Kerminator K-100 Posted May 9, 2020 Share Posted May 9, 2020 I think there should be a difficulty setting where it makes it likely that certain things will fail mid-mission, making KSP2 more lifelike and realistic. Like maybe in hard difficulty there is a 5% chance things will fail and in medium a 1% chance and easy a 0% chance. Link to comment Share on other sites More sharing options...
xendelaar Posted May 13, 2020 Share Posted May 13, 2020 On 5/5/2020 at 11:53 PM, Lewie said: Yes! My dude that is a great idea, but how would that work? Great idea though. To be honest, I am not looking forward to he new flight ui. I’m so used to the current one, that the flat one makes it seem like it would be harder to fly things. Maybe it’s just me. For me, the nav ball and throttle have got to stay in the center of the flight ui. Sorry for the ramble, it just seems this stuff is important. Also, the sas modules have got to stay. They make landing and preforming maneuvers much easier then without. have you seen the new layout? I'll have to look this up! Link to comment Share on other sites More sharing options...
Lewie Posted May 13, 2020 Share Posted May 13, 2020 (edited) Shadowzone had a video on it. It probably has changed, he said himself it probably would but yeah Edited May 13, 2020 by Lewie Typo Link to comment Share on other sites More sharing options...
JoeSchmuckatelli Posted May 13, 2020 Share Posted May 13, 2020 A bit specific - but can we get a UI enhancement that would give players using the KAL to control things some feedback on where they are? I. E. Where the sliders are /would be? Example - setting the Main Throttle action group to control a KAL that controls blade pitch on a helicopter allows the player to watch the throttle slider on the UI and see (at least approximately) how much pitch they've applied. On the other hand, setting up 'Translate U/D' to control RPMs does not offer the player any UI feedback. It would be great to have additional visual sliders for flying non rockets /planes or other Kerbal type projects! Link to comment Share on other sites More sharing options...
desert Posted May 14, 2020 Share Posted May 14, 2020 Part right click menu enhancement. Now it is very difficult to find there what you need. Dividing options to tabs could be great. For stock they can be "Actions", "Resources" and "Advanced". And option to add more tabs in mods, of course Link to comment Share on other sites More sharing options...
SirKerbalot Posted May 16, 2020 Share Posted May 16, 2020 Wow, There's a lot I want For KSP 2. -more kinds of kerbals -explosives to "terminate" rockets -mod-ability -Linux compatibility -Better explosions -More/bigger parts -Weather (like dust storms, auroras, rain, and snow) -the ability to make rockets on other planets by using a material system (like ore, or the stuff in extra planetary launchpads) Link to comment Share on other sites More sharing options...
Lewie Posted May 16, 2020 Share Posted May 16, 2020 4 hours ago, SirKerbalot said: Wow, There's a lot I want For KSP 2. -more kinds of kerbals -explosives to "terminate" rockets -mod-ability -Linux compatibility -Better explosions -More/bigger parts -Weather (like dust storms, auroras, rain, and snow) -the ability to make rockets on other planets by using a material system (like ore, or the stuff in extra planetary launchpads) Pretty much all of these were confirmed by the devs...and you can already terminate rockets and debris via the tracking station. Waether would be really cool, especially auroras Link to comment Share on other sites More sharing options...
SirKerbalot Posted May 16, 2020 Share Posted May 16, 2020 1 minute ago, Lewie said: Pretty much all of these were confirmed by the devs...and you can already terminate rockets and debris via the tracking station. Waether would be really cool, especially auroras No I mean to be able to see them explode without having to use kraken bait or decouplers. Link to comment Share on other sites More sharing options...
Hari Seldon Posted May 16, 2020 Share Posted May 16, 2020 I hope KSP2 will have a rocket like the SpaceX Starship. If SpaceX successfully develops the Starship, then they claim that the Starship production line could churn out two Starships per week at $5 million each with a fuel cost of $900,000 per launch, put those two together for a total launch cost $2 million per mission. That means $2,000,000/220,000 lb payload = $9.09 per pound, I think to Earth orbit. https://www.spacex.com/starship Link to comment Share on other sites More sharing options...
Bej Kerman Posted May 16, 2020 Share Posted May 16, 2020 On 5/5/2020 at 10:53 PM, Lewie said: Yes! My dude that is a great idea, but how would that work? Great idea though. To be honest, I am not looking forward to he new flight ui. I’m so used to the current one, that the flat one makes it seem like it would be harder to fly things. Maybe it’s just me. For me, the nav ball and throttle have got to stay in the center of the flight ui. Sorry for the ramble, it just seems this stuff is important. Also, the sas modules have got to stay. They make landing and preforming maneuvers much easier then without. How is not having the navball and height on opposite sides of the screen a bad thing? Change is a thing, you'll have to get used to it. Link to comment Share on other sites More sharing options...
Superfluous J Posted May 16, 2020 Share Posted May 16, 2020 On 5/14/2020 at 9:40 AM, desert said: Part right click menu enhancement. Now it is very difficult to find there what you need. Dividing options to tabs could be great. For stock they can be "Actions", "Resources" and "Advanced". And option to add more tabs in mods, of course One of my hopes is that their UI scheme eliminates the part action window entirely. Link to comment Share on other sites More sharing options...
Bej Kerman Posted May 16, 2020 Share Posted May 16, 2020 On 5/8/2020 at 12:12 AM, Alexoff said: I hope KSP 2 will not be full of bugs. Impossible. On 5/8/2020 at 12:12 AM, Alexoff said: I hope that the patches for KSP 2 will contain new details, planets and improvements and not bug fixes. Then that just means more bugs. On 5/8/2020 at 12:12 AM, Alexoff said: I hope that the development of the game continues, although after the first episode about new types of fuel there is no news from the developers. Why is that? Link to comment Share on other sites More sharing options...
SpaceFace545 Posted May 16, 2020 Share Posted May 16, 2020 1 minute ago, Bej Kerman said: Impossible. Then that just means more bugs. Why is that? dude, your'e like the most downer person on this forum. Link to comment Share on other sites More sharing options...
Bej Kerman Posted May 16, 2020 Share Posted May 16, 2020 Just now, SpaceFace545 said: dude, your'e like the most downer person on this forum. What is this reply trying to achieve? Link to comment Share on other sites More sharing options...
Lewie Posted May 16, 2020 Share Posted May 16, 2020 Its just while playing it is much easier to just have to keep my eye on the center of the screen, ea. the altimeter and navball. It will be much harder having to look to the left or right constantly, much better to have navball in the center of screen. 21 minutes ago, Bej Kerman said: How is not having the navball and height on opposite sides of the screen a bad thing? Link to comment Share on other sites More sharing options...
Bej Kerman Posted May 16, 2020 Share Posted May 16, 2020 1 minute ago, Lewie said: Its just while playing it is much easier to just have to keep my eye on the center of the screen, ea. the altimeter and navball. It will be much harder having to look to the left or right constantly, much better to have navball in the center of screen. 23 minutes ago, Bej Kerman said: How is not having the navball and height on opposite sides of the screen a bad thing? Well at least they'll be next to each other and not on opposite sides. Link to comment Share on other sites More sharing options...
Lewie Posted May 16, 2020 Share Posted May 16, 2020 21 minutes ago, Bej Kerman said: Well at least they'll be next to each other and not on opposite sides. yeah, but it's still going to be a pain to intrinsically look to the left side. (I hope it gets switched to the center, they did say that it was subject to change so yeah) Link to comment Share on other sites More sharing options...
Alexoff Posted May 17, 2020 Share Posted May 17, 2020 Well, some planet activity will be good, now we can only land on planet, crash on planet, collect some data as sci-points and plant a flag. Link to comment Share on other sites More sharing options...
SpaceFace545 Posted May 17, 2020 Share Posted May 17, 2020 29 minutes ago, Alexoff said: Well, some planet activity will be good, now we can only land on planet, crash on planet, collect some data as sci-points and plant a flag. You know you can do all of that in the base game right? Link to comment Share on other sites More sharing options...
desert Posted May 17, 2020 Share Posted May 17, 2020 16 hours ago, Superfluous J said: One of my hopes is that their UI scheme eliminates the part action window entirely. Wow, how do you imagine that? Link to comment Share on other sites More sharing options...
Lewie Posted May 17, 2020 Share Posted May 17, 2020 I hope the ui will still look and act like ksp’s ui. I really like the way it’s laid out. Link to comment Share on other sites More sharing options...
Lewie Posted May 17, 2020 Share Posted May 17, 2020 Also...It would be awesome if the Kerbals would start screaming if you’re about to crash.... Link to comment Share on other sites More sharing options...
Superfluous J Posted May 17, 2020 Share Posted May 17, 2020 1 hour ago, desert said: Wow, how do you imagine that? 99.9%+ of other games seem to manage it. Link to comment Share on other sites More sharing options...
Bej Kerman Posted May 17, 2020 Share Posted May 17, 2020 4 hours ago, Superfluous J said: 5 hours ago, desert said: Wow, how do you imagine that? 99.9%+ of other games seem to manage it. 99.9%+ games sometimes require you to manage specific parts of something made of hundreds of interactive parts? Link to comment Share on other sites More sharing options...
Superfluous J Posted May 17, 2020 Share Posted May 17, 2020 1 hour ago, Bej Kerman said: 99.9%+ games sometimes require you to manage specific parts of something made of hundreds of interactive parts? Most builder games do. They organize information and controls by function, not with a shuffled list of identically styled buttons and labels tied to right clicking one of those parts. At least, wherever it can be avoided. Locking a fuel tank? Sure. Whatever. Makes some sense. Though most anything would be better than the PAW for that. Running science reports? No way. Just offhand imagine a button that when clicked brought up a blueprint type image of your ship with each part represented. Click a tank and it's highlighted. Click and drag and all the tanks are highlighted. +/- instantly changes their priority. An on screen button disables all highlighted tanks. All those functions work with right click too, to select another set of tanks. A button then transfers fuel from one set to the other. Bonus: the game remembers sets of tanks for later transfers. And that was for the thing I said was reasonable to be in a PAW. Link to comment Share on other sites More sharing options...
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