zer0Kerbal Posted May 29, 2021 Share Posted May 29, 2021 (edited) Komplexity (KPLX) for Custom Barn Kit by @zer0Kerbal and brought to you by KerbSimpleCo A Custom Barn Kit config addon that increases Kerbal Space Center buildings to ten levels instead of the stock game's four. For Kerbal Space Program. Doesn't add more building models. Preamble After playing KSP for a while I wanted a tad more granularity to the building upgrades at the Kerbal Space Center. Going from 30 max parts to 255 in one upgrade felt a little too much all at once. The stock game's four levels (initial + three upgrades) just seemed too basic, and very unKerbalistic. So I sat down with Bill and added some Komplexity and moar levels! Yes, now there are a total of ten levels (initial plus nine upgrades) for every building in the KSC. This addon depends on Module Manager and Custom Barn Kit by @Sarbian. Might not play nice with Bureaucracy. See More For more information, see the KSC building's wiki pages Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Promo Video Cabin Notes costs scale with game difficulty settings (as does stock) and the initial (level one) costs are in case you damage / destroy a building. Help Wanted Compatibility patches A final polish and proofreading pass on the Buildings wiki pages would be very helpful. Setting up this addon to use Patch Manager Marketing Images and Videos such as hero shots, animated gifs, short highlight Have a request? Glad to have them, kindly submit through GitHub. Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. or Dependencies Kerbal Space Program 2 Either 3 Module Manager Module Manager /L One of the following: Custom Barn Kit Custom Barn Kit - RO build Supports jnsq JX2 Antenna (JX2) Outer Planets Mod (OPM) Real Solar System (RSS) Realism Overhaul (RO) Strategia Conflicts Bureaucracy Caveat Emptor: Might conflict or have unintended consequences to combining with SETI-CustomBarnKit - never tested Suggests GPO (Goo Pumps & Oils') Speed Pump (GPO) tags config, custombarnkit, flags, career red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks sarbian for creating and maintaining the Custom Barn Kit addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) Spoiler Original (1) - zer0Kerbal Forum: Thread - Source: GitHub License: Disclaimer(s) All bundled mods are distributed under their own licensesAll art assets (textures, models, animations, sounds) are distributed under their own licenses see Notices.md for more legal mumbo jumbo How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎ Edited July 22, 2022 by zer0Kerbal update links and lasso the birds Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted May 29, 2021 Share Posted May 29, 2021 Awesome! This will go great with KTT! Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted May 29, 2021 Author Share Posted May 29, 2021 this is still pre-release; however the only real changes I see coming are splitting each building out of the one file into their own patch files with {TrackingStation.cfg.0} being set to off because even though it *seemingly* works, the levels don't display correctly in the VAB/SPH part information; and in mods like Antenna Helper. I was just going to release this into the wild, but want to wait a week to see if any balance suggestions come in. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted May 29, 2021 Author Share Posted May 29, 2021 :beta 0.9.2.0 - Breaking up is easy Join release discussion Pe-release zer0Kerbal released this 28 May 2021 Version 0.9.2.0 - Breaking up is easy Pre-Release 30 May 2021 Split patches into seperate files turn TrackingStation.cfg.O off by default include directions on how to enable TrackingStation.cfg.0 slight edits to documentation forum post created Tracking Station patch disabled by default to enable: copy GameData/KGEx/Komplexity/TrackingStation.cfg.0 to player patch folder such as GameData/MyGreatPatches/ and enable by removing the .0 so the file name is now See Full Changelog for full details of changes See Known Issues for known issues red box below is a link to forum post on how to get support Quote Link to comment Share on other sites More sharing options...
Souptime Posted May 30, 2021 Share Posted May 30, 2021 first sub! and downloaded the mods need to ban me from viewing the addon subforums or else my laptop will become a frankenstein of mods Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted May 30, 2021 Author Share Posted May 30, 2021 (edited) 27 minutes ago, Souptime said: the mods need to ban me from viewing the addon subforums or else my laptop will become a frankenstein of mods that happens to all of us. my main game is >220 mods and at one point nearly 40,000 patches (now down to 17450ish) if I didn't have a SSD and SSDKeeper (software) my potato would be mashed! and then you really shouldn't see what other mods I have out there.... Edited May 30, 2021 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
Souptime Posted May 30, 2021 Share Posted May 30, 2021 5 minutes ago, zer0Kerbal said: that happens to all of us. my main game is >220 mods and at one point nearly 40,000 patches (now down to 17450ish) if I didn't have a SSD and SSDKeeper (software) my potato would be mashed! and then you really shouldn't see what other mods I have out there.... 180-Ish mods and who knows how many patches, the game lags straight to hell and there are glitches galore There needs to be an addon rehab thread lol Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 3, 2021 Author Share Posted June 3, 2021 just doing a balance pass and will move from Dev to Release. might have one known conflict - Beauracracy - but might be able to build the patches around it. also need to update the graphs/wiki - and include a note informing users that costs scale with game difficulty settings (as does stock) and the level one costs are there in case you damage / destroy a level one building. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted June 18, 2021 Author Share Posted June 18, 2021 (edited) zer0Kerbal released this 17 Jun 2021 Version 0.9.3.0 - The Final Countdown Caveat Emptor: Strategia, Bureaucracy not really suggested, but not incompatible. if installed, do not Komplex the Administrator Building Update level one building costs lint the price charts Add better graphics better wiki See Full Changelog for full details of changes See Known Issues for known issues red box below is a link to forum post on how to get support Kerbal Space Program 1.11.2 *Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date* Edited June 18, 2021 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 5, 2021 Share Posted September 5, 2021 On 5/28/2021 at 10:53 PM, zer0Kerbal said: Download Source: GitHub Couple of problems here: Download is wrong link CKAN meta data points to a non-existent download on Spacedock Github link here points to the wrong github However, CKAN does point to the correct github, and does download the mod, I assume it's grabbing it from Github Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted September 6, 2021 Author Share Posted September 6, 2021 17 hours ago, linuxgurugamer said: Couple of problems here: Download is wrong link CKAN meta data points to a non-existent download on Spacedock Github link here points to the wrong github However, CKAN does point to the correct github, and does download the mod, I assume it's grabbing it from Github thank you. +1 All will be adjusted (new readme /wiki et al) with release 1.0.0.0 Quote Link to comment Share on other sites More sharing options...
Frostiken Posted November 1, 2021 Share Posted November 1, 2021 I've been having fun with this, it's actually a little more interesting and tighter on the budget, while also feeling a bit more forgiving (the initial Launchpad leap from almost no parts -> 255 was silly). Wanted to point out that the research lab is broke. While the limit says "20", the consequence of that means I can research *UP TO* 20. But not actually anything that costs '20'. I have to research the next tier to unlock the Rocketry tech... and it doesn't unlock anything on the next tier. I'm going to change everything to 20.1 / 45.1, etc. to fix it. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted November 1, 2021 Author Share Posted November 1, 2021 49 minutes ago, Frostiken said: I've been having fun with this, it's actually a little more interesting and tighter on the budget, while also feeling a bit more forgiving (the initial Launchpad leap from almost no parts -> 255 was silly). Wanted to point out that the research lab is broke. While the limit says "20", the consequence of that means I can research *UP TO* 20. But not actually anything that costs '20'. I have to research the next tier to unlock the Rocketry tech... and it doesn't unlock anything on the next tier. I'm going to change everything to 20.1 / 45.1, etc. to fix it. thank you @Frostiken! your feedback is very much appreciated! Glad you like it, your comments frame up most of the idea behind Komplexity! will be addressed in next version. see issue here. Next release is planned for shortly in the near future (is on the short list). Have you tried the wiki on it? Wiki is wiki-wiki and nearly completed. Quote Link to comment Share on other sites More sharing options...
nickicool Posted December 24, 2021 Share Posted December 24, 2021 On 11/1/2021 at 11:43 AM, Frostiken said: Wanted to point out that the research lab is broke. While the limit says "20", the consequence of that means I can research *UP TO* 20. But not actually anything that costs '20'. I have to research the next tier to unlock the Rocketry tech... and it doesn't unlock anything on the next tier. I'm going to change everything to 20.1 / 45.1, etc. to fix it. I have same issues. Quote Link to comment Share on other sites More sharing options...
FasterThanFlourite Posted January 4, 2022 Share Posted January 4, 2022 This fantastic little change! It always bugged me that the upgrades in the base game had such huge jumps between tiers. Quote Caveat Emptor: Strategia, Bureaucracy not really suggested, but not incompatible. if installed, do not Komplex the Administrator Building Since I also plan to install Strategia, what would happen if I accidentally upgraded the Admin building (I guess that is what you mean by Komplex it?) Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted January 5, 2022 Author Share Posted January 5, 2022 16 hours ago, FasterThanFlourite said: This fantastic little change! Thank you! 16 hours ago, FasterThanFlourite said: install Strategia, what would happen if I accidentally upgraded the Admin building I have no idea what would happen. I would suggest trying a backup or test save to try it and see. If nothing bad good. Else a module manager patch can be written to turn off Komplexity for that building if Strategia is installed. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted January 5, 2022 Author Share Posted January 5, 2022 This is on the short list. Quote Link to comment Share on other sites More sharing options...
FasterThanFlourite Posted January 7, 2022 Share Posted January 7, 2022 On 11/1/2021 at 9:43 AM, Frostiken said: I've been having fun with this, it's actually a little more interesting and tighter on the budget, while also feeling a bit more forgiving (the initial Launchpad leap from almost no parts -> 255 was silly). Wanted to point out that the research lab is broke. While the limit says "20", the consequence of that means I can research *UP TO* 20. But not actually anything that costs '20'. I have to research the next tier to unlock the Rocketry tech... and it doesn't unlock anything on the next tier. I'm going to change everything to 20.1 / 45.1, etc. to fix it. Same issue here. Luckily editing ResearchandDevelopment.cfg does indeed immediately fix the problem. But I saw it's already being tracked on github. So far I only launched a couple of probes in the early hard-mode career, but I must say, this mod makes for a much more interesting progression. In all the years prior, I always wondered why there wasn't a mod introduced more unlock tiers. Instead of immediately unlocking essentially unlimited parts with the first upgrade, now I'm actually challenged to work my way up the tiers and I must admit, it feels great being limited by 25 parts after the first unlock. This constraint forces me to come up with more creative solutions to the contracts instead of just slapping on more boosters and more science instruments. But the 200% funds penalty on hard kinda hurts, haha. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted January 18, 2022 Author Share Posted January 18, 2022 (edited) FINAL: Pre-release Version 0.9.9.9-prerelease - Strategic Floating 15 Jan 2022 Release for Kerbal Space Program [KSP 1.12.3] DO A CLEAN INSTALL: DELETE EXISTING INSTALLATION THEN RE-INSTALL Download from CurseForge Spoiler Caveat Emptor: Bureaucracy not really suggested, but not incompatible. Changes Should now be compatible with Strategia Update [Mission.cfg.0] renamed to [Mission.cfg] (now on by default) [TrackingStation.cfg.0] renamed to [TrackingStation.cfg] (now on by default) [Administration.cfg.0] renamed to [Administration.cfg] (now on by default) spelling and grammar linting fixed charge in Administration for level 1 cost (38000 from 37500) Update [ResearchandDevelopment.cfg] to fix the floating point comparison error wiki completed - still needs polish/fact pass Status closes #16 - 20.1 / 45.1 bug closes #19 - Smarter Patches closes #25 - Strategia compatibility closes #24 - 0.9.9.9 - Social Media documentation closes #23 - Release 0.9.9.9-prerelease documentation closes #22 - 0.9.9.9 Update documentation documentation closes #21 - 0.9.9.9 Legal MumboJumbo documentation closes #20 - Version 0.9.9.9-prerelease documentation closes #12 - 0.9.3.0 beta - contributed by zer0Kerbal closes #18 - Update ResearchandDevelopment.cfg - contributed by zer0Kerbal closes #26 - Strategia compatibility - Pull request- contributed by zer0Kerbal closes #10 - include a note informing users closes #13 - Help Wanted - Test enhancement closes #14 - Localization See More Changelog Summary for more details of changes : See ChangeLog Discussions and news on this mod: See Discussions or KSP Forums Known Issues for more details of feature requests and known issues : See Known Issues How to support this and other great mods by zer0Kerbal *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date What's Changed 0.9.3.0 beta by @zer0Kerbal in #12 Update ResearchandDevelopment.cfg by @zer0Kerbal in #18 Strategia compatibility by @zer0Kerbal in #26 Version 0.9.9.9-prerelease - Strategic Floating by @zer0Kerbal in #27 Full Changelog: 0.9.2.0...0.9.9.9-prerelease Edited January 18, 2022 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
James Kerman Posted January 18, 2022 Share Posted January 18, 2022 Moved from add-on development to add-on releases. Quote Link to comment Share on other sites More sharing options...
MoeKitsune Posted January 18, 2022 Share Posted January 18, 2022 I never thought this would be something I needed but this is awesome! Quote Link to comment Share on other sites More sharing options...
Galileo chiu Posted January 21, 2022 Share Posted January 21, 2022 could this work with JNSQ? Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted January 22, 2022 Author Share Posted January 22, 2022 16 hours ago, Galileo chiu said: could this work with JNSQ? @Galileo chiu, am unfamiliar with JNSQ - someday would love to play with it, but my spacePotato™ just can't handle it. I would try it on a new blank save and see, let me know either way! Quote Link to comment Share on other sites More sharing options...
CaelReader Posted January 23, 2022 Share Posted January 23, 2022 On 1/21/2022 at 4:32 AM, Galileo chiu said: could this work with JNSQ? Seems to work fine save for the Tracking Station, which still only has the three levels. Presumably this has to do with JNSQ messing with the commnet ranges. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted January 23, 2022 Author Share Posted January 23, 2022 (edited) 4 hours ago, CaelReader said: JNSQ Thank you @CaelReader I skimmed the JNSQ GitHub repo and then skimmed it's configuration files. Komplexity should be compatible with JNSQ with the following caveats. The latest version of Komplexity has the TrackingStation and Administration patches turned on by default now. This affects JNSQ only if Strategia is installed; and all that happens is Komplexity doesn't patch the Administration building and Strategia does. (smart patching with :NEEDS) The other concern is whether or not JNSQ changes mass (other than for a couple of parts). I cannot find anything that says it does, so until evidence is presented saying it isn't. ∴ Komplexity is compatible with JNSQ; and in fact I would go so far as to say that Komplexity is in the spirit of JNSQ and suggest that it be used with. @Galileo chiu I have tagged the creators of JNSQ and Strategia: @nightingale, @Galileo Edited January 23, 2022 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
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