fragtzack Posted July 1, 2020 Share Posted July 1, 2020 Wow, just wow. What a release! New Missions, new parts and massive High Quality revamps. Quote Link to comment Share on other sites More sharing options...
dok_377 Posted July 1, 2020 Share Posted July 1, 2020 @nestor Looks like you guys packed some different language on the alpha channel of some fairing base textures. I think it might be french. Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted July 1, 2020 Share Posted July 1, 2020 2 hours ago, Jestersage said: Either some thing is wrong with the update, or this is not the variant added I noticed that too. Kickback has an ESA variant, but not Thoroughbred or indeed any other solid rocket from what I've seen. Quote Link to comment Share on other sites More sharing options...
Vee Posted July 1, 2020 Share Posted July 1, 2020 Loving the update! I did notice though that the new ESA color variant doesn't work with the smallest 2.5m tank. Quote Link to comment Share on other sites More sharing options...
Guest Posted July 1, 2020 Share Posted July 1, 2020 For anyone that's curious about the new Jool surface Spoiler Quote Link to comment Share on other sites More sharing options...
nestor Posted July 1, 2020 Share Posted July 1, 2020 2 hours ago, dok_377 said: Looks like you guys packed some different language on the alpha channel of some fairing base textures. I think it might be french. A bug report would be great for that one if you don't mind. Quote Link to comment Share on other sites More sharing options...
Artichokes Posted July 1, 2020 Share Posted July 1, 2020 It seems after updating to 1.10 there is no longer the option to open the service bay doors on the Mk2 Lander Can. Lodkin is especially upset about this, since that's where his parachutes are! Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted July 1, 2020 Share Posted July 1, 2020 26 minutes ago, Vee said: Loving the update! I did notice though that the new ESA color variant doesn't work with the smallest 2.5m tank. I don't think it got one. IIRC only the X200-16 and X200-32 tanks got the ESA variants. The X200-8 (the smallest 2.5m tank) and the Jumbo-64 (the biggest one) didn't get them. Quote Link to comment Share on other sites More sharing options...
catloaf Posted July 1, 2020 Share Posted July 1, 2020 Please fix maneuver nodes, they are laggy and cause crashes. Quote Link to comment Share on other sites More sharing options...
Caelib Posted July 1, 2020 Share Posted July 1, 2020 Has anyone else noticed that the Navball orientation on launch is different? I hope this is a bug because after 7 years, I don't know if I can unlearn that. Quote Link to comment Share on other sites More sharing options...
catloaf Posted July 1, 2020 Share Posted July 1, 2020 (edited) The game crashes when you leave spheres of influence My preformence is also cut in half. without all my 1.8 visual mods We desperately need 1.10.1 Great update tho, just needs some urgent bugfixes. Tested it again, it always crashes when you change soi's. Did more testing: so I but only happens to craft with sentinels. Also when you close the game it glitches windows, forcing you would to power off your pc. Edited July 1, 2020 by catloaf Quote Link to comment Share on other sites More sharing options...
NicKerbin Posted July 1, 2020 Share Posted July 1, 2020 35 minutes ago, Artichokes said: It seems after updating to 1.10 there is no longer the option to open the service bay doors on the Mk2 Lander Can. I'm also seeing the same. It looks like the open option has disappeared from action groups as well. Quote Link to comment Share on other sites More sharing options...
Jognt Posted July 1, 2020 Share Posted July 1, 2020 (edited) Haven’t given it a spin yet, but... So many fixes! Especially the mirror symmetry fixes are HUGELY appreciated! I was afraid you guys wouldn’t revisit those, so thank you very very much! Edited July 1, 2020 by Jognt Quote Link to comment Share on other sites More sharing options...
Vee Posted July 1, 2020 Share Posted July 1, 2020 54 minutes ago, RealKerbal3x said: I don't think it got one. IIRC only the X200-16 and X200-32 tanks got the ESA variants. The X200-8 (the smallest 2.5m tank) and the Jumbo-64 (the biggest one) didn't get them. Interesting. Just not entirely sure why some smaller tanks don't have the color variants. Quote Link to comment Share on other sites More sharing options...
Firecowbruh Posted July 1, 2020 Share Posted July 1, 2020 Now we're all waiting for a spaceX - Ksp collaboration Quote Link to comment Share on other sites More sharing options...
klgraham1013 Posted July 1, 2020 Share Posted July 1, 2020 I look forward to 1.10.1 to check this out. Quote Link to comment Share on other sites More sharing options...
MechBFP Posted July 1, 2020 Share Posted July 1, 2020 13 minutes ago, klgraham1013 said: I look forward to 1.10.1 to check this out. This one seems pretty good so far. A couple cosmetic issues but nothing gameplay breaking yet that I have found. Quote Link to comment Share on other sites More sharing options...
Aniruddh Posted July 1, 2020 Share Posted July 1, 2020 Just did the Rosetta mission. The mission works well, and the texture for the comet surface looks nice! My computer started lagging though as soon as the comet's tail started to render when the comet got closer to the sun- the particle count on that tail is too high. Is there a setting to reduce that, or if that isn't already an option, could you add that in the future? 1 hour ago, Firecowbruh said: Now we're all waiting for a spaceX - Ksp collaboration They did propose a spacex spacesuit for the kerbals just before the dm-2 launch. I suspect it was scrapped as we now have easier suit customisation anyways. (btw, I'd love a spacex-ksp collaboration as well) Quote Link to comment Share on other sites More sharing options...
tech_op2000 Posted July 2, 2020 Share Posted July 2, 2020 I'll second the comments on the Mk2 Lander Can doors not working anymore. Quote Link to comment Share on other sites More sharing options...
Xurkitree Posted July 2, 2020 Share Posted July 2, 2020 I hope 1.10.1 Comes with an option to toggle comet tails off once in physics distance - the framerate tanks hard very close to a comet, so putting large ships up there is asking for disaster. Also, is there a way to preserver the pieces of a comet once it passes through atmosphere? We could split up a comet into pieces and use one of those as a cool refuelling station. Quote Link to comment Share on other sites More sharing options...
Lewie Posted July 2, 2020 Share Posted July 2, 2020 4 hours ago, Firecowbruh said: Now we're all waiting for a spaceX - Ksp collaboration Elon Musk plays ksp, actually..... Knowing him, any ideas he would have for a ksp/space x collab would be amazing. Quote Link to comment Share on other sites More sharing options...
manaiaK Posted July 2, 2020 Share Posted July 2, 2020 A new strut variant! Colored space tape! Quote Link to comment Share on other sites More sharing options...
micha Posted July 2, 2020 Share Posted July 2, 2020 13 hours ago, UomoCapra said: Kerbal Space Program 1.10: Shared Horizons is now available Congrats on the nominal launch! Looking forwad to verifying the orbit myself later Remember everybody: Back up your saves, ESPECIALLY if you play modded, before upgrading! Ideally you should keep your "active" game completely separate from where you download updates (whether through Steam, Gog, etc). That way if an update breaks stuff, you still have the old version to play with while you figure out what broke and why. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted July 2, 2020 Share Posted July 2, 2020 52 minutes ago, Xurkitree said: I hope 1.10.1 Comes with an option to toggle comet tails off once in physics distance - the framerate tanks hard very close to a comet, so putting large ships up there is asking for disaster. Also, is there a way to preserver the pieces of a comet once it passes through atmosphere? We could split up a comet into pieces and use one of those as a cool refuelling station. Each fragment is its own comet when it breaks up, so yes they will stay - if you can catch and get it into an orbit after it skips through the atmos For those with MH you can create em down to class A size for super tiny ones Quote Link to comment Share on other sites More sharing options...
marcantonio152 Posted July 2, 2020 Share Posted July 2, 2020 Gonna need some bug fixes on this one. I am getting all sorts of bugs when trying to transfer fuel. Quote Link to comment Share on other sites More sharing options...
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