SkW3rL Posted July 2, 2020 Share Posted July 2, 2020 (edited) 1 hour ago, OhioBob said: Did you change the DSN modifier to 4x in your game settings? In addition to the patch that changes the range modifier, we also recommend that you change the DSN modifier. We leave changing the DSN to you the player in case you want to make it easier or harder. 4x is just our recommendation. (Leave the range modifier in game settings at 1. Changing it trigger a bug, which is why we do it with a patch.) With both modifiers at 4x, the range between a built-in antenna and level 3 tracking station should be, Range = SQRT( rating_1 * rating_2 ) Built-in antenna rating = 5000 Level 3 tracking station rating = 250,000,000,000 Range = SQRT ( (5000 * 4) * (250000000000 * 4) ) = 141,421,356 meters I did make the change, within the KSP settings menu? RemoteTech seems to disable CommNet , so I enable it, change the DSN to 4 and save. Currently the settings continue to show as 4(.04, I believe, actually). The Tracking Station shows as 1.03Tm in the Space Center view, but is shown as 75.00Mm in the map view. Pictures below. Tracking Station - https://imgur.com/HzPcKJ6 Mission Control (Map) - https://imgur.com/smK2g7x I believe it to be RemoteTech loading after JNSQ and RemoteTech settings taking precedence, but I do not know, just an assumption. Edited July 2, 2020 by SkW3rL removed duplicated link Quote Link to comment Share on other sites More sharing options...
derega16 Posted July 2, 2020 Share Posted July 2, 2020 When Kopernicus for 1.10 is out will we got JNSQ take on comets? I wonder how big they will be. Quote Link to comment Share on other sites More sharing options...
SkW3rL Posted July 2, 2020 Share Posted July 2, 2020 @OhioBob I got it. There was a setting within RemoteTech that changed the station satellites from distance to power. Thanks for your help, I appreciate it. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted July 2, 2020 Share Posted July 2, 2020 7 hours ago, derega16 said: When Kopernicus for 1.10 is out will we got JNSQ take on comets? I wonder how big they will be. We'll have to wait and see. None of us have looked at comets to see how they work yet. We need a working Kopernicus that supports them we can even consider it. Quote Link to comment Share on other sites More sharing options...
Galileo Posted July 2, 2020 Author Share Posted July 2, 2020 (edited) It’s hard to know what we can do with 1.10. I don’t have the relationship I had with Thomas and Sigma with the devs of Kopernicus Continued, so I have no idea if they plan on making Kopernicus work with new features, or if they plan to just make it work with newer versions, sans new features. We shall see. Edited July 2, 2020 by Galileo Quote Link to comment Share on other sites More sharing options...
prestja Posted July 2, 2020 Share Posted July 2, 2020 1 minute ago, Galileo said: I don’t have the relationship I had with Thomas and Sigma with the devs of Kopernicus Continued We can change that! 1 minute ago, Galileo said: I have no idea if they plan on making Kopernicus work with new features Definitely when possible. For instance, the new swirling clouds of Jool are something that I would like to add as a general purpose feature of Kopernicus. Quote Link to comment Share on other sites More sharing options...
SkW3rL Posted July 2, 2020 Share Posted July 2, 2020 @OhioBob Just a quick update, I ended up removing RemoteTech. Although the setting I referenced increased my range, it was still nowhere near as stated in the JNSQ .png, even accounting for degradation in the signal. RemoteTech config files seem to only acknowledge antenna distance and not power, subsequently eliminating the math needed to calculate distance. Anyway, it works fine with CommNet. Thanks again. Quote Link to comment Share on other sites More sharing options...
cxg2827 Posted July 2, 2020 Share Posted July 2, 2020 Sunset on Duna. I'm still getting surprised by the awesome visuals in this mod. Spoiler Quote Link to comment Share on other sites More sharing options...
BeastlyBean Posted July 3, 2020 Share Posted July 3, 2020 Hello everyone, First of all thank you for creating this mod, I absolutely love it. However I do have a small question and maybe it's the same one as @SkW3rL asked, but I couldn't really figure it out because it was a bit technical. To put it simply: I am using RemoteTech2 alongside this mod, and I have the feeling the range of my antennas is a bit under-powered as I am trying to reach for the Mun. Is this correct or is it working as intended? (I am aware of the dsn x4 setting) Sorry if this has been asked before, I have searched for a clear answer but I am confused. Quote Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted July 3, 2020 Share Posted July 3, 2020 Could you write a config for JNSQ for this? : Quote Link to comment Share on other sites More sharing options...
OhioBob Posted July 3, 2020 Share Posted July 3, 2020 1 hour ago, BeastlyBean said: To put it simply: I am using RemoteTech2 alongside this mod, and I have the feeling the range of my antennas is a bit under-powered as I am trying to reach for the Mun. Is this correct or is it working as intended? (I am aware of the dsn x4 setting) Sorry if this has been asked before, I have searched for a clear answer but I am confused. I wish I could answer but I really don't know anything about RemoteTech. I've never used it because I've always found stock communications adequate. Perhaps somebody with knowledge of RemoteTech can answer this. 18 minutes ago, Misguided_Kerbal said: Could you write a config for JNSQ for this? : Tlit'Em doesn't work. It does tilt planets, but it has problems that the dev was never able to solve before apparently giving up on it. It's just not stable enough to use. Quote Link to comment Share on other sites More sharing options...
SkW3rL Posted July 3, 2020 Share Posted July 3, 2020 @BeastlyBean in the RemoteTech settings, I believe it is the third button on the top, change the setting from "Standard" to "Root". This increased the range to a much more desirable number. This setting changes RemoteTech values from antenna range, to antenna power, but I have been through the RemoteTech config files and nothing references power, all range. So, I believe this is why the better, but diminished values, are present. if you saw the my earlier post referencing a line of code that needs to be added to a config file for the antenna ranges to be x4 value. Quote @PART:HAS[@MODULE[ModuleRTAntenna*]]:NEEDS[RemoteTech]:LAST[JNSQ]{ @MODULE[ModuleRTAntenna*] { @OmniRange *= 4 @Mode1OmniRange *= 4 @Mode1DishRange *= 4 %JNSQ = True }} If you are unsure of how to add this line, I wouldn't touch it. It's simple, but if something gets messed up, the game will not work properly, but I believe this line is being added in the next release. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted July 3, 2020 Share Posted July 3, 2020 On 7/2/2020 at 7:16 PM, Galileo said: I don’t have the relationship I had with Thomas and Sigma with the devs of Kopernicus Continued "had" ugh Quote Link to comment Share on other sites More sharing options...
Galileo Posted July 3, 2020 Author Share Posted July 3, 2020 11 minutes ago, Sigma88 said: "had" ugh Oh, don’t give me that! You know where you stand with me! Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted July 3, 2020 Share Posted July 3, 2020 50 minutes ago, Galileo said: Oh, don’t give me that! You know where you stand with me! just kidding Quote Link to comment Share on other sites More sharing options...
panarchist Posted July 3, 2020 Share Posted July 3, 2020 6 hours ago, OhioBob said: I wish I could answer but I really don't know anything about RemoteTech. I've never used it because I've always found stock communications adequate. Perhaps somebody with knowledge of RemoteTech can answer this. Tlit'Em doesn't work. It does tilt planets, but it has problems that the dev was never able to solve before apparently giving up on it. It's just not stable enough to use. @Misguided_Kerbal - there's always "Toast": https://github.com/panarchist/Toast/releases It's basically "Harder Stock System" with the serial numbers filed off (accrediting was done as per license requirements), and every planet will have the same axial tilt. I posted briefly on it a year ago in this thread. Quote Link to comment Share on other sites More sharing options...
Dagger Posted July 4, 2020 Share Posted July 4, 2020 (edited) 21 hours ago, OhioBob said: I wish I could answer but I really don't know anything about RemoteTech. I've never used it because I've always found stock communications adequate. Perhaps somebody with knowledge of RemoteTech can answer this. Tlit'Em doesn't work. It does tilt planets, but it has problems that the dev was never able to solve before apparently giving up on it. It's just not stable enough to use. I'm back on it and managed to solve some of the issues but still I have a errors when going into rotating frame and not packing the vessels.... Unfortunately I would need help from a SQUAD dev for this Or just more time until I get the inspiration Edited July 4, 2020 by Dagger Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted July 4, 2020 Share Posted July 4, 2020 Happy July Fourth, folks! To celebrate, here are two new episodes, Vall and Tylo. Spoiler Spoiler Hoping to get the upload done before midnight UTC, so it's still July Fourth. Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted July 4, 2020 Share Posted July 4, 2020 So I've been experiencing a slight visual bug with JNSQ (not sure if JNSQ fault or something else D:) Basically when the sun rises over the horizon, Solar panels behave as if sunlight is hitting them and you can see the shine of that beautiful sun, but the actual light doesn't hit your vessel till a few seconds after the sun can already be seen. I'll put some screenshots in spoilers: Spoiler Quote Link to comment Share on other sites More sharing options...
Galileo Posted July 4, 2020 Author Share Posted July 4, 2020 @MashAndBangers thats just so ksp. Happens in stock too. It just looks more noticeable with visual mods installed. Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted July 4, 2020 Share Posted July 4, 2020 14 minutes ago, Galileo said: @MashAndBangers thats just so ksp. Happens in stock too. It just looks more noticeable with visual mods installed. And we'll probably never see a fix because squad/private division's list of bugs is so big! :'D Quote Link to comment Share on other sites More sharing options...
Galileo Posted July 4, 2020 Author Share Posted July 4, 2020 @Gordon Fecyk your videos are great! I only wish i could fix those seams for you lol Quote Link to comment Share on other sites More sharing options...
vossiewulf Posted July 5, 2020 Share Posted July 5, 2020 What is the aerobraking/parachute protocol for Eve in JNSQ? I thought I was good setting my periapsis at 45k, but one I didn't have enough ablator, and two the craft tumbled at 35k even though it should have had plenty of reaction wheel torque to maintain its retrograde attitude. I was entering from a 300k orbit at about 5500m/s, which is fast but no faster than returning from Minmus to Kerbin. Also, if I haven't mentioned in a while, thanks again for all this work, to me this is the right scale to make things tricky without going to the self-flagellation lengths of RO. Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted July 5, 2020 Share Posted July 5, 2020 39 minutes ago, vossiewulf said: What is the aerobraking/parachute protocol for Eve in JNSQ? I managed with the 10 m heat shield and a rather heavy lander. The link points to Part 5. PE was at 45 km. I wouldn't aerocapture at JNSQ Eve. Re-entry from a 65 x 65 km orbit was barely within tolerance of the 10 m heat shield on normal difficulty. Attempting to aerocapture would get considerably warmer and more explody. Quote Link to comment Share on other sites More sharing options...
EchoLima Posted July 5, 2020 Share Posted July 5, 2020 (edited) I just discovered the icebergs while landing short of the north pole. What a nice surprise! (more screenshots here) Edited July 5, 2020 by EchoLima Quote Link to comment Share on other sites More sharing options...
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