zer0Kerbal Posted March 31, 2022 Author Share Posted March 31, 2022 Version 1.0.99.1-prerelease - <Pilot Surveys> 30 Mar 2022 Release for Kerbal Space Program [KSP 1.12.x] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Spoiler Configs [ExperienceTraits.cfg] v1.0.1.0 add (uncomment) [ELSurveySkill] add to Pilots SimpleConstruction! not longer adds as of 4.0.99.5-prerelease fixes #40 - ExperienceTraits.cfg Status Issues/Requests closed #41 - Not So SimpleConstruction! (NSSC!) 1.0.99.1-prerelease <Pilot Surveys> closed #42 - 1.0.99.1 Verify Legal Mumbo Jumbo closed #43 - 1.0.99.1 Update Documentation closed #44 - 1.0.99.1 Update Social Media See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod : See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Localization NotSoSimpleConstruction! (NSSC) uses localization files provided by: Extraplanetary Launchpads English Chinese (简体中文) your translation here Kindly help out @taniwha and help translate? See above for instructions. Github Repo How to support this and other great mods by zer0Kerbal *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted April 19, 2022 Author Share Posted April 19, 2022 Version 1.0.99.2-prerelease - <Спасиба деградка> 18 Apr 2022 Release for Kerbal Space Program [KSP 1.12.x] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Version Changes Localization Translation Русский Russian (Русский) Add <ru.cfg> thank you to @degradka update add headers updates #11 - Localization - Master closes #19 - Russian (Русский) <ru.cfg> Spoiler Update docs/ Documentation [NotSoSimpleConstruction.cfg] remove [KSP_VERSION_MIN] Status Issues/Requests closes #48 - Not So SimpleConstruction! (NSSC) 1.0.99.2-prerelease Спасиба деградка closes #49 - 1.0.99.2 Verify Legal Mumbo Jumbo closes #50 - 1.0.99.2 Update Documentation closes #51 - 1.0.99.2 Update Social Media See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod : See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Localization Not So SimpleConstruction! (NSSC) uses localization files provided by: Extraplanetary Launchpads English Chinese (简体中文) your translation here Kindly help translate [taniwha's][taniwha] Extraplanetary-Launchpads. See above for instructions. *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 2, 2022 Author Share Posted June 2, 2022 Version 1.0.99.3-prerelease - <Encuestas piloto> 01 Jun 2022 Released for for KSP 1.12.3 Currently having difficulties planting stakes with either KIS or Stock Ground Part DO A CLEAN INSTALL:</br> DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Version Changes Spoiler Localization Translation Mexican Spanish (Español Mexicano) Add «es-mx.cfg> thank you to @AtomikkuSan update headers updates #11 - Localization - Master closes #21 - Mexican Spanish (Español Mexicano) Update [Stake.cfg] linted docs/ Documentation [readme.md] Compatibility/ [KerbalInventorySystem.cfg] [ELSurveyStake] [stackableQuantity] = 10 Status Issues/Requests closes #55 - Not So SimpleConstruction! (NSSC) 1.0.99.3-prerelease <Encuestas Piloto> closes #56 - 1.0.99.3 Verify Legal Mumbo Jumbo closes #57 - 1.0.99.3 Update Documentation closes #58 - 1.0.99.3 Update Social Media #59 - [ImgBot] Optimize images - contributed by imgbot[bot] See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod : See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Localization Not So SimpleConstruction! (NSSC) English Mexican Spanish (Mexicano Español) Russian (Русский) your translation here HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! Extraplanetary Launchpads English Chinese (简体中文) your translation here Kindly help translate @taniwha's Extraplanetary-Launchpads. See above for instructions. red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
dlrk Posted June 7, 2022 Share Posted June 7, 2022 Any conflicts with MKS? Quote Link to comment Share on other sites More sharing options...
Robin Patenall Posted June 19, 2022 Share Posted June 19, 2022 (edited) Edit: Oops, just seen the line of text under the 1.0.99.3 release about the issue with this. Does anybody know how to get the Survey Stakes to work properly with the stock inventory? Every time I go to deploy them, they fall over. To be clear: I have a Kerbal with Survey Stakes in inventory on the ground (I've tried the launchpad, runway and just off the runway on the grass) I deploy the stake by clicking on the down arrow in the bottom right of the inventory slot I get the stake floating in mid air in front of the Kerbal and the deploy UI ([Space] to to place the part, [J,L,H,N,I,K] to rotate ) just like deploying science experiments I hit space The Survey Stake falls over It isn't riveted to the ground like normal and I can kick them around, but they still actually work when building craft . I've used the cones from Sandcastle which do the same thing as Survey Stakes and they deploy (and rivet to the ground) fine. Is it because the stake wouldn't stay steady long enough? It's just that I don't want the boundaries / axis of my "things may magically appear here" area to go wandering off if a Kerbal walks over it. Edited June 19, 2022 by Robin Patenall I need to read the release better Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 20, 2022 Author Share Posted June 20, 2022 (edited) @Robin Patenallhaven't forgotten, computer issues (CMOS battery died, took the BIOS with it, working the problem) From what I've gathered though chatting with the @taniwha (whom's Extraplanetary Launchpads SimpleConstruction! is based on) that there is an issue with stock deployment of stakes which might not be able to be fixed. KAS/KIS will be the way - once @IgorZ has a nice release for the new versions (love the harpoon!). More soon. Thinking about this - I might have an workaround... will see. Edited June 20, 2022 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
Robin Patenall Posted June 20, 2022 Share Posted June 20, 2022 (edited) Actually I had a brain wave last night and managed to test it but didn't get around to posting. I set the "placementMaxRivotVelocity" in the ModuleGroundPart of the stake to something very large (100, but I was going to test lower values) to ensure that the stake riveted to the ground no matter what happened and then set a CoMOffset to move CoM below the bottom of the stake model so that it would be balanced when vertical (I used %CoMOffset = 0.0, -0.5, 0.0). I was going to do a bit more testing tonight, to refine the values, before suggesting the fix but it seemed to be a promising workaround. The correct fix of setting the ModuleGroundPart kinematicDelay value to 0, doesn't work as it seems to ignore values < 1. (This is of course all in the @PART[ELSurveyStake]:NEEDS[!KIS]:FOR[NotSoSimpleConstruction] patch in KerbalInventorySystem.cfg) Edited June 20, 2022 by Robin Patenall Quote Link to comment Share on other sites More sharing options...
taniwha Posted June 20, 2022 Share Posted June 20, 2022 6 hours ago, zer0Kerbal said: From what I've gathered though chatting with the @taniwha (whom's Extraplanetary Launchpads SimpleConstruction! is based on) that there is an issue with stock deployment of stakes which might not be able to be fixed. KAS/KIS will be the way - once @IgorZ has a nice release for the new versions (love the harpoon!). Just for some additional info: the problem is knowing when to nail the stake to space so it doesn't fall over and roll around, though when it stops stock will nail it to space. A very simple workaround is to use a stable shape for the survey... marker. It looks like @Angel-125 supplies a road-work witches hat for the purpose. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 25, 2022 Author Share Posted June 25, 2022 On 6/20/2022 at 4:56 AM, Robin Patenall said: Actually I had a brain wave last night and managed to test it but didn't get around to posting. I set the "placementMaxRivotVelocity" in the ModuleGroundPart of the stake to something very large (100, but I was going to test lower values) to ensure that the stake riveted to the ground no matter what happened and then set a CoMOffset to move CoM below the bottom of the stake model so that it would be balanced when vertical (I used %CoMOffset = 0.0, -0.5, 0.0). I was going to do a bit more testing tonight, to refine the values, before suggesting the fix but it seemed to be a promising workaround. The correct fix of setting the ModuleGroundPart kinematicDelay value to 0, doesn't work as it seems to ignore values < 1. (This is of course all in the @PART[ELSurveyStake]:NEEDS[!KIS]:FOR[NotSoSimpleConstruction] patch in KerbalInventorySystem.cfg) https://github.com/zer0Kerbal/NotSoSimpleConstruction/issues/63 Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 26, 2022 Author Share Posted June 26, 2022 On 6/20/2022 at 4:56 AM, Robin Patenall said: Actually I had a brain wave last night and managed to test it but didn't get around to posting. I set the "placementMaxRivotVelocity" in the ModuleGroundPart of the stake to something very large (100, but I was going to test lower values) to ensure that the stake riveted to the ground no matter what happened and then set a CoMOffset to move CoM below the bottom of the stake model so that it would be balanced when vertical (I used %CoMOffset = 0.0, -0.5, 0.0). I was going to do a bit more testing tonight, to refine the values, before suggesting the fix but it seemed to be a promising workaround. The correct fix of setting the ModuleGroundPart kinematicDelay value to 0, doesn't work as it seems to ignore values < 1. (This is of course all in the @PART[ELSurveyStake]:NEEDS[!KIS]:FOR[NotSoSimpleConstruction] patch in KerbalInventorySystem.cfg) @Robin PatenallI've tried and so far no joy - didn't have KIS/KAS installed and still didn't work. Kindly explain more. Quote Link to comment Share on other sites More sharing options...
Robin Patenall Posted June 26, 2022 Share Posted June 26, 2022 (edited) 7 hours ago, zer0Kerbal said: I've tried and so far no joy - didn't have KIS/KAS installed and still didn't work. Kindly explain more. I've just rechecked this on my clean install to check that it still works. I have a few library mods, B9PartSwitch, CommunityResourcePack and the DLC (It did occur to me that ModuleGroundPart might be Breaking Ground only, but I tried it without SquadExpansion and it still works) Here's the relevant section of NSSC's KerbalInventorySystem.cfg: @PART[ELSurveyStake]:NEEDS[!KIS]:FOR[NotSoSimpleConstruction] { // Move the CoM to underground so the stake stays upright %CoMOffset = 0.0, -0.5, 0.0 -MODULE[ModuleKISItem] { } MODULE { name = ModuleGroundPart fxGroupDeploy = deploy // Name of the FXGroup to Play when the part is being deployed placementAllowXRotation = true // Determines if the Part can be rotated in the X Axis when in ground placement mode, before being placed on the ground. placementAllowYRotation = false // Determines if the Part can be rotated in the Y Axis when in ground placement mode, before being placed on the ground. placementAllowZRotation = true // Determines if the Part can be rotated in the Z Axis when in ground placement mode, before being placed on the ground. inventoryTooltip = "" packedVolume = 0 //f // The space this part occupies when packed inside an inventory container kinematicDelay = 3 // f // Delay before rivotiing, any value < 1 defaults to 3 // Make this large so that stake will always rivot placementMaxRivotVelocity = 1 // f // This is the velocity the part must be travelling less than before it will be rivoted to the ground. reinitResourcesOnStoreInVessel = false // Set to true when the parts resources should be "filled" magically when the part is stored in a vessel. stackableQuantity = 10 // The number of parts of the same kind and variant that can be stacked in a single inventory slot } } I did lower the palcementMaxRivotVelocity and I did try to remove the Y axis rotation during placement but this doesn't appear to work. To deploy the stake you use the same method that you use to deploy surface science. In my test I did the following: Launched Jeb in a Mk1-3 command pod to the Launchpad with 3 survey stakes in the pod's inventory I EVA'd Jeb to the launch pad Swapped Jeb's parachute with a survey stake Clicked the deploy button for the stake (bottom right of the inventory slot) Got the deploy UI ([Space]: to place the part, etc) Hit Space With out the above changes, the survey stake slowly falls over and rolls along the ground With the above changes, the survey stake stays upright and becomes riveted to the ground. I can even sometimes get a "[f] to climb" prompt and climb up it. The more obvious test is to rotate the survey stake slightly with H or N before placing he part so that it isn't vertical, with the above changes, it will wobble but not completely fall down (the further that it is away from upright, the more it is pulled vertical) and more obviously freeze after 3 seconds. I uploaded a demo of this working (hopefully this works) I did have some issues related to picking the stakes back up sometimes, but I do not think that this is related to the changes above. Edited June 26, 2022 by Robin Patenall Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 27, 2022 Author Share Posted June 27, 2022 @Robin Patenall+1 !! I cleaned the entire dev game out - and just installed SimpleConstruction! Not So SimpleConstruction! and ModuleManager. It worked. I will also tell @taniwha about this so he can use it in the full Extraplanetary Launchpads. I will be rearranging a little more - and put the fix into the part, and move the KIS/KAS code into the KAS/KIS patch. @IgorZ New release imminent. Quote Link to comment Share on other sites More sharing options...
taniwha Posted June 27, 2022 Share Posted June 27, 2022 16 hours ago, Robin Patenall said: // Move the CoM to underground so the stake stays upright Why oh why didn't I think of this. Can even make it so the stake is visually in the ground and can mentally write it off as the tip is weighted (to explain the offset CoM). It can even make for some fun (those rebounding push-over toys). Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 27, 2022 Author Share Posted June 27, 2022 (edited) 20 minutes ago, taniwha said: Why oh why didn't I think of this. Can even make it so the stake is visually in the ground and can mentally write it off as the tip is weighted (to explain the offset CoM). It can even make for some fun (those rebounding push-over toys). @Robin Patenall takes allot to impress @taniwha! nicely done! @Angel-125 might even be able to use it. @taniwha(GitHub Pull Request): https://github.com/taniwha/Extraplanetary-Launchpads/pull/189 Edited June 27, 2022 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 27, 2022 Author Share Posted June 27, 2022 1.0.99.4-prerelease <Stake Staking Stuck> edition 25 Jun 2022Released for for KSP 1.12.3 This should resolve planting stakes with stock mechanics (Ground Part) DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Version Changes This should resolve planting stakes with stock mechanics (Ground Part) Update Spoiler Localization [en-us.cfg] v1.0.0.2 add #EL_ELMallet_tags = stake pound build hammer [KerbalInventorySystem.cfg] v1.0.1.0 Hide mallet if KIS not installed if KIS installed - add KIS to ELSurveyStake [stake.cfg] fix planting with stock mechanics thank you to Robin Patenall! @Robin Patenall [CoMOffset] = 0.0, -0.5, 0.0 [ModuleGroundPart] [placementMaxRivo`tVelocity] from 0.003 to 1.0 (f) [kinematicDelay] to 0 from 3 [packedVolume] from 0 to 1 [stackableQuantity] = 12 [inventoryTooltip`] from "" to #EL_ELSurveyStake_title add sound clip for deploy (experimental) updates #61 - [Documentation Issue ]: A How-To closes #63 - [Bug ]: stake not staking stuck Status Issues/Requests closes #64 - Not So SimpleConstruction! (NSSC) 1.0.99.4-prerelease <Stake Staking Stuck> edition closes #65 - 1.0.99.4 Verify Legal Mumbo Jumbo closes #66 - 1.0.99.4 Update Documentation closes #67 - 1.0.99.4 Update Social Media See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod : See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Localization Spoiler Not So SimpleConstruction! (NSSC) English Mexican Spanish (Mexicano Español) Russian (Русский) your translation here HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! Extraplanetary Launchpads English Chinese (简体中文) your translation here Kindly help translate [taniwha's][taniwha] Extraplanetary-Launchpads. See above for instructions. red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted July 6, 2022 Author Share Posted July 6, 2022 Taking 'Suzie' the sledgehammer out for a testdrive. Had Keridan Dynamics (KDVA), SimpleConstruction! (SCON) and Not So SimpleConstruction (NSSC), along with both KIS and KAS installed. Was able to drive stakes with both stock and KAS/KIS mechanics. Just remember if you want to use KIS/KAS (until new versions out of beta) must have the stakes in KAS inventory, not stock inventory (or use the spawn item cheat) \ Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted September 18, 2022 Author Share Posted September 18, 2022 (edited) 1.0.99.5-prerelease <Goodwin II> edition 15 Sept 2022 Released for for KSP 1.12.3 DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Version Changes Spoiler Update 1.0.99.5 <Stake.cfg> v1.2.1.0 [maxTemp] now 2400 was 3400 [ModuleGroundPart] [packedVolume] = 1 Localization 1.0.99.5 Update <en-us.cfg> rename to <en-us.cfg> v1.0.1.0 remove agency strings and other items now included with SimpleConstruction! via Extraplanetary Launchpads dictionary no changes <es-mx.cfg> <ru-ru.cfg> because Extraplanetary Launchpads isn't localized into those languages (yet) updates #11 - Localization - Master docs/ 1.0.99.5 Convert XPL pdf into pages updates #61 - [Documentation Issue]: A How-To Assets 1.0.99.5 Update from <sfx_stake-pound.wav> 375kb to <sfx_stake-pound.ogg> 25.7kb Remove @thumbs due to a potential issue with malformed thumbs Status 1.0.99.5 Issues closes #71 - Not So SimpleConstruction! (NSSC) 1.0.99.5-prerelease <Goodwin II> edition closes #72 - 1.0.99.5 Verify Legal Mumbo Jumbo closes #73 - 1.0.99.5 Update Documentation closes #74 - 1.0.99.5 Update Social Media See More Spoiler Changelog Summary for more details of changes: See ChangeLog Discussions and news on this mod : See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Localization Spoiler Not So SimpleConstruction! (NSSC) English Mexican Spanish (Mexicano Español) Russian (Русский) your translation here HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! Extraplanetary Launchpads English Chinese (简体中文) your translation here Kindly help translate [taniwha's][taniwha] Extraplanetary-Launchpads. See above for instructions. red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal Edited September 18, 2022 by zer0Kerbal added strong red coloring Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted September 18, 2022 Author Share Posted September 18, 2022 (edited) Work In Progress WIP: SC/NSSC Manual (based on original manual by @taniwha) Edited September 18, 2022 by zer0Kerbal update links and lasso the birds Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 1, 2022 Author Share Posted October 1, 2022 1.0.99.6-prerelease <Hitchhiker Surveying> edition 30 Sept 2022 Released for for KSP 1.12.3 DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Changes Spoiler Summary 1.0.99.6 Make the Hitchhiker's a survey station, not as great a view, but oh so much more space [WIP] XPL/SC/NSSC manual based on work by taniwha, thank you! temporary link updates #61 - [Documentation Issue ]: A How-To Update 1.0.99.6 <SurveyStation.cfg> v1.0.2.0 localized the description supplementer updates #11 - Localization - Master Status 1.0.99.6 Issues closes #77 - Not So SimpleConstruction! (NSSC) 1.0.99.6-prerelease <Hitchhiker Surveying>> closes #78 - 1.0.99.6 Verify Legal Mumbo Jumbo closes #79 - 1.0.99.6 Update Documentation closes #80 - 1.0.99.6 Update Social Media See More Changelog Summary for more details of changes: See ChangeLog Discussions and news on this mod : See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Localization Spoiler Not So SimpleConstruction! (NSSC) English Mexican Spanish (Mexicano Español) Russian (Русский) your translation here HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! Extraplanetary Launchpads English Chinese (简体中文) your translation here Kindly help translate [taniwha's][taniwha] Extraplanetary-Launchpads. See above for instructions. red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 24, 2022 Author Share Posted October 24, 2022 (edited) Version 1.0.99.7-prerelease <Grazie Alerika> edition 25 Oct 2022 Released for for KSP 1.12.3 DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Changes Spoiler Localization 1.0.99.7 Translation Italian (Italiano) Add <it-it.cfg> thank you to @Alerika update minor changes <en-us.cfg> v1.0.1.1 v1.0.0.1 <ru.cfg> v1.0.0.2 v1.0.0.1 updates #11 - Localization - Master closes #17 - Italian (Italiano) <it-it.cfg> Status 1.0.99.7 Issues closes #83 - Not So SimpleConstruction! (NSSC) 1.0.99.7-prerelease <Grazie Alerika> edition closes #84 - 1.0.99.7 Verify Legal Mumbo Jumbo closes #85 - 1.0.99.7 Update Documentation closes #86 - 1.0.99.7 Update Social Media updates #61 - [Documentation Issue]: A How-To See More Pages for so much more (WIP) ChangeLog for more details of changes Discussions or KSP Forums for discussions and news Known Issues for known issues and feature requests Localization Spoiler Not So SimpleConstruction! (NSSC) English Italian (Italiano) thank you @Alerika Mexican Spanish (Mexicano Español) thank you @AtomikkuSan Russian (Русский) thank you @degradka your translation here HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome! Extraplanetary Launchpads English Brazilian Portuguese (Português Brasil) Chinese (简体中文) Japanese (日本語) your translation here Kindly help translate [taniwha's][taniwha] Extraplanetary-Launchpads. See above for instructions. red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date How to support this and other great mods by zer0Kerbal Release Schedule GitHub, reaching first manual installers and users of KSP-AVC. Right now. CurseForge. Right now. SpaceDock (and CKAN users). Soon™ Edited October 24, 2022 by zer0Kerbal update links and lasso the birds Quote Link to comment Share on other sites More sharing options...
q250 Posted November 20 Share Posted November 20 On 10/25/2022 at 2:47 AM, zer0Kerbal said: Download from CurseForge but where rest? Quote Link to comment Share on other sites More sharing options...
bobmarkusbob Posted November 23 Share Posted November 23 Can you provide a tutorial on how to use this mod? I can't tell if my install is broken or I can't figure it out, but I'm not seeing any menu related to construction anywhere, only the parts. Quote Link to comment Share on other sites More sharing options...
Fizzlebop Smith Posted November 24 Share Posted November 24 https://zer0kerbal.github.io/NotSoSimpleConstruction/FAKQ/stakes.html Have you tried any of the links in the beginning of this thread or reached out to Google at all? I do not use this mod but was able to find the information i need when trying to figure out the specifics of ExtraPlanetary Launchpads and am wanting to get into the MKS edition but am unfamiliar. Do not know if the link i provided will help, but the chances of getting a tutorial from a thread that hasnt been active in two years might be somewhat slim. 22 minutes ago, bobmarkusbob said: Can you provide a tutorial on how to use this mod? I can't tell if my install is broken or I can't figure it out, but I'm not seeing any menu related to construction anywhere, only the parts. Quote Link to comment Share on other sites More sharing options...
bobmarkusbob Posted November 26 Share Posted November 26 Extraplanetary launchpads I was able to get working just fine, but for some reason I can't get simple construction working. Quote Link to comment Share on other sites More sharing options...
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