theJesuit Posted April 5, 2021 Share Posted April 5, 2021 Also @benjee10, Does the Structural Support Unit really need a probe core? I get it for the vehicle chassis, which could possibly be moved to Command modules as it is a RoveMate equivalent, but the Structural Support Unit seems more akin to the Module Adapter. Quote Link to comment Share on other sites More sharing options...
Beccab Posted April 5, 2021 Share Posted April 5, 2021 NFLV is fantastic for launching the large parts Spoiler Quote Link to comment Share on other sites More sharing options...
benjee10 Posted April 5, 2021 Author Share Posted April 5, 2021 5 minutes ago, theJesuit said: Also @benjee10, Does the Structural Support Unit really need a probe core? I get it for the vehicle chassis, which could possibly be moved to Command modules as it is a RoveMate equivalent, but the Structural Support Unit seems more akin to the Module Adapter. Since the modules themselves are mostly not command parts, you need a way of controlling them once they’ve been disconnected from the rover base (to raise/lower the hydraulic jacks etc). That’s why that part has a probe core, though it’s quite a weak one that’s really only meant for triggering animations and robotics parts. Not sure what you mean by the big docking port suggestion - could you elaborate? Quote Link to comment Share on other sites More sharing options...
theJesuit Posted April 5, 2021 Share Posted April 5, 2021 1 minute ago, benjee10 said: Since the modules themselves are mostly not command parts, you need a way of controlling them once they’ve been disconnected from the rover base (to raise/lower the hydraulic jacks etc). That’s why that part has a probe core, though it’s quite a weak one that’s really only meant for triggering animations and robotics parts. Not sure what you mean by the big docking port suggestion - could you elaborate? Fair enough on the Structural Support. For the Androgynous Docking Port, it calls itself an intermediate port, but has a diameter that doesn't extend to 1.25m like the stock 1.25 does with its skirt? Is it supposed to dock with stock docking ports? if not ie ADP to ADP only, could they be wider? It doesn't 'fit' over the doors of the crewed parts neatly. Quote Link to comment Share on other sites More sharing options...
benjee10 Posted April 5, 2021 Author Share Posted April 5, 2021 5 minutes ago, theJesuit said: Fair enough on the Structural Support. For the Androgynous Docking Port, it calls itself an intermediate port, but has a diameter that doesn't extend to 1.25m like the stock 1.25 does with its skirt? Is it supposed to dock with stock docking ports? if not ie ADP to ADP only, could they be wider? It doesn't 'fit' over the doors of the crewed parts neatly. It is APAS to APAS only, not compatible with the stock ports - there is a 0.9375 to 1.25 adapter included which will fit over the doors (you can see this in the promo images). You could also use the docking ports from HabTech which are 1.25m but just a hollow ring. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted April 5, 2021 Share Posted April 5, 2021 16 minutes ago, benjee10 said: It is APAS to APAS only, not compatible with the stock ports - there is a 0.9375 to 1.25 adapter included which will fit over the doors (you can see this in the promo images). You could also use the docking ports from HabTech which are 1.25m but just a hollow ring. HabTech it is then! Quote Link to comment Share on other sites More sharing options...
Souptime Posted April 5, 2021 Share Posted April 5, 2021 1 hour ago, theJesuit said: Also an attachment node below the habitats could be useful too. i second this Quote Link to comment Share on other sites More sharing options...
benjee10 Posted April 5, 2021 Author Share Posted April 5, 2021 I’d like to avoid adding attachment nodes where there isn’t any visible attachment structure - especially on a cylindrical object where anything attached there would look like it was floating/not properly connected. Better to use the radial attachment part provided, or one of the stock radial attachment points. Quote Link to comment Share on other sites More sharing options...
falken Posted April 5, 2021 Share Posted April 5, 2021 I was just saying to myself the other day I'd like a more 'For All Mankind' approach. Thanks for this. Not designed any bases yet but I did make a lander. (Reusable single stage) Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted April 5, 2021 Share Posted April 5, 2021 5 minutes ago, falken said: I was just saying to myself the other day I'd like a more 'For All Mankind' approach. Thanks for this. Not designed any bases yet but I did make a lander. (Reusable single stage) lander looks sweet! Quote Link to comment Share on other sites More sharing options...
Souptime Posted April 5, 2021 Share Posted April 5, 2021 I wish there was a bottom ode for that pod so we could make cool lander like thta Quote Link to comment Share on other sites More sharing options...
theJesuit Posted April 5, 2021 Share Posted April 5, 2021 20 minutes ago, Souptime said: I wish there was a bottom ode for that pod so we could make cool lander like thta There is a surface attachment piece that will do the job instead. Hence why benjee10 isn't wanting to put it on. Quote Link to comment Share on other sites More sharing options...
OrdinaryKerman Posted April 6, 2021 Share Posted April 6, 2021 45 minutes ago, Souptime said: I wish there was a bottom ode for that pod so we could make cool lander like thta Use the stock BZ-52 Radial Attachment Point. Quote Link to comment Share on other sites More sharing options...
Youb3tt3r Posted April 6, 2021 Share Posted April 6, 2021 (edited) I made Realism Overhaul Configs for this mod this is my first try at making RO configs so here you go Edited May 6, 2021 by Youb3tt3r Quote Link to comment Share on other sites More sharing options...
Neebel Posted April 6, 2021 Share Posted April 6, 2021 Wow! Congrats on the release, what an epic mod! One question: Do you plan adding Snacks!-support? Quote Link to comment Share on other sites More sharing options...
DirtyFace83 Posted April 6, 2021 Share Posted April 6, 2021 On 4/4/2021 at 4:07 AM, wisdomsavingthrow said: Welp, there go all my previous base plans. This'll revolutionize my program. I've gotta ask, any plans for a Community Tech Tree compatibility patch in the future? +1 on the 'revolutionize my program' thing. For sure. CTT configs would be immense (for SOCK would be amazing too if you end up doing them) Quote Link to comment Share on other sites More sharing options...
wisdomsavingthrow Posted April 6, 2021 Share Posted April 6, 2021 (edited) Update RE: CTT configs - I've been attempting to jury-rig something up for myself, and pending Benjee approval would be more than happy to give it over to be added as an official patch. I've also got a tentative patch to use with Snacks, giving the habs their proper soil recycling capacity and the greenhouse a food-growing/ore-converting capacity. Edited April 6, 2021 by wisdomsavingthrow Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted April 6, 2021 Share Posted April 6, 2021 @benjee10 If you are adding tac support to this could you add it to habtech and redirect? Also I feel like Orion's life support with tac only lasts a day what seems a bit low for a deep space spacecraft. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted April 6, 2021 Share Posted April 6, 2021 14 hours ago, falken said: I was just saying to myself the other day I'd like a more 'For All Mankind' approach. Thanks for this. Not designed any bases yet but I did make a lander. (Reusable single stage) Wait, there's a lander cabin?!?!? Quote Link to comment Share on other sites More sharing options...
TheKrakenHerder Posted April 6, 2021 Share Posted April 6, 2021 This looks like an incredible mod. Hats off to you, Benjee. One question: Will this mod ever be added to CKAN? Quote Link to comment Share on other sites More sharing options...
Emilius73 Posted April 6, 2021 Share Posted April 6, 2021 A mockup of Mun Base Camp during ground testing. I got to play with a pre-release MMSEV, but I'm still mind blown by the final product. Congrats on the release @benjee10! Quote Link to comment Share on other sites More sharing options...
Beccab Posted April 6, 2021 Share Posted April 6, 2021 Question, would it be possible to make a part that permanently locks a vessel in one place in a planet? Sort of like a grabbing unit, but placed sideways to the terrain and shaped like a mining drill. It would reduce kraken attacks that make minmus level gravity base building a bit tedious, and also make asteroid base building possible Quote Link to comment Share on other sites More sharing options...
Emilius73 Posted April 6, 2021 Share Posted April 6, 2021 6 minutes ago, Beccab said: Question, would it be possible to make a part that permanently locks a vessel in one place in a planet? Sort of like a grabbing unit, but placed sideways to the terrain and shaped like a mining drill. It would reduce kraken attacks that make minmus level gravity base building a bit tedious, and also make asteroid base building possible Idk about planets (maybe with a custom plugin?) but asteroid base building is totally possible right now, just use a standard claw (or more than one claw) and build your base like an orbital station. Quote Link to comment Share on other sites More sharing options...
Terminal Velocity Posted April 6, 2021 Share Posted April 6, 2021 1 hour ago, Emilius73 said: A mockup of Mun Base Camp during ground testing. I got to play with a pre-release MMSEV, but I'm still mind blown by the final product. Congrats on the release @benjee10! Same i got pre release and final does look sweet. One question: why your picture looks cool? Like cool shader? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted April 6, 2021 Share Posted April 6, 2021 39 minutes ago, Rocketry101 said: Same i got pre release and final does look sweet. One question: why your picture looks cool? Like cool shader? That`s TUFX. And as far as I can see with Zorg`s config/profiles. Look here at point 3: Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.