Damon Posted July 11, 2020 Share Posted July 11, 2020 (edited) Download from SpaceDock or Github Tired of throwing away your rocket every time you launch? Look no further! This collection of parts will help you build reusable rockets, SpaceX-style. @EmbersArc created this wonderful mod but due to busy times had a hard time maintaining this mod. I am honored to continue this legacy in its current state and making sure to keep this mod we all know and love up-to-date! Includes: Falcon 9 Landing Legs in three different sizes. New Glenn Landing Legs in two different sizes. ITS Landing Legs in two different sizes. New Shepard Landing Legs in two different sizes. Grid Fins for control and additional drag on descent. Deployable Wings to fly back stages. SuperDraco Engines to land your capsules and provide in-flight abort capability Fuel Tank with ladder extension Heat Shield with integrated shroud, decoupler and deployable landing gear Docking Port compatible with stock docking ports Recommended mods: Flight Manager for Reusable Stages Trajectories Compatible with: TweakScale RealPlume Ferram Aerospace Research Installation: Move the "KerbalReusabilityExpansion" folder to KerbalSpaceProgram/GameData/ and you're good to go. With CKAN CLI: ckan.exe install SpaceXLegs License: MIT License How to: Build a reusable first stage Special thanks to: @EmbersArc for making this wonderful mod! Without it I think we would still be in an age were reusability on rockets doesn't exists! @nli2work for making the legs work initially for 1.1. The setup has since been redone but it would have been much harder without that help. @DerpyFirework for contributing the "DeployableAeroSurfaces" plug-in for the grid fins. It is in the public domain and the source code can be found here. Changelog: Spoiler Version 2.9.3 - Falcon legs stop jiggling while landed Version 2.9.2 - Increased crash tolerance on grid fins - Updated to 1.12.x Version 2.9.0 - Added Mk2 leg version of the Falcon Legs Version 2.8.6: - Updated to the latest KSP versions - Fixed bounciness on Falcon legs - Added .version file Version 2.8.5: - Add license. Version 2.8.4: - Fix Falcon Leg suspension for 1.4.4 .... Good luck landing stages! Edited April 30, 2023 by Damon 2.9.3 release Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted July 11, 2020 Share Posted July 11, 2020 First Quote Link to comment Share on other sites More sharing options...
GrandProtectorDark Posted July 11, 2020 Share Posted July 11, 2020 Erster Quote Link to comment Share on other sites More sharing options...
EmbersArc Posted July 11, 2020 Share Posted July 11, 2020 Thanks @damonvv for keeping KRE alive and thanks everyone for their support over the years. It's not easy to say goodbye, but it's good to see that KRE is in good hands. Looking forward to many great additions and improvements! Quote Link to comment Share on other sites More sharing options...
LukeSky1112 Posted July 11, 2020 Share Posted July 11, 2020 yo thx for updating this Quote Link to comment Share on other sites More sharing options...
Barzon Posted July 11, 2020 Share Posted July 11, 2020 5th Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted July 11, 2020 Share Posted July 11, 2020 Thanks @damonvv Quote Link to comment Share on other sites More sharing options...
DownHereInChile Posted July 11, 2020 Share Posted July 11, 2020 How do I activate the FAR config? Quote Link to comment Share on other sites More sharing options...
Damon Posted July 11, 2020 Author Share Posted July 11, 2020 2 hours ago, DownHereInChile said: How do I activate the FAR config? It was patched for the old old FAR. I have to look into whether or not it works with the continued FAR mod. Quote Link to comment Share on other sites More sharing options...
DownHereInChile Posted July 12, 2020 Share Posted July 12, 2020 2 hours ago, damonvv said: It was patched for the old old FAR. I have to look into whether or not it works with the continued FAR mod. It didn't seem to be, hence my question. Thought maybe I had to add/delete/edit files. I hope this works! Quote Link to comment Share on other sites More sharing options...
alberro+ Posted July 12, 2020 Share Posted July 12, 2020 Great to see this mod get revived in a way. Just as a little suggestion, it'd be cool to see a sooty version of the Falcon legs. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted July 12, 2020 Share Posted July 12, 2020 @damonvv thanks for taking this on! It's one of my must have mods Quote Link to comment Share on other sites More sharing options...
Damon Posted July 12, 2020 Author Share Posted July 12, 2020 6 hours ago, alberro+ said: Great to see this mod get revived in a way. Just as a little suggestion, it'd be cool to see a sooty version of the Falcon legs. Not planning that any time soon. 9 hours ago, DownHereInChile said: It didn't seem to be, hence my question. Thought maybe I had to add/delete/edit files. I hope this works! I will dig into this, if I find something I will make sure it works again! Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted July 20, 2020 Share Posted July 20, 2020 (edited) @damonvv A humble suggestion: move the giant Super Heavy grid fins from your Tundra mod to KRE. TE requires this mod anyway, and it would be useful to have some 5m sized grid fins without having to install that whole mod (as awesome as it is). Though (IIRC) the TE Starship is 5.6m diameter, so you could include an extra part variant to allow them to fit properly with 5m parts too. Edited July 20, 2020 by RealKerbal3x Quote Link to comment Share on other sites More sharing options...
Damon Posted July 20, 2020 Author Share Posted July 20, 2020 1 minute ago, RealKerbal3x said: @damonvv A humble suggestion: move the giant Super Heavy grid fins from your Tundra mod to KRE. TE requires this mod anyway, and it would be useful to have some 5m sized grid fins without having to install that whole mod (as awesome as it is). Though (IIRC) the TE Starship is 5.6m diameter, so you might have to include an extra part variant to allow them to fit properly with 5m parts too. Not a bad idea at all. I will think about it! If I do this, I need to remodel the grid fin slightly so it fits more with this mod (aka higher standards). Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted July 20, 2020 Share Posted July 20, 2020 1 hour ago, damonvv said: If I do this, I need to remodel the grid fin slightly so it fits more with this mod (aka higher standards). Nah... TweakScale Quote Link to comment Share on other sites More sharing options...
Damon Posted July 21, 2020 Author Share Posted July 21, 2020 7 hours ago, Stone Blue said: Nah... TweakScale I meant more like the one I made doesn’t fit with this mod as this mod has much higher quality parts Quote Link to comment Share on other sites More sharing options...
Serenity Posted July 29, 2020 Share Posted July 29, 2020 (edited) Omg, updated!!! I love this mod!! Thank you damonvv so much!!! Edited July 29, 2020 by Boyster Quote Link to comment Share on other sites More sharing options...
Serenity Posted July 29, 2020 Share Posted July 29, 2020 On 7/11/2020 at 10:04 PM, EmbersArc said: Thanks @damonvv for keeping KRE alive and thanks everyone for their support over the years. It's not easy to say goodbye, but it's good to see that KRE is in good hands. Looking forward to many great additions and improvements! Embers, you made on of the most amazing mods, thank you!I hope the best! Quote Link to comment Share on other sites More sharing options...
Miguelsgamingch Posted July 30, 2020 Share Posted July 30, 2020 Thanks! I Have The Old One And Now I Can Update It! Quote Link to comment Share on other sites More sharing options...
rhZhao Posted August 19, 2020 Share Posted August 19, 2020 Is there anyway that can make it to support RO? It seems like the grid fin is reason that always makes my rocket spins ridiculously in the entry. Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted August 19, 2020 Share Posted August 19, 2020 1 hour ago, rhZhao said: Is there anyway that can make it to support RO? It seems like the grid fin is reason that always makes my rocket spins ridiculously in the entry. You might be putting the grid fins on upside down. They should fold down when retracted, not up. Quote Link to comment Share on other sites More sharing options...
Atlessa Posted August 28, 2020 Share Posted August 28, 2020 Can we please get a variant of the Cold Gas thrusters that actually uses cold gas? ('Monopropellant' in KSP) Maybe as a patch file? Quote Link to comment Share on other sites More sharing options...
Damon Posted August 28, 2020 Author Share Posted August 28, 2020 (edited) 6 hours ago, Atlessa said: Can we please get a variant of the Cold Gas thrusters that actually uses cold gas? ('Monopropellant' in KSP) Maybe as a patch file? A MM patch could work with the use of B9PS. But I won't make B9PS be a requirement, just optional if you want to switch fuel types Edited August 28, 2020 by damonvv Quote Link to comment Share on other sites More sharing options...
Lithobrake Posted August 29, 2020 Share Posted August 29, 2020 Hi I downloaded this mod recently, and I freaking love it. However, I noticed the Falcon legs are a little glitchy. Is there something I'm doing wrong or are they just that way normally. Thanks! Quote Link to comment Share on other sites More sharing options...
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