kspnerd122 Posted October 26, 2019 Share Posted October 26, 2019 I want to be able to run private multiplayer servers that work when im not online Link to comment Share on other sites More sharing options...
Echo 8 ÉRÀ Posted October 27, 2019 Share Posted October 27, 2019 I just hope it runs well on Wine. I use FreeBSD for my desktop, so while I'd love to see a native port, realistically it'll never happen. Link to comment Share on other sites More sharing options...
Superfluous J Posted October 27, 2019 Share Posted October 27, 2019 11 hours ago, kspnerd122 said: I want to be able to run private multiplayer servers that work when im not online So like pay someone else to host a server? I'd assume this is possible as it's pretty much a staple in any popular multiplayer game with private servers. But, as with most everything else about KSP2 we don't know for sure yet. Link to comment Share on other sites More sharing options...
Francois424 Posted October 27, 2019 Share Posted October 27, 2019 1 hour ago, 5thHorseman said: So like pay someone else to host a server? I think he means like Neverwinter Nights servers you could run from your PC. I did that for a while and it was a blast. Link to comment Share on other sites More sharing options...
Superfluous J Posted October 27, 2019 Share Posted October 27, 2019 20 minutes ago, Francois424 said: I think he means like Neverwinter Nights servers you could run from your PC. I did that for a while and it was a blast. Oh I thought "while offline" meant he had no access. I never even considered they wouldn't have a headless server option. And if they don't, you could just leave the full game up. Link to comment Share on other sites More sharing options...
kspnerd122 Posted October 27, 2019 Share Posted October 27, 2019 keep playing ksp1 as well and also lets hope that other people cannot mess with your ships when you are offline Link to comment Share on other sites More sharing options...
破名难起 Posted October 29, 2019 Share Posted October 29, 2019 On-board computers which can run auto-pilot programs. Just like kOS. I love coding. Link to comment Share on other sites More sharing options...
FreeThinker Posted October 29, 2019 Share Posted October 29, 2019 (edited) My wish for KSP2: Everything should be able to function equally well durring real time as durng time warp and offscreen, this includes, special effects, sound effects, engine acceleration, thermal heat simulation. This is an absolute must have for game thatgame that takes deep space and interstallar exploration seriously as KSP currenly break down when ever you apply any time acceration. Edited October 29, 2019 by FreeThinker Link to comment Share on other sites More sharing options...
GoldForest Posted October 30, 2019 Share Posted October 30, 2019 Thought of a thing I would like for colonies. The ability to build a runway if an atmosphere is present. If a planet has an atmosphere, you're obviously going to want to fly around in it, and that would require a plane, which requires a runway.... unless they expect us to do VTOLs all the time. Link to comment Share on other sites More sharing options...
Zarkov2 Posted October 30, 2019 Share Posted October 30, 2019 I would really like to see the "auto burn" feature of SimpleRockets 2 added to KSP 2. It might seem obvious, but I was actually surprised by how much convenience this feature provided. You create a maneuver node, enable auto burn, and then enable time warp. It then warps to shortly before the burn, waits a few seconds, then automatically start and stop the burn at the right time. Link to comment Share on other sites More sharing options...
Superfluous J Posted October 30, 2019 Share Posted October 30, 2019 I hope modifying planets' orbits and axial tilts are a simple change to a config file. I hope the same for the locations and ecliptic tilts of each star. I don't need full Kopernicus to be a stock thing but It'd be nice if the basic stuff was easy. Link to comment Share on other sites More sharing options...
Roger King Posted October 30, 2019 Share Posted October 30, 2019 Code all the physics in a way that allow us to create huge and I mean, HUGE orbital / land structures without having to drop our FPS below playable results. Is too crap KSP 1 perform soo badly if you have a 100+ parts orbiting any plated with the current GPU Physics/CPU technology. Thanks Link to comment Share on other sites More sharing options...
GoldForest Posted October 30, 2019 Share Posted October 30, 2019 An amendment to my previous want. I want colony runways, but I want them buildable tiles like everything else in the colony. I want the ability to make a 10 mile runway that tilts up into the sky. I want the ability to build a quarter mile runway that drops off a cliff into a ravine. I want the abilty to twist and turn those tiles how I see fit, so I can make the Daytona 500 in KSP... or the conceptual circular runway. Link to comment Share on other sites More sharing options...
DStaal Posted October 30, 2019 Share Posted October 30, 2019 4 hours ago, Zarkov2 said: I would really like to see the "auto burn" feature of SimpleRockets 2 added to KSP 2. It might seem obvious, but I was actually surprised by how much convenience this feature provided. You create a maneuver node, enable auto burn, and then enable time warp. It then warps to shortly before the burn, waits a few seconds, then automatically start and stop the burn at the right time. I won't discount the utility of it in the base game - but just want to check to make sure you're aware that MechJeb can do this in KSP1. Link to comment Share on other sites More sharing options...
kerbiloid Posted October 30, 2019 Share Posted October 30, 2019 (edited) Spoiler On 10/16/2019 at 6:10 AM, GoldForest said: Multi-monitor support in general. Some people have more screens than a stock broker. A security mode. Spoiler If you are a security and playing KSP on monitors instead of securing Spoiler (The photo doesn't depict what I said, it's a random guy hinestly doing his work). Edited October 30, 2019 by kerbiloid Link to comment Share on other sites More sharing options...
Zarkov2 Posted October 31, 2019 Share Posted October 31, 2019 18 hours ago, DStaal said: I won't discount the utility of it in the base game - but just want to check to make sure you're aware that MechJeb can do this in KSP1. Thanks for the tip. I was aware of autopilot abilities, but not this one specifically (although I guess it's a starting point for a space auto pilot ). I'll definitely use MechJeb in my next career run, and hold off until it's 1.8.x friendly (if that isn't the case now). Link to comment Share on other sites More sharing options...
Cleperli Posted November 1, 2019 Share Posted November 1, 2019 (edited) I hope that all the planetary systems orbit around a super massive black hole, in which you can fall and get spaghettified ! Edit : i'd love to see Danny 2462 exploiting this feature... Edited November 1, 2019 by Cleperli Forgotten something Link to comment Share on other sites More sharing options...
Dirkidirk Posted November 1, 2019 Share Posted November 1, 2019 1 hour ago, Cleperli said: I hope that all the planetary systems orbit around a super massive black hole, in which you can fall and get spaghettified ! Edit : i'd love to see Danny 2462 exploiting this feature... he will turn the universe into spaghetti. Link to comment Share on other sites More sharing options...
Redneck Posted November 1, 2019 Share Posted November 1, 2019 Improved detailed landscapes servers we can host ourselves explorable interactive IVA (traverse through the ship,airlocks,etc) Link to comment Share on other sites More sharing options...
DunaManiac Posted November 1, 2019 Share Posted November 1, 2019 On 10/22/2019 at 2:14 PM, The Doodling Astronaut said: SPACE TETHERS!!! Why? We already kerbals already have jetpacks, which are insanely powerful and have a decent amount of fuel. Link to comment Share on other sites More sharing options...
Sol469 Posted November 4, 2019 Share Posted November 4, 2019 Something almost no one mentions, I would love to see more water based parts, for example ballast tanks and a better looking seafloor maybe? I would love to explore underwater volcanoes and it would be even more amazing if every planet had different things, for example: Laythe could have underwater corals or something like that, kerbin would also have them but more, eve could have volcanoes and chemicals pouring off the seafloor because its so hot, I would simply love this and would add something more to every planet than just "Landing there" Link to comment Share on other sites More sharing options...
Xd the great Posted November 4, 2019 Share Posted November 4, 2019 On 11/2/2019 at 3:21 AM, DunaManiac said: Why? We already kerbals already have jetpacks, which are insanely powerful and have a decent amount of fuel. So jeb will not float off into interstellar space "accidentally". Link to comment Share on other sites More sharing options...
Fenceingmadman Posted November 4, 2019 Share Posted November 4, 2019 Spoiler All sorts of new ways to make my ships go boom. I also hope they fixed the issue where if you spin to fast it starts to glitch out. Link to comment Share on other sites More sharing options...
mattinoz Posted November 4, 2019 Share Posted November 4, 2019 On 10/31/2019 at 2:53 AM, kerbiloid said: Reveal hidden contents A security mode. Reveal hidden contents If you are a security and playing KSP on monitors instead of securing Reveal hidden contents (The photo doesn't depict what I said, it's a random guy hinestly doing his work). I know a business that rents out Broadcast Control rooms. 10x 60inch 4K TV's on front wall. 4 tiers of desks back, seats 16 people each with 2x 27inch Monitors. Would make a great KSP multi-player Mission Control if they weren't fully booked out with TV work. Link to comment Share on other sites More sharing options...
kerbiloid Posted November 4, 2019 Share Posted November 4, 2019 1 minute ago, mattinoz said: I know a business that rents out Broadcast Control rooms. 10x 60inch 4K TV's on front wall. 4 tiers of desks back, seats 16 people each with 2x 27inch Monitors. The Probe Control Room. Spoiler Link to comment Share on other sites More sharing options...
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