Krazy1 Posted August 26 Share Posted August 26 I'm having problems with kerbals sinking into terrain and exploding. Cross-post from JNSQ: Quote Link to comment Share on other sites More sharing options...
R-T-B Posted August 30 Author Share Posted August 30 (edited) New in this latest version release-213: 1.) Add new multistar codepath/support for Sterling Systems. 2.) Add KSPAssemblyDependency that was missing for Harmony (how?!?!?!). This should help with a few load situations when dependency load orders are messy. See Known Bugs & Caveats for known bugs. On 8/25/2024 at 7:52 PM, Krazy1 said: I'm having problems with kerbals sinking into terrain and exploding. Cross-post from JNSQ: This sounds oddly a lot like the "sinking body" problem we sometimes had when going extremely far out in space. But actually on eve you are very close to the sun, interesting. You do have the "Disable distant colliders" feature on, right? Check in the Kopernicus GUI. If it's on and you are still sinking, I have no idea but I will make an issue for you to investigate it. KSP.log from around when it happens may help. Edited August 30 by R-T-B Quote Link to comment Share on other sites More sharing options...
R-T-B Posted August 30 Author Share Posted August 30 (edited) Never can escape the hotfix... New in this latest version release-214: 1.) Hotfix for some missing .cfg files for Sterling Systems (in other words, the support announced last release was working in the "yes, but no" style. Now it works fully. See Known Bugs & Caveats for known bugs. Edited August 30 by R-T-B Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted August 30 Share Posted August 30 5 hours ago, R-T-B said: This sounds oddly a lot like the "sinking body" problem Loaded release 214. Confirmed "disable distant colliders" option is enabled. Nataman Kerman walked on Eve, sank slowly, exploded like before. KSP log [LOG 23:08:27.836] kerbalEVAfemale (Nataman Kerman) Exploded!! - blast awesomeness: 0 Haven't had this issue with other JNSQ planets so far: Moho, Gilly, Kerbin, Mun, Minmus, Duna, Ike, Vall. Thanks for looking. Quote Link to comment Share on other sites More sharing options...
Jsblu549 Posted September 22 Share Posted September 22 (edited) Hey yall, Ive been getting the trouble loading a custom planet order warning and have been digging into the logs but have no clue how to fix it. https://www.dropbox.com/scl/fi/7a96s54sxpc5dsdldz906/Distant-Skies-Demon.pdf?rlkey=qjvmoueogim7x6h8v9dfk9407&st=zzhxov6v&dl=0 https://www.dropbox.com/scl/fi/1md1u7zxe18ahjg5ii2xs/Kopernicus-Distant-Skies.pdf?rlkey=1fsh0x9mrll1k6x7hozbnoygt&st=iqc4fe9x&dl=0 I have experienced it with both the Distant Skies and Kerbal infinity addon and everything has been done through CKAN. Thank you so much for the help Nevermind found the problem, CKAN didnt have the needed height map as a dependency! Edited September 22 by Jsblu549 Quote Link to comment Share on other sites More sharing options...
Nyxilo Posted September 23 Share Posted September 23 Does anyone know how to properly hide the sunflare on a given star ? Using "givesOffLight = False" doesn't work as said in the wiki "Whether the star should emit light and have a LensFlare effect, or whether it's an object like a black hole", it only cuts off the light but leaves the LensFlare in place. The LensFlare is what I'm trying to remove but without any success so far. Is there a parameter I missed ? Note : I need to disable both Scatterer & the Stock Sunflare. Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted September 23 Share Posted September 23 (edited) 18 hours ago, Jsblu549 said: Nevermind found the problem, CKAN didnt have the needed height map as a dependency! Thanks for this! I'll get these fixed up. https://github.com/KSP-CKAN/NetKAN/pull/10221 https://github.com/KSP-CKAN/NetKAN/pull/10222 Edited September 23 by JonnyOThan Quote Link to comment Share on other sites More sharing options...
OhioBob Posted September 25 Share Posted September 25 On 9/23/2024 at 11:45 AM, Nyxilo said: Does anyone know how to properly hide the sunflare on a given star ? Using "givesOffLight = False" doesn't work as said in the wiki "Whether the star should emit light and have a LensFlare effect, or whether it's an object like a black hole", it only cuts off the light but leaves the LensFlare in place. The LensFlare is what I'm trying to remove but without any success so far. Is there a parameter I missed ? Note : I need to disable both Scatterer & the Stock Sunflare. As I recall, you just have to make the sunflare color black. For instance, I think the following would do it for the Sun. @Kopernicus { @Body[Sun] { @ScaledVersion { %Light { %sunLensFlareColor = 0,0,0,0 } } } } Quote Link to comment Share on other sites More sharing options...
Nyxilo Posted September 25 Share Posted September 25 10 hours ago, OhioBob said: As I recall, you just have to make the sunflare color black. For instance, I think the following would do it for the Sun. @Kopernicus { @Body[Sun] { @ScaledVersion { %Light { %sunLensFlareColor = 0,0,0,0 } } } } I've tried it but it didn't worked because of Scatterer which was applying its effects at the same time. In the end the solution was just to create a Scatterer Sun config and replacing every flare / spikes / ghost by a black pixel. It's a bit of brute-force but it worked. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted September 26 Share Posted September 26 You can probably delete the scatterer sunflare by doing this: @Scatterer_sunflare { !Sun{} } Or whatever the name of the star is if not Sun. Quote Link to comment Share on other sites More sharing options...
Nyxilo Posted September 26 Share Posted September 26 This worked, but then the stock sun reappears below. I got rid of it by using “givesOffLight = false” but then everything goes dark because the “Sun” doesn't emit light...as expected. Yeah. As in real life, the accretion disk should emit a huge amount of light (not implemented in Singularity) and this is something I want to keep (i.e. use the Sun's light instead of the Disk's). I'll stick with my poor solution for now, I played around a bit with the Light node and the Subscale node but it got me nowhere. In the end it looks like that : (File name is Sun.CFG) Spoiler Scatterer_sunflare { Sun { assetPath = SingularitySunFix\Assets // Black pixels } } @Kopernicus:AFTER[KOPERNICUS]:NEEDS[SINGULARITY] { @Body[Sun] { @Properties { useTheInName = False displayName = Sigularity // Or whatever. Why not Jebediah. } @ScaledVersion { Coronas { Value { Material { texture = SingularitySunFix\Assets\sunFlare.png // Black pixel } } } } } } @Singularity:NEEDS[SINGULARITY] { Singularity_object { name = Sun gravity = 200000000 hideCelestialBody = True useAccretionDisk = True useRadialTextureMapping = False accretionDiskNormal = -0.4,1,1 accretionDiskInnerRadius = 200000000 accretionDiskOuterRadius = 6E+9 accretionDiskRotationSpeed = -1.5 accretionDiskTexturePath = SingularitySunFix\Assets\AccretionDisk.png // Borrowed from the Event Horizon mod. scaleEnclosingMesh = 1 depthWrite = True } } Quote Link to comment Share on other sites More sharing options...
AmiableBat Posted November 2 Share Posted November 2 Things used to be fine booting up the game, I don't recall changing anything before I was met by this message: https://imgur.com/a/ehlgCwc I tried reinstalling many mods to no avail, was wondering if I could get some help. Kopernicus Log: https://drive.google.com/drive/folders/1Ezu_JKzmT2vtsIlQVA3snus-jOM6yu41?usp=drive_link KSP.log https://drive.google.com/file/d/14jHSALB_HYQfyUUGeNSfCkEbd9y0FsKj/view?usp=drive_link ModuleManager.ConfigCache https://drive.google.com/file/d/1lz0yNZ0Bmfv724vAmLXc25cgRf0o7Vca/view?usp=drive_link Quote Link to comment Share on other sites More sharing options...
Brigadier Posted Saturday at 04:22 PM Share Posted Saturday at 04:22 PM Booster Guidance is giving you problems, though I don't think it's sufficient on its own to cause your Kopernicus issue. You may want to raise it independently with the mod maintainer at I can't help more than that, I'm afraid. Wiser heads will prevail. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted Saturday at 11:18 PM Share Posted Saturday at 11:18 PM 21 hours ago, AmiableBat said: KSP.log ORANGES ORANGES-v1.0.0-beta-2 Outer-Planets-Mod-2.2.10 Outer_Planets_Mod_-_Parallax_with_Scatters-1.0.5 Outer_Planets_Mod_-_Volumetric_Clouds-0.9.4 Parallax Parallax-2.0.8 Parallax_ScatterTextures-2.0.8 Parallax_StockTextures Parallax_StockTextures-2.0.8 Photon-Corp-master my friend, nothing in here is correct. I don't know what prompted you to do things this way, but KSP will never run like this. I think you should start over with a fresh KSP install and use CKAN to install mods. Quote Link to comment Share on other sites More sharing options...
Rakete Posted Sunday at 06:44 PM Share Posted Sunday at 06:44 PM (edited) Kopernicus throws Logspams in my install with the latest version ... The log is constantly flooded with this message: here the logs and the craft file: https://www.filemail.com/d/blwoqctueuuqfbx ( @R-T-B: Available for 7 days, because of free file hoster.) The texted vehicle is a testcraft using solar panels from Planetside, Near Future, SpikeX. The Capsule is from TheMarsian4Ksp... Tested Location KSP-Launchpad and LKO. Installed Planetmods: REX and OPM. Error do not occur with my previous Kopernicus Version (150) Edited Sunday at 07:43 PM by Rakete Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.