eagleswing12 Posted September 22, 2022 Share Posted September 22, 2022 (edited) Hello - I believe that Parallax 2.0 is crashing KSRSS. Parallax seems to be the one consistent factor that crashes my game, which is odd because two days ago it was working perfectly fine. Here is my KSP.log. SYMPTOMS - Stuck on black spinny planets loading thing. NOTE: some error about bones shows up a lot. I have no idea what's causing them. KSP.log link: https://drive.google.com/file/d/1YBvYfwdBEyA33MDAZeNP8aJ7puXRFKjj/view?usp=sharing Edited September 22, 2022 by eagleswing12 Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted September 23, 2022 Share Posted September 23, 2022 Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted September 23, 2022 Share Posted September 23, 2022 5 hours ago, ballisticfox0 said: I can see it now... My GPU exploding... Quote Link to comment Share on other sites More sharing options...
zw_45 Posted September 23, 2022 Share Posted September 23, 2022 7 hours ago, ballisticfox0 said: Absolutely gorgeous IMO, it would looks better if you could adjust the Shininess in Scatterer to make the ocean less reflective Quote Link to comment Share on other sites More sharing options...
DA299 Posted September 23, 2022 Share Posted September 23, 2022 15 hours ago, ballisticfox0 said: 64K textures I presume? Quote Link to comment Share on other sites More sharing options...
kerbalboi Posted September 23, 2022 Share Posted September 23, 2022 15 hours ago, ballisticfox0 said: WOOO LESS PERFORMANCE I LOVE LESS PERFORMANCE THIS IS pog WOOOOOO Quote Link to comment Share on other sites More sharing options...
Socowez Posted September 23, 2022 Share Posted September 23, 2022 16 hours ago, ballisticfox0 said: Are these textures already in the GitLab, or is this a WIP screenshot? Quote Link to comment Share on other sites More sharing options...
ballisticfox0 Posted September 23, 2022 Share Posted September 23, 2022 2 hours ago, Socowez said: Are these textures already in the GitLab, or is this a WIP screenshot? WIP Quote Link to comment Share on other sites More sharing options...
milten73 Posted September 24, 2022 Share Posted September 24, 2022 What mods should I install to make my ksrss reborn look as close as possible to the screens posted here in the OG post? And also, should I change some values in the scatterer config for it to look better? Quote Link to comment Share on other sites More sharing options...
610yesnolovely Posted September 24, 2022 Share Posted September 24, 2022 KSRSS could turn into "Post actual images from LEO" and I doubt anyone would notice. Amazing work. Quote Link to comment Share on other sites More sharing options...
TheLoneOne Posted September 27, 2022 Share Posted September 27, 2022 On 9/22/2022 at 8:05 PM, ballisticfox0 said: based Quote Link to comment Share on other sites More sharing options...
MrCATZS Posted September 29, 2022 Share Posted September 29, 2022 Hello I would like to ask where the download is , thanks in advance Quote Link to comment Share on other sites More sharing options...
MagicCuboid Posted September 30, 2022 Share Posted September 30, 2022 @MrCATZS https://gitlab.com/ksrss/KSRSS for the public beta (last update 2 weeks ago). Some of the new released screenshots aren't on gitlab yet. Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted October 3, 2022 Share Posted October 3, 2022 (edited) With the gitlab download do I need sigma to rescale is or is it 2.5 by default? Also, is it possible to remove city lights? The texture get's really bothersome. Edited October 3, 2022 by Rutabaga22 Quote Link to comment Share on other sites More sharing options...
theJesuit Posted October 3, 2022 Share Posted October 3, 2022 4 hours ago, Rutabaga22 said: With the gitlab download do I need sigma to rescale is or is it 2.5 by default? Also, is it possible to remove city lights? The texture get's really bothersome. Not sure aboht the rescale, but the city lights can be deleted from inside the folders. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted October 3, 2022 Share Posted October 3, 2022 10 hours ago, Rutabaga22 said: With the gitlab download do I need sigma to rescale is or is it 2.5 by default? Also, is it possible to remove city lights? The texture get's really bothersome. You don't need any rescale mods with Reborn. As for city lights, note that this feature is used not only for Earth, but to add lava to Io. If you want only the latter, you'll need to edit CityLights.cfg (located in KSRSS\EVE folder) Quote Link to comment Share on other sites More sharing options...
Fihnakis Posted October 3, 2022 Share Posted October 3, 2022 (edited) Getting severe lag once I view earth from orbit. To eliminate the possibility I installed this wrong, I do have to delete the \configs folder from \parallax_stocktextures right? PC is Ryzen 9 3900x 32gb ram and 5700xt GPU I saw an issue posted on github with the same problem. If the install is correct, what can be done to bring performance back to playable? Log File Edited October 3, 2022 by Fihnakis Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted October 3, 2022 Share Posted October 3, 2022 7 hours ago, biohazard15 said: you'll need to edit CityLights.cfg (located in KSRSS\EVE folder) what do II need to change? Quote Link to comment Share on other sites More sharing options...
Fihnakis Posted October 3, 2022 Share Posted October 3, 2022 (edited) 7 hours ago, Rutabaga22 said: what do II need to change? Probably just comment out the city lights portion but I just started learning how things work in KSP so I could be wrong Spoiler // OBJECT // { // body = Kerbin // cityLightsMaterial // { // _CityOverlayDetailScale = 120 // _CityOverlayTex // { // value = Earth // isClamped = True // type = AlphaCubeMap // alphaMask = ALPHAMAP_R // } // _CityDarkOverlayDetailTex // { // value = KSRSS/EVE/Textures/Detail/Night // } // _CityLightOverlayDetailTex // { // value = KSRSS/EVE/Textures/Detail/Day // } // } // } Edited October 4, 2022 by Fihnakis Quote Link to comment Share on other sites More sharing options...
Taki117 Posted October 5, 2022 Share Posted October 5, 2022 I feel really dumb, but is there a way to tell which size solar system got installed? Quote Link to comment Share on other sites More sharing options...
AstroKerbal1B Posted October 5, 2022 Share Posted October 5, 2022 When using KSRSS 2.7x I never get to orbit with MechJeb, pretty sure it's because of MechJeb settings. What are the recommended MechJeb settings when using KSRSS? Quote Link to comment Share on other sites More sharing options...
Fihnakis Posted October 5, 2022 Share Posted October 5, 2022 45 minutes ago, Taki117 said: I feel really dumb, but is there a way to tell which size solar system got installed? In your \gamedata\ksrss folder is a file, configuration.cfg. Inside that is the option for system size. It is set to default which is 2.7x bigger than stock. Quote Link to comment Share on other sites More sharing options...
Taki117 Posted October 6, 2022 Share Posted October 6, 2022 2 hours ago, Fihnakis said: In your \gamedata\ksrss folder is a file, configuration.cfg. Inside that is the option for system size. It is set to default which is 2.7x bigger than stock. That explains so much. I was having issues getting to orbit for the "Orbit Earth" contract because I was using the wrong dV chart... Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted October 6, 2022 Share Posted October 6, 2022 5 hours ago, AstroKerbal1B said: When using KSRSS 2.7x I never get to orbit with MechJeb, pretty sure it's because of MechJeb settings. What are the recommended MechJeb settings when using KSRSS? Pretty much the same as stock. Are you sure your upper stage(s) have enough dV? Quote Link to comment Share on other sites More sharing options...
Taki117 Posted October 6, 2022 Share Posted October 6, 2022 15 hours ago, AstroKerbal1B said: When using KSRSS 2.7x I never get to orbit with MechJeb, pretty sure it's because of MechJeb settings. What are the recommended MechJeb settings when using KSRSS? Actually tested this out and you need about 5500dV to get to a 100km orbit, I used the RSS/RO ascent profile for Mechjeb and it seemed to work better than the stock ascent. Quote Link to comment Share on other sites More sharing options...
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