Lisias Posted October 21, 2020 Share Posted October 21, 2020 23 hours ago, R-T-B said: No discredit to your mod, but you know how interactions can do... things. Had to try and ask him what it did. None taken. I detected a dead end on the line of investigation and explained why it was a dead end. In a corporate way (bluntly), as it appears. Side effects of stealing time on working hours to read this forum. Well, since I'm not stealing working hours (I'm stealing sleeping hours now... ), let me explain why TS cannot be involved on this problem. TweakScale has two main lines of execution: On the first time the Main Menu is loaded, when it runs the GameDatabase looking for trouble On the PartModule life cycle. On the Main Menu, it checks every Part on the GameDatabase and now and then remove itself from a Part. Since statics are not Parts, even by utterly borking TweakScale cannot influence on statics. On the PartModule life cycle, ditto. TweakScale runs when Unity or KSP call it, and on PartModules this things only happens on Editor or Flying Scenes (and once on Loading time, when KSP is compiling the parts). Again, completely outside the Statics life cycle. A bork on TweakScale would affect the flying or the editing (or damage a Part or halt KSP loading at all on the worst case, on the compiling part phase), there's no way for TweakScale to change anything on a Static - unless something changing a Static, by some reason beyond me, decides to force a call to TweakScale somehow. But by then, we are handling a problem on a rogue code, not on TweakScale. Quote Link to comment Share on other sites More sharing options...
R-T-B Posted October 22, 2020 Share Posted October 22, 2020 On 10/20/2020 at 8:39 PM, Lisias said: None taken. I detected a dead end on the line of investigation and explained why it was a dead end. In a corporate way (bluntly), as it appears. Side effects of stealing time on working hours to read this forum. Though guilty of that plenty well so, I'll have you know it was 9PM in my timezone when I posted that, and if work conscripted me then I'd probably quit... lol. Quote Link to comment Share on other sites More sharing options...
dylsh Posted October 24, 2020 Share Posted October 24, 2020 (edited) Is there a submod that allows the stock solar system to have that same beautiful white sunflare? Thank you @Galileo Edited October 27, 2020 by dylsh Quote Link to comment Share on other sites More sharing options...
TheMultiVitamin Posted October 29, 2020 Share Posted October 29, 2020 Does Stock Visual Enhancements and Stock Visual Terrain work with JNSQ? My initial assumption was yes since all three are made by the same person/team, but I figure I'd ask before assuming. Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted October 29, 2020 Share Posted October 29, 2020 (edited) 1 minute ago, TheMultiVitamin said: Does Stock Visual Enhancements and Stock Visual Terrain work with JNSQ? My initial assumption was yes since all three are made by the same person/team, but I figure I'd ask before assuming. JNSQ ships its own visuals, which are IMHO better. Edited October 29, 2020 by Clamp-o-Tron Quote Link to comment Share on other sites More sharing options...
TheMultiVitamin Posted October 29, 2020 Share Posted October 29, 2020 Just now, Clamp-o-Tron said: JNSQ ships its own visuals, which are IMHO better. Oh thank you for letting me know! I'll uninstall those 2 now then, much rather go with JNSQ's own visual then much else. Also do you know if an extrasolar planet pack would work with JNSQ as well? One that adds a new star system/s to be more clear. I'm assuming it does as JNSQ is just the stock system and the one I'm considering doesn't touch stock at all, but I'd like to be sure. Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted October 29, 2020 Share Posted October 29, 2020 4 minutes ago, TheMultiVitamin said: Oh thank you for letting me know! I'll uninstall those 2 now then, much rather go with JNSQ's own visual then much else. Also do you know if an extrasolar planet pack would work with JNSQ as well? One that adds a new star system/s to be more clear. I'm assuming it does as JNSQ is just the stock system and the one I'm considering doesn't touch stock at all, but I'd like to be sure. Yeah, it loads into the game, but the planets aren’t scaled up so Valentine isn’t much farther than Nara, not to mention 0.4x as big as the rest of the system. I thought there was a patch to fix it somewhere, but IDK where. If someone has it/can remake it, @ me, I’d also like to know. Quote Link to comment Share on other sites More sharing options...
TheMultiVitamin Posted October 29, 2020 Share Posted October 29, 2020 Just now, Clamp-o-Tron said: Yeah, it loads into the game, but the planets aren’t scaled up so Valentine isn’t much farther than Nara, not to mention 0.4x as big as the rest of the system. I thought there was a patch to fix it somewhere, but IDK where. If someone has it/can remake it, @ me, I’d also like to know. Yea I actually just read up on it doing a slightly deeper search. Seems the creator of Extrasolar was going to add compatibility at some point but so far has yet to. I'm wondering now if maybe Galaxies Unbound might work, for now I suppose I'll use JNSQ on it's own. I'll have to get used to a more realistic and upscaled system in the first place before I can start thinking about going interstellar anyway Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted October 29, 2020 Share Posted October 29, 2020 3 minutes ago, TheMultiVitamin said: Yea I actually just read up on it doing a slightly deeper search. Seems the creator of Extrasolar was going to add compatibility at some point but so far has yet to. I'm wondering now if maybe Galaxies Unbound might work, for now I suppose I'll use JNSQ on it's own. I'll have to get used to a more realistic and upscaled system in the first place before I can start thinking about going interstellar anyway Well- FFT beta soon- also just about the only sensible way to send a large crew to Lindor Quote Link to comment Share on other sites More sharing options...
TheMultiVitamin Posted October 29, 2020 Share Posted October 29, 2020 2 minutes ago, Clamp-o-Tron said: Well- FFT beta soon- also just about the only sensible way to send a large crew to Lindor Luckily I'm running a heavily modded game, one of which is KSPIE, so I should hopefully be able to work with that without having to use the warp drives. If anything I can just make intermittent refueling stations alongside mining stations and work with that. Quote Link to comment Share on other sites More sharing options...
Space Nerd Posted October 29, 2020 Share Posted October 29, 2020 Grannus expansion pack has it's own upscaled JNSQ patch, so you can use that. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted October 29, 2020 Share Posted October 29, 2020 10 hours ago, TheMultiVitamin said: Does Stock Visual Enhancements and Stock Visual Terrain work with JNSQ? My initial assumption was yes since all three are made by the same person/team, but I figure I'd ask before assuming. As mentioned, JNSQ packages it's own visual configs; SVE and SVT would only mess things up. And even if you were playing plain stock, SVT is pretty much obsolete now and has been surpassed by the new stock terrain shader introduced beginning with KSP 1.8. 10 hours ago, TheMultiVitamin said: Also do you know if an extrasolar planet pack would work with JNSQ as well? One that adds a new star system/s to be more clear. I'm assuming it does as JNSQ is just the stock system and the one I'm considering doesn't touch stock at all, but I'd like to be sure. The only planet pack I know of that provides JNSQ compatibility is Grannus Expansion Pack. The problem with other planet packs is that they're not built to the correct scale to integrate with JNSQ. Regular GEP is not to the correct scale either, but it comes with an optional mod (GEP_JNSQ) that rescales it to fit. Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted October 29, 2020 Share Posted October 29, 2020 I once wrote a Sigma Dimensions config to rescale everything while ignoring JNSQ, and then put the Nova Kirbani system in the game. It actually worked, but I think there were some bugs. With a little refinement, such a config could allow other planet packs to work with JNSQ with a "Warranty Void" warning. Quote Link to comment Share on other sites More sharing options...
NateDaBeast Posted November 3, 2020 Share Posted November 3, 2020 Anyone having flashing lights on the dark side of Kerbin? Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted November 5, 2020 Share Posted November 5, 2020 Is JNSQ stable with Principia? I know the orbit of Minmus is changed with Principia installed, but I'm wondering if the whole JNSQ system is stable once that change is made. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted November 5, 2020 Share Posted November 5, 2020 (edited) 7 hours ago, septemberWaves said: Is JNSQ stable with Principia? I know the orbit of Minmus is changed with Principia installed, but I'm wondering if the whole JNSQ system is stable once that change is made. It should be. Everything was stable the last time I tested it. In addition to Minmus moving, Bop's orbit becomes retrograde. Edited November 5, 2020 by OhioBob Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted November 5, 2020 Share Posted November 5, 2020 Any plans to support Parallax? Quote Link to comment Share on other sites More sharing options...
OhioBob Posted November 5, 2020 Share Posted November 5, 2020 17 minutes ago, DJ Reonic said: Any plans to support Parallax? Not at this time. Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted November 6, 2020 Share Posted November 6, 2020 Just thought I'd post a picture of this beautiful mod here Quote Link to comment Share on other sites More sharing options...
alberro+ Posted November 6, 2020 Share Posted November 6, 2020 Quote Link to comment Share on other sites More sharing options...
panarchist Posted November 7, 2020 Share Posted November 7, 2020 On 10/29/2020 at 1:49 AM, TheMultiVitamin said: Yea I actually just read up on it doing a slightly deeper search. Seems the creator of Extrasolar was going to add compatibility at some point but so far has yet to. I'm wondering now if maybe Galaxies Unbound might work, for now I suppose I'll use JNSQ on it's own. I'll have to get used to a more realistic and upscaled system in the first place before I can start thinking about going interstellar anyway I'm using Galaxies Unbound in my JNSQ game. Distance-wise, it is SIGNIFICANTLY farther out than Valentine, and it's a beautiful pack. I've only seen one issue so far - it adds a CItyLights layer to Kerbin which is mapped to stock Kerbin's terrain, not JNSQ Kerbin. (SVE does this also) So if you want to run both, I'd recommend removing the layer in EVE config or deleting the GU_Clouds/CityLights folder from Galaxies Unlimited so your lights look the way they are supposed to. Quote Link to comment Share on other sites More sharing options...
RyanRising Posted November 10, 2020 Share Posted November 10, 2020 I just started playing with this mod, and apparently Minmus is a treacherous little rock. When i picked a landing spot in that light green band between these two craters: I was not expecting it to soon turn into this: So that was an unexpectedly interesting landing challenge! Maybe it's for the best I couldn't turn on terrain scatters while keeping my FPS reasonable, because with their colliders I might have ended up dashing my probe against a rock. I almost did that with a mountain anyway. Quote Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted November 13, 2020 Share Posted November 13, 2020 (edited) About time I resumed all of this, eh? Spoiler In case that flyby looks terrible thanks to YouTube, try this short 2min 30 sec video with the low pass. Edited November 20, 2020 by Gordon Fecyk Added link to OneDrive share, also spoilered it for mobile browsers Quote Link to comment Share on other sites More sharing options...
alberro+ Posted November 13, 2020 Share Posted November 13, 2020 Is there any way to make Lindor’s rings more noticeable? At some angles, they can be awfully faint. Quote Link to comment Share on other sites More sharing options...
EchoLima Posted November 13, 2020 Share Posted November 13, 2020 How difficult is Eve entry intended to be (with FAR)? Because with an Ap of ~13,000km, the very lowest I could get my Pe was around 50km, iirc. With that, I could only lower my Ap about 1000km per aerobrake. Any lower and my craft would blow up immediately. Quote Link to comment Share on other sites More sharing options...
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