linuxgurugamer Posted May 7, 2020 Share Posted May 7, 2020 (edited) Jet Sounds Updated Jet Sounds was an amazing mod that eventually stop being updated. After this happened many people wanted the creator to keep developing it, or for someone to release their own copy that worked. History Original mod by @JeanTheDragon: https://forum.kerbalspaceprogram.com/index.php?/topic/145737-* Continued by @Patrick_the_big: https://forum.kerbalspaceprogram.com/index.php?/topic/171222-* Adopted by myself, @linuxgurugamer This mod replaces the stock jet engine sounds with their realistic counter-part; J-20 "Juno" > Garrett TFE731 J-33 "Wheesley" > CFM International CFM56 J-90 "Goliath" > General Electric GE90 J-404 "Panther" > General Electric GE404 J-X4 "Whiplash" > Rolls Royce Olympus CR-7 "R.A.P.I.E.R." >SABRE (This is cool, go check it out here!) Now with Partial-support for SXT Continued! Availability Source:https://github.com/linuxgurugamer/JetSoundsUpdated Downloadhttps://github.com/linuxgurugamer/JetSoundsUpdated/releases License: CC-BY-NC-4.0-I CKAN & Spacedock, soon Edited August 6, 2020 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
coyotesfrontier Posted May 7, 2020 Share Posted May 7, 2020 Nice! Does this work with RealPlume? Quote Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted May 7, 2020 Share Posted May 7, 2020 That was quick. I was just looking at the old thread yesterday, wondering if it was going to be revived. I guess you can read people's minds. Quote Link to comment Share on other sites More sharing options...
Regor Posted May 7, 2020 Share Posted May 7, 2020 37 minutes ago, coyotesfrontier said: Nice! Does this work with RealPlume? It just changes the sounds i’m pretty sure, so I don’t see why not. Correct me if i am wrong @linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 7, 2020 Author Share Posted May 7, 2020 6 minutes ago, mabdi36 said: It just changes the sounds i’m pretty sure, so I don’t see why not. Correct me if i am wrong @linuxgurugamer It very specifically works with RealPlume, there are specific patches in for it, and that's what I had to fix 44 minutes ago, coyotesfrontier said: Nice! Does this work with RealPlume? Yes Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 7, 2020 Author Share Posted May 7, 2020 Update,1.3.0.1 Merged in changes from @theonegalen's patches @Patrick_the_big just gave me access to the Spacedock entry for the mod. I won't upload a new version until I'm ready to update the netkan, since the install directory is now changed Quote Link to comment Share on other sites More sharing options...
Joker58th Posted May 7, 2020 Share Posted May 7, 2020 I'll post my thanks on this new thread as well. From one real world pilot to another. Thank you LinuxGuruGamer for adopting this mod! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 7, 2020 Author Share Posted May 7, 2020 I would appreciate some people posting their experience with the beta. If it work, or if it doesn't work, and your game setup (mod list, if possible) Thanks Quote Link to comment Share on other sites More sharing options...
Joker58th Posted May 8, 2020 Share Posted May 8, 2020 (edited) 2 hours ago, linuxgurugamer said: I would appreciate some people posting their experience with the beta. If it work, or if it doesn't work, and your game setup (mod list, if possible) Thanks Put the engines on a test stand with 1.3.0.1 version and it all sounds good. KSP 1.9.1. No errors or warnings. Spoiler Edited May 8, 2020 by Joker58th Quote Link to comment Share on other sites More sharing options...
Regor Posted May 8, 2020 Share Posted May 8, 2020 Hello @linuxgurugamer! Is it possible to provide compatibility for SpaceTux Industries Recycled Parts, especially Atomic Age? That would be epic. I would do it myself if I knew how to, but I don't. If that is not possible, how would I go around making a config (RealPlume is not a possible, because even though I have it, i don't think SpaceTux supports it)? Huge thanks in advance, mabdi36. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 8, 2020 Author Share Posted May 8, 2020 6 hours ago, mabdi36 said: Hello @linuxgurugamer! Is it possible to provide compatibility for SpaceTux Industries Recycled Parts, especially Atomic Age? That would be epic. I would do it myself if I knew how to, but I don't. If that is not possible, how would I go around making a config (RealPlume is not a possible, because even though I have it, i don't think SpaceTux supports it)? Huge thanks in advance, mabdi36. There is only a single jet engine in the Atomic Age, I might be able to add support for it in there. Off the top of my head, I'm not remembering any other jets in Recycled Parts, if there are, can you list them for me? Quote Link to comment Share on other sites More sharing options...
Regor Posted May 8, 2020 Share Posted May 8, 2020 (edited) 1 hour ago, linuxgurugamer said: There is only a single jet engine in the Atomic Age, I might be able to add support for it in there. Off the top of my head, I'm not remembering any other jets in Recycled Parts, if there are, can you list them for me? 1 hour ago, linuxgurugamer said: There is only a single jet engine in the Atomic Age, I might be able to add support for it in there. Off the top of my head, I'm not remembering any other jets in Recycled Parts, if there are, can you list them for me? No, I don't think there are. I checked the folders and it doesnt seem like there are anymore. Edited May 8, 2020 by mabdi36 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 8, 2020 Author Share Posted May 8, 2020 Just now, mabdi36 said: No, I don't think there are. I checked the folders and it doesnt seem like there are anymore. Ok. I just finished testing the nuclear jet, I'm using the same sounds as the Wheesley. Would be interested in hearing if you would like a different one Quote Link to comment Share on other sites More sharing options...
Regor Posted May 8, 2020 Share Posted May 8, 2020 34 minutes ago, linuxgurugamer said: Ok. I just finished testing the nuclear jet, I'm using the same sounds as the Wheesley. Would be interested in hearing if you would like a different one With how the engine looks and is supposed to act, either the wheesley or panther are both awesome choices. sorry if this is too much to ask for, but is it possible to produce realplume configs as well for those engines as well? It’s fine if you can’t/don’t want to, and sorry if i am sounding picky Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 8, 2020 Author Share Posted May 8, 2020 1 hour ago, mabdi36 said: With how the engine looks and is supposed to act, either the wheesley or panther are both awesome choices. sorry if this is too much to ask for, but is it possible to produce realplume configs as well for those engines as well? It’s fine if you can’t/don’t want to, and sorry if i am sounding picky The Nuclear Jet already has decent configs for the plume. For the Wheesley or Panther, you need to speak to the RealPlume people. The sound for the jet will be in the next release, which will also take it out of beta Quote Link to comment Share on other sites More sharing options...
FahmiRBLX Posted May 14, 2020 Share Posted May 14, 2020 (edited) Just some more suggestion (if the license allows you to change the sounds): Give the Wheesley the CFM56 sound, but with that 'buzzsaw'! 'Buzzsaw' could be at "Spool" soundfile and the whine to the "Idle" soundfile (I'm just using the Airplane Plus soundfile philosophy) GE90 (aka J-90 Goliath): There's the lower-pitch one alongside the high-pitch whine, right? Make the lower pitch louder or the high pitch whine quieter, like this. There's a hum during startup, both in test stand and on the 777. (The latter vid's the epic one. Use this one) (EDIT: I just realized that vid is for the GE90-94B, and that's what the Goliath engine based on) Also loving it if you could make the startup that slow. Something more, the current Wheesley (the post-1.0.5 one) is actually based on the CFM56-7B, which is the CFM56 on the Boeing 737NG (which has the Cold-Stream thrust reversers) instead of the CFM56-5-series on Airbus A320 & smaller A340 variants (-200 & -300) (which has the cascade-type thrust reversers). But since both the A320 & 737NG's CFM56 is just different variants (with both CFM56-5 series & CFM56-7B has different fan diameters) (but literally the same engine), the same sounds is just fine. Edited May 15, 2020 by FahmiRBLXian Quote Link to comment Share on other sites More sharing options...
FahmiRBLX Posted May 15, 2020 Share Posted May 15, 2020 (edited) . Edited May 16, 2020 by FahmiRBLXian Left it blank due to minor uproar but let's forget about that Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 15, 2020 Author Share Posted May 15, 2020 3 hours ago, FahmiRBLXian said: posting this just in case someone missed my earlier post. merging is appreciated Jeez. You posted less than 3 hours ago. You know, people have lives, they sleep, they work. This isn't the first priority in most peoples' lives. You need to be a bit more patient. On 5/14/2020 at 4:08 AM, FahmiRBLXian said: Just some more suggestion (if the license allows you to change the sounds): Give the Wheesley the CFM56 sound, but with that 'buzzsaw'! 'Buzzsaw' could be at "Spool" soundfile and the whine to the "Idle" soundfile (I'm just using the Airplane Plus soundfile philosophy) GE90 (aka J-90 Goliath): There's the lower-pitch one alongside the high-pitch whine, right? Make the lower pitch louder or the high pitch whine quieter, like this. There's a hum during startup, both in test stand and on the 777. (The latter vid's the epic one. Use this one) (EDIT: I just realized that vid is for the GE90-94B, and that's what the Goliath engine based on) Also loving it if you could make the startup that slow. Something more, the current Wheesley (the post-1.0.5 one) is actually based on the CFM56-7B, which is the CFM56 on the Boeing 737NG (which has the Cold-Stream thrust reversers) instead of the CFM56-5-series on Airbus A320 & smaller A340 variants (-200 & -300) (which has the cascade-type thrust reversers). But since both the A320 & 737NG's CFM56 is just different variants (with both CFM56-5 series & CFM56-7B has different fan diameters) (but literally the same engine), the same sounds is just fine. Right now, I'm actually at work. But to reply to this, I'm only (for now) getting it to work in 1.9.1 and adding the Atomic Age Nuclear Jet engine. These may be decent suggestions, but wasn't the intention of my adoption at this time to make major changes. Maybe in the future, but not now. Also, the startup speed is fine, this _is_ a game, after all Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 15, 2020 Author Share Posted May 15, 2020 This is now out of beta. I did not include the Nuclear Jet Engine from Atomic Age No changes from 1.3.0.1 Quote Link to comment Share on other sites More sharing options...
mr. engino Posted May 15, 2020 Share Posted May 15, 2020 At long last this mod has been updated! Now I can finally build jets with the juno without having my ears bleed! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 15, 2020 Author Share Posted May 15, 2020 New release, 1.3.0.2 Thanks to @JadeOfMaar for the following: fix hostile non-realplume config change these to edit/insert audio directly, do not delete and replace whole EFFECTS node. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 15, 2020 Share Posted May 15, 2020 that was quick Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 15, 2020 Author Share Posted May 15, 2020 New release, 1.3.0.3 Added NuclearJetENgine from AtomicAge Sorry for the rapid fire releases, I'm done for now Quote Link to comment Share on other sites More sharing options...
FahmiRBLX Posted May 16, 2020 Share Posted May 16, 2020 11 hours ago, linuxgurugamer said: New release, 1.3.0.2 Thanks to @JadeOfMaar for the following: fix hostile non-realplume config change these to edit/insert audio directly, do not delete and replace whole EFFECTS node. Good thing, custom audio! I don't understand about that. Do you mean replacing the current audio file with another one, as long as it has the original audio's filename? Quote Link to comment Share on other sites More sharing options...
Corax Posted May 16, 2020 Share Posted May 16, 2020 Haven't looked into it, but my understanding is instead of ripping out and replacing the entire node that contains (among other things) the information which audio file to play, he's now only replacing that single piece of information with a new one. Quote Link to comment Share on other sites More sharing options...
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