GoldForest Posted September 2, 2019 Share Posted September 2, 2019 (edited) We've heard multiple times now that there will be underwater exploration in KSP 2. So that obviously means they have boat or sub parts, more than likely just probe parts, but modders will fix that. My question is, what could be down there? Sea life, plants... ancient Kerblantis?! Actually, now that I say that, I totally want to see an old decrepit rocket parts at the bottom of the Kerbin ocean that are made out of wood or stone with fireworks to really signify that Kerbals have one thing and one thing on their mind, to go to Space. Anyway, wonder if we'll be able to drill through the ice of ice plants or moons to get to oceans underneath. Edited September 3, 2019 by GoldForest Link to comment Share on other sites More sharing options...
Elidnas Posted September 2, 2019 Share Posted September 2, 2019 I'd definitely like this idea. I enjoy building amphibious rovers in KSP 1 as I kinda like driving the planets, going to the tops of mountains or bottom of interesting valleys. Sure crossing oceans and going underwater is definitely slow, but it's a nice change from tearing through the landscape at 40m/s in my 10-wheel drive rover Link to comment Share on other sites More sharing options...
Tw1 Posted September 2, 2019 Share Posted September 2, 2019 20 minutes ago, Sandstorm said: I enjoy building amphibious rovers in KSP 1 There never seems to be that many amphibious rover builders around, which is a little bit of a pity. But maybe it makes the ones that do get made more special. I've been rebuilding and tweaking "Evepod" for years now, and am unsure if I will remake one in KSP2. That would require remaking some very old mod parts anew. It's probably my favourite vehicle, but might have to meet its destiny in KSP1. KSP's water is so lovely with some aesthetic mods. I like the suggestion of finding rocket parts under water. On kerbin, I wouldn't mind rudimentary coral, or seaweed, but think they shouldn't be a big priority. If they do it with re-used textures, or leave it to mods, that'd be ok. . . Perhaps something to see through a glass bottom could be cool though. Undersea channels, thermal vents, that would be cool abiotic features they could add. Maybe some caves, deep pits, canyons, the sort of thing that would also be useful as aboveground features could be recycled and adapted for underwater. They've got to include the Kerbin Smiley, for sure. Link to comment Share on other sites More sharing options...
GoldForest Posted September 3, 2019 Author Share Posted September 3, 2019 I can't believe no one's talking about this. Also, just got an idea: Will we be able to deploy colonies on the water? Water launched rockets anyone? OH! Since resources are a huge part of the game now, we can call the water Colonies Oil Rigs! Link to comment Share on other sites More sharing options...
Xd the great Posted September 3, 2019 Share Posted September 3, 2019 31 minutes ago, GoldForest said: Since resources are a huge part of the game now, we can call the water Colonies Oil Rigs! USA wants to know your location. 31 minutes ago, GoldForest said: I can't believe no one's talking about this. Also, just got an idea: Will we be able to deploy colonies on the water? Water launched rockets anyone? Deploy colonies? Maybe, if the legs are long enough. Water launched rockets? HELL YES, BEHOLD, MY SEA DRAGON. Link to comment Share on other sites More sharing options...
GoldForest Posted September 3, 2019 Author Share Posted September 3, 2019 2 minutes ago, Xd the great said: USA wants to know your location. Deploy colonies? Maybe, if the legs are long enough. Water launched rockets? HELL YES, BEHOLD, MY SEA DRAGON. No no no. Not like Sea Dragon, more like what China just did. Launch from the deck of our Oil Rigs. Link to comment Share on other sites More sharing options...
Guest Posted September 3, 2019 Share Posted September 3, 2019 I can't imagine why we wouldn't be able to set up colonies on water. We can set them up in orbit, which means they don't need to be attached to anything, so I can't see why we wouldn't be able to construct them on a platform that floats on pontoons in a sea. Link to comment Share on other sites More sharing options...
GoldForest Posted September 3, 2019 Author Share Posted September 3, 2019 Just now, Brikoleur said: I can't imagine why we wouldn't be able to set up colonies on water. We can set them up in orbit, which means they don't need to be attached to anything, so I can't see why we wouldn't be able to construct them on a platform that floats on pontoons in a sea. Someone needs to ask Star Theory about water colonies, and quickly! Link to comment Share on other sites More sharing options...
Xd the great Posted September 3, 2019 Share Posted September 3, 2019 58 minutes ago, GoldForest said: Someone needs to ask Star Theory about water colonies, and quickly! And also underwater colonies! Link to comment Share on other sites More sharing options...
Guest Posted September 3, 2019 Share Posted September 3, 2019 13 minutes ago, Xd the great said: And also underwater colonies! Oh yes. There's just so much potential for fun without ever leaving Kerbin... or, imagine an undersea colony on Eve! Link to comment Share on other sites More sharing options...
GoldForest Posted September 3, 2019 Author Share Posted September 3, 2019 (edited) 1 minute ago, Brikoleur said: Oh yes. There's just so much potential for fun without ever leaving Kerbin... or, imagine an undersea colony on Eve! The gravity constraints. Lol Edited September 3, 2019 by GoldForest Link to comment Share on other sites More sharing options...
DoctorDavinci Posted September 3, 2019 Share Posted September 3, 2019 I'll just leave this here Spoiler Scuba Diving starts around 4:20 Link to comment Share on other sites More sharing options...
Francois424 Posted September 3, 2019 Share Posted September 3, 2019 Ummm... Underwater colonies? I mean, why not. If a planet had nice conditions, but very bad at the surface, you could lay out the colonies underwater. Now I never managed a freaking submarine in KSP... The things just wont go underwater, even with full-ore containers. But I did manage to get deep by cheating gravity with some craft, and it was nice. I can totally imagine a huge undersea colony for ppl that can/like these things. Would be fun to be able to make them using their own colony system. Link to comment Share on other sites More sharing options...
vossiewulf Posted September 3, 2019 Share Posted September 3, 2019 They have neither shown nor spoken about underwater colonies, so I wouldn't hold my breath (rim shot) for them. Also, as with the other endlessly speculating threads, your actual best plan is to WAIT AND SEE what they say, and some time in the spring as they work through their betas and lock down the initial features, they'll announce what KSP2 will support in more detail. They're most certainly not interested in suggestions for anything new at this point, they can't be if they intend to ship in the spring/summer. If you don't understand why that is, I or anyone else who has been involved with the delivery of complex applications can explain what the process and timeline look like. It's not that they didn't look for suggestions at all, I'm sure during the design phase (which is well over) they looked at all the ideas people had and requests and tried to distill them down to a list of things they could implement. But now they're heads down in implementation. Link to comment Share on other sites More sharing options...
GoldForest Posted September 3, 2019 Author Share Posted September 3, 2019 (edited) 18 minutes ago, vossiewulf said: They have neither shown nor spoken about underwater colonies, so I wouldn't hold my breath (rim shot) for them. Also, as with the other endlessly speculating threads, your actual best plan is to WAIT AND SEE what they say, and some time in the spring as they work through their betas and lock down the initial features, they'll announce what KSP2 will support in more detail. They're most certainly not interested in suggestions for anything new at this point, they can't be if they intend to ship in the spring/summer. If you don't understand why that is, I or anyone else who has been involved with the delivery of complex applications can explain what the process and timeline look like. It's not that they didn't look for suggestions at all, I'm sure during the design phase (which is well over) they looked at all the ideas people had and requests and tried to distill them down to a list of things they could implement. But now they're heads down in implementation. When asked about Underwater Exploration, Nate said you'll have to get out there and see. Which means that they have something planned. So, they have said something about underwater features. It's not far fetched to say underwater colonies are a possibility. Edited September 3, 2019 by GoldForest Link to comment Share on other sites More sharing options...
vossiewulf Posted September 3, 2019 Share Posted September 3, 2019 6 minutes ago, GoldForest said: When asked about Underwater Exploration, Nate said you'll have to get out there and see. Ah, well there ya go, there will be underwater support, that means yes at least to some degree. Rest of the point remains, particularly that the best plan is to wait and see what more they say, there will be many more interviews and the like and someone may explain better. Link to comment Share on other sites More sharing options...
Klapaucius Posted September 3, 2019 Share Posted September 3, 2019 I'm really keen on this. I love the idea of ice and drilling. Having said all that, as I mentioned in another thread, I think we also need to remember that the plan is for a game with a long life and long development after release. I'm guessing underwater is likely not a priority at this time. But, I also imagine that a few years after release, we will see updates and I am hoping that some of the wish-ed for items on these forums are added to the game. As Scott Manley said yesterday in his video, the important thing is getting the base architecture right. After that, they will have the luxury to expand. I think we need to manage expectations about the 2020 release. KSP1 is still a work in progress (and not just bugs) and KSP2 will be the same way. Link to comment Share on other sites More sharing options...
GoldForest Posted September 3, 2019 Author Share Posted September 3, 2019 13 minutes ago, Klapaucius said: I'm really keen on this. I love the idea of ice and drilling. I wonder if they'll make a planet or moon like the one around Jupiter/Saturn where it's a shell of ice and underneath is a nitrogen ocean. Link to comment Share on other sites More sharing options...
Francois424 Posted September 4, 2019 Share Posted September 4, 2019 2 hours ago, GoldForest said: I wonder if they'll make a planet or moon like the one around Jupiter/Saturn where it's a shell of ice and underneath is a nitrogen ocean. God, I hope so. Time will tell. I do hope they leave molten spot to get our drones underneath tho ! Link to comment Share on other sites More sharing options...
GoldForest Posted September 4, 2019 Author Share Posted September 4, 2019 1 minute ago, Francois424 said: God, I hope so. Time will tell. I do hope they leave molten spot to get our drones underneath tho ! They'll probably add some drilling mechanic to get under the ice. Link to comment Share on other sites More sharing options...
Norcalplanner Posted September 4, 2019 Share Posted September 4, 2019 I'm hoping for at least one water world with no dry land anywhere that has some sort of valuable resource on the ocean floor. Link to comment Share on other sites More sharing options...
Rejected Spawn Posted September 4, 2019 Share Posted September 4, 2019 This thread is in need of some major expectation management. * Just because there is something to be found under water doesn't mean the game will ship with submarine parts, it only implies there are ways to make a craft heavy enough to get around down there at all. * Putting an ice shelf on an actual bit of ocean is probably doable without too many issues but making it possible to drill a hole in it is just as unrealistic as making the terrain itself deformable; at best it's a mountain of work and a giant performance hog for a very minor feature. You can expect stuff like that won't be in KSP2 for at the very least the next several years and is extremely unlikely to ever be implemented - in part also because once the game ships the physical properties of planets can barely be modified at all without risk of destroying a number of unlucky players painstakingly built colonies. They have yet to showcase the colony construction in detail but we have been told colonies obey physics and it seems likely that the process of constructing them is similar to how we construct crafts. Unlike crafts however the colonies built on a surface seem to anchor themselves to the ground in some fashion, if this is restricted to only specific "foundation-type" pieces or is automatically applied to any piece that has nothing supporting it is unclear at this time. Given that we don't know how the anchoring works (or if an unanchored colony is even registered as a valid colony) we have no way of telling if a freely floating colony can be created, neither do we know if colony parts come with pressure constraints that make them impossible to submerge in an ocean. Personally I'd love to have a colony at least partially submerged to get a nice view of what might be down there, however the only thing implied so far is that "something" is down there which means it could very well be nothing more than some surface rocks with a color variation and some occasional easter egg. TL;DR It's unwise have any expectations about ocean colonies and ocean features yet. Link to comment Share on other sites More sharing options...
kerbiloid Posted September 4, 2019 Share Posted September 4, 2019 Sea Launch https://www.google.com/search?q=sea+launch&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj_w8uVx7fkAhWJpYsKHQ-kC_AQ_AUIEigB&biw=2144&bih=1091 https://en.wikipedia.org/wiki/Sea_Launch *** Aldebaran Spoiler https://armaghplanet.com/the-amazing-aldebaran-spacecraft.html *** Derelict ships (a mineralized alien starship, titanics, random probes.) Shells and pearls. Underwater volcanoes/geysers, mysteriously glowing from the dark abyss. A cave enough big to hide. A volcanic island with underwater passage into the cavern. A huge statue. And small ones. Pillars sticking out of water, with a semi-crashed roof. A Rotund or so. Pyramids/monoliths (like near Japan). Local sources of radiation glowing blue. (some reactor, RTG, or a natural reactor) A sink hole. Link to comment Share on other sites More sharing options...
Concodroid Posted September 4, 2019 Share Posted September 4, 2019 Drilling oceans would be the least "different" option, and I'm sure some people on this forum would like that. Link to comment Share on other sites More sharing options...
sturmhauke Posted September 4, 2019 Share Posted September 4, 2019 On 9/2/2019 at 10:37 AM, Tw1 said: There never seems to be that many amphibious rover builders around, which is a little bit of a pity. But maybe it makes the ones that do get made more special. I like the idea of amphibious rovers, and I've built a couple, but my computer tends to choke on water physics. Link to comment Share on other sites More sharing options...
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