Caerfinon Posted August 15, 2022 Share Posted August 15, 2022 1 minute ago, Fabled_Mike said: Can I use this with jnsq? From the OP Quote Compatible with these planet packs JNSQ Beyond Home KSRSS Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted August 15, 2022 Share Posted August 15, 2022 3 hours ago, Fabled_Mike said: Can I use this with jnsq? Read the top post of this thread. (Yes) Quote Link to comment Share on other sites More sharing options...
CowboyChicken Posted September 20, 2022 Share Posted September 20, 2022 On 8/15/2022 at 9:38 AM, Caerfinon said: From the OP Is it compatible with Outer Planets Mod? Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted September 20, 2022 Share Posted September 20, 2022 10 minutes ago, CowboyChicken said: Is it compatible with Outer Planets Mod? If Outer Planets does not change stock Kerbin, or the home world of JNSQ, Beyond Home or KSRSS, then it should work fine. Quote Link to comment Share on other sites More sharing options...
lucius57 Posted October 27, 2022 Share Posted October 27, 2022 Please Help!!! I recently installed the sigma dimensions and 2.5x rescale mod and my base is all wonky and bugged out. How do I fix this if possible? Here is my KSP.log and a pictures of the problem. Thank you! https://www.dropbox.com/scl/fo/ucrlcbwks2nwpsmzs4zby/h?dl=0&rlkey=yu3hy8d97o2934h2ju0utr1cm Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted October 27, 2022 Share Posted October 27, 2022 59 minutes ago, lucius57 said: I recently installed the sigma dimensions and 2.5x rescale mod and my base is all wonky and bugged out. Kerbal Konstructs sites normally need some editing after a rescale. This involves sending a probe or a kerbal to the inflight location of the base. Use CTL-K to enter Kerbal Konstructs edit mode, and then adjust the positions of the local instances until they look they way you want them to look. Quote Link to comment Share on other sites More sharing options...
lucius57 Posted October 27, 2022 Share Posted October 27, 2022 Oh wow thank you so much! Quote Link to comment Share on other sites More sharing options...
Dr.Grym Posted October 27, 2022 Share Posted October 27, 2022 This, Sir, is gorgeous, so, that I can't unsee it and play without. I've roaming new KSC many hours while testing localization on mod parts. Nice work buddey ! Quote Link to comment Share on other sites More sharing options...
llikooid Posted December 11, 2022 Share Posted December 11, 2022 i use jnsq and everything was purple the pad is there working but the texture is purple Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted December 11, 2022 Share Posted December 11, 2022 38 minutes ago, llikooid said: i use jnsq and everything was purple the pad is there working but the texture is purple Sounds like its not installed properly Quote Link to comment Share on other sites More sharing options...
llikooid Posted December 11, 2022 Share Posted December 11, 2022 Just now, Stone Blue said: Sounds like its not installed properly im sure i installed it correctly, tsc was installed kk and omega consturct also installed, everything was there but the grass texture is purple and some pads too i can lunch from tsc pads too Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted December 11, 2022 Share Posted December 11, 2022 (edited) Well, what you are describing is a missing texture... or a situation where a patch or something makes it so the game cant find it to load it Best if you post a link to your KSP.log at least Edited December 11, 2022 by Stone Blue Quote Link to comment Share on other sites More sharing options...
stk2008 Posted December 11, 2022 Share Posted December 11, 2022 1 hour ago, llikooid said: im sure i installed it correctly, tsc was installed kk and omega consturct also installed, everything was there but the grass texture is purple and some pads too i can lunch from tsc pads too U need to install the colour patch from kopernicus github Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 11, 2022 Author Share Posted December 11, 2022 4 hours ago, llikooid said: i use jnsq and everything was purple the pad is there working but the texture is purple That's a recent Kopernicus issue so yes, you need to do as @stk2008 says above. Quote Link to comment Share on other sites More sharing options...
llikooid Posted December 12, 2022 Share Posted December 12, 2022 11 hours ago, JadeOfMaar said: That's a recent Kopernicus issue so yes, you need to do as @stk2008 says above. thankyou it works now Quote Link to comment Share on other sites More sharing options...
PaisteP7 Posted January 6, 2023 Share Posted January 6, 2023 Hi ! I have the problem that the launch pads can be seen in the KSC view but cannot be selected in the VAB or SPH. I can only select stock Launchpad, Desert or Boomerang. I scaled the game on 2.5x size with rescale! . Can someone tell me what the problem is and how I can fix it so that I can select the pads again? thanks Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted January 8, 2023 Share Posted January 8, 2023 On 1/6/2023 at 1:19 PM, PaisteP7 said: cannot be selected in the VAB Do you mean from the green "launch" button? Or from the KK button at the bottom? If you can see the models then maybe in the VAB you just need to use the KK button to open the launchsites. Quote Link to comment Share on other sites More sharing options...
PaisteP7 Posted January 11, 2023 Share Posted January 11, 2023 On 1/8/2023 at 6:29 PM, OrbitalManeuvers said: Do you mean from the green "launch" button? Or from the KK button at the bottom? If you can see the models then maybe in the VAB you just need to use the KK button to open the launchsites. Thanks for the help, it was solved by creating a new save game. Next time I remember the KSC button in the VAB Quote Link to comment Share on other sites More sharing options...
PrivateMcPrivate Posted January 18, 2023 Share Posted January 18, 2023 I'm playing the game with just this mod and its dependencies and the ground next to the places is purple. How do I fix this? Quote Link to comment Share on other sites More sharing options...
NaviG Posted February 24, 2023 Share Posted February 24, 2023 Hi, is it possible to add more trees? Or maybe can i know the best method to add some trees? I saw that they're on the TSC_TREE_.cfg file, but i need to know a way to add more trees easily on the KSC general view. It looks amazing Quote Link to comment Share on other sites More sharing options...
Rapier Posted February 27, 2023 Share Posted February 27, 2023 On 2/25/2023 at 7:16 AM, NaviG said: Hi, is it possible to add more trees? Or maybe can i know the best method to add some trees? I saw that they're on the TSC_TREE_.cfg file, but i need to know a way to add more trees easily on the KSC general view. It looks amazing You can use Ctrl+K to open the editing page Quote Link to comment Share on other sites More sharing options...
NaviG Posted March 2, 2023 Share Posted March 2, 2023 On 2/27/2023 at 5:13 PM, Rapier said: You can use Ctrl+K to open the editing page Oh, i already tried that, i tried again and it seems to work, but i have few questions: 1. I duplicate the trees instance that I like, then I move it and rotate a little. I want to get something like a forest, but that work is so repetitive! Any way to make it faster? 2. Wondering if its possible to add better trees textures, these one are very light but now we can find better quality models that doesn't affect performance as much as in 2020. Like, using parallax trees? 3. Is there any mod that add new textures to KSC, something futuristic, or differente configurations? Maybe i can get some inspirations out there Thx!! Quote Link to comment Share on other sites More sharing options...
Kurld Posted March 26, 2023 Share Posted March 26, 2023 (edited) How does this interact with Tundra's Space Center? I noticed this mod has it as a dependency. What does this mod give me beyond TSC? Edited March 26, 2023 by Kurld Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted March 26, 2023 Share Posted March 26, 2023 The Tundra Space Center mod only includes the launch pad model assets for Kerbal Konstructs, but does not place them in-game. KSC Extended puts the TSC statics in-game by expanding the default KSC and providing a separate standalone "missile row" built solely from the TSC statics. If memory serves, the vanilla KSC gets the vertical and horizontal test pads, Launch Complexes 39 A and B, 40, and 41, while TSC has the remaining ones. Quote Link to comment Share on other sites More sharing options...
Hastonian Posted June 11, 2023 Share Posted June 11, 2023 Hi, has anyone in the past gotten Kerbinside's assets without the rest of the mod? I am interested in the extra runway assets KS provides but not the rest of the mod. My plan was to just download the cache of KS from CKAN and then manually file explorer any assets from the cache to the live GameData, something I have done before with other mods when I wanted only specific features. Just interested in if other people have tried/done this in the past, or if people in the future would like me to post steps on how to do it if they would also want what I'm trying to do. A list of KK assets from KS that KSCE uses would be appreciated @JadeOfMaar Quote Link to comment Share on other sites More sharing options...
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