The Blazer Posted November 14, 2022 Share Posted November 14, 2022 Is there any mods that add helipads? Quote Link to comment Share on other sites More sharing options...
ColdJ Posted November 14, 2022 Share Posted November 14, 2022 2 hours ago, The Blazer said: Is there any mods that add helipads? Try this for just the statics. https://spacedock.info/mod/2061/Omega's Stockalike Structures: No Textures Required And this for pre laid out that uses the statics from the above. https://spacedock.info/mod/2306/KSC Harbor Quote Link to comment Share on other sites More sharing options...
The Blazer Posted November 15, 2022 Share Posted November 15, 2022 (edited) 19 hours ago, ColdJ said: Try this for just the statics. https://spacedock.info/mod/2061/Omega's Stockalike Structures: No Textures Required And this for pre laid out that uses the statics from the above. https://spacedock.info/mod/2306/KSC Harbor Thank you! I tried the first one, but for some reason, it deleted a couple of bases I had made. Compatibility issues I guess. Will check the second one. Edit: Oh, it requires the first one. Rip. Edited November 15, 2022 by The Blazer Quote Link to comment Share on other sites More sharing options...
ColdJ Posted November 15, 2022 Share Posted November 15, 2022 4 hours ago, The Blazer said: I tried the first one, but for some reason, it deleted a couple of bases I had made. Should have been just statics. I didn't think it came with any set ups in it. Just check that the bases didn't revert to closed, and need reopening. It happens often when you add new areas or statics with KK. Quote Link to comment Share on other sites More sharing options...
theflamingswords Posted November 23, 2022 Share Posted November 23, 2022 (edited) Every time I enter a facility it softlocks my game. I doesn't allow me to leave the facility or return to the main menu and I end up having to close it with task manager or Alt-F4. I don't know much and the mods I am using are Lunamultiplayer, EditorExtensionsRedux, VesselMover, and KerbalKonstructs. Ctrl+K also doesn't seem to be doing anything, so im going to assume I installed the mod incorrectly. (edit) Just now reading the part about CustomPreLaunchChecks, working on it at the moment. (edit) Still not working with everything properly installed. Going to remove all the other mods and add them one by one until it breaks. Edited November 23, 2022 by theflamingswords Quote Link to comment Share on other sites More sharing options...
theflamingswords Posted November 23, 2022 Share Posted November 23, 2022 I cant seem to get the mod working currently. KSP.log: Environment Info Win32NT 7FFFFFFFFFFFFFFF Args: KSP_x64.exe Mod DLLs found: Stock assembly: Assembly-CSharp v0.0.0.0 Stock assembly: KSPSteamCtrlr v0.0.1.35 Folders and files in GameData: Stock folder: Squad Stock folder: SquadExpansion When I go to play a game, it softlocks me at the KSC. I cant enter any buildings and Ctrl+K doesn't work. The escape menu also doesn't work. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted November 24, 2022 Share Posted November 24, 2022 @theflamingswords that snippet of your KSP.log doesnt help much... *other* than to possibly indicate you dont have the mod installed correctly. If you dont know how to manually install mods, may I suggest trying CKAN? Quote Link to comment Share on other sites More sharing options...
theflamingswords Posted November 27, 2022 Share Posted November 27, 2022 Used CKAN to install the mods I wanted, Ctrl+K isnt working but everything else is. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 27, 2022 Share Posted November 27, 2022 29 minutes ago, theflamingswords said: Ctrl+K isnt working CTL+K only works in the flight scene at the location you want to edit a KK site. You need a Kerbal or a probe present at the location. Quote Link to comment Share on other sites More sharing options...
Ger_space Posted November 28, 2022 Share Posted November 28, 2022 Thanks for taking over. Really appriciated! Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted November 29, 2022 Share Posted November 29, 2022 (edited) 17 hours ago, Ger_space said: Thanks for taking over. Really appriciated! Hi Ger_space!! wait!!...what??....*Who* took over?? vOv Edited November 29, 2022 by Stone Blue Quote Link to comment Share on other sites More sharing options...
SkW3rL Posted November 29, 2022 Share Posted November 29, 2022 (edited) Good Morning, I would like to pre-empt you for what I could be sending upon your advice. KK is not working for me, and I am unsure if it is something I have done or not. I installed KK and its dependencies on a clean install with no other mods and none of the button's work; I couldn't even quit the game and was unable to enter any of the facilities, forcing me to force quit every time. I installed it on v1.12.0, 1.12.1, 1.12.2, 1.12.3, and 1.12.4 each with the same problems. I also installed a couple of times with KSC Extended, KSC Harbor, Kerbin Side Remastered, etc. all with the same problem and not showing the harbor, nor the KSC extended. Since I had multiple problems across multiple versions and other mods, I would like to know which logs you would like to see. I have no problem puling 10 logs if you would like, so you can see exactly what is going on. CKAN was used every instance of the installs. I just want to make sure I get exactly what you need. Any help is appreciated, this is such an awesome mod! Edited November 29, 2022 by SkW3rL Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 29, 2022 Share Posted November 29, 2022 1 hour ago, SkW3rL said: I just want to make sure I get exactly what you need. Everything needed is described in this post. Put the logs into a filesharing site online and post the link here. Quote Link to comment Share on other sites More sharing options...
SkW3rL Posted November 29, 2022 Share Posted November 29, 2022 2 minutes ago, Caerfinon said: Everything needed is described in this post. Put the logs into a filesharing site online and post the link here. Apologies, that's not what I meant. I know which logs you need, I would like to know from which version, or with additional mods installed, or on a clean only install, etc. That's why I said I have no problem giving you 10 logs if that's what you want. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 29, 2022 Share Posted November 29, 2022 6 minutes ago, SkW3rL said: I know which logs you need player.log ksp.log Should do for a start. From any KSP version you want to submit from. Quote Link to comment Share on other sites More sharing options...
SkW3rL Posted November 29, 2022 Share Posted November 29, 2022 58 minutes ago, Caerfinon said: player.log ksp.log Should do for a start. From any KSP version you want to submit from. Here is a start https://1drv.ms/u/s!AlCbO5GR6RGwkN0WBjp6VReyM4QF1g?e=ctnGTB This is version 1.12.4, only KK and dependency installed. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted November 29, 2022 Share Posted November 29, 2022 1 hour ago, Caerfinon said: Should do for a start 3 minutes ago, SkW3rL said: Here is a start Idk how to fix this but it's documented somewhere on the forums: D:\Games\Steam\steamapps\common\Kerbal Space Program\PDLauncher\GameData\KerbalKonstructs\MapDecalMaps\AllBlack.png Quote Link to comment Share on other sites More sharing options...
SkW3rL Posted November 29, 2022 Share Posted November 29, 2022 21 minutes ago, OrbitalManeuvers said: Idk how to fix this but it's documented somewhere on the forums: D:\Games\Steam\steamapps\common\Kerbal Space Program\PDLauncher\GameData\KerbalKonstructs\MapDecalMaps\AllBlack.png I don't have a KK folder, or a .png file in the location you listed, so I am unsure what to do with your suggestion. The issue I 'm having is the game does not work with KK installed. No buttons to get into buildings work, even quitting the game to get this log required me to force quit KSP. Pressing Escape, then clicking "Quit to Main Menu" does nothing. Clicking the red X at the top right, brings up the escape menu, but none of the button's work. Clicking the facilities or the runway/launch pad does nothing. I used CKAN to install, as well. Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 29, 2022 Share Posted November 29, 2022 (edited) 16 minutes ago, SkW3rL said: I don't have a KK folder, or a .png file in the location you listed, so I am unsure what to do with your suggestion Are you using the launcher to start your game? If so it thinks that the root game directory is D:\Games\Steam\steamapps\common\Kerbal Space Program\PDLauncher\ and not D:\Games\Steam\steamapps\common\Kerbal Space Program\ Try just running D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe to start the game and see if the issue clears up. EDIT: If this is the issue then I recommend doing the following; Remove all mods from the steam copy of KSP Copy all of D:\Games\Steam\steamapps\common\Kerbal Space Program\ to some other location on your hard drive but leave the steam copy where it is. Set up CKAN to install into the copy of KSP you just made Go into Steam library and add the KSP_x64.exe of the new copy of KSP to steam as a non-steam game. Launch the non-steam KSP from steam This gets rid of Launcher interference but allows you to continue using the steam Overlay and functions with KSP. This is how all my KSP instances are set up. Edited November 29, 2022 by Caerfinon Quote Link to comment Share on other sites More sharing options...
SkW3rL Posted November 29, 2022 Share Posted November 29, 2022 @Caerfinon That did it in the clean version. I will check in my modded version and see if the results are the same. It's weird because I have the steam launcher setup to bypass the KSP PD Launcher with a simple %command% code, so I just assumed it would be all good. Thanks for your help! Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted November 29, 2022 Share Posted November 29, 2022 3 minutes ago, SkW3rL said: Thanks for your help! Anytime. Fly Safe. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted November 29, 2022 Share Posted November 29, 2022 1 hour ago, SkW3rL said: so I am unsure what to do with your suggestion. I'm glad you got it worked out. Sorry for the cryptic reply, but I wasn't sure what to do, and I knew Caerfinon would have ideas for you once the topic of paths came up. Quote Link to comment Share on other sites More sharing options...
SkW3rL Posted November 29, 2022 Share Posted November 29, 2022 @Caerfinon @OrbitalManeuvers Just to close the loop, this works as expected in my modded version. Thanks again for your help, I really do appreciate it! Quote Link to comment Share on other sites More sharing options...
Caerfinon Posted December 17, 2022 Share Posted December 17, 2022 On 9/6/2022 at 4:40 PM, kerbalboi said: so parallax 2 and kk don't seem to like each other, can yall look into that? please i need my slc 6 back The new version of Parallax v2.0.5 released today now respects the KK Map Decal to remove large scatter from the site. The low level grass still covers but the rocks and trees are removed. You can offset the effects of grass by raising the Group Center of the KK site by 3 meters in altitude in the CTL-K menus of KK. Quote Link to comment Share on other sites More sharing options...
Natokerbal Posted December 24, 2022 Share Posted December 24, 2022 Is there a way to stop statics from moving around slightly after a while? it gets annoying seeing a crawlerway piece not lined up and sunken into the ground Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.