RoverDude Posted August 19, 2019 Share Posted August 19, 2019 3 minutes ago, Raven Industries said: @RoverDude Are you involved in KSP 2 in any way? NDA, sorry Link to comment Share on other sites More sharing options...
Tw1 Posted August 19, 2019 Share Posted August 19, 2019 15 minutes ago, Cogiflector said: My guess would be that KSP1 mods will be largely irrelevant in KSP2. Likewise, KSP2 mods will probably be largely irrelevant to KSP1. Depending on what's actually in it, we might get some old mods recreated as new. Some mods came about to fill gaps, some to add stuff. IDK about this sort of coding, but I wonder if at least some parts could be recycled into new mods. Link to comment Share on other sites More sharing options...
Belkaland Posted August 19, 2019 Share Posted August 19, 2019 Is Harv involved in this? It is after all his baby. Link to comment Share on other sites More sharing options...
Chel Posted August 19, 2019 Share Posted August 19, 2019 Haha >Can't even fix bugs for Linux, Mac, and console version >Let's just make a sequel Thanks Take Two, I love you guys Link to comment Share on other sites More sharing options...
atomontage Posted August 19, 2019 Share Posted August 19, 2019 (edited) So I was arguing with this guy... telling him something trying to explain things. And then he suddenly typed. All in caps: KSP TWPO WUIT?! (Translated from Russian, orthographically correct.) As an admin of a big Russian fan community, I think I speak for every Russian KSP fan: WAIT REALLY?! FREAKING YES!!! KERBAL SPACE PROGRAM TWO! Oh my gawd... Pinch me coz I'm definitely sleeping! No really, I had this exact feeling: I'm definitely sleeping. Can't be. Omg. Then an avalanche of emotions fell through, described mostly in beautiful Russian obscene language I can't post here. You got me. Colonies. INTERSTELLAR FLIGHT... Parts-rich spacecraft... Omg. Thank you guys. YOU MADE MY DAY. And week. And more. Live long and prosper! And HUGE thanks to Squad for the original game! Edited August 19, 2019 by atomontage Link to comment Share on other sites More sharing options...
Barzon Posted August 19, 2019 Share Posted August 19, 2019 "Squad will continue to support the current game" and, "Kerbal Space Program 2 will be available on PC and Console (Xbox One, PS4) in 2020." Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted August 19, 2019 Share Posted August 19, 2019 52 minutes ago, LitaAlto said: I'm just here for the hype. Does anyone have a box of tissues they can spare? I just destroyed one box weeping over how glorious the new game looks like it'll be. KSP 1 rekindled the love for space that I had as a child, and I am looking forward to falling in love all over again. OMG, I think I'm going to start crying again. Or the new Space Race has made KSP popular as well. We can thank Elon Musk and his contraptions for that... Link to comment Share on other sites More sharing options...
Termy Posted August 19, 2019 Share Posted August 19, 2019 9 minutes ago, The_Cat_In_Space said: Haha >Can't even fix bugs for Linux, Mac, and console version >Let's just make a sequel Thanks Take Two, I love you guys Well, building a new engine without having to worry about existing things will probably make fixing some issues WAY easier than fixing those things while maintaining the current game. I just hope they keep Linux-support for KSP2. Link to comment Share on other sites More sharing options...
Quoniam Kerman Posted August 19, 2019 Share Posted August 19, 2019 37 minutes ago, tater said: The terrain features need to have colliders, too. Worlds are not detailed enough at the spacecraft scale. If you can land plane most places, the terrain is done wrong. You can terrain activate colliders in KSP 1, in the options. BG DLC features already have colliders. Link to comment Share on other sites More sharing options...
kithylin Posted August 19, 2019 Share Posted August 19, 2019 (edited) Remember folks, "The Outer Worlds" from Obsidian games.. they said all over their blog posts and developer forums "We're not going epic games exclusive" for months and even a year leading up to it. And then suddenly one day "Oh we're going to be releasing on epic games suddenly", which also by the way.. The Outer Worlds uses Private Division for their publisher, the same publisher for KSP2. Outer Worlds also has a steam store page and everything, yet now today the steam page for The Outer Worlds is still there, and just says "The Outer Worlds will be available on Steam one year after launch on other exclusive digital PC platforms." Just because they are saying today that KSP2 won't be an EGS exclusive doesn't mean jack. Hold your breath until the game is actually released. Edited August 19, 2019 by kithylin Link to comment Share on other sites More sharing options...
Velocikitty Posted August 19, 2019 Share Posted August 19, 2019 I was interested in this title, even with the Take 2 connection. (They own Private Division, and after the past few weeks, are on my "Never touch again' list.) But then I started to dig into the Star Theory Games... Who claim on their website to have created Monday Night Combat... Which was created and owned by Uber Entertainment. Uber Entertainment has dropped their last few games off in really bad states. (Never mind dropping Super Monday Night Combat in a really bad spot, and just going hard on their 'new' kickstarted game.) And now they name changed and have access to this IP. Sorry Squad, but until they acknowledge they are or aren't, I'm not willing to touch this with a 50 foot pole. Link to comment Share on other sites More sharing options...
StrandedonEarth Posted August 19, 2019 Share Posted August 19, 2019 (edited) I got in the car for my ride home, fired up the forum on my phone, saw the banner and had to double take: Wait, what!?!?!? Hells to the yeeaaah! Ride home took an hour due to construction, but still didn't quite finish reading this thread (which started just after my last break ended). I hope it includes some KAS functionality. You mean I'll be able to be StrandedonSuperEarth? The pictures were such a tease. Now excuse me while I finally go watch the trailers. I'm sure it will be... Edited August 19, 2019 by StrandedonEarth Link to comment Share on other sites More sharing options...
kithylin Posted August 19, 2019 Share Posted August 19, 2019 Also KSP2 will be using the same tired, 6+ year old Unity engine that KSP1 uses. So expect 6-7 year old graphics for the new game and there's no possible way the cinematic trailer will be anything close to in-game graphics. Link to comment Share on other sites More sharing options...
Just Jim Posted August 19, 2019 Share Posted August 19, 2019 26 minutes ago, Ultimate Steve said: And @Just Jim? NDA, sorry Link to comment Share on other sites More sharing options...
Iamsodarncool Posted August 19, 2019 Share Posted August 19, 2019 Just now, kithylin said: Also KSP2 will be using the same tired, 6+ year old Unity engine that KSP1 uses. So expect 6-7 year old graphics for the new game and there's no possible way the cinematic trailer will be anything close to in-game graphics. No offense but you have no idea what you're talking about Link to comment Share on other sites More sharing options...
sh1pman Posted August 19, 2019 Author Share Posted August 19, 2019 23 minutes ago, RoverDude said: NDA, sorry KSP2 seems to be heavily inspired by MKS! Bases, resource management, big rovers, inflatable hab modules, domes... Link to comment Share on other sites More sharing options...
Guest Posted August 19, 2019 Share Posted August 19, 2019 "Welcome to Kerbal Space Program 2. After nine eight years in development, hopefully it will have been worth the wait." That's a very detailed trailer. The prospect of such things as stock nuclear pulse and fusion rockets is most intriguing. Makes me wonder about the direction the game will go. Less focus on the tribulations of space travel and engineering problems, and more on space-life and management, I suppose? Could be quite a different game to KSP1, with both games coexisting in different niches. Male Kerbal eyes are placed a bit low; they look slightly derpy, like the characters from the ancient visual novel Kanon. Link to comment Share on other sites More sharing options...
Cdodders Posted August 19, 2019 Share Posted August 19, 2019 Could existing mods be ported over to KSP 2? Link to comment Share on other sites More sharing options...
ExtremeSquared Posted August 19, 2019 Share Posted August 19, 2019 Given the commitment to use of Unity and the presence of serious bugs on the KSP1 bug tracker attributed to Unity, is the new team set up to delegate some of their coding efforts to upstream Unity? Link to comment Share on other sites More sharing options...
Catatau_27 Posted August 19, 2019 Share Posted August 19, 2019 I have some questions that may be decisive: 1° In ksp2 will I be able to walk inside the ship? 2° With simulated gravity? 3° Will I be able to access internal and external controls manually and electronically? 4° Can I walk the hull of the ship? 5° Get in and out of the cargo bay and walk to the cockpit? If the answer to these questions is yes, it is worth every hard earned penny spent on purchasing this game. Link to comment Share on other sites More sharing options...
Waz Posted August 19, 2019 Share Posted August 19, 2019 2 hours ago, Iamsodarncool said: Technical question: is KSP2 developed with the legacy GameObject Unity architecture, or with ECS/Jobs? KSP isn't a thousands-of-similar-objects game, so ECS wouldn't add much. Link to comment Share on other sites More sharing options...
kithylin Posted August 19, 2019 Share Posted August 19, 2019 (edited) 7 minutes ago, Iamsodarncool said: No offense but you have no idea what you're talking about https://en.wikipedia.org/wiki/Unity_(game_engine) "Initial release June 8, 2005; 14 years ago" First page in this very forum thread, right here, in the FAQ: KSP2 will be using Unity. They could be using Unreal Engine 4, or Lumberyard, or CryEngine V, or any other modern game engine. But nope, 14-year-old Unity. Edited August 19, 2019 by kithylin Link to comment Share on other sites More sharing options...
Halkomahooli Posted August 19, 2019 Share Posted August 19, 2019 Oh Boy! The Little Kid in me is shouting out loud in expectation to get my hands on this!!! KESP 1 has been a ton of fun to play and I bet KSP 2 will be just as fun or even more! Link to comment Share on other sites More sharing options...
Waz Posted August 19, 2019 Share Posted August 19, 2019 2 hours ago, politas said: Will/does KSP2 require the same science grind from early rocketry, or will we start from a substantial tech base? Grind???? You take that back! But seriously, give yourself some starting science if you don't like it. Link to comment Share on other sites More sharing options...
Sunclover Posted August 19, 2019 Share Posted August 19, 2019 I want to be enthusiastic about this. But I have concerns. I uninstalled KSP when Take Two changed the EULA, and I haven't seen anything to say they've really backtracked on what I found unacceptable. And Private Division seems to be really, really big fans of getting that sweet Epic money for Epic Store exclusives. It seems pretty likely that they'll do that again here. But maybe I'm wrong, and it'll be fine. And if not... well, maybe I'll take a look in three years when it's finally available from Steam and GoG.com, and it's on sale. Link to comment Share on other sites More sharing options...
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