compatibility of my planet packs with it, but that sounds like a reasonable theory. I can easily see where Principia might not like adding planets to an existing save. If that's the case, there's probably nothing you can do to make your old save work with OPM added. Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted November 15, 2020 Share Posted November 15, 2020 Strange thing happened when I tried to update Kopernicus with my 1.9.1 OPM copy of KSP. I went from Kop 1.9.1.4 to 1.9.1.12 and the launch screen told me that Kopernicus wasn't compatible with that version of KSP. Is that because of the save? Or the MM? (went from 4.1.3 to 4.1.4). I'm reverting to Kop 1.9.1.4 and it seems to be working. Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 15, 2020 Author Share Posted November 15, 2020 33 minutes ago, Quoniam Kerman said: Strange thing happened when I tried to update Kopernicus with my 1.9.1 OPM copy of KSP. I went from Kop 1.9.1.4 to 1.9.1.12 and the launch screen told me that Kopernicus wasn't compatible with that version of KSP. Is that because of the save? Or the MM? (went from 4.1.3 to 4.1.4). I'm reverting to Kop 1.9.1.4 and it seems to be working. You'll want to be asking that question over in the Kopernicus Continued thread. Quote Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted November 15, 2020 Share Posted November 15, 2020 OK. Quote Link to comment Share on other sites More sharing options...
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