Kerbal Productions Posted February 19, 2022 Share Posted February 19, 2022 @zer0Kerbalokay, seemed to work, but UI is still the same with ordinary EL, except SC functions... I just slammed the files on the SC zip file on GameData. Had to say it, welcome to a new page! Quote Link to comment Share on other sites More sharing options...
Kaa253 Posted February 21, 2022 Share Posted February 21, 2022 (edited) I just installed this mod for the first time into an already in progress game. I did find one problem (which is very fair, its clearly labeled as pre-release) in that on attempting to load my saved game it reported that ships would be lost on account of missing parts. The parts concerned were the ore tanks. In Tanks.cfg I think maybe this code here is renaming the parts. Does it need to? The cloning of these tanks for Metal and RocketParts does need new names but is this necessary for the vanilla ore tank? @PART[SmallTank,LargeTank,RadialOreTank]:NEEDS[SimpleConstruction]:FOR[SimpleConstruction] { @name ^= :$:-ore: @title ^= :$: (Ore): } Anyway, I have B9PartSwitch so I just removed the Tanks.cfg as I don't need really this cloning to happen at all. I don't seem to have the microstrutpad part, should I have that? I would like to have the survey stakes i.e. Not So SimpleConstruction but is this possible without KIS? After stock EVA construction I have gone away from using KIS. Edit: It looks like the survey stakes have been adapted to work without KIS already in EL. Copied them across and going to give them a try. Edited February 21, 2022 by Kaa253 Update Quote Link to comment Share on other sites More sharing options...
Kaa253 Posted February 22, 2022 Share Posted February 22, 2022 (edited) I don't think it was smelting metal with the ISRUs. I think ISRU.cfg needs to be HAS[#ConverterName[Mono*]] like this... @PART[*ISRU*,Smelter*]:NEEDS[LaunchPad,SimpleConstruction]:FOR[SimpleConstruction] { +MODULE[ModuleResourceConverter]:HAS[#ConverterName[Mono*]] { @ConverterName = Metal It probably worked okay only if Karbonite is installed. Sorry, I don't really know how to do the GitHub pull request thingy. Edited February 22, 2022 by Kaa253 Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted February 27, 2022 Author Share Posted February 27, 2022 On 2/21/2022 at 4:01 AM, Kaa253 said: In Tanks.cfg I think maybe this code here is renaming the parts. Does it need to? [Bug ]: [Tanks.cfg] changing stock part name #57 https://github.com/zer0Kerbal/SimpleConstruction/issues/57 Thank you @Kaa253 +1 Short answer - no it shouldn't be. On 2/22/2022 at 5:17 AM, Kaa253 said: ISRU.cfg needs to be HAS[#ConverterName[Mono*]] like this... [Bug ]: [ISRU.cfg] #58 https://github.com/zer0Kerbal/SimpleConstruction/issues/58 Thank you @Kaa253 +1 will look into it now. Track progress: issues here - projects here. The Short List @zer0Kerbal I will be releasing a new pre-release to CurseForge in the next 24-48 hours that will fix this, and will include a `ghostpart.cfg` patch to attempt and not disrupt on going games. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted February 27, 2022 Author Share Posted February 27, 2022 (edited) Version 4.0.99.1-prerelease - A Tiny Hammer This is PRE-RELEASE - and WILL break saves 26 Feb 2022 Release for Kerbal Space Program [KSP 1.12.3] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Spoiler [Tanks.cfg] blame: Version 4.0.9.9.1-prerelease was accidentally changing [name] of stock tanks. spanked patch. all better now. was supposed to be only changing the [title] include [ghostparts.cfg] to try to prevent further damage to game saves. thank you to Kaa253 for reporting this [ISRU.cfg] v1.1.0.0 Add Localization [ORE to METAL] convert +MODULE to MODULE (adds entire module instead of patching a copy [ORE to Karbonite] convert +MODULE to MODULE (adds entire module instead of patching a copy adjust [Karbonite] to [metal] conversion from 5:1 to 3:1 thank you to Kaa253 for reporting this closes #58 - [Bug ]: [ISRU.cfg] [en-us.cfg] v1.1.0.0 add ISRU localizations add header/footer seems USI hasn't localized Karbonite/KarbonitePlus [#SCON-Karbonite-ConverterName] = Karbonite [#SCON-Karbonite-StartActionName] = Karbonite Refining: Start [#SCON-Karbonite-StopActionName] = Karbonite Refining: Stop [#SCON_Karbonite_displayname] = Karbonite Spawn Location no reports of further bad behavior closes #38 - Correct Spawn location Created [ghostparts.cfg] v1.0.0.0 has a shelf life and will go away creates hidden parts that should not show in editor, but available for in flight craft. closes #57 - [Bug ]: [Tanks.cfg] changing stock part name Backend folder maintenance moved Patches --> Compatibility update automation to latest version convert _release.json to schema 1.0.2.1 Kerbal Changelog convert [Changelog.kcl] from Kerbal Changelog format to GitHub flavored markdown closes #59 - Convert Changelog.cfg Docs/ update [readme.md] v1.6.5.6 update [changelog.md] v1.4.1.0 add [Attribution.md] v1.1.0.0 /Localization [LegalMumboJumbo] [Part-Invoice] ReleaseNotes/ [4.0.2.4] [4.0.2.5] [4.0.2.6] [4.0.2.7] [4.0.9.9] [4.0.9.9.1] [4.0.99.1] Status Spoiler Issues/Milestones closes #56 - 4.0.99.1 Social Media closes #55 - 4.0.99.1 Update documentation closes #54 - 4.0.99.1 Verify Legal MumboJumbo closes #53 - Release 4.0.99.1-prerelease closes #50 - (Short List) SimpleConstruction Version 4.0.99.1-prerelease due to new version of EL: 6.99.1 Pull Requests closes #48 - 4.0.9.9.1 prerelease - A Bigger Hammer [ELWorkshop] newly discovered KSPFields bool FullyEquipped; bool - IgnoreCrewCapacity = true; float - ProductivityFactor = 1f; float - UnmannedProductivity; See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod: See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues Localization SimpleConstruction! (SCON!) English German (Deutsch) Chinese (简体中文) your translation here HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! Extraplanetary Launchpads English Chinese (简体中文) your translation here Kindly help out @taniwha and help translate? See above for instructions. Github Repo How to support this and other great mods by zer0Kerbal *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date What's Changed Spoiler 4.0.2.7-prerelease by @zer0Kerbal in #3 4.0.9.9 beta by @zer0Kerbal in #42 4.0.9.9.1 prerelease - A Bigger Hammer by @zer0Kerbal in #48 4.0.9.9.1 by @zer0Kerbal in #52 4.0.99.1 prerelease - A Tiny Hammer by @zer0Kerbal in #60 Full Changelog: 4.0.2.6...4.0.99.1-prerelease Contributors @zer0Kerbal Track progress: issues here - projects here. The Short List @zer0Kerbal Edited February 27, 2022 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
obnox twin Posted February 28, 2022 Share Posted February 28, 2022 So is there a way to not use a strut or what do I need to add so I can spawn craft without have to place a small strut Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted February 28, 2022 Author Share Posted February 28, 2022 (edited) 3 hours ago, obnox twin said: So is there a way to not use a strut or what do I need to add so I can spawn craft without have to place a small strut On 1/23/2022 at 5:40 PM, zer0Kerbal said: spawning inside of docking ports - fix should work - unless the docking port has been offset/rotated Edited February 28, 2022 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
obnox twin Posted March 3, 2022 Share Posted March 3, 2022 I think I might of found a bug but might try reinstalling. The bug is that I can't access VAB, SPH and Tracking station I can access astronaught complex but I can get out of it and I can't quit to menu, I will try and reinstall the mod and see if it still causing it if it is causing it I will get a video of it for the best as I can. I always skip reading important stuff I will delete the existing simple construction and the extraplanetry launch pads it comes with and re installing it to see if it fixes it Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 3, 2022 Author Share Posted March 3, 2022 10 minutes ago, obnox twin said: I think I might of found a bug but might try reinstalling. The bug is that I can't access VAB, SPH and Tracking station I can access astronaught complex but I can get out of it and I can't quit to menu, I will try and reinstall the mod and see if it still causing it if it is causing it I will get a video of it for the best as I can. I always skip reading important stuff I will delete the existing simple construction and the extraplanetry launch pads it comes with and re installing it to see if it fixes it IF you continue to have issues - kindly send the KSP.log from the KSP/ directory. Quote Link to comment Share on other sites More sharing options...
obnox twin Posted March 3, 2022 Share Posted March 3, 2022 11 hours ago, zer0Kerbal said: IF you continue to have issues - kindly send the KSP.log from the KSP/ directory. Still giving me problems I have a video of it not working I will get it here when I get home and here is the KSP log if I can figure how to get it in this text section. I am on mac if it helps. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 4, 2022 Author Share Posted March 4, 2022 8 hours ago, obnox twin said: mac The last mac I used had a ][ in it's name - wait - the all in ones... and that one in the hotel in Barcelona... best way to get the KSP.log is .zip/.rar/.7z it up - and drop it into a dropbox, or here: https://github.com/zer0Kerbal/SimpleConstruction/issues (create an issue, then drag drog the vid link and KSP.log / or its archive) Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 7, 2022 Author Share Posted March 7, 2022 [Bug ]: KPBS Smelter not heating #63 github Quote @histaloniaWhen using this with Kerbal Planetary Base Systems (KPBS), I found everything worked great except the Smelter. The smelter was not heating, and had 2 heat core settings. (thus only 6% production) Incoming Release. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 7, 2022 Author Share Posted March 7, 2022 (edited) Version 4.0.99.2-prerelease - A Little too Spicy This is PRE-RELEASE - and WILL break saves 06 Mar 2022 Release for Kerbal Space Program [KSP 1.12.3] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Does not contain .dll's - download from CurseForge Updated [KPBS.cfg] renamed to [KerbalPlanetaryBaseSystems.cfg] v1.0.2.0 [KKAOSS_Smelter] split out into own file [KKAOSS_Smelter] v1.0.2.0 -MODULE[ELCoreHeat]{} [ModuleResourceConverter] [TemperatureModifier] OLD: key = 0 100000 key = 750 50000 key = 1000 10000 key = 1250 500 key = 2000 50 key = 4000 0 NEW: key = 0 50000 key = 750 25000 key = 1000 5000 key = 1250 2500 key = 2000 2500 key = 4000 0 [ThermalEfficiency] OLD: key = 0 0 0 0 key = 500 0.1 0 0 key = 1000 1.0 0 0 key = 1250 0.1 0 0 key = 3000 0 0 0 NEW: key = 0 0 0 0 key = 500 0.9 0 0 key = 1000 1.0 0 0 key = 1250 0.9 0 0 key = 1500 0.5 0 0 key = 3000 0.0 0 0 add [UseSpecialistHeatBonus] = true add [SpecialistHeatFactor] = 0.1 add [resourceOutputName] = #SimpleConstruction_Metal_displayname // Metal] change [Specialty] = Engineer to [ExperienceEffect] = ConverterSkill INPUT_RESOURCE [Ore] ratio was 0.4, now is 1.0 [ElectricCharge] ratio was 48, now 96 OUTPUT_RESOURCE [Metal] was 0.2, now is 1.0 Localized [KKAOSS_Workshop] split out into own file [KKAOSS_Workshop] v1.0.2.0 [ModuleResourceConverter] Localized [ISRU.cfg] v1.1.0.0 @PART[ISRU,Smelter*] --> @PART[ISRU,Smelter*,!KKAOSS_Smelter] with KPBS installed, Smelter was being hit twice without winner winner chicken dinner closes #63 - [Bug ]: KPBS Smelter not heating - thank you @histalonia! [ModuleResourceConverter] Localized INPUT_RESOURCE [Ore] ratio was 2.5, now is 0.5 [ElectricCharge] ratio remains the same OUTPUT_RESOURCE [Metal] was 0.125, now is 0.25 Backend Spoiler [__deploy] v1.1.3.0 [_gitPullIssues] v1.1.0.1 [SimpleConstruction.version] removed [KSP_VERSION_MAX], no longer needed removed graphics/ folder; duplicate of img/ removed bin/ folder; empty Localization Spoiler [ScienceLabs.cfg] v1.0.2.2 ConverterName = #SimpleConstruction_RocketParts_displayname // RocketParts StartActionName = #EL_EventGUIName_StartPartProduction // Start Printing Parts StopActionName = #EL_EventGUIName_StopPartProduction // Stop Printing Parts [KKAOSS_Workshop.cfg] v1.0.2.0 ConverterName = #SimpleConstruction_RocketParts_displayname // RocketParts StartActionName = #EL_EventGUIName_StartPartProduction // Start Printing Parts StopActionName = #EL_EventGUIName_StopPartProduction // Stop Printing Parts [KerbalPlanetaryBaseSystems.cfg] v1.0.2.0 [KKAOSS_Storage_Metal] -title {} title = #KBPS-Storage-Metal-titl // K&K X1200 Metal Storage [KKAOSS_Storage_RocketParts] -title {} title = #KBPS-Storage-RP-titl // K&K X2400 Rocket Part Storage [KKAOSS_Storage_MetalOre] -title {} title = #KBPS-Storage-Ore-titl // K&K X1200 Ore Storage -description {} description = #KBPS-Storage-Ore-desc [KKAOSS_Smelter.cfg] v1.02.0 ConverterName = #SCON-Metal-ConverterName // Metal StartActionName = #SCON-Metal-StartActionName // Start Metal Refining StopActionName = #SCON-Metal-StopActionName // Stop Metal Refining resourceOutputName = #SimpleConstruction_Metal_displayname // Metal [ISRU.cfg] v1.1.0.0 ConverterName = #SCON-Metal-ConverterName // Metal StartActionName = #SCON-Metal-StartActionName // Start Metal Refining StopActionName = #SCON-Metal-StopActionName // Stop Metal Refining resourceOutputName = #SimpleConstruction_Metal_displayname // Metal [en-us.cfg]v1.2.0.0 KerbalPlanetaryBaseSystems #KBPS-Storage-Ore-titl = K&K X1200 Ore Storage #KBPS-Storage-Ore-desc = A storage for ore. You can process the ore in a smelter into metal. #KBPS-Storage-Metal-titl = K&K X1200 Metal Storage #KBPS-Storage-RP-titl = K&K X2400 Rocket Part Storage #KBPS-Smelter-desc = The smelter can be used to process ore into useful metal. Do not touch! HOT! Documentation Spoiler update [readme.md] v1.6.5.9 update [ReleaseLayout.md] v1.1.3.1. update [changelog.md] v1.4.1.0 update [Attribution.md] v1.1.2.1 [docs] [LegalMumboJumbo] [Part-Invoice] [404] [Localizations] [ManualInstallation.md] [resourceFlow.md] [4.0.99.2] closes #66 - 4.0.99.2 Update Documentation closes #65 - 4.0.99.2 Verify Legal Mumbo Jumbo closes #67 - 4.0.99.2 Social Media Status Issues/Milestones closes #64 - SimpleConstruction! (SCON) 4.0.99.2-prerelease A Little Too Spicy Pull Requests closes #68 - 4.0.99.2-prerelease A Little Too Spicy [ELWorkshop] newly discovered KSPFields bool FullyEquipped; bool - IgnoreCrewCapacity = true; float - ProductivityFactor = 1f; float - UnmannedProductivity; See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod: See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Localization SimpleConstruction! (SCON!) English German (Deutsch) Chinese (简体中文) your translation here HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! Extraplanetary Launchpads English Chinese (简体中文) your translation here Kindly help out @`taniwha1 and help translate? See above for instructions. Github Repo How to support this and other great mods by zer0Kerbal *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Edited March 9, 2022 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 15, 2022 Author Share Posted March 15, 2022 (edited) Version 4.0.99.3-prerelease - <Bucketful of Sand> This is PRE-RELEASE - and WILL break saves 15 Mar 2022 Release for Kerbal Space Program [KSP 1.12.3] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Does not contain .dll's - download from CurseForge Spoiler Updated [B9TankTypes.cfg] v1.0.2.0 Update :NEEDS was: B9_TANK_TYPE:NEEDS[CommunityResourcePack,SimpleConstruction] is now: B9_TANK_TYPE:NEEDS[B9PartSwitch,Launchpad,SimpleConstruction] closes #76 - Sandcastle compatibility Localization [B9TankTypes.cfg] v1.0.2.0 Update :NEEDS was: B9_TANK_TYPE:NEEDS[CommunityResourcePack,SimpleConstruction] is now: B9_TANK_TYPE:NEEDS[B9PartSwitch,Launchpad,SimpleConstruction] SCRocketParts [title] was = RocketParts, now is = #EL_RocketParts_displayName // RocketParts` SCMetal [title] was = Metal, now is = #EL_Metal_displayName // Metal 'Ore' [title[ was = Ore, now is = #autoLOC_501007 = Ore // Ore closes #78 - Localize [B9TankTypes.cfg] v1.0.2.0 [OreTanksSwitch.cfg] v1.02.0 [SCSwitch] [switcherDescription] was = Tank Type, now is #SCON-switcherDescription // Tank Type [SCRocketParts] [title] was = Rocket Parts, is now = #EL_RocketParts_displayName added: [primaryColor] = #d3d3d3 [secondaryColor] = #d3d3d3 [SCMetal] [title] was = Metal, now is = #EL_Metal_displayName added: [primaryColor] = #d3d3d3 [secondaryColor] = #000000 [Ore] [title] was Ore, is now = #autoLOC_501007 // Ore added: [primaryColor] = #caa472 [secondaryColor] = #caa472 [SCCombo] added [title] = #SCON-combo-title // Ore/Metal/RP closes #79 - [OreTanksSwitch.cfg] v1.02.0 [en-us.cfg] v1.2.1.0 Add B9 Part Switch section #SCON-switcherDescription = Tank Type #SCON-combo-title = Ore+Metal+RP closes #80 - Update [en-us.cfg] v1.2.1.0 Backend Spoiler [__deploy] v1.1.3.0 [_gitPullIssues] v1.1.0.1 [SimpleConstruction.version] removed [KSP_VERSION_MAX], not longer needed removed graphics/ folder; duplicate of img/ removed bin/ folder; empty Compatibility Folder Restructure Spoiler Currently there is GameData/SimpleConstruction/Compatibility/ExtraplanetaryLaunchpads and GameData/SimpleConstruction/Compatibility/ExtraplanetaryLaunchpads Create new folder `GameData/SimpleConstruction/Config' and move all config.cfg into it Delete folder GameData/SimpleConstruction/Compatibility/ExtraplanetaryLaunchpads Move all files in GameData/SimpleConstruction/Compatibility/SimpleConstruction up one level and delete now empty folder move [CrewedPods.cfg], [DockingPorts.cfg], [Drills.cfg], [GrapplingDevice.cfg], [ISRU.cfg], [Launchclamps.cfg], [ScienceLabs.cfg], [SeatTasks.cfg], and [Tanks.cfg] into Config/SimpleConstruction Move files related to B9 into subfolder B9PartSwitch closes #77 - Compatibility Folder Restructure [OreTanksSwitch.cfg] split into [B9TanksSwitch.cfg] v1.0.3.0 and [InterstellarFuelSwitch.cfg] v1.0.3.0 [move [SeatTasks.cfg]] to Config Status Spoiler Issues/Milestones closes #72 - SimpleConstruction! (SCON) 4.0.99.3-prerelease - Bucketful of Sand closes #73 - 4.0.99.2 Verify Legal Mumbo Jumbo closes #74 - 4.0.99.2 Update Documentation closes #75 - 4.0.99.2 Social Media Pull Requests closes #82 - 4.0.99.3-prerelease <Bucketful of Sand> [ELWorkshop] newly discovered KSPFields bool FullyEquipped; bool - IgnoreCrewCapacity = true; float - ProductivityFactor = 1f; float - UnmannedProductivity; See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod: See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Localization SimpleConstruction! (SCON!) English German (Deutsch) Chinese (简体中文) your translation here HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! Extraplanetary Launchpads English Chinese (简体中文) your translation here Kindly help out @`taniwha1 and help translate? See above for instructions. Github Repo How to support this and other great mods by zer0Kerbal *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Edited March 15, 2022 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
tremonthedgehog Posted March 15, 2022 Share Posted March 15, 2022 does this work with plantery surface structures? Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 15, 2022 Author Share Posted March 15, 2022 2 hours ago, tremonthedgehog said: does this work with plantery surface structures? I don't know - and if you mean does it allow the construction of PSS buidlings et al - again, I don't know. Kindly try and tell me. Quote Link to comment Share on other sites More sharing options...
tremonthedgehog Posted March 15, 2022 Share Posted March 15, 2022 (edited) What I'm trying to say is kerbal planetary surface structures has a science lab I'm wondering if that science lab can produce metal or do I have to use the mobile processing lab Edited March 15, 2022 by tremonthedgehog Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 16, 2022 Author Share Posted March 16, 2022 (edited) On 3/15/2022 at 5:07 PM, tremonthedgehog said: kerbal planetary surface structures Are you referring to Kerbal Planetary Base Systems (KBPS)? Yes, all parts that have [ModuleScienceLab] should be able to produce Rocket Parts from Metal; if you want to produce Metal from Ore you need ISRU or the PPBS Smelter will also do it. I really need to update the OP with the current readme. Edited March 17, 2022 by zer0Kerbal forgot to say 'smelter'; let's hear you say Kerbal Planetary Base System's Smelter ten times really fast! Quote Link to comment Share on other sites More sharing options...
tremonthedgehog Posted March 16, 2022 Share Posted March 16, 2022 thank you so much Quote Link to comment Share on other sites More sharing options...
eightiesboi Posted March 22, 2022 Share Posted March 22, 2022 Hey ZK, I am getting this in my logs: Spoiler [ERR 16:24:52.448] ExperienceTrait: Cannot add effect 'ELSurveySkill' as it does not exist. [ERR 16:24:52.448] ExperienceTrait: Cannot add effect 'ELConstructionSkill' as it does not exist. [ERR 16:24:52.449] ExperienceTrait: Cannot add effect 'ELConstructionSkill' as it does not exist. [ERR 16:24:52.449] ExperienceTrait: Cannot add effect 'ELSurveySkill' as it does not exist. [ERR 16:24:52.450] ExperienceTrait: Cannot add effect 'ELConstructionSkill' as it does not exist. [ERR 16:24:52.451] ExperienceTrait: Cannot add effect 'ELConstructionSkill' as it does not exist. [ERR 16:24:52.451] ExperienceTrait: Cannot add effect 'ELConstructionSkill' as it does not exist. [ERR 16:24:52.451] ExperienceTrait: Cannot add effect 'ELSurveySkill' as it does not exist. And then I found this on the forums: Spoiler What do you think? What did I screw up... again? Logs here: https://1drv.ms/u/s!AoyHZiRU1jT-z5MCm0GZJg5PFxNW5g?e=fpOlNj Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 22, 2022 Author Share Posted March 22, 2022 (edited) Thank you for the bug report @eightiesboi! Along with the great explanation and logs! +1 [Bug ]: ELxxxSkill Log Spam #84 github yes, that is a tiny bug. although albeit the tinier the bug, the more annoying it can be. so the TL;DR is: getting this: want this: Had this one quashed - it is a simple issue with the module manager patch - currently the patch reads like this: Spoiler @EXPERIENCE_TRAIT[Pilot] { EFFECT { %name = ELSurveySkill } } @EXPERIENCE_TRAIT[Engineer] { EFFECT { %name = ELConstructionSkill } } it should read like this: Spoiler @EXPERIENCE_TRAIT[Pilot] { EFFECT { name = ELSurveySkill } } @EXPERIENCE_TRAIT[Engineer] { EFFECT { name = ELConstructionSkill } } Incoming Release. yes, this is a tiny can of bug spray Edited March 22, 2022 by zer0Kerbal personally the jalapeño spam or the bacon spam is :chef's kiss: Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 23, 2022 Author Share Posted March 23, 2022 Version 4.0.99.4-prerelease - <% Bugs> This is PRE-RELEASE - and WILL break saves 22 Mar 2022 Released for Kerbal Space Program [KSP 1.12.3] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Does not contain .dll's - download from CurseForge Fixed [ExperienceTraits.cfg] removed creeping crawler percent bugs '%' as reported by @eightiesboi thank you to @eightiesboi! fixes #84 - [Bug ]: ELxxxSkill Log Spam Status Issues/Milestones closed #86 - SimpleConstruction! (SCON) 4.0.99.4-prerelease <% Bugs> closes #87 - 4.0.99.4 Verify Legal Mumbo Jumbo closes #88 - 4.0.99.4 Update DocumentationUTC closes #89 - 4.0.99.4 Social Media Pull Requests closes #85 - 84 bug elxxxskill log spam - contributed by zer0Kerbal closed #90 - SimpleConstruction! (SCON) 4.0.99.4-prerelease <% Bugs> See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod: See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Localization SimpleConstruction! (SCON!) English German (Deutsch) Chinese (简体中文) your translation here HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! Extraplanetary Launchpads English Chinese (简体中文) your translation here Kindly help out @taniwha and help translate? See above for instructions. Github Repo How to support this and other great mods by @zer0Kerbal *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date What's Changed 84 bug elxxxskill log spam by @zer0Kerbal in #85 SimpleConstruction! (SCON) 4.0.99.4-prerelease <% Bugs> by @zer0Kerbal in #90 Full Changelog: 4.0.99.3-prerelease...4.0.99.4-prerelease Contributors zer0Kerbal Track progress: issues here - projects here. The Short List — @zer0Kerbal Quote Link to comment Share on other sites More sharing options...
hyperflare Posted March 29, 2022 Share Posted March 29, 2022 Quote This is PRE-RELEASE - and WILL break saves Quick question, what does this mean exactly? Installing it will break saves, or changes later on will break saves? Is there a list of issues for the non-prerelease version? CKAN tells me mod ver 1:4.0.2.7 is not compatible with the current KSP version. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 29, 2022 Author Share Posted March 29, 2022 (edited) 4 hours ago, hyperflare said: Quick question, what does this mean exactly? Installing it will break saves, or changes later on will break saves? Is there a list of issues for the non-prerelease version? CKAN tells me mod ver 1:4.0.2.7 is not compatible with the current KSP version. in this case, SCON is using a pre-release (beta) version of Launchpads.dll from @taniwha Extraplanetary Launchpads. It has been very stable, but I always attach the disclaimer to delete entire add-on (down to the floorboards and folders) before installing a new one because files change, file names change, etc. Duplicate files cause issues. I attempt to not break saves, but still, it can happen - so this is the very loud caveat emptor. as far as being compatible with current KSP version - YMMV - however it has been generally lacking in cantankerousness and contentiousness in that department. Edited March 29, 2022 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 29, 2022 Author Share Posted March 29, 2022 (edited) 8 hours ago, hyperflare said: CKAN tells me mod ver 1:4.0.2.7 is not compatible with the current KSP version. @hyperflare Further, less zippy reply. When authors release add-ons, especially with add-ons that add code to the game (usually through dll libraries (yes, that is an oxymoron)); they are loathe to say that it will work for any version except for the one it was compiled for because often a new release of the game will break add-ons (not the other way around). Authors aren't fortune tellers, nor do they have crystal balls - so they often limit the .version file to listing compatibility with the version of the game the add-on was compiled against. This doesn't mean the add-on isn't compatible; rather once the add-on is released, the .version file is set in stone; at least without another release. CKAN uses the .version file to determine what to say and how to act concerning compatibility. Doesn't mean it isn't compatible with a newer version of the game either. Rather a case of Schrödinger's cat, in being that until you try for yourself, in your specific use case, you won't know. Personally I generally won't release a new version of an add-on just to say it's compatible. Kindly remember that add-on authors are players of this wonderful game (thank you @Squad) and volunteers; they aren't paid to make these glorious add-ons. Since they are players they are loathe to even accidentally break game saves; hence the over abundance of caution. Hope this is a better explanation. Edited March 30, 2022 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.