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SimpleConstruction! (SCON) Stock rocket building


zer0Kerbal

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I just installed this mod for the first time into an already in progress game. I did find one problem (which is very fair, its clearly labeled as pre-release) in that on attempting to load my saved game it reported that ships would be lost on account of missing parts. The parts concerned were the ore tanks. 

In Tanks.cfg I think maybe this code here is renaming the parts. Does it need to? The cloning of these tanks for Metal and RocketParts does need new names but is this necessary for the vanilla ore tank?

@PART[SmallTank,LargeTank,RadialOreTank]:NEEDS[SimpleConstruction]:FOR[SimpleConstruction]
{
	@name ^= :$:-ore:
	@title ^= :$: (Ore):
}

Anyway, I have B9PartSwitch so I just removed the Tanks.cfg as I don't need really this cloning to happen at all.

I don't seem to have the microstrutpad part, should I have that?

I would like to have the survey stakes i.e. Not So SimpleConstruction but is this possible without KIS? After stock EVA construction I have gone away from using KIS.

Edit: It looks like the survey stakes have been adapted to work without KIS already in EL. Copied them across and going to give them a try.

Edited by Kaa253
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I don't think it was smelting metal with the ISRUs.
I think ISRU.cfg needs to be HAS[#ConverterName[Mono*]] like this...

@PART[*ISRU*,Smelter*]:NEEDS[LaunchPad,SimpleConstruction]:FOR[SimpleConstruction]
{
	+MODULE[ModuleResourceConverter]:HAS[#ConverterName[Mono*]]
	{
		@ConverterName = Metal

It probably worked okay only if Karbonite is installed.

Sorry, I don't really know how to do the GitHub pull request thingy.

Edited by Kaa253
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On 2/21/2022 at 4:01 AM, Kaa253 said:

In Tanks.cfg I think maybe this code here is renaming the parts. Does it need to?

[Bug :unsure:]: [Tanks.cfg] changing stock part name #57 https://github.com/zer0Kerbal/SimpleConstruction/issues/57

Thank you @Kaa253 +1 :rep:

Short answer - no it shouldn't be.

On 2/22/2022 at 5:17 AM, Kaa253 said:

ISRU.cfg needs to be HAS[#ConverterName[Mono*]] like this...

[Bug :wub:]: [ISRU.cfg] #58  https://github.com/zer0Kerbal/SimpleConstruction/issues/58

Thank you @Kaa253 +1 :rep:

will look into it now.

Track progress: issues here - projects here.

 

The Short List

@zer0Kerbal zer0Kerbal | Twitter

 

I will be releasing a new pre-release to CurseForge in the next 24-48 hours that will fix this, and will include a `ghostpart.cfg` patch to attempt and not disrupt on going games.

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Taerobee Version KSP version License CC BY-ND 3.0 Unported AVC .version files


Version 4.0.99.1-prerelease - A Tiny Hammer

This is PRE-RELEASE - and WILL break saves

26 Feb 2022
Release for Kerbal Space Program [KSP 1.12.3]

DO A CLEAN INSTALL:
DELETE EXISTING INSTALLATION THEN RE-INSTALL

Download from CurseForge

 

Spoiler
  • [Tanks.cfg]

    • blame: Version 4.0.9.9.1-prerelease
    • was accidentally changing [name] of stock tanks. spanked patch. all better now.
    • was supposed to be only changing the [title]
    • include [ghostparts.cfg] to try to prevent further damage to game saves.
    • thank you to Kaa253 for reporting this
  • [ISRU.cfg] v1.1.0.0

    • Add Localization
    • [ORE to METAL]
      • convert +MODULE to MODULE (adds entire module instead of patching a copy
    • [ORE to Karbonite]
      • convert +MODULE to MODULE (adds entire module instead of patching a copy
      • adjust [Karbonite] to [metal] conversion from 5:1 to 3:1
    • thank you to Kaa253 for reporting this
    • closes #58 - [Bug :unsure:]: [ISRU.cfg]
  • [en-us.cfg] v1.1.0.0

    • add ISRU localizations
    • add header/footer
    • seems USI hasn't localized Karbonite/KarbonitePlus
      • [#SCON-Karbonite-ConverterName] = Karbonite
      • [#SCON-Karbonite-StartActionName] = Karbonite Refining: Start
      • [#SCON-Karbonite-StopActionName] = Karbonite Refining: Stop
      • [#SCON_Karbonite_displayname] = Karbonite
  • Spawn Location

    • no reports of further bad behavior
    • closes #38 - Correct Spawn location

Created

  • [ghostparts.cfg] v1.0.0.0
    • has a shelf life and will go away
    • creates hidden parts that should not show in editor, but available for in flight craft.
    • closes #57 - [Bug :wub:]: [Tanks.cfg] changing stock part name

Backend

  • folder maintenance
  • moved Patches --> Compatibility
  • update automation to latest version
  • convert _release.json to schema 1.0.2.1

Kerbal Changelog

  • convert [Changelog.kcl]
    • from Kerbal Changelog format to GitHub flavored markdown
    • closes #59 - Convert Changelog.cfg

Docs/

  • update [readme.md] v1.6.5.6
  • update [changelog.md] v1.4.1.0
  • add [Attribution.md] v1.1.0.0
  • /Localization
  • [LegalMumboJumbo]
  • [Part-Invoice]
  • ReleaseNotes/
    • [4.0.2.4]
    • [4.0.2.5]
    • [4.0.2.6]
    • [4.0.2.7]
    • [4.0.9.9]
    • [4.0.9.9.1]
    • [4.0.99.1]

Status

Spoiler
  • Issues/Milestones

    • closes #56 - 4.0.99.1 Social Media
    • closes #55 - 4.0.99.1 Update documentation
    • closes #54 - 4.0.99.1 Verify Legal MumboJumbo
    • closes #53 - Release 4.0.99.1-prerelease
    • closes #50 - (Short List) SimpleConstruction Version 4.0.99.1-prerelease due to new version of EL: 6.99.1
  • Pull Requests

    • closes #48 - 4.0.9.9.1 prerelease - A Bigger Hammer
  • [ELWorkshop]

    • newly discovered KSPFields
    • bool FullyEquipped;
    • bool - IgnoreCrewCapacity = true;
    • float - ProductivityFactor = 1f;
    • float - UnmannedProductivity;

See More

  • Changelog Summary for more details of changes : See ChangeLog
  • Discussions and news on this mod: See Discussions or KSP Forums
  • Known Issues for more details of feature requests and known issues : See Known Issues

Localization

SimpleConstruction! (SCON!)

  •  American-flag-sm.png English
  •  German-flag-sm.png German (Deutsch)
  •  Chinese-flag-sm.png Chinese (简体中文)
  •  your translation here

HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome!

Extraplanetary Launchpads

  •  American-flag-sm.png English
  •  Chinese-flag-sm.png Chinese (简体中文)
  •  your translation here

Kindly help out @taniwha and help translate? See above for instructions. Github Repo


How to support this and other great mods by zer0Kerbal

Support Patreon Github Sponsor Buy zer0Kerbal a snack


*red box below is a link to forum post on how to get support*

How to get support

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

What's Changed

Spoiler

Full Changelog4.0.2.6...4.0.99.1-prerelease

Contributors

@zer0Kerbal @zer0Kerbal

Track progress: issues here - projects here.

 

The Short List

@zer0Kerbal zer0Kerbal | Twitter

Edited by zer0Kerbal
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3 hours ago, obnox twin said:

So is there a way to not use a strut or what do I need to add so I can spawn craft without have to place a small strut

 

 

On 1/23/2022 at 5:40 PM, zer0Kerbal said:

spawning inside of docking ports - fix should work - unless the docking port has been offset/rotated

Edited by zer0Kerbal
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I think I might of found a bug but might try reinstalling. The bug is that I can't access VAB, SPH and Tracking station I can access astronaught complex but I can get out of it and I can't quit to menu, I will try and reinstall the mod and see if it still causing it if it is causing it I will get a video of it for the best as I can.

I always skip reading important stuff I will delete the existing simple construction and the extraplanetry launch pads it comes with and re installing it to see if it fixes it

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10 minutes ago, obnox twin said:

I think I might of found a bug but might try reinstalling. The bug is that I can't access VAB, SPH and Tracking station I can access astronaught complex but I can get out of it and I can't quit to menu, I will try and reinstall the mod and see if it still causing it if it is causing it I will get a video of it for the best as I can.

I always skip reading important stuff I will delete the existing simple construction and the extraplanetry launch pads it comes with and re installing it to see if it fixes it

IF you continue to have issues - kindly send the KSP.log from the KSP/ directory. 

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11 hours ago, zer0Kerbal said:

IF you continue to have issues - kindly send the KSP.log from the KSP/ directory. 

Still giving me problems I have a video of it not working I will get it here when I get home and here is the KSP log if I can figure how to get it in this text section.

I am on mac if it helps.

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8 hours ago, obnox twin said:

mac

The last mac I used had a ][ in it's name - wait - the all in ones... and that one in the hotel in Barcelona...

best way to get the KSP.log is .zip/.rar/.7z it up - and drop it into a dropbox, or here: https://github.com/zer0Kerbal/SimpleConstruction/issues (create an issue, then drag drog the vid link and KSP.log / or its archive)

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Version KSP version License 

AVC .version files GitHub Pages


Version 4.0.99.2-prerelease - A Little too Spicy

This is PRE-RELEASE - and WILL break saves

06 Mar 2022
Release for Kerbal Space Program [KSP 1.12.3]

DO A CLEAN INSTALL:
DELETE EXISTING INSTALLATION THEN RE-INSTALL

Does not contain .dll's - download from CurseForge


Updated

  • [KPBS.cfg]
    • renamed to [KerbalPlanetaryBaseSystems.cfg] v1.0.2.0
    • [KKAOSS_Smelter]
      • split out into own file [KKAOSS_Smelter] v1.0.2.0
      • -MODULE[ELCoreHeat]{}
      • [ModuleResourceConverter]
        • [TemperatureModifier]
          • OLD:
            • key = 0 100000
            • key = 750 50000
            • key = 1000 10000
            • key = 1250 500
            • key = 2000 50
            • key = 4000 0
          • NEW:
            • key = 0 50000
            • key = 750 25000
            • key = 1000 5000
            • key = 1250 2500
            • key = 2000 2500
            • key = 4000 0
        • [ThermalEfficiency]
          • OLD:
            • key = 0 0 0 0
            • key = 500 0.1 0 0
            • key = 1000 1.0 0 0
            • key = 1250 0.1 0 0
            • key = 3000 0 0 0
          • NEW:
            • key = 0 0 0 0
            • key = 500 0.9 0 0
            • key = 1000 1.0 0 0
            • key = 1250 0.9 0 0
            • key = 1500 0.5 0 0
            • key = 3000 0.0 0 0
        • add [UseSpecialistHeatBonus] = true
        • add [SpecialistHeatFactor] = 0.1
        • add [resourceOutputName] = #SimpleConstruction_Metal_displayname // Metal]
        • change [Specialty] = Engineer to [ExperienceEffect] = ConverterSkill
        • INPUT_RESOURCE
          • [Ore] ratio was 0.4, now is 1.0
          • [ElectricCharge] ratio was 48, now 96
        • OUTPUT_RESOURCE
          • [Metal] was 0.2, now is 1.0
        • Localized
    • [KKAOSS_Workshop]
      • split out into own file [KKAOSS_Workshop] v1.0.2.0
      • [ModuleResourceConverter]
        • Localized
  • [ISRU.cfg] v1.1.0.0
    • @PART[ISRU,Smelter*] --> @PART[ISRU,Smelter*,!KKAOSS_Smelter]
    • with KPBS installed, Smelter was being hit twice without winner winner chicken dinner
    • closes #63 - [Bug th?id=OIP.cpfOx3RRCNI7JwVjr6zMzAAAAA%26pid=Api&f=1]: KPBS Smelter not heating - thank you @histalonia
    • [ModuleResourceConverter]
      • Localized
      • INPUT_RESOURCE
        • [Ore] ratio was 2.5, now is 0.5
        • [ElectricCharge] ratio remains the same
      • OUTPUT_RESOURCE
        • [Metal] was 0.125, now is 0.25

Backend

 

Spoiler
  • [__deploy] v1.1.3.0
  • [_gitPullIssues] v1.1.0.1
  • [SimpleConstruction.version]
    • removed [KSP_VERSION_MAX], no longer needed
  • removed graphics/ folder; duplicate of img/
  • removed bin/ folder; empty

Localization

Spoiler
  • [ScienceLabs.cfg] v1.0.2.2
    • ConverterName = #SimpleConstruction_RocketParts_displayname // RocketParts
    • StartActionName = #EL_EventGUIName_StartPartProduction // Start Printing Parts
    • StopActionName = #EL_EventGUIName_StopPartProduction // Stop Printing Parts
  • [KKAOSS_Workshop.cfg] v1.0.2.0
    • ConverterName = #SimpleConstruction_RocketParts_displayname // RocketParts
    • StartActionName = #EL_EventGUIName_StartPartProduction // Start Printing Parts
    • StopActionName = #EL_EventGUIName_StopPartProduction // Stop Printing Parts
  • [KerbalPlanetaryBaseSystems.cfg] v1.0.2.0
    • [KKAOSS_Storage_Metal]
      • -title {}
      • title = #KBPS-Storage-Metal-titl // K&K X1200 Metal Storage
    • [KKAOSS_Storage_RocketParts]
      • -title {}
      • title = #KBPS-Storage-RP-titl // K&K X2400 Rocket Part Storage
    • [KKAOSS_Storage_MetalOre]
      • -title {}
      • title = #KBPS-Storage-Ore-titl // K&K X1200 Ore Storage
      • -description {}
      • description = #KBPS-Storage-Ore-desc
  • [KKAOSS_Smelter.cfg] v1.02.0
    • ConverterName = #SCON-Metal-ConverterName // Metal
    • StartActionName = #SCON-Metal-StartActionName // Start Metal Refining
    • StopActionName = #SCON-Metal-StopActionName // Stop Metal Refining
    • resourceOutputName = #SimpleConstruction_Metal_displayname // Metal
  • [ISRU.cfg] v1.1.0.0
    • ConverterName = #SCON-Metal-ConverterName // Metal
    • StartActionName = #SCON-Metal-StartActionName // Start Metal Refining
    • StopActionName = #SCON-Metal-StopActionName // Stop Metal Refining
    • resourceOutputName = #SimpleConstruction_Metal_displayname // Metal
  • [en-us.cfg]v1.2.0.0
    • KerbalPlanetaryBaseSystems
      • #KBPS-Storage-Ore-titl = K&K X1200 Ore Storage
      • #KBPS-Storage-Ore-desc = A storage for ore. You can process the ore in a smelter into metal.
      • #KBPS-Storage-Metal-titl = K&K X1200 Metal Storage
      • #KBPS-Storage-RP-titl = K&K X2400 Rocket Part Storage
      • #KBPS-Smelter-desc = The smelter can be used to process ore into useful metal. Do not touch! HOT!

 

 

 

Documentation

 

Spoiler
  • update [readme.md] v1.6.5.9
  • update [ReleaseLayout.md] v1.1.3.1.
  • update [changelog.md] v1.4.1.0
  • update [Attribution.md] v1.1.2.1
  • [docs]
    • [LegalMumboJumbo]
    • [Part-Invoice]
    • [404]
    • [Localizations]
    • [ManualInstallation.md]
    • [resourceFlow.md]
      • [4.0.99.2]
  • closes #66 - 4.0.99.2 Update Documentation
  • closes #65 - 4.0.99.2 Verify Legal Mumbo Jumbo
  • closes #67 - 4.0.99.2 Social Media

 

Status

  • Issues/Milestones

    • closes #64 - SimpleConstruction! (SCON) 4.0.99.2-prerelease A Little Too Spicy
  • Pull Requests

    • closes #68 - 4.0.99.2-prerelease A Little Too Spicy
  • [ELWorkshop]

    • newly discovered KSPFields
    • bool FullyEquipped;
    • bool - IgnoreCrewCapacity = true;
    • float - ProductivityFactor = 1f;
    • float - UnmannedProductivity;

See More

  • Changelog Summary for more details of changes : See ChangeLog
  • Discussions and news on this mod: See Discussions or KSP Forums
  • Known Issues for more details of feature requests and known issues : See Known Issues
  • GitHub Pages : See Pages

Localization

SimpleConstruction! (SCON!)

  •  English English
  •  German German (Deutsch)
  •  Chinese Chinese (简体中文)
  •  your translation here

HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome!

Extraplanetary Launchpads

  •  English English
  •  Chinese Chinese (简体中文)
  •  your translation here

Kindly help out @`taniwha1 and help translate? See above for instructions. Github Repo


How to support this and other great mods by zer0Kerbal

Support Patreon Github Sponsor Buy zer0Kerbal a snack


*red box below is a link to forum post on how to get support*

How to get support

 

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date


Edited by zer0Kerbal
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Version KSP version License AVC .version files

GitHub Pages


Version 4.0.99.3-prerelease - <Bucketful of Sand>

This is PRE-RELEASE - and WILL break saves

15 Mar 2022
Release for Kerbal Space Program [KSP 1.12.3]

DO A CLEAN INSTALL:
DELETE EXISTING INSTALLATION THEN RE-INSTALL

Does not contain .dll's - download from CurseForge


 

Spoiler

Updated

  • [B9TankTypes.cfg] v1.0.2.0

    • Update :NEEDS

      • was: B9_TANK_TYPE:NEEDS[CommunityResourcePack,SimpleConstruction]
      • is now: B9_TANK_TYPE:NEEDS[B9PartSwitch,Launchpad,SimpleConstruction]
    • closes #76 - Sandcastle compatibility

Localization

  • [B9TankTypes.cfg] v1.0.2.0

    • Update :NEEDS

      • was: B9_TANK_TYPE:NEEDS[CommunityResourcePack,SimpleConstruction]
      • is now: B9_TANK_TYPE:NEEDS[B9PartSwitch,Launchpad,SimpleConstruction]
    • SCRocketParts

      • [title] was = RocketParts, now is = #EL_RocketParts_displayName // RocketParts`
    • SCMetal

      • [title] was = Metal, now is = #EL_Metal_displayName // Metal
    • 'Ore'

      • [title[ was = Ore, now is = #autoLOC_501007 = Ore // Ore
    • closes #78 - Localize [B9TankTypes.cfg] v1.0.2.0

  • [OreTanksSwitch.cfg] v1.02.0

    • [SCSwitch]

      • [switcherDescription] was = Tank Type, now is #SCON-switcherDescription // Tank Type

      • [SCRocketParts]

        • [title] was = Rocket Parts, is now = #EL_RocketParts_displayName

        • added:

          • [primaryColor] = #d3d3d3
          • [secondaryColor] = #d3d3d3
      • [SCMetal]

        • [title] was = Metal, now is = #EL_Metal_displayName

        • added:

          • [primaryColor] = #d3d3d3
          • [secondaryColor] = #000000
      • [Ore]

        • [title] was Ore, is now = #autoLOC_501007 // Ore

        • added:

          • [primaryColor] = #caa472
          • [secondaryColor] = #caa472
      • [SCCombo]

        • added [title] = #SCON-combo-title // Ore/Metal/RP
    • closes #79 - [OreTanksSwitch.cfg] v1.02.0

  • [en-us.cfg] v1.2.1.0

    • Add B9 Part Switch section

      • #SCON-switcherDescription = Tank Type
      • #SCON-combo-title = Ore+Metal+RP
    • closes #80 - Update [en-us.cfg] v1.2.1.0

 

 

Backend

Spoiler
  • [__deploy] v1.1.3.0

  • [_gitPullIssues] v1.1.0.1

  • [SimpleConstruction.version]

    • removed [KSP_VERSION_MAX], not longer needed
  • removed graphics/ folder; duplicate of img/

  • removed bin/ folder; empty

Compatibility Folder Restructure

Spoiler
  • Currently there is GameData/SimpleConstruction/Compatibility/ExtraplanetaryLaunchpads and GameData/SimpleConstruction/Compatibility/ExtraplanetaryLaunchpads

  • Create new folder `GameData/SimpleConstruction/Config' and move all config.cfg into it

  • Delete folder GameData/SimpleConstruction/Compatibility/ExtraplanetaryLaunchpads

  • Move all files in GameData/SimpleConstruction/Compatibility/SimpleConstruction up one level and delete now empty folder

  • move [CrewedPods.cfg], [DockingPorts.cfg], [Drills.cfg], [GrapplingDevice.cfg], [ISRU.cfg], [Launchclamps.cfg], [ScienceLabs.cfg], [SeatTasks.cfg], and [Tanks.cfg] into Config/SimpleConstruction

  • Move files related to B9 into subfolder B9PartSwitch

  • closes #77 - Compatibility Folder Restructure

  • [OreTanksSwitch.cfg]

    • split into [B9TanksSwitch.cfg] v1.0.3.0 and [InterstellarFuelSwitch.cfg] v1.0.3.0
  • [move [SeatTasks.cfg]] to Config

Status

Spoiler
  • Issues/Milestones

    • closes #72 - SimpleConstruction! (SCON) 4.0.99.3-prerelease - Bucketful of Sand
    • closes #73 - 4.0.99.2 Verify Legal Mumbo Jumbo
    • closes #74 - 4.0.99.2 Update Documentation
    • closes #75 - 4.0.99.2 Social Media
  • Pull Requests closes #82 - 4.0.99.3-prerelease <Bucketful of Sand>

  • [ELWorkshop]

    • newly discovered KSPFields
    • bool FullyEquipped;
    • bool - IgnoreCrewCapacity = true;
    • float - ProductivityFactor = 1f;
    • float - UnmannedProductivity;

See More

  • Changelog Summary for more details of changes : See ChangeLog
  • Discussions and news on this mod: See Discussions or KSP Forums
  • Known Issues for more details of feature requests and known issues : See Known Issues
  • GitHub Pages : See Pages

Localization

SimpleConstruction! (SCON!)

  • English English

  • German German (Deutsch)

  • Chinese Chinese (简体中文)

  • your translation here

HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome!

Extraplanetary Launchpads

  • English English

  • Chinese Chinese (简体中文)

  • your translation here

Kindly help out @`taniwha1 and help translate? See above for instructions. Github Repo


How to support this and other great mods by zer0Kerbal

Support Patreon Github Sponsor Buy zer0Kerbal a snack


*red box below is a link to forum post on how to get support*

How to get support

 

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date


Edited by zer0Kerbal
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On 3/15/2022 at 5:07 PM, tremonthedgehog said:

kerbal planetary surface structures

Are you referring to Kerbal Planetary Base Systems (KBPS)? Yes, all parts that have [ModuleScienceLab] should be able to produce Rocket Parts from Metal; if you want to produce Metal from Ore you need ISRU or the PPBS Smelter will also do it.

I really need to update the OP with the current readme.

Edited by zer0Kerbal
forgot to say 'smelter'; let's hear you say Kerbal Planetary Base System's Smelter ten times really fast!
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Hey ZK,

I am getting this in my logs:

Spoiler

[ERR 16:24:52.448] ExperienceTrait: Cannot add effect 'ELSurveySkill' as it does not exist.

[ERR 16:24:52.448] ExperienceTrait: Cannot add effect 'ELConstructionSkill' as it does not exist.

[ERR 16:24:52.449] ExperienceTrait: Cannot add effect 'ELConstructionSkill' as it does not exist.

[ERR 16:24:52.449] ExperienceTrait: Cannot add effect 'ELSurveySkill' as it does not exist.

[ERR 16:24:52.450] ExperienceTrait: Cannot add effect 'ELConstructionSkill' as it does not exist.

[ERR 16:24:52.451] ExperienceTrait: Cannot add effect 'ELConstructionSkill' as it does not exist.

[ERR 16:24:52.451] ExperienceTrait: Cannot add effect 'ELConstructionSkill' as it does not exist.

[ERR 16:24:52.451] ExperienceTrait: Cannot add effect 'ELSurveySkill' as it does not exist.

And then I found this on the forums:

Spoiler

 

What do you think?  What did I screw up... again? :lol:

Logs here: https://1drv.ms/u/s!AoyHZiRU1jT-z5MCm0GZJg5PFxNW5g?e=fpOlNj

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Thank you for the bug report @eightiesboi! :targetpro: Along with the great explanation and logs! +1 :rep:

 

[Bug th?id=OIP.cpfOx3RRCNI7JwVjr6zMzAAAAA%26pid=Api&f=1 ]: ELxxxSkill Log Spam #84 github

yes, that is a tiny bug. :D 
although albeit the tinier the bug, the more annoying it can be.

 

so the TL;DR is:

getting this:

159580573-9684eb8a-6863-4da4-86d4-7ec844f03cd4.png

want this:

159580122-010c6319-5832-4d4d-bd6f-1d86a3f6944c.png

Had this one quashed - it is a simple issue with the module manager patch - 

currently the patch reads like this:

Spoiler
@EXPERIENCE_TRAIT[Pilot]
{
	EFFECT
	{
		%name = ELSurveySkill
	}
}

@EXPERIENCE_TRAIT[Engineer]
{
	EFFECT
	{
		%name = ELConstructionSkill
	}
}

 

 

it should read like this:

Spoiler
@EXPERIENCE_TRAIT[Pilot]
{
	EFFECT
	{
		name = ELSurveySkill
	}
}

@EXPERIENCE_TRAIT[Engineer]
{
	EFFECT
	{
		name = ELConstructionSkill
	}
}

 

 

Incoming Release.

 

th?id=OIP.3gYra6pq5dgmcdbYocy8HgHaHa&pid=Api&f=1yes, this is a tiny can of bug spray

Edited by zer0Kerbal
personally the jalapeño spam or the bacon spam is :chef's kiss:
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Version
KSP version  License
 AVC .version files GitHub Pages

Version 4.0.99.4-prerelease - <% Bugs>

This is PRE-RELEASE - and WILL break saves

22 Mar 2022
Released for Kerbal Space Program [KSP 1.12.3]

DO A CLEAN INSTALL:
DELETE EXISTING INSTALLATION THEN RE-INSTALL

Does not contain .dll's - download from CurseForge

Fixed

  • [ExperienceTraits.cfg]
    • removed creeping crawler percent bugs '%' as reported by @eightiesboi
    • thank you to @eightiesboi!
    • fixes #84 - [Bug th?id=OIP.cpfOx3RRCNI7JwVjr6zMzAAAAA%26pid=Api&f=1]: ELxxxSkill Log Spam

Status

  • Issues/Milestones

  • closed #86 - SimpleConstruction! (SCON) 4.0.99.4-prerelease <% Bugs>

  • closes #87 - 4.0.99.4 Verify Legal Mumbo Jumbo

  • closes #88 - 4.0.99.4 Update DocumentationUTC

  • closes #89 - 4.0.99.4 Social Media

  • Pull Requests

    • closes #85 - 84 bug elxxxskill log spam - contributed by zer0Kerbal
    • closed #90 - SimpleConstruction! (SCON) 4.0.99.4-prerelease <% Bugs>

See More

  • Changelog Summary for more details of changes : See ChangeLog
  • Discussions and news on this mod: See Discussions or KSP Forums
  • Known Issues for more details of feature requests and known issues : See Known Issues
  • GitHub Pages : See Pages

Localization

SimpleConstruction! (SCON!)

  •  English English
  •  German German (Deutsch)
  •  Chinese Chinese (简体中文)
  •  your translation here

HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome!

Extraplanetary Launchpads

  •  English English
  •  Chinese Chinese (简体中文)
  •  your translation here

Kindly help out @taniwha and help translate? See above for instructions. Github Repo


How to support this and other great mods by @zer0Kerbal

Support Patreon Github Sponsor Buy zer0Kerbal a snack



*red box below is a link to forum post on how to get support*

How to get support

 

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date


 


What's Changed

Full Changelog4.0.99.3-prerelease...4.0.99.4-prerelease

Contributors

@zer0Kerbal zer0Kerbal

 

Track progress: issues here - projects here.

 

The Short List — Twitter_icon-icons.com_66803.png @zer0Kerbal 

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Quote

This is PRE-RELEASE - and WILL break saves

Quick question, what does this mean exactly? Installing it will break saves, or changes later on will break saves?

Is there a list of issues for the non-prerelease version? CKAN tells me mod ver 1:4.0.2.7 is not compatible with the current KSP version.

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4 hours ago, hyperflare said:

Quick question, what does this mean exactly? Installing it will break saves, or changes later on will break saves?

Is there a list of issues for the non-prerelease version? CKAN tells me mod ver 1:4.0.2.7 is not compatible with the current KSP version.

in this case, SCON is using a pre-release (beta) version of Launchpads.dll from @taniwha Extraplanetary Launchpads. It has been very stable, but I always attach the disclaimer to delete entire add-on (down to the floorboards and folders) before installing a new one because files change, file names change, etc. Duplicate files cause issues.

I attempt to not break saves, but still, it can happen - so this is the very loud caveat emptor.

as far as being compatible with current KSP version - YMMV - however it has been generally lacking in cantankerousness and contentiousness in that department.

Edited by zer0Kerbal
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8 hours ago, hyperflare said:

CKAN tells me mod ver 1:4.0.2.7 is not compatible with the current KSP version.

@hyperflare

Further, less zippy reply.

When authors release add-ons, especially with add-ons that add code to the game (usually through dll libraries (yes, that is an oxymoron)); they are loathe to say that it will work for any version except for the one it was compiled for because often a new release of the game will break add-ons (not the other way around).

Authors aren't fortune tellers, nor do they have crystal balls - so they often limit the .version file to listing compatibility with the version of the game the add-on was compiled against. This doesn't mean the add-on isn't compatible; rather once the add-on is released, the .version file is set in stone; at least without another release. 

CKAN uses the .version file to determine what to say and how to act concerning compatibility.  Doesn't mean it isn't compatible with a newer version of the game either. Rather a case of Schrödinger's cat, in being that until you try for yourself, in your specific use case, you won't know.

Personally I generally won't release a new version of an add-on just to say it's compatible.

Kindly remember that add-on authors are players of this wonderful game (thank you @Squad) and volunteers; they aren't paid to make these glorious add-ons. Since they are players they are loathe to even accidentally break game saves; hence the over abundance of caution.

Hope this is a better explanation.

 

Edited by zer0Kerbal
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