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KSP2 Hype Train Thread


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2 hours ago, tstein said:

NO RGB is not how LIGHT works,  Light has no   combinatory  triple component.  Light is a continuous  wavelength spectrum.   Our EYES  work in RGB,  do not mix both things. (also have  14 years  in Computer graphics industry including image manipulation  and  optical sensors software development

Also  do you know  where it was  corrected? Because several  programs have different  setups. The  feature   request we  always received was   "we want to be able to work in RYB mode" because that is  what artists are used to think about. Several softwares support it nowadays (although it is a pita to implement with good performance  for the transformations and not linear anymore)

Well, I stand corrected then. A Private Division studio picking some obscure video editing software to edit their videos in a color mode practically no one else uses in the digital world is indeed by far the most logical, might I say only explanation for a few red pixels on a stamp-sized video.

Surely, the layman would think “doesn't it make sense if you're in a rush to hire digital artists, to use standard software like the adobe suite, where skills can easily be demonstrated and new hires can be productive in a short time?" but that just goes to show how unconventional they are.

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37 minutes ago, The Aziz said:

There's still that not very aerodynamic truss in front of it. Or engine cluster on the other side.

 

Engine cluster  could be connected by docking port, or you can send it in one peice docking port first and cover it with one part

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15 hours ago, Pthigrivi said:

Yeah everyone thinks that and I think you're all wrong haha. The core of the vessel is 3.75m, the gold tanks are 5, the top of the adapter is back to 3.75, and the engine is 2.5.

VnJCE3b.png

I swear, it's as if everything from Nertea's Near Future mods made it into KSP 2!

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11 minutes ago, AtomicTech said:

I swear, it's as if everything from Nertea's Near Future mods made it into KSP 2!

Considering he's one of the devs... it's not farfetched to say he might have ported over some of his stuff and just touched it up a little. 

Or remade some of the stuff for KSP 2.

Edited by GoldForest
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Almost certainly remade from scratch, unless he changed the mod's license so that the company can use the models and make money from it.

Yeah copyright is weird but there's no way around it.

He still could've kept the general feel of his earlier works though.

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4 minutes ago, GoldForest said:

Considering he's one of the devs... it's not farfetched to say he might have ported over some of his stuff and just touched it up a little. 

Or remade some of the stuff for KSP 2.

Hope that means argon-lithium propulsion and giant helicopter turbines 

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5 minutes ago, The Aziz said:

Almost certainly remade from scratch, unless he changed the mod's license so that the company can use the models and make money from it.

Yeah copyright is weird but there's no way around it.

He still could've kept the general feel of his earlier works though.

They were ARR so he could've given Intercept the permission to use the models.

Just now, GoldForest said:

And KSP 2 won't have propellers, so no helicopter blades. You'll have to wait for a mod.

I have a feeling it'll be coming later :)

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13 minutes ago, GoldForest said:

Giant helicopter turbines? 

And KSP 2 won't have propellers, so no helicopter blades. You'll have to wait for a mod.

Neat future launch vehicles had helicopter turbines as one part  like those on helicarier from marvel

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5 minutes ago, AtomicTech said:

Where's the source?

"Trust me bro." ./jk

I asked about helicopters before and someone told me that Intercept said they weren't adding any blades or robotic parts. Don't remember who. 

Of course, I'm taking that with a grain of salt, but it makes sense. KSP 1 didn't really have a direction, so helicopter and prop plane parts could be added. KSP 2 has a direction. Near future interstellar colonization and exploration. Prop planes and helicopters don't really fit into that theme. 

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12 minutes ago, GoldForest said:

"Trust me bro." ./jk

I asked about helicopters before and someone told me that Intercept said they weren't adding any blades or robotic parts. Don't remember who. 

Of course, I'm taking that with a grain of salt, but it makes sense. KSP 1 didn't really have a direction, so helicopter and prop plane parts could be added. KSP 2 has a direction. Near future interstellar colonization and exploration. Prop planes and helicopters don't really fit into that theme. 

Why wouldn't they fit?  You can still build planes and copters and fly them in atmospheres on other planets.

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31 minutes ago, GoldForest said:

asked about helicopters before and someone told me that Intercept said they weren't adding any blades or robotic parts. Don't remember who.

That was about EA / Sandbox.  They'll likely show up in Science... Or Colonies at the latest. 

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Just now, Scarecrow71 said:

Doesn't mean you can't use them.  Saying that they aren't a fit or they have no place isn't accurate.

It is accurate, at least imo. 

I mean, do you really think we'll have helicopters on Mars transporting people around in a 100 years? (Assuming we do have a thriving colony) I don't. Not sure the Martian atmosphere can support Helicopters. (Not huge heavy ones at least. The one on Mars now is super light)

Besides, that, about interstellar? Do you really think IRL we'll bring helicopters to a planet lightyears away? I don't.

KSP 2 is about near future stuff. Helicopters for humans don't make sense for Mars, and they definitely don't make sense for transporting to a new solar system, at least imo. So yeah, they don't fit. Not saying they don't have a place in KSP 2, just that they don't fit the direction. 

Just now, KSACheese said:

I mean, we still use props in modern aviation and even spaceflight. See Ingenuity.

6 Things to Know About NASA's Ingenuity Mars Helicopter | NASA

Ingenuity is tiny, super light and is most importantly an EXPERIMENTAL TEST.

HUMAN rated helicopters are probably too big, too heavy and can't supply the lift due to the low air density. I don't really know, but with low air density and human carrying helicopters usually being on the heavy side, I don't see them working all that well on Mars. 

Modern aviation yes, but that could change in 100 years (Near future). The helicopter could be replaced by jet turbine VTOLs. 

Just now, JoeSchmuckatelli said:

That was about EA / Sandbox.  They'll likely show up in Science... Or Colonies at the latest. 

Hmmm. From my interpretation, it was blades and robotics never, or at the very least, not anytime during EA. 

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1 minute ago, GoldForest said:

It is accurate, at least imo. 

I mean, do you really think we'll have helicopters on Mars transporting people around in a 100 years? (Assuming we do have a thriving colony) I don't. Not sure the Martian atmosphere can support Helicopters. (Not huge heavy ones at least. The one on Mars now is super light)

Besides, that, about interstellar? Do you really think IRL we'll bring helicopters to a planet lightyears away? I don't.

KSP 2 is about near future stuff. Helicopters for humans don't make sense for Mars, and they definitely don't make sense for transporting to a new solar system, at least imo. So yeah, they don't fit. Not saying they don't have a place in KSP 2, just that they don't fit the direction. 

Ingenuity is tiny, super light and is most importantly an EXPERIMENTAL TEST.

HUMAN rated helicopters are probably too big, too heavy and can't supply the lift due to the low air density. I don't really know, but with low air density and human carrying helicopters usually being on the heavy side, I don't see them working all that well on Mars. 

Modern aviation yes, but that could change in 100 years (Near future). The helicopter could be replaced by jet turbine VTOLs. 

Luckily for us Duna is far from the only atmosphere in the game, and they make a ton more sense everywhere else.

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3 minutes ago, Master39 said:

Luckily for us Duna is far from the only atmosphere in the game, and they make a ton more sense everywhere else.

I forgot about Laythe for a second. And Eve... 

Okay, helicopters might be useful on a few planets or moons, but imo, they don't fit well with the direction of the game. 

I would like to have them, but I won't be disappointed if Intercept never adds them. 

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Just now, GoldForest said:

I would like to have them, but I won't be disappointed if Intercept never adds them.

I could do without helicopters, but I'd really like to have robotic parts. 
I dream of huge loading cranes attached to my colony and small intricate and foldable landers/probes before I send manned missions to planets/surfaces.  

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Just now, Snafu225 said:

I could do without helicopters, but I'd really like to have robotic parts. 
I dream of huge loading cranes attached to my colony and small intricate and foldable landers/probes before I send manned missions to planets/surfaces.  

I would like to have robotic parts too, but again, I won't be disappointed if they're never added. Why? Mods. I guarantee that Infernal Robotics will be ported over. 

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49 minutes ago, GoldForest said:

I asked about helicopters before and someone told me that Intercept said they weren't adding any blades or robotic parts. Don't remember who. 

I also don't remember where it was said. But I wanted to clarify. It was a hard no to props and robotics in the first release of the game. But it wasn't a total blanket no that they would never be added to the game either in a later update or a dlc. So, no robotics and props at first and probably at least a few years. But I wouldn't discount them being added eventually though maybe as a dlc.

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2 minutes ago, GoldForest said:

I would like to have robotic parts too, but again, I won't be disappointed if they're never added. Why? Mods. I guarantee that Infernal Robotics will be ported over. 

Oh, sure. I feel the same. Yet everything that comes "prepackaged" (not in the sense that it's part of EA, but built in house by the devs) is good for a start.

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